• Title/Summary/Keyword: agent system

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A Construction Agent-based Design Environment using a Network (네트워크를 이용한 에이젼트 기반 설계 환경 구축)

  • 안상준;이수홍
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.697-701
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    • 1995
  • The network encironment includes a number of autonomous agents which are widely distributed, have different platforms, and change very dynamically. The information system operated on this environment must solve some basic problems; restrictive client-server models, heterogeneous systems, and intellignet agents. We are using KQML for knowledge management. Java language provides solutions against a strong server dependency and a heterogenous troubles. We introduce KQML as an agent communication language and JATLite as a java agent template. these increase an efficiency of communication on network and enable us to use resources distributed in world wide web. Also, we describe a new agent system architecture and implement it through an example scenario

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A Multi-Agent Approach to Context-Aware Optimization for Personalized Mobile Web Service (상황인지 기반 최적화가 가능한 개인화된 모바일 웹서비스 구축을 위한 다중에이전트 접근법에 관한 연구)

  • Kwon Oh-byung;Lee Ju-chul
    • Korean Management Science Review
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    • v.21 no.3
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    • pp.23-38
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    • 2004
  • Recently the usage of mobile devices which enable the accessibility to Internet has been dramatically increased. Most of the mobile services, however, so far tend to be simple such as infotainment service. In order to fully taking advantage of wireless network and corresponding technology, personalized web service based on user's context could be needed. Meanwhile, optimization techniques have been vitally incorporated for optimizing the development and administration of electronic commerce. However, applying context-aware optimization mechanism to personalized mobile services is still very few. Hence, the purpose of this paper is to propose a methodology to incorporate optimization techniques into personalization services. Multi agent-based web service approach is considered to realize the methodology. To show the feasibility of the methodology proposed in this paper, a prototype system, CAMA-myOPt(Context-Aware Multi-Agent system for my Optimization), was implemented and adopted in mobile comparative shopping.

Output Consensus of Non-identical and Stabilizable Linear Systems Having the Same Transfer Matrix (동일한 전달 행렬을 가지는 안정화 가능한 이종 시스템들의 출력 일치)

  • Kim, Ji-Su;Kim, Hong-Keun;Shim, Hyung-Bo;Back, Ju-Hoon
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.9
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    • pp.857-862
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    • 2011
  • This paper studies the output consensus problem for a class of heterogeneous linear multi-agent systems under a fixed directed communication network. The dynamics, as well as its dimension, of each agent can widely differ from the others, but all the agents are assumed to have the same transfer matrix. In addition, only the system outputs are constrained to be delivered through the network. Under these conditions, we show that the output consensus is reached by a group of identical controllers, which is designed to achieve the state consensus for the homogeneous multi-agent system obtained from the minimal realization of the transfer matrix. Finally, an example is given to demonstrate the proposed result.

Degine of MigAgent System for Load Balancing in Seamless Game (Seamless Games 에서의 부하 분산을 위한 MigAgent 시스템 설계)

  • Won, Dong-Kee;Lee, Jeong-Jin;Hwang, Ho-Jeon;Doo, Gil-Su;Kim, Beob-Kyun;An, Dong-Un;Chung, Seung-Jong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.466-468
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    • 2005
  • MMORPG enables thousands of players to play in an evolving virtual world at the same time over the internet. So, the load of this kind of games is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a game architecture using MigAgent to help migration of player character between field servers and to reduce message traffic between clients and field servers.

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Multi-Agent Control Strategy using Reinforcement Leaning (강화학습을 이용한 다중 에이전트 제어 전략)

  • 이형일
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.937-944
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    • 2003
  • The most important problems in the multi-agent system are to accomplish a gnat through the efficient coordination of several agents and to prevent collision with other agents. In this paper, we propose a new control strategy for succeeding the goal of a prey pursuit problem efficiently Our control method uses reinforcement learning to control the multi-agent system and consider the distance as well as the space relationship among the agents in the state space of the prey pursuit problem.

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Effectiveness of external agents in polluted sedimentary area

  • Alam, Md. Mahabub;Haque, Md. Niamul;Cho, Daechul;Kwon, Sung-Hyun
    • Environmental Engineering Research
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    • v.21 no.1
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    • pp.52-57
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    • 2016
  • Sediment is a useful natural source but deteriorated continually by anthropogenic and industrial sources. Therefore, it is imperative to search a suitable method for improving or restoring sediment quality. Sediment has been tested to identify the effects of some external agents on a polluted area for 28 days. Chemical analysis and total viable counts (TVC) test have been conducted for 4 days interval to assess their performance. The analyses of chemical oxygen demand (COD), acid volatile sulfide (AVS), total phosphorous (T-P), total nitrogen (T-N) indicate that the chemical agents was more efficient to improve sediment quality whereas the microbial agent was more efficient for nutrient releasing from sediment. Oxygen releasing property of the chemical agent was thought to be providing with more congenial environment for the higher growth of the bacterial community than the direct application of microbial agents.

Design of User Agent System for Internet Telephony Services (인터넷 전화 단말 서비스를 위한 User Agent 기능 설계)

  • 허미영;강신각
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.556-559
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    • 2001
  • VoIP(Voice over IP) Technology, turn voice services over traditional telephone network into internet, is highlighted because of easy adopting the value added services related voice In this paper, we described the user agent system architecture for internet telephony services based on SIP (Session Initiation Protocol)

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Electronic Commerce Using on Case-Based Reasoning Agent (사례기반추론 에이전트를 이용한 전자상거래)

  • 허철회;조성진;정환묵
    • The Journal of Society for e-Business Studies
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    • v.5 no.2
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    • pp.49-60
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    • 2000
  • A major topic in the field of network and telecommunications is doing business on the Word Wide Web(WWW), which is called Electronic Commerce(EC). Another major topic is blending Artificial Intelligent techniques with the WWW. To provide customer with the information of goods in suit with a customer liking, we propose multi agent system which is consist of customer agent and search agent etc. Also we use case-based reasoning for customer liking searching the information of goods and training through the reuse. This reuse make efficient management of information and a process of operation. In the relation between customer and goods, if there are some goods which is not search from case-base reasoning, we calculate satisfaction function for customer purchase goods. And to provide customer with the information of goods in the first of satisfaction function, This EC system can always provide the information of goods which is satisfied to customer.

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Supply Chain Management Based on XML and Mobile Agent for Tourism Industry (관광 산업을 위한 XML 기반의 Mobile Agent를 이용한 공급 사슬 관리)

  • 이동철;최덕원
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.2
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    • pp.84-91
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    • 2002
  • The progress of information technology triggered the rapid progress of tourism industry and the industry has now grown to be the biggest and the highest value added producing industry. Tourism industry is characterized by its high information dependency and is subject to the frequent changes of schedule. Therefore, dynamic cooperations between the service provider and the service agent is essential. One of the latest trend in information technology is the popular adoption of XML as the standard means of document exchange in the internet environment. This paper proposes a supply chain management system which enhances the productivity and customer satisfaction in the tourism industry by exploiting the exchange of information in XML among the tourism society, which consists of the producer, the agents, and the consumer. This Paper is especially addressed to the applicability of e-SCM for the productivity enhancement in the tourism industry, which is known as the leading service industry in the internet environment.

Implementation of the Test Agent System with Rule-Based System (규칙 기반 시스템을 이용한 테스트 에이전트 시스템 구현)

  • 최정은;최병주
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.611-613
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    • 1999
  • 테스터의 간섭없이 테스트를 수행할 수 있는 새로운 테스트 도구인 테스트 에이전트 시스템을 구현하였다. 이 시스템에서 테스터는 테스터 이름, 테스트 시간을 입력하고, 테스트 대상을 선택 후, 그 밖에 테스트에 필요한 정보를 입력하고 나면 테스트 에이전트 시스템이 스스로 테스트를 수행한 후 각 테스트 레벨에 대한 테스트 항목의 테스트케이스와 Quality 측정치를 테스트결과로 받아 볼 수 있다. 이 테스트 에이전트 시스템은 3개의 에이전트로 구성이 되어 있고 각 에이전트들은 에이전트의 특성인 자율성, 사회성, 지능성을 가지고 있다. 특히 지능성을 나타내 주는 것을 규칙 기반 시스템을 이용하여 구현하였다. 'User Interface Agent'에는 '리그래션 테스트 대상 판단 규칙'과 'Test History 크기 관리 규칙'이 있고, 'Test Case Selection '||'&'||' Testing Agent'에는 테스트케이스를 선택하는 데에 적용하는 '중복성 제거 규칙'과 '일관성 있는 테스트케이스 선택 규칙'이 있다. "Regression Test Agent'에서는 리그래션 테스트 관련 항목 찾는 규칙'이 있어 각 에이전트들의 지능성을 뒷받침해 준다. 본 논문에서는 각 규칙들을 술어 논리로 표현하여 제시하였고, 구현한 테스트 에이전트 시스템의 Prototype을 기술한다.

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