• Title/Summary/Keyword: and object location

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Object Identification and Localization for Image Recognition (이미지 인식을 위한 객체 식별 및 지역화)

  • Lee, Yong-Hwan;Park, Je-Ho;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.11 no.4
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    • pp.49-55
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    • 2012
  • This paper proposes an efficient method of object identification and localization for image recognition. The new proposed algorithm utilizes correlogram back-projection in the YCbCr chromaticity components to handle the problem of sub-region querying. Utilizing similar spatial color information enables users to detect and locate primary location and candidate regions accurately, without the need for additional information about the number of objects. Comparing this proposed algorithm to existing methods, experimental results show that improvement of 21% was observed. These results reveal that color correlogram is markedly more effective than color histogram for this task. Main contribution of this paper is that a different way of treating color spaces and a histogram measure, which involves information on spatial color, are applied in object localization. This approach opens up new opportunities for object detection for the use in the area of interactive image and 2-D based augmented reality.

Object Tracking in 3-D Space with Passive Acoustic Sensors using Particle Filter

  • Lee, Jin-Seok;Cho, Shung-Han;Hong, Sang-Jin;Lim, Jae-Chan;Oh, Seong-Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.9
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    • pp.1632-1652
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    • 2011
  • This paper considers the object tracking problem in three dimensional (3-D) space when the azimuth and elevation of the object are available from the passive acoustic sensor. The particle filtering technique can be directly applied to estimate the 3-D object location, but we propose to decompose the 3-D particle filter into the three planes' particle filters, which are individually designed for the 2-D bearings-only tracking problems. 2-D bearing information is derived from the azimuth and elevation of the object to be used for the 2-D particle filter. Two estimates of three planes' particle filters are selected based on the characterization of the acoustic sensor operation in a noisy environment. The Cramer-Rao Lower Bound of the proposed 2-D particle filter-based algorithm is derived and compared against the algorithm that is based on the direct 3-D particle filter.

JPEG-2000 Gradient-Based Coding: An Application To Object Detection

  • Lee, Dae Yeol;Pinto, Guilherme O.;Hemami, Sheila S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.11a
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    • pp.165-168
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    • 2013
  • Image distortions, such as quantization errors, can have a severe negative impact on the performance of computer vision algorithms, and, more specifically, on object detection algorithms. State-of-the-art implementations of the JPEG-2000 image coder commonly allocate the available bits to minimize the Mean-Squared-Error (MSE) distortion between the original image and the resulting compressed image. However, considering that some state-of-the-art object detection methods use the gradient information as the main image feature, an improved object detection performance is expected for JPEG-2000 image coders that allocate the available bits to minimize the distortions on the gradient content. Accordingly, in this work, the Gradient Mean-Squared-Error (GMSE) based JPEG-2000 coder presents an improved object detection performance over the MSE based JPEG-2000 image coder when the object of interest is located at the same spatial location of the image regions with the strongest gradients and also for high bit-rates. For low bit-rates (e.g. 0.07bpp), the GMSE based JPEG-2000 image coder becomes overly selective in choosing the gradients to preserve, and, as a result, there is a greater chance of mismatch between the spatial locations of the gradients that the coder is trying to preserve and the spatial locations of the objects of interest.

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Design and Application of Location Data Management System for LBS (LBS를 위한 위치 데이터 관리 시스템 설계 및 적용)

  • Ahn Yoon-Ae
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.388-400
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    • 2006
  • There are wireless location acquisition technique, LBS platform technique, and LBS application technique in the important technical elements of the LBS. In this paper, we design a location data management system which is the core base technique of the important technical elements of the LBS. The proposed system consist of an application interface of LBS, a query processor of application. service, a location estimator of the moving objects, a location information manager, a real-time data receiver, and a database of location data. This system manages efficiently the location change information of the moving objects using the database technique, suggests some useful inform to the users of LBS, and supports operation and facility of location estimation to process continuous location data of the moving objects. On the basis of location data triggering, this system supplements the problem of the related location data management systems to complement the loss of location data in the environment of real-time.

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Query-based Visual Attention Algorithm for Object Recognition of A Mobile Robot (이동로봇의 물체인식을 위한 질의 기반 시각 집중 알고리즘)

  • Ryu, Gwang-Geun;Lee, Sang-Hoon;Suh, Il-Hong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.1
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    • pp.50-58
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    • 2007
  • In this paper, we propose a query-based visual attention algorithm for effective object finding of a vision-based mobile robot. This algorithm is developed by extending conventional bottom-up visual attention algorithms. In our proposed algorithm various conspicuity maps are merged to make a saliency map, where weighting values are determined by query-dependent object properties. The saliency map is then used to find possible attentive location of queried object. To show the validities of our proposed algorithm, several objects are employed to compare performances of our proposed algorithm with those of conventional bottom-up approaches. Here, as one of exemplar query-dependent object property, color property is used.

An Camera Information Detection Method for Dynamic Scene (Dynamic scene에 대한 카메라 정보 추출 기법)

  • Ko, Jung-Hwan
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.275-280
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    • 2013
  • In this paper, a new stereo object extraction algorithm using a block-based MSE (mean square error) algorithm and the configuration parameters of a stereo camera is proposed. That is, by applying the SSD algorithm between the initial reference image and the next stereo input image, location coordinates of a target object in the right and left images are acquired and then with these values, the pan/tilt system is controlled. And using the moving angle of this pan/tilt system and the configulation parameters of the stereo camera system, the mask window size of a target object is adaptively determined. The newly segmented target image is used as a reference image in the next stage and it is automatically updated in the course of target tracking basing on the same procedure. Meanwhile, a target object is under tracking through continuously controlling the convergence and FOV by using the sequentiall extracted location coordinates of a moving target.

An Adaptive Virtual Machine Location Selection Mechanism in Distributed Cloud

  • Liu, Shukun;Jia, Weijia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4776-4798
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    • 2015
  • The location selection of virtual machines in distributed cloud is difficult because of the physical resource distribution, allocation of multi-dimensional resources, and resource unit cost. In this study, we propose a multi-object virtual machine location selection algorithm (MOVMLSA) based on group information, doubly linked list structure and genetic algorithm. On the basis of the collaboration of multi-dimensional resources, a fitness function is designed using fuzzy logic control parameters, which can be used to optimize search space solutions. In the location selection process, an orderly information code based on group and resource information can be generated by adopting the memory mechanism of biological immune systems. This approach, along with the dominant elite strategy, enables the updating of the population. The tournament selection method is used to optimize the operator mechanisms of the single-point crossover and X-point mutation during the population selection. Such a method can be used to obtain an optimal solution for the rapid location selection of virtual machines. Experimental results show that the proposed algorithm is effective in reducing the number of used physical machines and in improving the resource utilization of physical machines. The algorithm improves the utilization degree of multi-dimensional resource synergy and reduces the comprehensive unit cost of resources.

ROI Based Object Extraction Using Features of Depth and Color Images (깊이와 칼라 영상의 특징을 사용한 ROI 기반 객체 추출)

  • Ryu, Ga-Ae;Jang, Ho-Wook;Kim, Yoo-Sung;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.395-403
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    • 2016
  • Recently, Image processing has been used in many areas. In the image processing techniques that a lot of research is tracking of moving object in real time. There are a number of popular methods for tracking an object such as HOG(Histogram of Oriented Gradients) to track pedestrians, and Codebook to subtract background. However, object extraction has difficulty because that a moving object has dynamic background in the image, and occurs severe lighting changes. In this paper, we propose a method of object extraction using depth image and color image features based on ROI(Region of Interest). First of all, we look for the feature points using the color image after setting the ROI a range to find the location of object in depth image. And we are extracting an object by creating a new contour using the convex hull point of object and the feature points. Finally, we compare the proposed method with the existing methods to find out how accurate extracting the object is.

Forward Vehicle Tracking Based on Weighted Multiple Instance Learning Equipped with Particle Filter (파티클 필터를 장착한 가중된 다중 인스턴스학습을 이용한 전방차량 추적)

  • Park, Keunho;Lee, Joonwhoan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.4
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    • pp.377-385
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    • 2015
  • This paper proposes a novel forward vehicle tracking algorithm based on the WMIL(Weighted Multiple Instance Learning) equipped with a particle filter. In the proposed algorithm Haar-like features are used to train a vehicle object detector to be tracked and the location of the object are obtained from the recognition result. In order to combine both the WMIL to construct the vehicle detector and the particle filter, the proposed algorithm updates the object location by executing the propagation, observation, estimation, and selection processes involved in particle filter instead of finding the credence map in the search area for every frame. The proposed algorithm inevitably increases the computation time because of the particle filter, but the tracking accuracy was highly improved compared to Ababoost, MIL(Multiple Instance Learning) and MIL-based ones so that the position error was 4.5 pixels in average for the videos of national high-way, express high-way, tunnel and urban paved road scene.

Location Prediction of Mobile Objects using the Cubic Spline Interpolation (3차 스플라인 보간법을 이용한 이동 객체의 위치 추정)

  • 안윤애;박정석;류근호
    • Journal of KIISE:Databases
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    • v.31 no.5
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    • pp.479-491
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    • 2004
  • Location information of mobile objects is applied to vehicle tracking, digital battlefields, location based services, and telematics. Their location coordinates are periodically measured and stored in the application systems. The linear function is mainly used to estimate the location information that is not in the system at the query time point. However, a new method is needed to improve uncertainties of the location representation, because the location estimation by linear function induces the estimation error. This paper proposes an application method of the cubic spline interpolation in order to reduce deviation of the location estimation by linear function. First, we define location information of the mobile object moving on the two-dimensional space. Next, we apply the cubic spline interpolation to location estimation of the proposed data model and describe algorithm of the estimation operation. Finally, the precision of this estimation operation model is experimented. The experimentation comes out more accurate results than the method by linear function, although the proposed location estimation function uses the small amount of information. The proposed method has an advantage that drops the cost of data storage space and communication for the management of location information of the mobile objects.