• Title/Summary/Keyword: around view

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Parking Space Detection based on Camera and LIDAR Sensor Fusion (카메라와 라이다 센서 융합에 기반한 개선된 주차 공간 검출 시스템)

  • Park, Kyujin;Im, Gyubeom;Kim, Minsung;Park, Jaeheung
    • The Journal of Korea Robotics Society
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    • v.14 no.3
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    • pp.170-178
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    • 2019
  • This paper proposes a parking space detection method for autonomous parking by using the Around View Monitor (AVM) image and Light Detection and Ranging (LIDAR) sensor fusion. This method consists of removing obstacles except for the parking line, detecting the parking line, and template matching method to detect the parking space location information in the parking lot. In order to remove the obstacles, we correct and converge LIDAR information considering the distortion phenomenon in AVM image. Based on the assumption that the obstacles are removed, the line filter that reflects the thickness of the parking line and the improved radon transformation are applied to detect the parking line clearly. The parking space location information is detected by applying template matching with the modified parking space template and the detected parking lines are used to return location information of parking space. Finally, we propose a novel parking space detection system that returns relative distance and relative angle from the current vehicle to the parking space.

A Study of Beauty Proportion of Wooden Furniture of the Joseon Dynasty - Focusing on Furniture of the Hall (Book Chest, Writing Table, Open Etagere) - (조선시대 목가구의 비례미 연구 - 사랑방가구(책장, 서안, 사방탁자)를 중심으로 -)

  • Kim, Chung Ho
    • Journal of the Korea Furniture Society
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    • v.25 no.2
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    • pp.129-138
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    • 2014
  • Beauty of the proportion of the furniture of the Joseon Dynasty, have been studied by many researchers along with the ideological background. Furniture Joseon, can know that it has emphasized the beauty by placing the base with simplicity and to base the natural view. However, efforts are missing try to find a logical answer about what is configured by any principle view of nature we are talking about. Therefore, in the present study, we study the beauty of proportion to the center of the hall furniture Korea dynasty, and it was studied perspective of view of nature of the times. Around the neck of the Joseon Dynasty furniture, it is going to become an opportunity to say fundamentally the culture of their own ingenious with uniqueness by reviewing the discrimination of the cultural identity. That illuminates the housing culture through the characteristics of furniture and space, to pursue the unity is going to be able to find a lot of information from a wider point of view. In this paper we present a visual furniture material for efficient survey through use of research results, it is expected that it is used as related documents that can be usefully employed in the development process of the furniture design.

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A Study on the Utilization of Perspective Representation in a Construction Space - centering on the tombs and mural paintings of Koguryo - (건축공간에서의 원근기법 이용에 관한 연구(1) - 고구려 무덤과 그 벽화를 중심으로 -)

  • Hong, Jae-Dong;Lim, Choong-Shin
    • Journal of architectural history
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    • v.6 no.3 s.13
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    • pp.129-143
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    • 1997
  • The perspective representation and its effect that appeared in the tombs and mural paintings of koguryo are summarized as follows: First, The inside structure of the tombs is likely to show the deepness effect, placing each function in the front and both sides centering around the mane pillars and creating the boundaries and the spaces that have various visibility between the inside and outside spaces of the structure just like a traditional Korean house shows. In addition, The deepness effect is emphasized by suggesting that the spaces are countinued with a storage attached behind the main house or by forming the level and deployment in a narrow space like the scene that a large array is looked out from the main house. Second, The deepness effect is expressed by making the form of ceiling turn to a vertical space of an ascending image, constructing it just as the lotus lamp ceiling of a wooden architecture or drawing it just like the imaginary heavenly world with the sun the moon and mythical fairies and animals spread in it. Thried, The perspective effect is disclosed by drawing the mural pictures in an equally set bird's-eye view without regard to the disfance proportion according to the conceptual visualization which is not a visual penetration, adopting the multiple view points and moving view points that are moving around as an important manner of seeing. Fourth, The deepness effect is emphasized through the scene of changing spaces when they are looked out far or looked into depending on a viewpoint of the daily life by forming the fromes of paintings that we made up with actual pillars, Du Gong, crossbeams or that are painted in most tombs. Fifth, The rich spatial senses are reflected by originating the characters of the three directions, level, deployment and ascending. An example which can support the conclusion of this study can be given here. that is, the construction ground plan of a dwelling house of a nobleman at the end of Koguryo as a remain which was excavated at Dongdae Ja in Jip An.

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Hardware Architecture and Memory Bandwidth Analysis of AVM System (AVM 시스템의 하드웨어 구현에 따른 하드웨어 구조 및 메모리 대역폭 분석)

  • Nam, Kwnag-Min;Jung, Yong-Jin
    • Journal of IKEEE
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    • v.20 no.3
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    • pp.241-250
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    • 2016
  • AVM(Around View Monitoring) is a function of ADAS(Advanced Driver Assistance Systems), which provides a bird's eye view of the surroundings of a vehicle to the user. AVM systems require large bandwidth since they are composed of four input images and require real-time processing for vehicle-embedded environments. Also, the memory bandwidth requirement increases greatly when the resolution of the input data is higher. In this paper, we propose four basic hardware models of AVM systems. The models are decided by whether or not there is a valid data extraction module and an image processing purpose LUT generation module. We analyze the required bandwidth and hardware resource for each model. For verification of the proposed models, we implemented an AVM system using XC7Z045 FPGA and DDR3 memory for VGA and FHD resolution. All four of the proposed hardware model is executed below 33ms, which shows that it can operate in real-time.

Temporal and Spatial Distributions of Phytoplankton Pigment Concentration around the Korean Peninsula using Ocean Color Remote Sensing Imagery (해색위성영상을 활용한 한반도 주변 해역의 식물플랑크톤 색소농도의 시공간적 분포)

  • Kim Sang Woo;Cho Kyu Dae;Kim Young Seup;Kim Dong Sun;Choi Yoon Sun;Suh Young Sang
    • Proceedings of KOSOMES biannual meeting
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    • 2003.11a
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    • pp.191-193
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    • 2003
  • Temporal and spatial variability of phytoplankton pigment concentrations around the Korea Peninsula was described, using the monthly mean composite images of the SeaWiFS (Sea-Viewing Wide Field-of-View Sensor). The high pigment concentrations appear in the spring and fall in the East Sea The spring bloom in the southern regions (in April) occurs one month in advance in comparison with tint in the northern regions (in May). In summer season, the pigment concentrations are low all over the region in the East Sea And the high pigment concentrations exist yearly around warm stream along the coast of the East Sea, and in the coast of the West Sea and South Sea In particular, the high pigment concentrations linking near the mouth q the Yangze River to coast of South Sea in Korea appear during August to December.

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Multiple SL-AVS(Small size & Low power Around View System) Synchronization Maintenance Method (다중 SL-AVS 동기화 유지기법)

  • Park, Hyun-Moon;Park, Soo-Huyn;Seo, Hae-Moon;Park, Woo-Chool
    • Journal of the Korea Society for Simulation
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    • v.18 no.3
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    • pp.73-82
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    • 2009
  • Due to the many advantages including low price, low power consumption, and miniaturization, the CMOS camera has been utilized in many applications, including mobile phones, the automotive industry, medical sciences and sensoring, robotic controls, and research in the security field. In particular, the 360 degree omni-directional camera when utilized in multi-camera applications has displayed issues of software nature, interface communication management, delays, and a complicated image display control. Other issues include energy management problems, and miniaturization of a multi-camera in the hardware field. Traditional CMOS camera systems are comprised of an embedded system that consists of a high-performance MCU enabling a camera to send and receive images and a multi-layer system similar to an individual control system that consists of the camera's high performance Micro Controller Unit. We proposed the SL-AVS (Small Size/Low power Around-View System) to be able to control a camera while collecting image data using a high speed synchronization technique on the foundation of a single layer low performance MCU. It is an initial model of the omni-directional camera that takes images from a 360 view drawing from several CMOS camera utilizing a 110 degree view. We then connected a single MCU with four low-power CMOS cameras and implemented controls that include synchronization, controlling, and transmit/receive functions of individual camera compared with the traditional system. The synchronization of the respective cameras were controlled and then memorized by handling each interrupt through the MCU. We were able to improve the efficiency of data transmission that minimizes re-synchronization amongst a target, the CMOS camera, and the MCU. Further, depending on the choice of users, respective or groups of images divided into 4 domains were then provided with a target. We finally analyzed and compared the performance of the developed camera system including the synchronization and time of data transfer and image data loss, etc.

A STUDY ON THE MOST SUITABLE DESIGNING OF SHOEMAKING -Centering around the adhesive tensile and absorption percentage of assembly insole- (제화의 최적설계에 관한 연구 -조립식 중창의 접착강도 및 흡수율을 중심으로-)

  • 이종철
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.12 no.20
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    • pp.33-38
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    • 1989
  • In order to achieve the most suitable designing of shoemaking, the structure of shoemaking is described in this study by inquiring into structural and functional effects given by shoes to human feet. Also, the role of insole that is an essential portion in view of function in shoemaking is described and. for the improvement of quality the fact that selection of material of insole has an effect to quality is substantiated through experiments of adhesive tensile and absorption percentage. Though identification of the qualify of insole with the naked eyes is impossible because it is inserted between the internal layers of a shoe. It is not only an essential portion for the improvement of the quality of shoemaking but it gives an essential effect to the sanitation and health of human body(feet) when insole of lower qualify is used. In view of these the improvement and enhancement of the quality of home-made material of insole are earnestly required.

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Engineering Experiments and Practices on Measurement and Control using Graphical Program (그래피칼 프로그램을 이용한 계측 및 제어 공학 실험실습)

  • Ghaly, Mikhail;Choi, Seong-Joo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.1
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    • pp.65-71
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    • 2012
  • This paper introduces computer based practice for engineering education through using NI-ELVIS and virtual instruments of LabVIEW as application software. Different laboratory experiments "Labs" will be presented as convenient paradigms of adopting computer based practice for the efficacy of engineering education. Remote labs as web/internet or network-enabled controlled by remote server computer have been extensively used by a number of universities, national laboratories and companies for different kind of application around the globe. Overtime, as technology proceed in its progress, more developed techniques are being used particularly in the field of engineering education.

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AUTOMATIC BROADCAST VIDEO GENERATION FOR BALL SPORTS FROM MULTIPLE VIEWS

  • Choi, Kyu-Hyoung;Lee, Sang-Wook;Seo, Yong-Duek
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.193-198
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    • 2009
  • Generally a TV broadcast video of ball sports is composed from those of multiple cameras strategically mounted around a stadium under the supervision of a master director. The director decides which camera the current view should be from and how the camera work should be. In this paper, such a decision rule is based on the 3D location of ball which is the result of multi-view tracking. While current TV sports broadcast are accompanied with professional cameramen and expensive equipments, our system requires few video cameras and no cameraman. The resulted videos were stable and informative enough to convey the flow of a match.

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Real-time Virtual-viewpoint Image Synthesis Algorithm Using Kinect Camera

  • Lee, Gyu-Cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1016-1022
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    • 2014
  • Kinect is a motion sensing camera released by Microsoft in November 2010 for the Xbox360 that is used to produce depth and color images. Because Kinect uses an infrared pattern, it generates holes and noises around an object's boundaries in the obtained images. The flickering phenomenon and unmatched edges also occur. In this paper, we propose a real time virtual-view video synthesis algorithm which results in a high quality virtual view by solving these problems stated above. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.