• 제목/요약/키워드: artificial intelligence design

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A Qualitative Research on Exploring Consideration Factors for Educational Use of ChatGPT (ChatGPT의 교육적 활용 고려 요소 탐색을 위한 질적 연구)

  • Hyeongjong Han
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.659-666
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    • 2023
  • Among the tools based on generative artificial intelligence, the possibility of using ChatGPT is being explored. However, studies that have confirmed what factors should be considered when using it educationally based on learners' actual perceptions are insufficient. Through qualitative research method, this study was to derive consideration factors when using ChatGPT in the education. The results showed that there were five key factors as follows: critical thinking on generated information, recognizing it as a tool to support learning and avoiding dependent use, conducting prior training on ethical usage, generating clear and appropriate questions, and reviewing and synthesizing answers. It is necessary to develop an instructional design model that comprehensively composes the above elements.

Verification of the Effectiveness of Artificial Intelligence Education for Cultivating AI Literacy skills in Business major students

  • SoHyun PARK
    • The Journal of Economics, Marketing and Management
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    • v.11 no.6
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    • pp.1-8
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    • 2023
  • Purpose: In the era of the Fourth Industrial Revolution, individuals equipped with fundamental understanding and practical skills in artificial intelligence (AI) are essential. This study aimed to validate the effectiveness of AI education for enhancing AI literacy among business major student. Research design, data and methodology: Data for analyzing the effectiveness of the AI Fundamental Education Program for business major students were collected through surveys conducted at the beginning and end of the semester. Structural equation modeling was employed to perform basic statistical analyses regarding gender, grade, and prior software (SW) education duration. To validate the effectiveness of AI education, seven variables - AI interest, AI perception, data analysis/utilization, AI projects, AI literacy, AI self-efficacy, and AI learning persistence - were defined and derived. Results: All seven operationally defined variables showed statistically significant positive changes. The average differences were observed as follows: 0.47 for AI interest, 0.32 for AI perception, 0.37 for data analysis/utilization, 0.27 for AI projects, 0.25 for AI literacy, 0.39 for AI self-efficacy, and 0.41 for AI learning persistence. Statistically, AI interest exhibited the most substantial average difference. Conclusions: Through this study, the applied AI education was confirmed to enhance learners' overall competencies in AI, proving its utility and effectiveness in AI literacy education for business major students. Future research endeavors should build upon these results, focusing on ongoing studies related to AI education programs tailored to learners from diverse academic backgrounds and conducting continuous efficacy evaluations.

The transformative impact of large language models on medical writing and publishing: current applications, challenges and future directions

  • Sangzin Ahn
    • The Korean Journal of Physiology and Pharmacology
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    • v.28 no.5
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    • pp.393-401
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    • 2024
  • Large language models (LLMs) are rapidly transforming medical writing and publishing. This review article focuses on experimental evidence to provide a comprehensive overview of the current applications, challenges, and future implications of LLMs in various stages of academic research and publishing process. Global surveys reveal a high prevalence of LLM usage in scientific writing, with both potential benefits and challenges associated with its adoption. LLMs have been successfully applied in literature search, research design, writing assistance, quality assessment, citation generation, and data analysis. LLMs have also been used in peer review and publication processes, including manuscript screening, generating review comments, and identifying potential biases. To ensure the integrity and quality of scholarly work in the era of LLM-assisted research, responsible artificial intelligence (AI) use is crucial. Researchers should prioritize verifying the accuracy and reliability of AI-generated content, maintain transparency in the use of LLMs, and develop collaborative human-AI workflows. Reviewers should focus on higher-order reviewing skills and be aware of the potential use of LLMs in manuscripts. Editorial offices should develop clear policies and guidelines on AI use and foster open dialogue within the academic community. Future directions include addressing the limitations and biases of current LLMs, exploring innovative applications, and continuously updating policies and practices in response to technological advancements. Collaborative efforts among stakeholders are necessary to harness the transformative potential of LLMs while maintaining the integrity of medical writing and publishing.

A Study on the Optimization of Metalloid Contents of Fe-Si-B-C Based Amorphous Soft Magnetic Materials Using Artificial Intelligence Method

  • Young-Sin Choi;Do-Hun Kwon;Min-Woo Lee;Eun-Ji Cha;Junhyup Jeon;Seok-Jae Lee;Jongryoul Kim;Hwi-Jun Kim
    • Archives of Metallurgy and Materials
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    • v.67 no.4
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    • pp.1459-1463
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    • 2022
  • The soft magnetic properties of Fe-based amorphous alloys can be controlled by their compositions through alloy design. Experimental data on these alloys show some discrepancy, however, with predicted values. For further improvement of the soft magnetic properties, machine learning processes such as random forest regression, k-nearest neighbors regression and support vector regression can be helpful to optimize the composition. In this study, the random forest regression method was used to find the optimum compositions of Fe-Si-B-C alloys. As a result, the lowest coercivity was observed in Fe80.5Si3.63B13.54C2.33 at.% and the highest saturation magnetization was obtained Fe81.83Si3.63B12.63C1.91 at.% with R2 values of 0.74 and 0.878, respectively.

A Study on the Learning Shape Knowledge and Design with Inductive Generalization (귀납적 일반화를 이용한 형태지식의 습득과 디자인에 관한 연구)

  • Cha, Myung-Yeol
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.20-29
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    • 2010
  • Art historians and critics have defined the style as common features appeared in a class of objects. Abstract common features from a set of objects have been used as a bench mark for date and location of original works. Commonalities in shapes are identified by relationships as well as physical properties from shape descriptions. This paper will focus on how the computer and human can recognize common shape properties from a class of shape objects to learn design knowledge. Shape representation using schema theory has been explored and possible inductive generalization from shape descriptions has been investigated. Also learned shape knowledge can be used. for new design process as design concept. Several design process such as parametric design, replacement design, analogy design etc. are used for these design processes. Works of Mario Botta and Louis Kahn are analyzed for explicitly clarifying the process from conceptual ideas to final designs. In this paper, theories of computer science, artificial intelligence, cognitive science and linguistics are employed as important bases.

A Study on Smart Device for Open Platform Ontology Construction of Autonomous Vihicles (자율주행자동차 오픈플랫폼 온톨로지 구축을 위한 스마트디바이스 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.1-14
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    • 2019
  • The 4th Industrial Revolution, intelligent automobile application technology is evolving beyond the limit of the mobile device to a variety of application software and multi-media collective technology with big data-based AI(artificial intelligence) technology. with the recent commercialization of 5G mobile communication service, artificial intelligent automobile technology, which is a fusion of automobile and IT technology, is evolving into more intelligent automobile service technology, and each multimedia platform service and application developed in such distributed environment is being developed Accordingly, application software technology developed with a single system SoC of a portable terminal device through various service technologies is absolutely required. In this paper, smart device design for ontology design of intelligent automobile open platform enables to design intelligent automobile middleware software design technology such as Android based SVC Codec and real time video and graphics processing that is not expressed in single ASIC application software technology as SoC based application designWe have experimented in smart device environment through researches, and newly designed service functions of various terminal devices provided as open platforms and application solutions in SoC environment and applied standardized interface analysis technique and proved this experiment.

CAD system development for design of limit gauges (限界 게이지의 自動 設計에 관한 硏究)

  • Lee, Dong-Ju;Lee, Kwang-Gil
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.1
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    • pp.38-44
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    • 1996
  • The CAD system for design and drawing of limit gauges was constructed and developed. This system was made by Visual Basic program. Using this system, drawings together with concerned data for the manufacturing of limit gauges are generated on the screen, file and printer. The data base was constructed by referring handbooks, textbooks, relevant standards and regulations. This system was proved a powerful tool for design and drawing of limit gauges by actual applications. The output drawings from this system are in good agreement with the drawings and data of the concerned standards and regulations.

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Age differences of preference for humanoid AI speakers (얼굴형 인공지능 스피커에 대한 선호의 나이 효과)

  • Oh, Songjoo;Hwang, Jihyun;Yew, Jiho;Hahn, Sowon
    • Korean Journal of Cognitive Science
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    • v.29 no.1
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    • pp.1-16
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    • 2018
  • In this study, we investigated age differences of preference and trust ratings when the appearance of an artificial intelligent speaker resembles a human face. The appearance of the artificial intelligent speaker was presented in seven levels from robot face to human face. In addition, face stimuli were divided into gender (male and female) and age (20s / 60s). Participants evaluated the reliability and likability of each face stimulus on a 7-point scale. The results show that younger adults tend to prefer the face that was halfway between the robot and the human face, while older adults evaluated that the perceived reliability and likability were higher when the stimuli resembled the human face. When asked to choose the most preferred of the four face categories, all participants chose a younger face. However, with additional conditions including emoticon face and empty condition, older adults still preferred human face, while younger adults preferred emoticon face and empty condition. Taken together, older adults are more receptive to human faces than robotic faces in the context of artificial intelligence speakers. Because artificial intelligent speakers can play an important role in the elderly living alone, the present study will be a good reference in the design and development of artificial intelligent speakers for the elderly users.

Automatic Map Generation without an Isolated Cave Using Cell Automata Enhanced by Binary Space Partitioning (이진 공간 분할로 보강된 셀 오토마타를 이용한 고립 동굴 없는 맵 자동 생성)

  • Kim, Ji-Min;Oh, Pyeong;Kim, Sun-Jeong;Hong, Seokmin
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.59-68
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    • 2016
  • Many researchers have paid attention to contents generation within the area of game artificial intelligence these days with various reasons. Efforts on automatic contents generation without game level designers' help were continuously progressed in various game contents. This study suggests an automatic map generation without an isolated cave using cellular automation enhanced by binary space partitioning(BSP). In other words, BSP makes it possible to specify the number of desired area and cellular automation reduces the time to search a path. Based upon our preliminary simulation results, we show the usefulness of our automatic map generation by applying the contents generation using cell automation, which is enhanced by BSP to games.

A Study on Spatial Aesthetic Characteristics in Modern Fashion Converged with Virtual Reality Technology -Focusing on Fashion Shows, Fashion Exhibitions, and Fashion Design Apps- (가상현실 기술과 융합된 현대패션에 나타난 공간적 미학 특성 연구 -패션쇼, 패션전시, 패션디자인 앱을 중심으로-)

  • Liu, Shuai;Kwon, Mi Jeong
    • Journal of Fashion Business
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    • v.23 no.5
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    • pp.96-110
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    • 2019
  • With the continuous development of artificial intelligence using computers in the Fourth Industrial Age, the virtual space created by virtual reality experiences boosted by the power of artificial intelligence, provides a new experience for us. The purpose of this study is to explore the new aesthetics that the fashion industry provides to users in virtual space created by virtual reality technology. This research method is based on theoretical research on virtual reality technology and virtual space and constructs a research model applied to this research. The scope of this study is the application of virtual reality technology to fashion shows, fashion exhibitions, and fashion design apps on the website of professional virtual reality technology and fashion for the last five years from 2014 to 2019, which actively merged virtual reality technology with modern fashion. We will analyze the cases one by one. The results of this study are as follows. First, this study shows that the constructed virtual space of modern fashion using virtual reality technology creates three kinds of physical space, perceptual space, and imaginary space based on the commutative theory of virtual space formed by Swedish scholar J. $Widestr{\ddot{o}}m$. Second, virtual reality technology applied to fashion shows, fashion exhibitions, and fashion design apps is characterized by four aesthetic characteristics of presence, perceptual expansion, interactivity, and immersion in physical space, perception space, and imagination space.