• 제목/요약/키워드: apparel industry

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OEM형태의 의류산업에 대한 ERP 도입 사례 연구 (A Case Study on ERP Implementation for the Apparel Industry)

  • 임성식;권영식
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2003년도 춘계학술대회
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    • pp.420-427
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    • 2003
  • 최근 국내 기업들의 ERP시스템 도입 사례는 대기업에서 중소기업으로, 제조업중심에서 금융, 서비스, 유통 등의 다양한 산업분야로 그 영역을 확장하고 있다. 또한 SCM(Supply Chain management), CRM(Customer Relationship Management)과 같은 확장ERP 시스템의 도입도 활발히 진행되고 있다. 여러 가지 측면의 ERP시스템의 확장 방향 중에서 산업별 특성에 따른 ERP시스템의 개발은 해당 산업분야의 규모와 중요성의 순서에 따라 그 깊이와 범위가 다르게 이루어 졌으며, 소수 특이한 산업에 대한 솔루션은 미개발 상태인 경우가 많이 있다. ERP 소프트웨어 공급업체들은 주요 산업별로 특징적인 업무 프로세스를 지원하기위해 추가적인 프로그램을 공급하거나 개발 중에 있다. 본 연구는 국내 기업 중 다소 특수한 업무 프로세스를 가지고 있는 OEM(Original Equipment Manufacturing) 형태의 생산방식을 가진 의류 제조, 판매 업체의 ERP도입 사례를 통하여 ERP시스템 유연성의 한계에 대해 검토하여 보고 OEM산업과 의류산업이라는 산업특성에서의 ERP시스템 도입이 어떠한 문제점을 지니고 있는지 조사해 보고자 한다. 본 연구는 이를 위해 OEM산업에 대한 고찰과 의류업종의 업무적 특징을 정리하여 보고 실제 ERP 도입 사례를 통해 발견된 도입 특성 또는 도입시의 문제점과 해결 방안을 제시함으로서 향후 유사 업종의 ERP 시스템 도입 시 유용한 지침(Guideline)을 제공하고자 한다. ERP 도입사례는 SAP R/3를 채택하여 약 9개월간의 도입기간에 나타난 현상들을 기반으로 한다.

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주문생산을 위한 자동제도 토르소 원형연구 -20대 여성을 중심으로- (A Study on the Development of Torso Pattern for an Automated Order-based Manufacturing System - focused on women in the twenties -)

  • 황수연;남윤자
    • 대한인간공학회지
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    • 제21권1호
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    • pp.67-80
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    • 2002
  • An efficient torso pattern has been developed to cope with the future trend of order-based, individualized production like the E.C.(Electronic Commerce) in the apparel industry, and to make a database foundation of automatic garment pattern drafting. For this purpose, a non-contact three-dimensional anthropometric measurement system was used to provide a lot of accurate body data for better individual fit, and an automatic pattern drafting system that can easily generate various size patterns and construct a pattern database has been developed too. The subjects of this research were 18 to 24 year-old women whose data had been gathered through the Korean national investigation of anthropometry for industrial standards in 1997 and various body shapes were analyzed by the measurements. And a special software system has been developed to verify the validity of newly proposed drawing rules. The results of sensory evaluation for appearance and moving fitness of the new torso pattern showed a significant improvement in individual fit even for the figures with large deviation from standard shape compared with the results of the traditional one.

남성복 재킷의 Mass Customization을 위한 패턴 제작 방법 연구 (A Study of the Patternmaking Methods for Mass Customization of the Men's Jacket)

  • 오설영;천종숙;서동애
    • 복식문화연구
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    • 제14권1호
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    • pp.40-47
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    • 2006
  • Three-dimensional body scanners were used for years in the clothing manufacturing fields. The 3D body surface provide essential data to draft patterns for mass customization, virtual fit model, and computerized patternmaking systems. This research proposed the methods of drafting patterns for men's jacket by using three dimensional body scan data. Eight male subjects were scanned, the surface data was flattened. The differentials of the flattened body surface and the jacket draft were measured, and analyzed the regressions. To verify the fit of the patterns, the jacket was constructed by the regression formulae and tested by experts. The fit of the jacket were significantly improved rather than a ready-made suit especially the shoulder areas. This means that the methods that we proposed were good to improve the fit of the garments and could be used effectively to implement mass customization strategies in the apparel retail industry.

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황성동 출토 여성토우의 복식 고증과 돌 코스튬 응용디자인 연구 (A Study on the Design for Doll Costume with Historical Research in Clay Female's Costume from Hwangsung-dong Tomb)

  • 최정
    • 복식
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    • 제61권7호
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    • pp.67-79
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    • 2011
  • This study is to design a ball-jointed doll costume with historical research in clay female doll's costume from Hwangsung-dong tomb of the Silla Dynasty[新羅] in 7C. This clay female doll's costume was characterized by slim silhouette, long sleeves, no neckline, side slit, high waistline, and bun on the back neck of representative of the early era. According to literature of 7-8C and textile relics, it is presumed that she wore short Jeogori[短衣, Dan-eui] with long sleeves and two layered skirt, and Dan-ryeong(團領) could be added as attachment that is reflective of the time era. For making design costume, Ra[羅, silk gauze] was used for long Dan-ryeong, plain silk and brocade[錦, Geum] for Dan-eui and skirt as a special textile of this period. Waist dart and small snap were added to the costume of ball-jointed doll because of hardness and curvy shape of doll's body, without contradicting traditional value. For better use of this study and cost reduction purposes, development of production system for traditional doll costumes should be considered.

라이프스타일 세분집단에 따른 니트웨어 구매행동 (Purchase Behavior of Knit Wear Based on Lifestyle Segments)

  • 최순란;황진숙;김윤희
    • 한국의류산업학회지
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    • 제11권1호
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    • pp.48-56
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    • 2009
  • The purposes of this study were to segment knit wear consumers by their lifestyles and to examine knit wear purchase behavior among the lifestyle segments. The subjects of this study were female consumers who were residents in Seoul and metropolitan areas. The researchers distributed the questionnaires and the final sample of 357 was used for the data analysis. The statistical analysis methods used for the study were factor analysis, cluster analysis, ANOVA, Duncan test, and ${\chi}^2$-test. The results showed that the lifestyle factors had 6 dimensions: fashion, planned purchase, socially active, impulsive consumption, brand, and leisure/culture. These factors were categorized into four groups: brand oriented group, passive group, rational/social group, and fashion/impulsive consumption group. The results also showed that there were significant differences among the groups in regard to knit wear purchase criteria, knit wear image preferences, and other knit wear purchase behaviors. For example, brand oriented group considered design and brand name/fashion important as knit wear selection criteria, and the group preferred an elegance image and a modern image than did other groups.

인터넷 쇼핑몰 소비자의 관계혜택 지각이 관계의 질과 충성도에 미치는 영향 (The Influence of Consumer's Relationship Benefit Perception on the Relationship output in Internet Shopping Mall)

  • 채진미
    • 한국의류산업학회지
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    • 제15권3호
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    • pp.371-380
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    • 2013
  • The purpose of this study is to investigate the effect of consumer's relationship benefit perception on consumer's relationship quality and loyalty in internet shopping mall. The survey was limited to the respondents over 20 years old living in Seoul and other metropolitan areas who had purchased fashion products in internet shopping mall. Questionnaire was collected from November 1, 2011 to November 12, 2011. The structural equation model was constructed to verify hypotheses and 562 useful data were analyzed using SPSS 17.0 and AMOS 19. The results of this study were as follows: First, consumer's relationship benefit perception was classified into economic benefit, psychological benefit, and informational benefit. Second, economic benefit and psychological benefit had a significantly positive effect on consumer's satisfaction and trust. Also both benefit dimensions showed a stronger effect on satisfaction than on trust. Third, informational benefit showed a significantly positive effect only on trust. Finally, consumer's satisfaction affected loyalty via trust more strongly than consumer's satisfaction affected loyalty directly. It suggested that internet shopping mall marketers need to provide the strategic method to make consumers have a trust for the internet shopping mall.

비만 여성의 의복 치수체계 및 커버율에 판한 연구 (A Study on the Cover Ratio and the Sizing System of Apparels for Obese Women)

  • 이진희
    • 한국의류학회지
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    • 제22권6호
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    • pp.737-748
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    • 1998
  • This study was carried out on 132 obese women who satisfied both of conditions for obesity: equal to or over 1.6 in Rohrer index and 90 in bust girth. The purpose of the study was to set up a sizing system using the loss function which would be a guide for obese women to select ready-to-wear of suitable size. The results were as follows. 1) In the sizing system for large size apparel industry, each company has 4 to 7 sizes that differ in their content and number. Producing only 5 sizes was trying to minimize the producti on expenses. 2) The sizing system according to the loss function was the follwings. The height was 3: 149, 154.5 and 161 cm. The bust girth was 5:96.5, 100.5, 104, 107.5, 112 cm. The hip girth was 5: 95, 99, 102.5, 105.5, 110 cm. 3) In comparing the cover ratio of the newly suggested sizing system for obese women's garment with that of the Korea Sizing system for women's garment, the former was founded to have the greater cover ratio.

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Typology of Fashion Product Consumers: Application of Mixture-model Segmentation Analysis

  • Kim, Yeon-Hee;Lee, Kyu-Hye
    • 한국의류학회지
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    • 제35권12호
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    • pp.1440-1453
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    • 2011
  • Proper consumer segmentation is receiving more attention from industry professionals as markets become more diverse and consumer-centered. Researchers have recognized the limitations of the traditional cluster analysis technique and this research study analyzes market segmentation using Mixture-model or latent-class segmentation. This study used a questionnaire to determine the characteristics of clothing shoppers using a new technique that proved its superiority over traditional techniques. Questions included items measuring fashion shopping behavior, store choice criteria, apparel consumption styles, price perception by product type, and demographic characteristics. Data were collected from 1074 males and females in their 20s and 30s through an online survey. SPSS 16.0 and Latent GOLD 4.0 were used to analyze the data. The ideal typology of clothing shoppers using the Mixture-model were: 'brand loyalty orientated group', 'group of conservative late 30s', 'group of pleasure-emotion early 20s', 'value oriented consumer product with high-income group', 'group of eco/symbol oriented consumer', and 'group of utility/goal oriented male consumer'. This study showed differences in fashion product purchasing behavior by conducting market segmentation for clothing shoppers using the Mixture-model.

조선 초.중기 양반부녀복식의 복요(服妖) 유행을 응용한 구체관절인형 고증의상 디자인 연구 (A Study on the Design for a Boll Jointed Doll's Costume with the Ladies' Vogue of Bok-yo in the Early-middle Joseon Dynasty)

  • 최해율
    • 한국의류학회지
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    • 제33권9호
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    • pp.1386-1397
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    • 2009
  • This study investigates costumes for ball jointed dolls under the theme of Bok-yo(服妖): The Lady in Early-middle Joseon with relic costumes as a reference. The Bok-yo style was spread universally for Joseon women in the $15^{th}-16^{th}$ centuries, but it is an uncommon theme in the area of media and traditional costume for dolls. Bok-yo (curious outfit), consisted of a Dang-jeogori with a golden brocade in the front bottom, manlike Jang-ot, wide Chima, and Jang-ot was dressed between Chima and the Dang-jeogori. To make correct patterns and approvals for idle bodies of female ball-jointed dolls, darts are added in the front vertical line and center back of the golden brocade Dan-jeogori for Joseon ladies. The pattern of the golden brocade Chima is made as a trapezoid shape for the thin waist of a doll, and the length of a deep-greened silk gauze The Jang-ot increased because of the length of the doll's legs. In addition, the kinds of investigated accessories, hair, traditional underwear for dolls are limited. Suggested is a closer cooperation between the investigated costume designers, doll companies, and accessory makers for the future market of ball jointed dolls.

캐릭터 패션 디자인 연구(硏究) - 국내(國內) 패션업체(業體) 캐릭터 활용(活用) 현황(現況)을 중심(中心)으로 - (A Study on the Character Fashion Designs - Focusing on the domestic fashion companies using characters -)

  • 채선주;조규화
    • 패션비즈니스
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    • 제4권1호
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    • pp.1-12
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    • 2000
  • The purposes of this thesis are to investigate characteristics, environment of characters through comprehensive approach to analyze its use and strategies in apparel brands. As a method to accomplish this research, fashion related articles, documents and magazines are used along with marketing references forecasting 21st century market changes. The character industry has diverse application to different medias and also intimacy and absorbtion beyond sex, age, generation, nationality. The cultural background of character fashion is based on casual clothing caused by wide spread pursuit of sports and leisure culture, indivisualization and diversification of clothing, customer-made marketing atmosphere and tendency of pursuit of fun and humor. In case of domestic young casual market, own characters are developed for creating differentiated it's own brand images. Characters are applied as an design details or cyber fashion models standing for the image of it's own brand and take a part in other events and visual parts as well. Characters not only limited to clothing items but also further usages of characters extended to stickers and other related stationary goods are necessary. A 'Character multi shop' can be one of good methods to maximize synergy effect.

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