• Title/Summary/Keyword: archaeology

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A Relative Study of 3D Digital Record Results on Buried Cultural Properties (매장문화재 자료에 대한 3D 디지털 기록 결과 비교연구)

  • KIM, Soohyun;LEE, Seungyeon;LEE, Jeongwon;AHN, Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.55 no.1
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    • pp.175-198
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    • 2022
  • With the development of technology, the methods of digitally converting various forms of analog information have become common. As a result, the concept of recording, building, and reproducing data in a virtual space, such as digital heritage and digital reconstruction, has been actively used in the preservation and research of various cultural heritages. However, there are few existing research results that suggest optimal scanners for small and medium-sized relics. In addition, scanner prices are not cheap for researchers to use, so there are not many related studies. The 3D scanner specifications have a great influence on the quality of the 3D model. In particular, since the state of light reflected on the surface of the object varies depending on the type of light source used in the scanner, using a scanner suitable for the characteristics of the object is the way to increase the efficiency of the work. Therefore, this paper conducted a study on nine small and medium-sized buried cultural properties of various materials, including earthenware and porcelain, by period, to examine the differences in quality of the four types of 3D scanners. As a result of the study, optical scanners and small and medium-sized object scanners were the most suitable digital records of the small and medium-sized relics. Optical scanners are excellent in both mesh and texture but have the disadvantage of being very expensive and not portable. The handheld method had the advantage of excellent portability and speed. When considering the results compared to the price, the small and medium-sized object scanner was the best. It was the photo room measurement that was able to obtain the 3D model at the lowest cost. 3D scanning technology can be largely used to produce digital drawings of relics, restore and duplicate cultural properties, and build databases. This study is meaningful in that it contributed to the use of scanners most suitable for buried cultural properties by material and period for the active use of 3D scanning technology in cultural heritage.

An Archaeology of Cinema as a Real/Imaginary Narrative Medium (상상적/실제적 서사 미디어로서 영화에 대한 미디어고고학)

  • Jeong, Chan-Cheol
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.361-395
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    • 2019
  • This paper take a media archaeological approach to cinema transformed into a narrative medium during its transitional period, 1903-1915. To accomplish this, I will explore the question of as which narrative medium cinema was imagined and also how it was institutionalized as a narrative medium with authorship. I will explain that the imaginary and real ideas and changes on cinema resonated with each other on the foundation of its technological aspects such as indexicality, 23 frames/sec. and montage. It was during the transitional period that cinema was transformed from a medium representing spectacle to a medium of narration. The establishment of the American film copyright law in 1912 was an institutional, real outcome from the contemporary understanding of cinema as a narrative medium. At the same time, various ideas emerged that led to imagining of cinema as a complete narrative medium, incomparable to any other. From a media archaeological perspective, the imaginary ideas of media resonate with their actual course of development. These imaginary ideas are not just imaginary, but rather reflect the contemporary desire for the medium. This paper looks into the transitional period based on this media archaeological point of view. To this end, this paper will briefly introduce the notion of media archaeology as a media theory and then discuss Eric Kluitenberg's concept of 'an archaeology of imaginary media' and its methodologies. Second, it will explore literary and cinematic imagining of cinema as a powerful medium of storytelling, while discussing the ways in which cinema's technological characteristics played a decisive role in these imaginings. Also to show the techno-deterministic role of cinema in the real world, this paper will explore how its technological characteristics were considered as an important element in the processes through which America's first motion picture copyright was institutionalized in 1912 after two historical copyright cases: one is Edison v. Lubin in 1903 and Kalem v. Harper Brothers in 1909. Ultimately, this paper will lead us to an understanding of the history of cinema as a medium and its developments in more multi-layed way, as communication between the real and imaginary, and give us perspectives toward what cinema is.

A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software (오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구)

  • LEE Hosun;AHN Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.57 no.1
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    • pp.82-108
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    • 2024
  • With the transition of archaeological recording method's transition from analog to digital, the 3D scanning technology has been actively adopted within the field. Research on the digital archaeological digital data gathered from 3D scanning and photogrammetry is continuously being conducted. However, due to cost and manpower issues, most buried cultural heritage organizations are hesitating to adopt such digital technology. This paper aims to present a digital recording method of relics utilizing open-source software and photogrammetry technology, which is believed to be the most efficient method among 3D scanning methods. The digital recording process of relics consists of three stages: acquiring a 3D model, creating a joining map with the edited 3D model, and creating an digital drawing. In order to enhance the accessibility, this method only utilizes open-source software throughout the entire process. The results of this study confirms that in terms of quantitative evaluation, the deviation of numerical measurement between the actual artifact and the 3D model was minimal. In addition, the results of quantitative quality analysis from the open-source software and the commercial software showed high similarity. However, the data processing time was overwhelmingly fast for commercial software, which is believed to be a result of high computational speed from the improved algorithm. In qualitative evaluation, some differences in mesh and texture quality occurred. In the 3D model generated by opensource software, following problems occurred: noise on the mesh surface, harsh surface of the mesh, and difficulty in confirming the production marks of relics and the expression of patterns. However, some of the open source software did generate the quality comparable to that of commercial software in quantitative and qualitative evaluations. Open-source software for editing 3D models was able to not only post-process, match, and merge the 3D model, but also scale adjustment, join surface production, and render image necessary for the actual measurement of relics. The final completed drawing was tracked by the CAD program, which is also an open-source software. In archaeological research, photogrammetry is very applicable to various processes, including excavation, writing reports, and research on numerical data from 3D models. With the breakthrough development of computer vision, the types of open-source software have been diversified and the performance has significantly improved. With the high accessibility to such digital technology, the acquisition of 3D model data in archaeology will be used as basic data for preservation and active research of cultural heritage.

Species Identification and Tree-ring Dating of Wood Elements of Joyangru Pavilion, Chuncheon, Korea (춘천 조양루 목부재의 수종과 연륜연대 분석)

  • Park, Suh-Young;Kim, Sang Kyu;Park, Won-Kyu
    • Journal of the Korea Furniture Society
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    • v.20 no.1
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    • pp.52-60
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    • 2009
  • Joyangru, which is located in Woodo mountain in Chuncheon, Korea, was a gate tower of Monsogak. There are little historical records about Joyangru except of the 20th-century records. To study about Joyangru history, a dendrochronological analysis was conducted. We identified also the species of woods, We took 87 samples of wood elements for the species analysis and 13 samples for the dendrochronological analysis. We found 78 hard pines(Diploxylon), 4 Douglass-fir, 3 exotic hard pines(Pinus ponderosa type) and 1 Shorea sp.(Dipterocarpaceae). In the dendrochronological analysis, 2 floor flames were dated in 1887 (with complete sapwood) and 2 beams in 1884. We concluded that Joyangru was reconstructed just after 1888, most likely in 1890 together with Monsogak.

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The Present Position of the Interdisciplinary Approach of Historical Clothing and Textiles (복식사 연구에서의 타학문과의 연계성의 현황)

  • 정미진;정홍숙
    • Journal of the Korean Society of Costume
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    • v.52 no.4
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    • pp.15-23
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    • 2002
  • The purpose of this study was to pave the way to improve the quality of historical clothing and textiles and to search for the advisable direction of future studies by examining and analyzing the interdisciplinary approach of historical clothing and textiles related articles published in The Korean Society of Costume. For this analysis, the data were included 124 historical clothing and textiles research articles published in The Korean Society of Costume from 1980 to 2001 March. The followings show the results of this study. 1. The five dominant interdisciplinary fields of historical clothing and textiles were Identified : anthropology, art history, pop music, archaeology, sociology 2. The interdisciplinary research has been actively approached in historical clothing and textiles. 3. The most frequently approached field of the interdisciplinary researches of historical clothing and textiles was art history 4. The period that has most variety interdisciplinary fields was the present age. The studies of future historical clothing and textiles should be approached in more diverse areas of interdisciplinary way and time periods.

Development of a Spatial Database on the Remains of Ancient Villages in Northeast Thailand

  • Yoshikatsu, NAGATA;Songsiri, Walailak;Vallibhotama, Srisakra
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.814-816
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    • 2003
  • Remote sensing allows automatic and continual spatial data acquisition. However, it is powerless to accumulate spatial data from the past. On the other hand, social and human scientists have already created rich academic descriptions of the past with fragmentary images, but without accurate geo-references. Such a legacy of information will eventually become useless, regardless of its importance or the researcher's passion. There is thus an urgent need to help assemble the lifetime research results of social scientists, so that future generations can easily access them.

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Study on Manufacturing Technique by Analysis of Compositions and Microtexture for Korean Bronze Weapons (청동 무기류의 성분조성 및 미세조직을 통한 제작기법 연구)

  • Hwang, Jin-Ju
    • 보존과학연구
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    • s.31
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    • pp.141-154
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    • 2010
  • Many bronze artifacts have been excavated and preserved through conservation treatments in Korea but the analysis on artifacts was regarded as destruction of artifacts from the academic world of archaeology, Therefore, it is not so available to perform research on production techniques and provenances by with qualified analysis. Accordingly, there were only a few study cases about quality properties and production techniques But recently gradual change started to appear from the awareness of the need for the scientific approach to excavated artifacts. While Korean ancestors already had applied the different alloying ratios according to the use and shape of bronze artifacts, the analysis and study have been restrictedly performed. As a result, there was only a few analysis cases on a small minority of artifacts because they are the ancient relics, which made it hard to understand the bronze artifacts more deeply. This study researched into components rate, production techniques and hardness of bronze weapons such as a bronze sword and compared their alloying ratios with those of Chinese old records (周禮考工記, 金之六齊).

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Iron Conservation Treatment excavated in Mongolia (몽골 출토 철제 유물의 보존처리)

  • Erdenetsetseg, R.;Ryu, Dong-wan;Kang, So-yeong
    • 보존과학연구
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    • s.31
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    • pp.173-202
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    • 2010
  • Within the framework of the Mongolian-Korean Joint Project for "Research and Preservation of Cultural Heritage", I enrolled in 3 months training course from February to May 2010 at the Metal laboratory of Conservation Science Division in National Research Institute of Cultural Heritage, Korea. Some metal artifacts, which are preserved in Institute of Archaeology, Mongolian Academy of Sciences, were brought and restored there. These chosen findings were found at Gobi and mountainous region of Mongolia, preserved under the different circumstances and dated back to Middle Age from Bronze Age. At the Metal laboratory of the NRICH, the conservation work was carried out for three months on 15 metal objects, including arrowhead, stirrup, caltrop, axe, knife, ring and so on, which were found at Khugshin Teel's ruin of Khairkhandulaan soum of Uvurkhangai province, Ungut of Altanbulag soum of Tuv province, Baruun Naran and Ukhaa khudag of Khankhongor and Tsogttsetsii soums of Umnugobi province. The report of the result of this conservation work is available here.

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Advances in Imaging of Subsurface Archaeology using GPR

  • Goodman Dean;Nishimur Yasushi;Schneider Kent;Piro Salvadore;Hongo Hiromichi;Higashi Noriaki
    • 한국지구물리탐사학회:학술대회논문집
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    • 2004.08a
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    • pp.8-21
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    • 2004
  • Examples of GPR survey results at a variety of archaeological sites are presented. Several new analyses which include static corrections for the tilt of the GPR antenna are shown for imaging of burial mounds with significant topography. Example archaeological site plans developed from GPR remote sensing of Roman and Japanese sites are given. The first completely automated GPR survey, using only Global Positioning Satellite navigation to create 3D data volumes, is employed for a site in Louisiana to detect lost graves of the Choctaw Indian Tribe.

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