• Title/Summary/Keyword: android application

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Mobile Information Sharing System Based-on Android Mobile Platform (안드로이드 기반 모바일 정보공유시스템)

  • Bae, Sung-Ho;Kim, Woo-Saeng
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.58-64
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    • 2009
  • The existing note on mobile can store only text data and cannot share the data, which means that the notes stored on mobile are just seasonal or temporary memo. Therefore, this research designs an improved note on mobile and gives a chance for sharing by importing a concept of Mindmap and backup server through the internet. The mobile application is developed based on Android Platform and the server applications are developed based on Linux. These can communicate each other throughout the internet to upload and download some mindmap data.

Development of a smartphone application for providing disinfectant information on livestock industry (축산분야 소독제 정보 제공 스마트폰 어플리케이션 개발)

  • Chung, Hansung;Kim, Su kwon;Choi, Kwanghoon;Park, Ji Heon;Htet, Swe Lynn;Choe, Nonghoon
    • Korean Journal of Veterinary Research
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    • v.59 no.2
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    • pp.97-100
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    • 2019
  • It is important to select the correct disinfectants and to use them appropriately in order to prevent the initial spread of highly infectious livestock disease, such as foot-and-mouth disease or highly pathogenic avian influenza. This study describes a smartphone application developed to enable livestock workers to observe information related to disinfectants for the prevention of livestock disease in the domestic market, regardless of time and location, through a Linux-based Android mobile platform. This application (Konkuk-Disinfectant Information Database) provides information on disinfectant names, components, license and use; it was designed to enable the user to share disinfectant information through social media.

Daily Life Monitoring Application for Diabetic Patients Using Android Smartphone (당뇨병 환자를 위한 안드로이드 스마트폰 환경에서의 데일리 라이프 모니터링 어플리케이션)

  • Fahim, Muhammad;Siddiqi, Muhammad Hameed;Fatima, Iram;Lee, Sung-Young;Lee, Young-Koo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.89-91
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    • 2011
  • Diabetes is a chronic disease which may lead to other life threatening health complications like heart disease, stroke and peripheral vascular disease that diminished quality of life. In order to assists diabetic patients, we develop a smartphone application to monitor the regular medicine intake and exercise routines through repetitive user friendly and motivational reminders. Health-practitioners including doctors and nurses can frequently view and analyze the daily routine of patients through a web-interface. This paper presents architecture to improve the quality of life with android smart phone as user terminal, and integration of webbased application through web services for health care professionals. We also explain how each of the application interacts with each other and internal integration.

Development of Android Application for Wireless Control of Omnidirectional Biped Walking of Humanoid Robot (휴머노이드 로봇의 전방향 이족보행 원격제어를 위한 안드로이드 애플리케이션 개발)

  • Park, GyuYung;Yun, JaeHun;Choi, YoungLim;Kim, Jong-Wook
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.2
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    • pp.223-231
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    • 2014
  • Humanoid robot is the most suitable robot platform for effective human interaction and various intelligent services. The present work addresses development of real time wireless control application of humanoid robot's forward and backward walks, and turning in walking. For convenience of human users, the application is developed on Android OS (Operating System) working on his or her smartphone. To this end, theoretic background on various-directional biped walking is proposed based on joint trajectories for forward walking, which have been shaped with a global optimization method. In this paper, backward walking is scheduled by interchange of angles and angular velocities and additional change of signs in angular velocities at all the via-points connecting cubic polynomial trajectories. Turning direction in walking is also implemented by activating the transversal hip joint initially located in the support leg in two stages. After validation of the proposed walking schemes with Matlab simulator, a smartphone application for the omnidirectional walking has been developed to control a humanoid robot platform named DARwIn-OP interconnected via Wi-Fi. Experiment result of the present wireless control of a humanoid robot with smartphone is successful, and the application will be released in application market near future.

Design and Implementation of a MetaService for Improving Object Transfer among Applications on Android Platform (안드로이드 플랫폼에서 애플리케이션 간 객체 전송을 개선하기 위한 메타서비스의 설계 및 구현)

  • Choe, Hwa-Yeong;Park, Sang-Won
    • The KIPS Transactions:PartD
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    • v.18D no.5
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    • pp.403-414
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    • 2011
  • Recently, smart phones based on Android platform have been widely used, and lots of applications have been developed. Data generated from an application are frequently transferred to other applications. Therefore, a method that can easily transfer or share meta-data among applications is required. Generally meta-data created by android applications are java objects. The android platform uses clipboard, intent and content provider in order to transfer data among the applications. However, those ways are designed to transfer data as a record. So these methods have to marshall the object to a record and unmarshall the record to an object. In this paper, we designed and implemented the MetaService which can transfer any type of object made by applications. When the MetaService is used, we can reduce complex implementations such as clipboards and content providers and we can reduce many bugs. Therefore, we can make the applications simple and increase productivity.

A Comparative Study For Mobile HybridApp Development Tool (모바일 하이브리드앱 개발도구에 관한 비교연구)

  • Jang, Rae-Young;Jung, Sung-Jae;Bae, Yu-Mi;Sung, Kyung;Soh, Woo-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.429-432
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    • 2012
  • Mobile devices diffusion begins by the iPhone and spreads by the Android. A widely used mobile devices is Smartphone(iPhone, Android, Bada, WindowPhone7, BlackBerry, etc) and Tablet(iPad, Android). In the past, we have developed a dedicated application for device. But, Now we must develop a application by considering the characteristics of the operating system. Accordingly, many problems occurred and other developmet methods have emerged. In this paper, we learn about MobileHybridApp development tool-oriented One Source Multi Use-and compare the differences, propose a method to develop context-sensitive.

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Management Method of an Application License in the Android Platform Based on USIM (USIM 기반 안드로이드 플랫폼에서의 어플리케이션 라이센스 관리 기법)

  • Lee, Yun-Seok;Kim, Eun;Jung, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.238-248
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    • 2011
  • Various services through mobile have been expanding since the development of the Smartphones. People freely communicate, remake and redistribute the information through Wi-Fi. People's freedom can cause lots of problems. There are application licenses of various types in the Android platform. However, problems about redistribution are indiscriminately distributed what can't be disentangled commercial and noncommercial use. To solve these problems, an application program has to go through procedures of license check in the Android platform. This method has two problems. One, an exact license authentication is impossible in the place where Wi-Fi does not work. The other thing, this license information is stored directly into the Smartphone. Therefore, attacks are possible about the stored license information, To solve these problems, we designed and implemented the file structure for storing the license information into USIM. We can store and authenticate them. Thus, we propose above the authentication method that can be authenticated the license authentication safely in on or off-line.

Rapid Implementation of 3D Facial Reconstruction from a Single Image on an Android Mobile Device

  • Truong, Phuc Huu;Park, Chang-Woo;Lee, Minsik;Choi, Sang-Il;Ji, Sang-Hoon;Jeong, Gu-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1690-1710
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    • 2014
  • In this paper, we propose the rapid implementation of a 3-dimensional (3D) facial reconstruction from a single frontal face image and introduce a design for its application on a mobile device. The proposed system can effectively reconstruct human faces in 3D using an approach robust to lighting conditions, and a fast method based on a Canonical Correlation Analysis (CCA) algorithm to estimate the depth. The reconstruction system is built by first creating 3D facial mapping from a personal identity vector of a face image. This mapping is then applied to real-world images captured with a built-in camera on a mobile device to form the corresponding 3D depth information. Finally, the facial texture from the face image is extracted and added to the reconstruction results. Experiments with an Android phone show that the implementation of this system as an Android application performs well. The advantage of the proposed method is an easy 3D reconstruction of almost all facial images captured in the real world with a fast computation. This has been clearly demonstrated in the Android application, which requires only a short time to reconstruct the 3D depth map.

Location-based Services to Support Using Mobile Android Hiking Application "배낭메Go" (위치정보검색 기반의 '배낭메Go' Application 개발에 관한 연구)

  • Park, Sang Hyun;Kim, Kyung Hoon;Sim, Seung Bo;Park, Se Hee;Moon, Songchul
    • Journal of Service Research and Studies
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    • v.2 no.2
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    • pp.81-90
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    • 2012
  • Hardware technology will be widen the area of involvement. If the smart phone capabilities by the pc, PC-free areas will have much higher utilization of smartphones. even subway or bus. and You also enjoy the game and information that you want to connect to the Internet. Because of the advantages of these smartphones, the world market has become more spread by the phone. In the recently, You need to boot your PC or notebook. In this project, using the GPS feature, and Android hiker safety and convenience applications for the purpose. Consumer-friendly via search for the mobile devices around the mountain and near by mountain. and we may be able to help the trail more easily research and develope that were using.

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Mobile Contents for Learning of English Presentation based on Android Platform (영어 구두 발표 학습을 위한 안드로이드 플랫폼 기반 모바일 콘텐츠 제작)

  • Park, Seong-Won;Oh, Duk-Shin
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.41-50
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    • 2011
  • In this study, we developed mobile contents and mobile learning system for learning of english presentation based on Android platform. First, the application including contents transfer system which enables contents run on Android platform was developed for learning of English presentation. Second, presentation contents which will be applied on the application were manufactured. The contents developed in this study are for learning English presentations. The contents are classified into two parts; Part 1 is for basic English presentations, and Part 2 is for advanced English presentations. Each part is made up with 9 units, and each unit is composed differently by topics. The number of whole chapter for both parts is 51. We analyzed the questionnaire responses with respect to UI satisfaction and satisfaction of the learning experience. The UI satisfaction results showed that 85% of the participants were satisfied at an ordinary or higher level with our system. And The satisfaction of the learning experience results showed that 95% of the participants were satisfied at the ordinary or higher level with our system.