• Title/Summary/Keyword: and object location

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Moving Target Tracking and Recognition for Location Based Surveillance Service (위치기반 감시 서비스를 위한 이동 객체 추적 및 인식)

  • Kim, Hyun;Park, Chan-Ho;Woo, Jong-Woo;Doo, Seok-Bae
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1211-1212
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    • 2008
  • In this paper, we propose image process modeling as a part of location based surveillance system for unauthorized target recognition and tracking in harbor, airport, military zone. For this, we compress and store background image in lower resolution and perform object extraction and motion tracking by using sobel edge detection and difference picture method between real images and a background image. In addition to, we use Independent Component Analysis Neural Network for moving target recognition. Experiments are performed for object extraction and tracking of moving targets on road by using static camera in 20m height building and it shows the robust results.

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REAL-TIME SPATIAL ANALYSIS FOR GPS/GIS-BASED AVL SYSTEM

  • Kim, Kwang-Soo;Kim, Min-Soo;Choi, Hae-Ock;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.194-197
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    • 1999
  • In AVL, GIS analyze the information from the vehicles to provide commercial or other value far user. As spatial analysis functions in GIS make a new valuable information using the vehicle's position and geographic object's location, they perform an important roles to improve the management efficiency of vehicles. Most GIS however are used static data for the spatial analysis, so the research area on AVL used dynamic vehicle location has generated unsuitable result. In this study, we use GPS real time tracking data to perform spatial analysis between moving vehicle and static geographic object. The method proposed in this paper considers the driving direction of vehicle and creates the result which is located in forward of vehicle. In this paper, two spatial analysis functions, near and connectivity, are developed.

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Object tracking algorithm through RGB-D sensor in indoor environment (실내 환경에서 RGB-D 센서를 통한 객체 추적 알고리즘 제안)

  • Park, Jung-Tak;Lee, Sol;Park, Byung-Seo;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.248-249
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    • 2022
  • In this paper, we propose a method for classifying and tracking objects based on information of multiple users obtained using RGB-D cameras. The 3D information and color information acquired through the RGB-D camera are acquired and information about each user is stored. We propose a user classification and location tracking algorithm in the entire image by calculating the similarity between users in the current frame and the previous frame through the information on the location and appearance of each user obtained from the entire image.

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Radar-based Security System: Implementation for Cluttered Environment

  • Lee, Tae-Yun;Skvortsov, Vladimir;Ka, Min-Ho
    • Journal of IKEEE
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    • v.19 no.2
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    • pp.160-167
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    • 2015
  • We present an experimental implementation of the inexpensive microwave security sensor that can detect both static and slowly moving objects in cluttered environment. The prototype consists of a frequency-modulated continuous wave radar sensor, control board or computer and software. The prototype was tested in a cluttered indoor environment. In case of intrusion or change of environment the sensor will give an alarm, determine the location of new object, change in its location and can detect a slowly moving target. To make a low-cost unit we use commercially available automotive radar and own signal processing techniques for object detection and tracking. The intruder detection is based on a comparison between current 'image' in memory and 'no-intrusion' reference image. The main challenge is to develop a reliable technique for detection of a relatively low-magnitude object signals hidden in multipath clutter echo signals. Various experimental measurements and computations have shown the feasibility and performance of the system.

Implementation of Open Moving Object Presentation System Based on GML. (GML기반 개방형 이동체 프리젠테이션 시스템 구현)

  • Kim, Dong-Ho;Kim, Jin-Suk
    • The KIPS Transactions:PartD
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    • v.11D no.6
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    • pp.1239-1246
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    • 2004
  • The integration and union of regional digital map and vehicle location data in e-Logistics which means virtual service architecture based on the Internet among the logistics companies is indispensable clause in order to satisfy the visibility characteristics. Most conventional vehicle monitoring and controlling systems were constructed with individual and mutual exclusive architecture so that there are required lots of cost for sharing and integrating the information among them. In this paper, we design and implement an component-based open system which represent moving object location information as well as digital map using the GML(Geography Markup Language - international standard encoding based on XML). We also test proposed system on the delivery vehicle scenario in e-Logistics environment, and validate its superior in terms of extensibility and interoperability.

The Classification of Game Spaces and the Notations for Spatio-Temporal Synchronization on a Scenario (게임 공간의 분류와 시나리오의 시간 및 공간 동기화 표현법)

  • Ha, Su-Cheol;Seong, Hae-Gyeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2630-2641
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    • 1999
  • Most of the previous game development has proceeded in the approaches of the temporal-oriented synchronization because of producing game objects by using general authoring tools, and ad hoc or trial and error methods has been devised for representation of spatial concept. This paper is a study on the unification notation for spatio-temporal synchronization to conquest this fault. First of all, we classify game space as temporal object, spatial object, absolute/relative spatio-temporal space. The spatio-temporal relationships are divided into temporal extent, temporal location, spatial extent, and spatial location. In the paper the temporal and spatial relationships of game scene are defined to represent the synchronization, and we propose new unification notation by temporal and spatial concept to represent two concepts putting emphasis on space. Their relationships are presented on 3D by creating time axis related with time in scene unit of the two dimensional plane in the pivot on space. The usability of this representation method are shown by applying examples of game scenario.

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Real-Time Instance Segmentation Method Based on Location Attention

  • Li Liu;Yuqi Kong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.9
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    • pp.2483-2494
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    • 2024
  • Instance segmentation is a challenging research in the field of computer vision, which combines the prediction results of object detection and semantic segmentation to provide richer image feature information. Focusing on the instance segmentation in the street scene, the real-time instance segmentation method based on SOLOv2 is proposed in this paper. First, a cross-stage fusion backbone network based on position attention is designed to increase the model accuracy and reduce the computational effort. Then, the loss of shallow location information is decreased by integrating two-way feature pyramid networks. Meanwhile, cross-stage mask feature fusion is designed to resolve the small objects missed segmentation. Finally, the adaptive minimum loss matching method is proposed to decrease the loss of segmentation accuracy due to object occlusion in the image. Compared with other mainstream methods, our method meets the real-time segmentation requirements and achieves competitive performance in segmentation accuracy.

A Study on the Characteristics of Residential Location by Age Groupings in Daegu Metropolitan (연령층별로 본 대구시 주거지 입지 특성에 관한 연구)

  • 윤창훈;김철수
    • Journal of the Korean housing association
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    • v.14 no.4
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    • pp.49-56
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    • 2003
  • The object of this study is to analyze the influential factors of characteristics of residential locations by age, and to offer a groundwork that can be utilized to direct setting of residential development and housing policies. The main findings are drawn as follows: First, it determines the age groupings which can describe the distribution pattern of residential location, which is broken down into two social subgroups - the older group aged 50 and over, and the younger group, being our educational target. Second, actuality of our education is to influence residential location. Third, four groups that can describe residential location are abstracted. Fourth, the prime of manhood and old age prime of life have been superior within inner zone, while middle age and those who are obliged to support the older group have been superior around the outer zone.

A study for object recognition based on location information (위치 정보 기반 객체인지에 대한 연구)

  • Kim, Kwan-Joong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.4
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    • pp.1988-1992
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    • 2013
  • In this paper, we propose a method of object recognition to real image object which enter into an area. We needs this method for an application module to detect and trace the moving pattern of some objects entered into an specific area. A scheme to the object recognition is adopted to some applied modules that it is moved from only real image information recognition to real coordination recognition, the mapping between the GPS coordination and real image information provides object coordination.

Design of Moving Object Query Processing Based on UDF (UDF 기반 이동객체 질의 처리 설계 및 구현)

  • Yoo, Kihyun;Yang, Pyoung Woo;Nam, Kwang Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.2
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    • pp.85-90
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    • 2017
  • Various mobile devices are spreading in recent developments in mobile computing environments. Especially the popularity of mobile devices equipped with GPS has become widespread, and various application services utilizing location information are born. In this paper, we propose a system model for storing and managing the trajectory of moving objects, which is the set of location information of moving objects acquired in continuous time, and the UDF (User-Defined Functions) based trajectory index method which can quickly query the large data set of moving object and the Pre-Materialized table method. Then we compare and evaluate the performance of each method through experiments. Experimental results show that the Pre-Materialized table method is about 1.2 times faster than the UDF based trajectory index method on execution time.