Journal of Korean Home Economics Education Association
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v.19
no.2
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pp.103-114
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2007
The purpose of this study is to satisfy students in adolescent trends of school uniforms and to provide them with useful material with matching current fashions by analyzing the attitude of students toward uniform transformation in female highschool students and investigating factors influencing on behaviors of uniform transformation. The subjects of this study are 30 students in Daegu with the basic ways of investigating such as depth interview and survey. The results are as follows; First, students agree to wearing school uniforms. As the main reason for wearing school uniforms, students put emphasis on peer pressure. It is also analyzed that the figure of students' body have some influence on the attitude of students toward wearing uniform while students' appearance have no influence on the attitude of students toward wearing uniform. Second, students showed high satisfaction in school uniforms. While students are satisfied with design and color of school uniform, they are not satisfied with practicality, economic efficiency and the quality of textile. Third, the study shows most students have experience of uniform transformation as a result of depth interview about actual condition of uniform transformation. Whereas students usually wear the jacket with its width and length shortened, they tend to lengthen skirt and unstitch pleat of skirt. Fourth, there are many reasons for uniform transformation as a result of depth interview with students. Transformation for satisfying aesthetic desire tops the list, followed by transformation for matching, transformation for peer pressure. As shown by the results above, every school needs to make various efforts to satisfy students, teachers and parents by considering and using students' opinion in order to choose the better school uniforms. In addition, the study related to school uniform transformation need to have more various investigating ways to acquire more authentic results such as expanding the subjects to not only students but also teachers and parents and in-depth comparison between subjects.
Initial response is important in marine oil spills, such as the Hebei Spirit oil spill, but it is very difficult to predict the movement of oil out of the ocean, where there are many variables. In order to solve this problem, the forecasting of oil spill has been carried out by expanding the particle prediction, which is an existing study that studies the movement of floats on the sea using the data of the float. In the ocean data format HDF5, the current and wind velocity data at a specific location were extracted using bilinear interpolation, and then the movement of numerous points was predicted by particles and the results were visualized using polygons and heat maps. In addition, we propose a spill oil particle matching algorithm to compensate for the lack of data and the difference between the spilled oil and movement. The spilled oil particle matching algorithm is an algorithm that tracks the movement of particles by granulating the appearance of surface oil spilled oil. The problem was segmented using principal component analysis and matched using genetic algorithm to the point where the variance of travel distance of effluent oil is minimized. As a result of verifying the effluent oil visualization data, it was confirmed that the particle matching algorithm using principal component analysis and genetic algorithm showed the best performance, and the mean data error was 3.2%.
Bae, Tae Sung;Lee, Eun Ji;Kim, Ha Eun;Park, Minji;Choi, Myung Geol
Journal of the Korea Computer Graphics Society
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v.25
no.3
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pp.85-92
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2019
A 3D virtual character playing a role in a digital story-telling has a unique style in its appearance and motion. Because the style reflects the unique personality of the character, it is very important to preserve the style and keep its consistency. However, when the character's motion is directly controlled by a user's motion who is wearing motion sensors, the unique style can be discarded. We present a novel character motion control method that uses only a small amount of animation data created only for the character to preserve the style of the character motion. Instead of machine learning approaches requiring a large amount of training data, we suggest a search-based method, which directly searches the most similar character pose from the animation data to the current user's pose. To show the usability of our method, we conducted our experiments with a character model and its animation data created by an expert designer for a virtual reality game. To prove that our method preserves well the original motion style of the character, we compared our result with the result obtained by using general human motion capture data. In addition, to show the scalability of our method, we presented experimental results with different numbers of motion sensors.
The Journal of The Korea Institute of Intelligent Transport Systems
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v.18
no.5
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pp.91-99
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2019
Existing node-to-node based optimal path searching is built on the assumption that all destination nodes can be arrived at from an origin node. However, the recent appearance of the adaptive path search algorithm has meant that the optimal path solution cannot be derived in node-to-node path search. In order to reflect transportation data at the links in real-time, the necessity of the node-to-link (or link-to-node; NL) problem is being recognized. This research assumes existence of a network with link-label and non-additive path costs as a solution to the node-to-link optimal path problem. At the intersections in which the link-label has a turn penalty, the network retains its shape. Non-additive path cost requires that M-similar paths be enumerated so that the ideal path can be ascertained. In this, the research proposes direction deletion and turn restriction so that regulation of the loop in the link-label entry-link-based network transformation method will ensure that an optimal solution is derived up until the final link. Using this method on a case study shows that the proposed method derives the optimal solution through learning. The research concludes by bringing to light the necessity of verification in large-scale networks.
As endangered species are gradually increasing due to land development by humans, it is essential to secure sufficient protected areas (PAs) proactively. Therefore, this study checked priority conservation areas to select candidate PAs when considering the impact of land development. We determined the conservation priorities by analyzing four scenarios based on existing conservation areas and reflecting the development impact using MARXAN, the decision-making support software for the conservation plan. The development impact was derived using the developed area ratio, population density, road network system, and traffic volume. The conservation areas of endangered species were derived using the data of the appearance points of birds, mammals, and herptiles from the 3rd National Ecosystem Survey. These two factors were used as input data to map conservation priority areas with the machine learning-based optimization methodology. The result identified many non-PAs areas that were expected to play an important role conserving endangered species. When considering the land development impact, it was found that the areas with priority for conservation were fragmented. Even when both the development impact and existing PAs were considered, the priority was higher in areas from the current PAs because many road developments had already been completed around the current PAs. Therefore, it is necessary to consider areas other than the current PAs to protect endangered species and seek alternative measures to fragmented conservation priority areas.
The purpose of this study are to develop the TEP activity for learning experimental apparatus at elementary school and to test the effects of the TEP activity. This study consists of two steps. First through literature research on the difficulties and needs of experimental apparatus education developed the form that how to educate the experimental apparatus at elementary school. Second, applied the TEP activity and figured out the effects as two aspect(knowledge about experimental apparatus and actual using skill during lesson). This worksheet was applied to 3rd grade students in elementary school about 4 experimental apparatuses(Beaker, Electronic scale, Glass rod, Spatula). The results of this study are as follows: There is no specific time to teach what is and how to use experimental apparatus by regular curriculum. So many students and teachers need method and time to learn them. Also they want to lots of opportunities to use them. With that needs given previously, TEP activity developed by 3 steps. 1. Trigger interest 2. Explore experimental apparatus: learned knowledges about experimental apparatus focused on appearance(name, purpose, directions for use, precautions) 3. Practice experimental apparatus: actual using time to acquire skills. After that did the survey of knowledge and observation of students' behavior during usual class to confirm the effects. According to the results, TEP activity helped the students to improve there awareness of the experimental apparatus and actual using skills.
Journal of the Korea Society of Computer and Information
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v.26
no.1
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pp.19-26
/
2021
Cultural assets excavated in historical areas have their own characteristics based on the background of the times, and it can be seen that their patterns and characteristics change little by little according to the history and the flow of the spreading area. Cultural properties excavated in some areas represent the culture of the time and some maintain their intact appearance, but most of them are damaged/lost or divided into parts, and many experts are mobilized to research the composition and repair the damaged parts. The purpose of this research is to learn patterns and characteristics of the past through artificial intelligence neural networks for such restoration research, and to restore the lost parts of the excavated cultural assets based on Generative Adversarial Network(GAN)[1]. The research is a process in which the rest of the damaged/lost parts are restored based on some of the cultural assets excavated based on the GAN. To recover some parts of dammed of cultural asset, through training with the 2D image of a complete cultural asset. This research is focused on how much recovered not only damaged parts but also reproduce colors and materials. Finally, through adopted this trained neural network to real damaged cultural, confirmed area of recovered area and limitation.
Journal of the Korea Institute of Building Construction
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v.21
no.6
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pp.665-676
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2021
As the number of deteriorated buildings increases, the importance of safety diagnosis and maintenance of buildings has been rising. Existing visual investigations and building safety diagnosis objectivity and reliability are poor due to their reliance on the subjective judgment of the examiner. Therefore, this study presented the limitations of the previously conducted appearance investigation and proposed 3D Point Cloud data to increase the accuracy of existing detailed inspection data. In addition, this study conducted a calculation of an objective building safety grade using a Deep-Neural Network(DNN) structure. The DNN structure is generated using the existing detailed inspection data and precise safety diagnosis data, and the safety grade is calculated after applying the state evaluation data obtained using a 3D Point Cloud model. This proposed process was applied to 10 deteriorated buildings through the case study, and achieved a time reduction of about 50% compared to a conventional manual safety diagnosis based on the same building area. Subsequently, in this study, the accuracy of the safety grade calculation process was verified by comparing the safety grade result value with the existing value, and a DNN with a high accuracy of about 90% was constructed. This is expected to improve economic feasibility in the future by increasing the reliability of calculated safety ratings of old buildings, saving money and time compared to existing technologies.
This study aims to investigate the impact of science classes employing creative science drama on elementary school students' academic achievement and attitudes toward science during the final step of elementary science classes. The creative science drama used in this study is a class-closing activity wherein the teacher provides a basic script for the learning topic and then allows students to complete the rest of the story using their assignment. It devised a creative science drama class based on the research of Yoon (2016), and the contents of this study were centered on the use of magnets and the appearance of the Earth in the first semester of third grade. Students in their third year at H Elementary School in Gyeonggi-do were the subject of this study. The results showed that scientific achievement through science drama in the experimental class was improved, with a statistically significant difference. However, ANCOVA analysis revealed no statistically significant differences in attitudes toward science. Moreover, there was no statistically significant difference in scientific drama perception. Interviews with students in the experimental class applying science drama revealed that students found difficulty in writing science drama scripts and that coordinating and reaching a mutually acceptable opinion in group activities required the most discussion and cooperation. However, many of them stated that the experience of scientific drama was enjoyable and informative, and since what they learned was transformed into a scientific drama, they remembered the lessons longer.
This study compared and analyzed the characteristics of new words by classifying 197 newly coined Korean and Chinese characters in 2017 and 2018 into single, compound, derivative, abbreviated, and hybrid words according to the coined method. In the case of a single language, Korean is all words borrowed from Chinese and English. However, no monolingual language appeared in Chinese. In the case of compound words, the format of the Chinese synthesis method was much more diverse and the generative power was stronger than that of Korea. In the case of derivatives, there are not many prefixes in both countries, and Korean suffixes have the strongest productivity of Chinese suffixes and weak productivity of foreign and native suffixes. Korean foreign language suffixes were characterized by relatively more appearance than Chinese. In the case of abbreviations, it can be seen that the productivity of dark syllables is stronger for Korean abbreviations, and the productivity of empty syllables is stronger for Chinese abbreviations. In the case of mixed languages, the hybrid form of Korean was much more diverse than that of Chinese. Through this study, it will be possible to help Chinese Korean learners understand the process of forming a new language, and to develop their ability to guess the meaning of Korean words while learning a new language.
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