Purpose - This paper studies the impact of digital transformation on corporate performance based on the stakeholder and dynamic capability theories. Digital transformation is divided into digital technologies (big data, artificial intelligence, blockchain, and cloud computing) and digital technology practical applications. Corporate performance includes financial performance and non-financial performance. The mechanism of dynamic capabilities (innovation capability, absorptive capacity, and adaptive capacity) is further explored. Design/methodology/approach - A fixed-effects model is used to construct a panel data of China's Shanghai and Shenzhen A-share listed companies from 2011 to 2023, and Stata is used for empirical analysis. Findings - In general, digital transformation directly improves corporate performance and indirectly promotes corporate performance through dynamic capabilities (innovation, absorptive capacity, and adaptive capacity). After robustness and endogeneity tests, the conclusion still support. In terms of subdivision, the two dimensions of digital transformation and the practical application of digital technology have different effects on corporate financial performance and non-financial performance. Research implications or Originality - Theoretically, the mechanism of digital transformation on corporate performance is fully and deeply explored, filling the research gap whiting this study. Additionally, the model is constructed using the innovation, absorption and adaptability of dynamic capabilities, providing a different perspective. Practically, it helps to alleviate the current situation of some companies "not wanting to transform" or "not daring to transform", and also clarifies how digital transformation can help companies use dynamic capabilities to improve performance. It provides a decision-making basis for government departments to promote the integration of digital economy and real economy, so that digital transformation can better empower and release corporate performance, thereby promoting the development of China's economy.
The Sejong City was launched in July 2012 and was initially focused on the relocation of central administrative agencies, but it has been changing from an administrative city to a fourth industrial city since 2019 to a smart city and the implementation of Korea's New Deal in 2020. Identity design needs to be reevaluated accordingly. In particular, the web environment is also calling for an optimized identity design due to rapid changes in information technology such as various wearables and the Internet of Things. As the number of responsive web sites where information and communication technologies can be developed and optimized screens can be viewed increased, identity was intuitively communicated to users and designs were applied to make them more distinct and empathetic to other cities. Prior to the study, we looked at prior studies on the changing times in the web environment and the reactive web, and analyzed the identity design of the reactive web and applied minimalism characteristics step by step. Based on this, we surveyed experts and non-experts on the proposed survey by applying minimalist characteristics (simple, repeatability, and spatiality) of reactive identity and found that it was easily and intuitively recognizable in a small web environment such as mobile. Therefore, we hope that Sejong City's identity will continue to be studied in various ways and efficient management so that identity can be established in accordance with the changes of the times.
The Journal of Korean Association of Computer Education
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v.23
no.4
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pp.49-59
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2020
At the beginning of the discussion of AI education in K-12 education, the study was conducted to develop and apply an AI education program based on Design Thinking and analyze the effects of the AI education programs. In the AI education program, students explored and defined the AI problems they were interested in, gathered the necessary data to build an AI model, and then developed a project using scratch. In order to analyze the effectiveness of the AI education program, the change of learner's perception of the value of AI and the change of AI efficacy were analyzed. The overall perception of the AI project was also analyzed. As a result, AI efficacy was significantly increased through the experience of carrying out the project according to the Design Thinking process. In addition, the efficacy of solving problems with AI was influenced by the level of use of programming languages. The learner's overall perception of the AI project was positive, and the perceptions of each stage of the AI project (AI problem understanding and problem exploration, practice, problem definition, problem solving idea implementation, evaluation and presentation) was also positive. This positive perception was higher among students with high level of programming language use. Based on these results, the implications for AI education were suggested.
Park, Jungwon;Xie, Wenqian;Ro, Hae-Sin;Kim, Won-Seok
Journal of the Korea Convergence Society
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v.9
no.1
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pp.51-58
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2018
The late 20th century saw the industrial period end only to transform into the digital era where people have begun to pay attention to craft because it a field that respects emotion as the essential value, an alternative to overcome the side effect that people have created. Today a new world - where the virtual and the real co-exist through artificial intelligence (AI) - has suddenly approached us and the future of craft is faced with a new situation as it needs to present a new creative solution as a tool that is necessary for human way of life - a tool that has been a necessity throughout history and the evolution of life. As a result for a continued development, craft attempts to establish a new paradigm through current trends represented by our modern society, which is the emergence of creative development through convergence. This study presents creative experiments attempted through the convergence of craft with other heterogeneous tendencies connected to the field. The objective of the study is to enable makers to acquire a more creative way of thinking at the same time as inspiring them and suggesting new creative possibilities in order to develop their work through creative convergence. In Chapter 2, the study investigates on the current status of craft in general, and compares it with what is taking place in Korea; in Chapter 3 the significance of convergence in craft and the process of creating is addressed through case studies. Lastly in Chapter 4, with the basis on analytical case studies, the attribute and the potential of convergence in the field of craft is observed. By analyzing different phenomena presented through attempts to converge in contemporary craft, it has been possible to view the future of the 21st century craft through assessments on what is active and what is as yet hidden potential.
This study presents a new methodology for developing AI-based products. It identifies the distinctive attributes of AI innovation that are different from existing methods, and presents a product design process and methodology reflecting these attributes. This study emphasizes that AI product development should be oriented toward an ambidexterity approach. This study proposes a design process and specific development method for AI-based products that including steps such as technology push oriented idea generation with morphological approach, market pull oriented consumer requirements analysis, product design refinement, etc. In order to verify the practical applicability of this methodology, an AI-based car infotainment system development strategy is derived as a case study. 13 innovative ideas were generated by the morphological approach and expert review based on technological possibility, and a total of 6 quality requirements were derived as new product development strategies through the analysis of consumer requirements by combining Kano and TOPSIS. The methodology proposed in this research paper can be usefully utilized for companies to pioneer new markets through AI-based products or to expand the market by upgrading existing products or services.
Journal of the Korea Institute of Building Construction
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v.22
no.6
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pp.619-630
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2022
The concrete mix design and compressive strength evaluation are used as basic data for the durability of sustainable structures. However, the recent diversification of mixing factors has created difficulties in calculating the correct mixing factor or setting the reference value concrete mixing design. The purpose of this study is to design a predictive model of bidirectional analysis that calculates the mixing elements of ternary concrete using deep learning, one of the artificial intelligence techniques. For the DNN-based predictive model for calculating the concrete mixing factor, performance evaluation and comparison were performed using a total of 8 models with the number of layers and the number of hidden neurons as variables. The combination calculation result was output. As a result of the model's performance evaluation, an average error rate of about 1.423% for the concrete compressive strength factor was achieved. and an average MAPE error of 8.22% for the prediction of the ternary concrete mixing factor was satisfied. Through comparing the performance evaluation for each structure of the DNN model, the DNN5L-2048 model showed the highest performance for all compounding factors. Using the learned DNN model, the prediction of the ternary concrete formulation table with the required compressive strength of 30 and 50 MPa was carried out. The verification process through the expansion of the data set for learning and a comparison between the actual concrete mix table and the DNN model output concrete mix table is necessary.
In this paper, we propose an efficient image processing system to detect and track the movement of specific objects such as patients. The proposed system extracts the outline area of an object from a binarized difference image by applying a thinning algorithm that enables more precise detection compared to previous algorithms and is advantageous for mixed-mode design. The binarization and thinning steps, which require a lot of computation, are designed based on RTL (Register Transfer Level) and replaced with optimized hardware blocks through logic circuit synthesis. The designed binarization and thinning block was synthesized into a logic circuit using the standard 180n CMOS library and its operation was verified through simulation. To compare software-based performance, performance analysis of binary and thinning operations was also performed by applying sample images with 640 × 360 resolution in a 32-bit FPGA embedded system environment. As a result of verification, it was confirmed that the mixed-mode design can improve the processing speed by 93.8% in the binary and thinning stages compared to the previous software-only processing speed. The proposed mixed-mode system for object recognition is expected to be able to efficiently monitor patient movements even in an edge computing environment where artificial intelligence networks are not applied.
This study was performed to review the domestic and international smart farm service model based on the convergence of agriculture and information & communication technology and derived various factors needed to improve the Korean smart greenhouse. Studies on modelling of crop growth environment in domestic smart farms were limited. And it took a lot of time to build research infrastructure. The cloud-based research platform as an alternative is needed. This platform can provide an infrastructure for comprehensive data storage and analysis as it manages the growth model of cloud-based integrated data, growth environment model, actuators control model, and farm management as well as knowledge-based expert systems and farm dashboard. Therefore, the cloud-based research platform can be applied as to quantify the relationships among various factors, such as the growth environment of crops, productivity, and actuators control. In addition, it will enable researchers to analyze quantitatively the growth environment model of crops, plants, and growth by utilizing big data, machine learning, and artificial intelligences.
Journal of the Korea Academia-Industrial cooperation Society
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v.22
no.4
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pp.580-586
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2021
The CAT methodology is a numerical analysis technique using CAE. Recently, a methodology of applying artificial intelligence techniques to a simulation has been studied. A previous study compared the deformation results according to the injection molding process using a machine learning technique. Although MLP has excellent prediction performance, it lacks an explanation of the decision process and is like a black box. In this study, data was generated using Autodesk Moldflow 2018, an injection molding analysis software. Several Machine Learning Algorithms models were developed using RapidMiner version 9.5, a machine learning platform software, and the root mean square error was compared. The decision-tree showed better prediction performance than other machine learning techniques with the RMSE values. The classification criterion can be increased according to the Maximal Depth that determines the size of the Decision-tree, but the complexity also increases. The simulation showed that by selecting an intermediate value that satisfies the constraint based on the changed position, there was 7.7% improvement compared to the previous simulation.
In the IoT environment, various things could be connected. Those connected things learn and operate themselves, by acquiring data. As human being, they have self-learning and self-operating systems. In the field of IoT study, therefore, the key issue is to design communication system connecting both of the two different types of subjects, human being(user) and the things. With the advent of the IoT environment, much research has been done in the field of UI design. It can be seen that research has been conducted to take complex factors into account through keywords such as multi-modality and interusability. However, the existing UI design method has limitations in structuring or testing interaction between things and users of IoT environment. Therefore, this paper suggests a new UI prototyping method. In this paper, the major analysis and studies are as follows: (1) defined what is the behavior process of the things (2) analyzed the existing IoT product (3) built a new framework driving personality types (4) extracted three representative personality models (5) applied the three models to the smart home service and tested UI prototyping. It is meaningful with that this study can confirm user experience (UX) about IoT service in a more comprehensive way. Moreover, the concept of the personality of things will be utilized as a tool for establishing the identity of artificial intelligence (AI) services in the future.
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