• Title/Summary/Keyword: anonymousness

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Design of Target Cyber Counseling System using Counseling Assistance Agent

  • Pi, Su-Young
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.3
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    • pp.311-315
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    • 2004
  • Because of the characteristics of the cyber world, such as usefulness, anonymousness, patency, economic performance, rapidness, etc., cyber counseling has great possibility. Because he or she may not meet a consultant directly, a client can expose his/her inside problems or secret personal problems, keeping anonymousness. However, existing cyber counseling has the limit in durability of counseling because target counseling appropriate to a client is impossible and a counseling activity is done by one time counseling. In this paper, we attempt to develop a target cyber counseling system in which target cyber counseling is possible. The system will use a counseling assistance agent who can play the role of a counseling supporter as well as a counselor in the cyber space. If target counseling becomes possible, it can heighten efficiency of cyber counseling because a client is satisfied with the result of counseling and thus counseling activities can be continued.

A Study on Electronic Voting Protocol using Bit-Commitment (Bit-Commitment를 이용한 전자투표 프로토콜에 관한 연구)

  • 김대엽;임종인
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.11 no.5
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    • pp.53-62
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    • 2001
  • Fast diffusion of personal computer and network, and developed security technology are augmenting specific gravity of convenient and safe electronic voting system supplementing much problems of existent off-line vote form. But in spite of enlargement of these weight, much limitations are extravagant. Specially, problem that secure voter\`s anonymousness and accuracy of poll can be important urea that judge if electronic voting system can be applied actually. Also, problems such as buying and selling of vote remain to subject that must solve yet. In this paper, we introduce items that is considered to design the safe electronic voting system, and present limitation of electronic polling system announced in [1]. And we propose improvement way. Improved protocol keeping advantages that is presented in [1], designed to keep away voter\`s anonymousness defamation by conspiracy of Election Administration Committee and Totaling Committee, and block unlawful election intervention as original.

A Study on Ticket-Based AAA Mechanism Including Time Synchronization OTP in Global Roaming Environment (글로벌 로밍 환경에서 시간 동기화 OTP를 포함한 티켓 기반 AAA 메커니즘에 관한 연구)

  • Moon, Jong-Sik;Lee, Im-Yeong
    • The KIPS Transactions:PartC
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    • v.14C no.2
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    • pp.129-138
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    • 2007
  • AAA(Aluthentieation, Authorization, Accounting) protocol is an information securitv technology that offer secure and reliable user Authentication, Authorization, Accounting function systematically in various services. protocol and wireless network work as well as win network. Currently IETF(Internet Engineering Task Force) AAA Working Group deal with about AAA protocol and studying with activity, But, recently it exposing much problems side to user's anonymity and privacv violation. Therefore, in this paper, AAAH(Home Authentication Server) authenticaters Mobile device, after that, use ticket that is issued from AAAH even if move to outside network and can be serviced offering authentication in outside network without approaching by AAAH, Also, we study mechanism that can offer user's privacy and anonymousness to when use service. Our mechanism is using Time Synchronization OTP and focusing authentication and authorization. Therefore, our mechanism is secure from third party attack and offer secure and effective authentication scheme. Also only right user can offer services by using ticket. can reduce signal and reduce delay of message exchanged, can offer persistent service and beighten security and efficiency.

Characteristic Trends of Vernacular Design Culture and Products in Post-industrial Society - a case of products: vernacular playing-culture of children and Infants - (후기산업사회의 버내큐러 디자인문화와 산물의 특징적 경향1 - 산물의 실례: 유소년 버내큐러 놀이문화 -)

  • 진선태
    • Archives of design research
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    • v.16 no.2
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    • pp.179-188
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    • 2003
  • We can discover some facts that vernacular design products with a property of volunteer culture coexist with ready-made products as an useful objects in the post-industrial society. Currently, few attempts had been made at studies of the vernacular design objects with understanding cultural context in post-industrial society, it is necessary to illuminate the relationships between the user with a role of design producer and the product viewed in culturally. In chapter 2, by examining documentary, t have been understood the definition, apprehensions, attributes linking creative use's culture with vernacular design culture, and distinctions between vernacular design and main stream design system. In chapter 3, by verifying products of everyday street and construction site, have been investigated the public characters and the differences compared with the past. In chapter 4, as a subtle example, have been analyzed design feathers and cultural characters of the products which children and infants culture generates by reflecting the socio-economic backgrounds and the culture from 60c and 70c to now according to the phases of the times. In conclusion, first, it seems quite probably that all of artificial objects exist a state of ready-made but that is not appropriate to correspond with user's whole behaviors. supplementally, it causes the phenomenon of vernacular design products. Secondly, it is reasonable to suppose that such main-stream design system and vernacular design go forward continually and crossly with coexistent relationships as high culture and sub culture. Third, three concepts: long-life design, ecology design and recycling revealed in vernacular design are useful distinguishing marks for the future design directions, moreover instant-response, fast and flexible process, three distinctions have a possibility of alternative process which can overcome the control-based process such as the systematic approach and the planning MTG in present. Finally, in children and infants culture, vernacular design products have changed the pure style products in the past into the modified techno playing products in the present. These should De a substitute product that supplyes variousness to ready-made design system and a design culture that maintains continually as a independent culture.

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