• Title/Summary/Keyword: annotation information

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A Method of Context based Free-form Annotation in XML Documents (XML문서 환경에서의 내용기반 자유형 Annotation 생성 기법)

  • 손원성;김재경;임순범;최윤철
    • Journal of KIISE:Software and Applications
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    • v.30 no.9
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    • pp.850-861
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    • 2003
  • When creating annotation information in a free~form environment, ambiguity arises during the analysis stage between geometric information and the annotations. This needs to be resolved so that the accurate creation of annotation information in a free-form annotation environment is possible. This paper identifies and analyzes the ambiguities, specifying methods that are tailored to each of the various contexts that can cause conflicts with free-form marking in a XML-based annotation environment. The proposed general method is based on context which includes various textual and structure information between free-form marking and the annotations themselves. The context information used is expressed in XML based DTD, within the paper. The results are printed and shared through a system specifically implemented for this study. The results from the implementation of the Proposed method show that the annotated areas included in the free-form marking information are more accurate, achieving more accurate exchange results amongst multiple users in a heterogeneous document environment.

Implementation and Design of the Annotation Interface in Multi-User Environment (다중 사용자 환경에서 Annotation 인터페이스의 설계 및 구현)

  • 이현찬;고승규;임순범;최윤철
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04b
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    • pp.562-564
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    • 2002
  • 사람은 누구나 책이나 문서를 읽을 매 중요한 부분에 강조, 헤선 인명을 위한 행위로 표시를 하거나 글을 입력한다. 이렇게 입력된 부가 정보를 Annotation이라고 한다[7]. 차후 이 부분에 대한 참조를 할 때 생성한 Annotation을 이용하면 책이나 문서에 대한 이해도를 높일 수 있다 결과 Annotation은 한번 사용하고 그치는 정보가 아닌 재사용할 수 있는 정보임을 의미한다[1,2,3] 따라서 이러한 Annotation 기능을 웹 문서에 적용하게 되면 종이문서에서 얻을 수 있는 장점뿐만 아니라 웹 환경의 특징인 공유[5], 검색[4], 재편집 등의 기능을 얻을 수 있다. 이에 관한 Annotation 연구가 많이 있지만, 여러 Annotation들 간의 무의미만 출력 근서 , 문서와 Annotation 간의 위치 관계, Annotation 출력으로 인한 문서 구조 변경 등의 문제점으로 사용자들이 쉽게 사용및 이해할 수 있는 Annotation 인터페이스에 대한 연구가 부족한 실정이다 그러므로 본 논문에서는 Annotation들 간의 의미적 관계와 적절한 Annotation의 우선 접근을 위해 계층적 Annotation 구조론 제안하고. Annotation 출력으로 인한 문서 변경 문제를 해결하기 위해 문서와 인접한 위치에 Annotation을 출력하되 Annotation을 사용자가 원하는 위치로 이동시킬 수 있는 유동적 Annotation 인터페이스를 제안한다

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Design and Implementation of Annotation Display using User Interest in Social Filtering Environment (Social Filtering 환경에서 사용자 관심사를 고려한 Annotation 디스플레이 설계 및 구현)

  • 박민서;최윤철;임순범
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.157-159
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    • 2002
  • 웹 Annotation은 개인 노트의 수단이며, 동료들 사이에서 의견 교환과 협업할 수 있도록 도와준다[l]. 또한, Annotation들은 데이터베이스, 문서, 그리고 분산된 환경에서 중요한 일이나 사건을 기록하는데 바람직하다[2]. 이런 Annotation들은 통신수단의 발달과 함께 증가한 인터넷 사용자들의 활발한 의견교환을 통해 빠르게 증가하고 있다. 때문에 사용자들은 많은 Annotation들 중 적절한 Annotation을 선택하기가 쉽지 않다. 현재, 웹 상에서의 Annotation에 관련된 연구들이 활발히 진행 중에 있다. 그러나 한 문서 또는 한 Anchor에 존재하는 많은 Annotation들을 효과적으로 제공하는 방법에 관한 연구는 미비한 실정이다. 기존의 대부분의 Annotation System들은 다수의 Annotation들을 관련성이나, 사용자 특성을 고려하지 않고, 입력된 무의미한 순서로 제공하며 생성된 anchor와 Annotation들을 모두 보여준다. 이로 인해, 한 문서에 너무 많은 Annotation이 생성되어 문서의 레이아웃을 손상시킬 수 있으며[3], anchor와 문서의 이해 시간을 가중시킨다[4]. 따라서 본 논문에서는 웹 문서에 생성된 다수의 Anchor들과 Annotation들을 좀 더 효율적으로 제공하기 위해 협업 환경에서 효과적인 Social Filtering[5]을 적용하여 적절한 Anchor와 Annotation만을 제공하는 사용자 관심사에 의한 Annotation 처리 기법을 제안한다. 더불어 한 Anchor에 생성된 Annotation들에 순위를 부여하여 보다 적절한 Annotation을 먼저 접근할 수 있는 Anchor에 대한 적절한 Annotation내에서의 순위부여 기법을 제안한다.

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The Semantics of Semantic Annotation

  • Bunt, Harry
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.13-28
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    • 2007
  • This is a speculative paper, describing a recently started effort to give a formal semantics to semantic annotation schemes. Semantic annotations are intended to capture certain semantic information in a text, which means that it only makes sense to use semantic annotations if these have a well-defined semantics. In practice, however, semantic annotation schemes are used that lack any formal semantics. In this paper we outline how existing approaches to the annotation of temporal information, semantic roles, and reference relations can be integrated in a single XML-based format and can be given a formal semantics by translating them into second-order logic. This is argued to offer an incremental aproach to the incorporation of semantic information in natural language processing that does not suffer from the problems of ambiguity and lack of robustness that are common to traditional approaches to computational semantics.

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(Context-based Annotation for Pen Input Device Environment) (펜 입력 장치 환경을 고려한 컨텍스트 기반 Annotation)

  • 김재경;손원성;임순범;최윤철
    • Journal of KIISE:Software and Applications
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    • v.30 no.5_6
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    • pp.559-569
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    • 2003
  • Annotation is used for inscribing personal opinion, explanation, and summary. Various methods for processing annotation efficiently in digital document environments are being studied. However, previous studies placed much emphasis on function of annotation, so either they did not support Intuitive paper-based input interface or the systems that support it still have low reusability problems, because relation between annotation and original document are not explicit. Thus, in our study, we define context-based annotation modeling for digital document environments, and suggest annotation interface based on the modeling. To design annotation model, we define annotation types, context information of document, and relationship between annotation and original document. Also, a system based on the modeling is implemented to support pen-based annotation and annotation DTD. As a result, unlike previous studies, it is possible to explicitly define context-based annotation in pen-based input environments. We present various functions using the modeling and various possibilities of application.

Modeling and Implementation of Context based Annotation for XML Documents

  • Sohn, Won-Sung;Ko, Myeong-Cheol;Kim, Jae-Kyung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.565-575
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    • 2003
  • This paper proposed context based annotation model and annotation ambiguity correction methods. The proposed model provides various annotation types, semantic models, and pen-based free drawing interface. Annotation correction method that is specifically based on the context which includes various textual and structure information between free-form marking and annotation. Also, interface for XML environment using the proposed model and correction methods is proposed and possibilities of application is looked at. The results from the implementation of the proposed method show that the annotated areas included in the free-form marking information are more accurate, achieving more accurate exchange results amongst multiple users in a heterogeneous document environment

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Annotation Modeling and System Implementation for Hand-held Environment (휴대용 단말기 환경을 위한 Annotation 모델링 및 시스템 구현)

  • Sohn, Won-Sung
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.219-226
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    • 2006
  • For the accurate creation of annotation information in a free-form annotation environment, the ambiguity that arises in the analysis stage between the geometric information and annotations needs to be resolved. Therefore, this This paper identifies, analyzes, and proposes presents solutions methods for the ambiguity that can occur between free-form marking and various contexts in XML-based annotation environment. The proposed method is based on context which includes various textual and structure information between free-form marking and annotated part. The proposed method show that the annotated portions areas included in the free-form marking information are more accurate, achieving more accurate exchange results amongst multiple users in a heterogeneous document environment. This study can be effectively applied to eLearning, Cyber-Class, and IETM

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The Design of a Functional Language which has an Annotation Syntax and Implmentation of the Front-end of the Translator for the Language (Annotation을 가지는 함수언어의 설계 및 번역기 전반부 구현)

  • 최관덕
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.1
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    • pp.25-34
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    • 1998
  • There are two major method for expressing parallelim in functional languages. The one is the strictness analysis and the other the annotation. The strictness analysis is a method that a compiler detects parallelism and expresses the detected information in the object program. The annotation is a method that a programmer detects parallelism and expresses in the source program. This study is on the annotation and is aimed at construction of a translator for a functional language which has an annotation syntax. The translator translates a source program to enriched lambda-calculus graphs. The translator is implemented in C using compiler development tools such as YACC and Lex, under UNIX environments. In this paper we present the design and implementation techniques for developing the front-end of the translator.

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Semi-Automatic Annotation Tool to Build Large Dependency Tree-Tagged Corpus

  • Park, Eun-Jin;Kim, Jae-Hoon;Kim, Chang-Hyun;Kim, Young-Kill
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.385-393
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    • 2007
  • Corpora annotated with lots of linguistic information are required to develop robust and statistical natural language processing systems. Building such corpora, however, is an expensive, labor-intensive, and time-consuming work. To help the work, we design and implement an annotation tool for establishing a Korean dependency tree-tagged corpus. Compared with other annotation tools, our tool is characterized by the following features: independence of applications, localization of errors, powerful error checking, instant annotated information sharing, user-friendly. Using our tool, we have annotated 100,904 Korean sentences with dependency structures. The number of annotators is 33, the average annotation time is about 4 minutes per sentence, and the total period of the annotation is 5 months. We are confident that we can have accurate and consistent annotations as well as reduced labor and time.

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A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.203-219
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    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.