• Title/Summary/Keyword: apparel technology

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Design of Auto Navigation System for Apparel HS Code Based on Big Data Analysis (빅데이터 기반 HS CODE 자동 제안 시스템 설계)

  • Choi, Shinah
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.155-158
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    • 2018
  • 수출입 기업이 관세 혜택을 받거나 올바른 관세를 측정하기 위해서는 통관 진행 시 올바른 품목 분류가 선행되어야 한다. 그러나 품목 분류의 기준이 1만개가 넘을 정도로 방대하여 신규 사용자나 품목에 이해가 부족할 경우 분류에 어려움이 따른다. 이러한 HS Code 분류의 한계점을 보완하기 위해 빅데이터 기반 이미지 분석을 통한 자동 제안 시스템을 목표로 하였다. 본 논문에서는 이미지 분석을 통한 HS Code 자동 제안시스템을 위한 수출입 품목 중 의류 품목의 수출입 품목에 국한하여 의류 HS Code 자동 분류 시스템을 설계하고, 제안한다.

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Considerations on RFID applications in the apparel industry (의류 산업에 있어서의 RFID 응용에 관한 고찰)

  • Choi, Young-Jae
    • 한국정보통신설비학회:학술대회논문집
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    • 2005.08a
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    • pp.280-284
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    • 2005
  • 본 논문에서는 의류 산업에 있어서의 RFID 응용에 대해 고찰한다. RFID의 유래 및 정의, 특성을 고찰하고, RFID의 국내외 동향을 검토한후, RFID 응용 서비스의 고도화 모델에 대해 논한다. 그리고 나서, 지금 위기에 빠져 있는 국내의 섬유 산업과 유사한 환경에 처했던 미국 등 선진국의 대처 방법을 논한 후에, 의류 산업에 있어서의 RFID 응용성을 검토한다.

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How to Get New Apparel Industry with Changing from Desire of Purchasing to Desire of Kansei Exchange : Part 1. An Interactive Body Model for Individual Pattern Making

  • Takatera, Masayuki;Cho, Young-Sook;Park, Hye-Jun;Shimizu, Yoshio
    • Proceedings of the Costume Culture Conference
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    • 2005.10a
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    • pp.48-54
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    • 2005
  • In order to mass-customize clothes, it is essential to take into account individual body shape using computerized 3D body models. This paper describes the development of an interactive body model that can be altered to match individual body perimeter, postures and depth for the purpose of computerized pattern making. Construction of the body model requires the extraction of necessary points, adjustment of coordinate points, linking of points by spline curves, control of section lengths and selectability of various hip types. Front to back depth of the model is adjusted by scaling ratio. We had a great result for controlling perimeter, posture and depth of body shapes. The results support the adaptability and potential usefulness of the posture and depth adjustable body model.

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Unveiling the Effects of ICT Adoption in the Apparel Sector of Bangladesh Based on Technology-Organization-Environment Framework

  • S.M. Shafiul Alam
    • Asia pacific journal of information systems
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    • v.33 no.4
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    • pp.977-998
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    • 2023
  • The study is based on the technology-organization-environment (TOE) model which, attempted to determine the factors that are going to influence ICT adoption. The proposed research model evaluates the interplay among technological context (IT infrastructure, system security, and user capacity), organizational context (top management commitment, and innovations strategies), environmental context (quick response to the external agencies, interactive network infrastructure, and competitive pressure) and ICT adoption (productivity growth, organizational change, and competitiveness). Data were collected from 243 senior executives of full member firms of the Bangladesh Garments and Manufacturers Association (BGMEA) of examining the relationships among the constructs in the proposed framework utilizing structural equation modeling (SEM). The analysis of TOE factors revealed that environmental, organizational, and technological factors have a significant impact on the successful implementation of ICT tools. The study also discusses implications for management practitioners.

An Analysis of Customer Preferences of Recommendation Techniques and Influencing Factors: A Comparative Study of Electronic Goods and Apparel Products (추천기법별 고객 선호도 및 영향요인에 대한 분석: 전자제품과 의류군에 대한 비교연구)

  • Park, Yoon-Joo
    • Information Systems Review
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    • v.18 no.2
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    • pp.59-77
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    • 2016
  • Although various recommendation techniques have been applied to the e-commerce market, few studies compare the intent to use these techniques from the customer's perspective. In this paper, we conduct a comparative analysis of customers' intention to use five recommendation techniques widely adapted by online shopping malls and focus on the differences in purchasing electronic goods and apparel products. The recommendation techniques are as follows: best-seller recommendation, merchandiser recommendation, content-based recommendation, collaborative filtering recommendation, and social recommendation. Additionally, we examine which factors influence customer intent to use the recommendation services. Data were collected through a survey administered to 220 e-commerce users with prior experience with recommendation services. Collected data were examined using analysis of variance and regression analysis. Results indicate statistically significant differences in customers' intention to use recommendation services according to the recommendation technique. In particular, the best-seller recommendation technique is preferred when purchasing electronic goods, whereas the content-based recommendation technique is preferred for apparel purchases. Factors such as personal characteristics and personality, purchasing tendency, as well as perception of the product or recommendation service affect a customer's intention to use a recommendation service. However, the influence of these factors varies depending on the recommendation technique. This study provides guidelines for companies to adopt appropriate recommendation techniques according to product categories and personal characteristics of customers.

The Effect of CRM Factors in Supply Chain Management of Fashion Apparel Company (패션기업의 SCM환경에서 관계구축에 영향을 미치는 CRM요인)

  • Son, Jin Ah
    • The Journal of the Convergence on Culture Technology
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    • v.3 no.4
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    • pp.137-144
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    • 2017
  • The purpose of this study is to examine the effectiveness of Customer Relationship Management (CRM) factors in the Supply Chain Management (SCM) context focusing on ashion apparel company. Especially, this study reveals whether a long term relationship is beneficial for all businesses regardless of negotiation power leverage. To this end, the mixed research methods that combined qualitative and quantitative approaches were conducted. The findings of this study are as follows: First, the research model which is CRMs for interactive relationship building were developed. Second, cause-and-effect relationships in the proposed model were partially supported depending on CRMs. The most effective CRMs offered are a guarantee of sales and a special discount. Customized products and quality, convenience, competitive pricing, and development of a product/system/service were effective to ultimately increase a switching cost.

Development of a Body Size Measuring Process Utilizing 2D Images (2D 이미지를 활용한 인체치수 구현 프로세스 개발)

  • Jeong, Jae-Hoon;Ryu, Ji-Hyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.12
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    • pp.1853-1861
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    • 2009
  • Body sizing of has been recognized as an important element affecting the degree of customer satisfaction in the apparel industry. Recent developments in IT technologies have enabled more studies in custom-made apparel systems that comply with the diverse demands from customers in many countries. Diverse methods to obtain personal physical size are being studied. This study estimates the accuracy by developing the system in which the data of length and girth can be calculated through changing a modeling by comparing the data with circular 3-dimensional physical configuration data. This information was computed from the process (such as the conversion to a standardize image) which utilizes the image capture of 2-dimensional three sides (front, side, and rear), contour tracing, and key-node selection and by realizing it in the real world.

A Study on the Reflection of Digilog in Contemporary Fashion (현대패션에 나타난 디지로그(Digilog)에 관한 연구)

  • Kim, Sang-Ja;Park, Myung-Hee
    • Journal of the Korean Society of Costume
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    • v.61 no.3
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    • pp.139-152
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    • 2011
  • This research explores the idea of digilog for fashion; it would help to conclude the uncertain mixed-phenomena and words as a neologism and find a fundamental concept that would be a reference for a lot of uncertain new words that have been occurring even this year. Furthermore, this research is aimed at analyzing how digilog has been reflected on the contemporary fashion and directing the ways towards the future of fashion. The digilog fashion design is the expression of a combination of opposite extremes, that is to say the combination of a paradoxical mix and directly-opposed elements. The outward expression of fashion design with digilog can be classified into several ways. First of all, it tends to use the elements of paradoxical expression; for example, applying high-technology to express a primitive and natural material. The analog expresses unprocessed. Secondly, using high-tech machine to express the texture of handicraft or rough embroidery. Lastly, digital printing(DTP) is applied to enlarge the several or the whole parts of a natural object or sensitivity. As a result of the analysis, the inside view of the contemporary fashion with digilog delineate followings; it is the attitude that claims to go back to the past and accepts the combination of nature and high-technology to get calmness in the rapidly changing modern world. And it is the will to fly from the utterly exhausted reality through the recurrence of the past when there used to be a lot of energies and used to live in affluence.

A Study on Stage Costume Using Technology (테크놀로지를 활용한 무대의상 연구)

  • Yeeun Yang;Hyunzin Ko
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.3
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    • pp.113-127
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    • 2024
  • The purpose of this study is to analyze expression characteristics and directing effects for the use of technology in stage costumes and to explore future directions by comparing technology fashion. To this end, the study first investigates technology fashion and identifies its expression characteristics through previous research. Second, it examines the use of technology in stage costumes and studies expression characteristics and directing effects through cases. Third, by comparing technology fashion with stage costumes, it explores future directions for integrating technology into stage costume design. Study methods, include a literature review accompanied by a case study. The findings are as follows: First, the expression characteristics of technology fashion is that digital technology is applied to variable molds according to interaction with the wearer to virtually realize the fluid dematerialization of fashion. Second, the expression characteristics of stage costumes using technology mirror those of technology fashion. However, the visual information expressed through the use of technology was maximized by harmonizing with various stage arts the stage space was expanded to a virtual space. Third, as a result of comparing each other, there is a difference in the objects that cause interaction, so efforts of technology development are required so stage costumes can interact with the performers' acting.

Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.