• Title/Summary/Keyword: app user

Search Result 508, Processing Time 0.027 seconds

Development of a Mobile Application for Effective Mental Health Intervention

  • Mousab Issa Alhamada;Khairayu Badron
    • International Journal of Computer Science & Network Security
    • /
    • v.23 no.8
    • /
    • pp.33-39
    • /
    • 2023
  • The global surge in depression and anxiety, intensified by challenges such as cost and stigma, emphasizes the pressing need for accessible, evidence-based digital solutions. The research centers on the creation of a mobile application specifically designed to address mental health challenges. By integrating cognitive behavioral therapy techniques and features like appointment bookings and mindfulness feedback tools, the app is positioned to improve user outcomes. Utilizing platforms like React Native and React, combined with NestJS for enhanced backend security, the application adheres to the rigorous standards required for mental health interventions. Collaborative efforts with experts, notably the counseling unit of IIUM, ensure the app's alignment with contemporary best practices and research. Preliminary findings indicate a promising tool with the potential to address the global mental health treatment disparity.

A SimCache Structural Analysis and A Detection tool for Anti-Forensics Tool Execution Evidence on Windows 10 (Windows 10에서의 심캐시(ShimCache) 구조 분석과 안티 포렌식 도구 실행 흔적 탐지 도구 제안)

  • Kang, Jeong Yoon;Lee, Seung A;Lee, Byong Gul
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.07a
    • /
    • pp.215-218
    • /
    • 2021
  • 심캐시(Shimcache, AppCompatCache) 파일은 Windows 운영체제에서 응용 어플리케이션 간의 운영체제 버전 호환성 이슈를 관리하는 파일이다. 호환성 문제가 발생한 응용 어플리케이션에 대한 정보가 심캐시에 기록되며 프리패치 (Prefetch) 파일이나 레지스트리의 UserAssist 키 등과 같이 응용 어플리케이션의 실행 흔적을 기록한다는 점에서 포렌식적 관점에서 중요한 아티팩트이다. 본 논문에서는 심캐시의 구조를 분석하여 심캐시 파일을 통해 얻을 수 있는 응용 어플리케이션의 정보를 소개하고, 기존 툴 상용도구의 개선을 통해 완전 삭제 등 안티 포렌식 도구의 실행 흔적을 탐지하는 방법을 제시한다.

  • PDF

Semiotic Interpretation of Beauty Camera App Interface Design Elements: Centered on Roland Barthes' Semiotics

  • Yongfeng Liu
    • International Journal of Advanced Culture Technology
    • /
    • v.12 no.3
    • /
    • pp.213-224
    • /
    • 2024
  • This study utilizes Roland Barthes' semiotic theory to explore how interface design elements of beauty camera apps, such as filters and stickers, icons and buttons, layout and structure, function as symbols of self-expression, and their impact on users' social identity and personal image. Through in-depth analysis of applications like BeautyPlus, Ulike, MeituPic, and Faceu, this research found that these apps emphasize usability, visual appeal, and social interactivity in their design. These elements not only enhance user experience and operational efficiency but also reflect popular cultural trends and aesthetic preferences. From Barthes' perspective, these interface elements have become "myths" with specific social meanings, which are naturalized in daily use and promote the widespread acceptance of particular aesthetic standards. These interface design elements are not just tools for self-expression; they are also powerful cultural symbols that shape modern social interactions and visual culture. This research offers a new perspective to understand the interactions between individuals and society in the digital age, emphasizing the role of technology, culture, and social interaction in shaping contemporary human behavior and social relationships.

A Study on the Preparation of Standardized Operation Criteria for Enhancement of Safety and Convenience of Mobile Electronic Notice Service

  • JongBae, Kim
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.547-554
    • /
    • 2022
  • Due to the expansion of non-face-to-face services, the demand for user identification for mobile devices is increasing. Recently, mobile resident registration cards, mobile driver's licenses, etc. are installed in mobile phones and used for user identification and authentication services. In order to identify a user online, unique identification information of the online user is required. In particular, in order to provide information only to online users, it is necessary to accurately deliver information to a mobile device owned by the user. To make this service possible, it was realized with the advent of mobile electronic notice service. However, the identification of online service users and information on mobile devices owned or subscribed by the relevant users require safe management as personal information, and it is also necessary to increase the convenience of online service users. In this paper, we propose an operating standard for providing a mobile electronic notice service that sends electronic notice using a mobile device owned by the user. The mobile electronic notice service is a service that provides notices expressed in electronic information to the recipient's cell phone, mobile app, e-mail, etc. Therefore, as the use of mobile electronic notification service increases and the provision and use of connecting information to identify users increases, it is necessary to expand the mobile electronic notification service while safely protecting users' personal information.

On the Influence of Branded-app Usage and Motivation on Brand Attitudes, Satisfaction and Intention to Repeat Usage (브랜드앱 이용동기가 브랜드 태도와 만족도 및 지속적 사용의도에 미치는 영향에 관한 연구)

  • Park, Keun-Young;Lee, Chull Young;Kim, Jin-Hee
    • Journal of Digital Convergence
    • /
    • v.14 no.5
    • /
    • pp.157-163
    • /
    • 2016
  • With the rapid expansion of smart-phone based brand app and its marketing implementations, the marketers stake much resources in the success of brand apps so that they are able to reinforce the user satisfaction and intention for repeat use. The purpose of this paper is to understand the characteristics underlying the brand applications and to analyze the usage and attitudes of the users. Self-administered survey on the research variables for respondents of 20-49 age group was conducted and the results as follow. The results are as follows the consumers are more satisfied with its usefulness, entertainment, and design attributes of the brand app. They tend to keep using a brand app that contains useful contents and great entertainment elements. Marketers thus need to reflect those elements when developing and distributing a brand app in order to meet the needs of their customers. The study results would help marketing firms find new competitive edges by providing basic insight for new competition strategies for brand app development.

User Interface Model Based Automatic Mobile Web Application Generation Tool for Embedded Systems (내장형 시스템을 위한 사용자 인터페이스 모델 기반 모바일 웹앱 자동 생성 도구)

  • Choi, Kibong;Kim, Saehwa
    • KIISE Transactions on Computing Practices
    • /
    • v.23 no.1
    • /
    • pp.13-27
    • /
    • 2017
  • This paper presents a tool that automatically generates mobile web applications from user interface (UI) models which are based on PELUM (Pattern and Event based Logical User Interface Modeling). PELUM is a method for the effective development of UI-centered embedded systems via UI modeling. The proposed tool consists of a model editor and a code generator. The former provides an environment for modeling a Logical UI Model (LUM) and a Programming Interface Model (PIM) on the web. On the other hand, the code generator sets the screen configuration and events' behavior, according to the LUM, synthesizing a local database schema according to the PIM, and then generates an executable mobile web app. It also can produce mashup web apps by receiving an open API address via the PIM. The generated mobile web apps follow the Model-View-Controller (MVC) architecture in order for users to easily customize them. The proposed tool enables them to generate mobile web apps that can be executed on various devices by modeling logical UIs on the web.

Development of Functional Auxiliary Device to Improve Induction Safety (인덕션 안전성 향상을 위한 기능보조 디바이스 개발)

  • Kim, Min-Kyoung;Seo, Dong-Min;Yoo, Dong-Hun;Yoo, Jin-Young;Jeong, Seong-Ho;Choi, Heon-Soo;Baek, Soo-Whang
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.16 no.6
    • /
    • pp.1263-1270
    • /
    • 2021
  • Recently, in the food culture life, the trend of consumers cooking is changing, and the use rate of induction cookware is increasing. Therefore, in this study, we propose the development of a functional auxiliary device to improve the safety of induction cookware to improve the convenience of cooking according to the increase in the cooking population. The proposed device is linked with IoT through the app. Through the app, the device can control the induction heating power adjustment and time reservation. In addition, an ultrasonic sensor is used to prevent the container from overflowing during cooking, and the user can safely use induction through the fine dust sensor. The implemented device conducts research assuming the actual cooking situation. Finally, it was confirmed that the user's fatigue was reduced during cooking through the device and the user's safety was improved in emergency situations such as overcooking or overflowing of water.

Design and Implementation of Home IoT Cultivation System with iOS Interface (iOS 인터페이스를 지원하는 가정용 IoT 재배 시스템 설계 및 구현)

  • Jeong, Seung Gyun;Kim, Gyu Dong;Kim, Byeong Chang
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.12 no.2
    • /
    • pp.61-68
    • /
    • 2023
  • Demand for "pet plants" and "planteriers" is increasing due to the increase in COVID-19 and fine dust. In this paper, Smart pots for planterior should be small in size while providing the functions for cultivation without any problems. They should provide a user interface for long-range control for user's convenience. We implemented smart pots by incorporating IoT into pots. In response to the growing number of iPhone users, we developed an iOS app for user interface and UX/UI design. By communicating with the smartphone app and a home pot server over the Internet, users can check and control the state of the pot anytime, anywhere. The server and the pot module were separated to reduce the size of the pot itself. By locating a water bottle at the bottom of the pot, we expect that it is suitable for a "planterier" because it adopts a circulating structure in which drainage flows down to the water bottle as it is.

A Study on Interaction Design Education based on Design Thinking (디자인씽킹 기반의 인터랙션 디자인 교육 연구)

  • Ho-Da Kim;Ae-Ran Joo
    • Journal of Information Technology Applications and Management
    • /
    • v.31 no.3
    • /
    • pp.53-69
    • /
    • 2024
  • This study was attempted to promote changes in traditional design education at a time when non-face-to-face education is necessary, such as digitalization, rapid social structure change, and post-COVID-19 situations, and to meet the demands of the times when user-centered design is more emphasized. Therefore, the goal of this study is to explore the process of developing mobile apps and operating education for deaf learners through design thinking-based interaction design education for design students. Specifically, the curriculum was designed by selecting a design thinking methodology suitable for major students to experience empathy and solutions to user problems. The subject that students majoring in this study want to sympathize with is deaf learners, and the subject of the curriculum is the development of educational support applications for deaf learners. Accordingly, a mobile app prototype that can support online learning for deaf learners was created based on the interaction design education plan designed based on design thinking. In addition, after collecting and analyzing the feedback of deaf learners to evaluate the prototype effectiveness, the final mobile app prototype was presented as an output. Through this process, interactive design education based on design thinking helped to strengthen the ability to empathize with and solve the needs of deaf learners to major students and improve the design learning experience. Based on these findings, if a methodology suitable for various user groups is selectively accepted for design education, the students in the major will have the ability to design by prioritizing the actual needs of users despite changes in the environment of the future design society.

A Study on Visitor Engagement of the Audio Guide and Curating-bot at Museum of Modern and Contemporary Art

  • Bo-A Rhee;Ye-Eun Seo;Yeon-U Ro;Gyu-Hyun Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.10
    • /
    • pp.185-195
    • /
    • 2024
  • In this paper, we propose a comparative evaluation framework for digital services in the Museum of Modern and Contemporary Art, focusing on user experience analysis of both mobile apps and curating-bots. Our method assesses the efficiency, support, and innovative attributes of these services, particularly regarding their Pragmatic Quality (PQ) and Hedonic Stimulation (HS). The proposed framework combines empirical user engagement data via survey with hypothesis testing to determine the influences of digital services such as the mobile app and curating-bot on visitor satisfaction and immersion. The research team demonstrates the suitability of the Technology Acceptance Model (TAM) and the Quality-Value-Loyalty (QVL) Chain in evaluating digital services in the art museum context and the impact of these services on the visitor experiences.