• Title/Summary/Keyword: advertisement channel

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Analyze the Results of Lighting Type Change and Rroposal of Power Density per Unit Area for Light Pollution Control of Channel-letter Type Advertisement Lighting (채널레터형 광고조명의 빛공해 관리를 위한 조명방식 개선효과 분석 및 단위면적당 소비전력(W/㎡) 제한 방법 제안)

  • Yoo, Seongsik;Kim, Hyun-Ji;Kim, Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.67 no.6
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    • pp.759-766
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    • 2018
  • Although the Act on the Prevention of Light Pollution Due to Artificial Lighting has been enforced since 2013, the area of advertisement lighting has made slow progress in solving the problems of light pollution. This paper first investigated institutional problems by analyzing domestic laws and regulations relating to the light pollution of advertisement lighting, and investigated and analyzed methods for reducing light pollution that were applied in overseas countries. Then, problems of light pollution were analyzed by conducting a research on the actual status of advertisement lightings installed in South Korea and applying various methods for reducing light pollution, and advertisement lighting using LED was recommended. As a method for reducing light pollution that can be applied to the process of manufacturing channel letter-type advertisement lights, power consumption per unit area ($W/m^2$) was proposed, and $100W/m^2$ was recommended as a value currently suitable for South Korea.

Customer Behavior Analysis on Mobile Advertisement

  • Koh, Bong-Sung;Lee, Seok-Won
    • Journal of the Korean Data and Information Science Society
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    • v.17 no.4
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    • pp.1251-1259
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    • 2006
  • The headline of advertisements holds the important position in advertisement recognition and receptivity. The mobile advertisements show an immediate reaction of customers because it is possible to do 'one-to-one communication'. And this makes the mobile advertisement as important as any kind of traditional marketing channel, like TV, Radio, Print. In this paper, we classified the headlines as several types and measured the effect of headline types.

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Customer Behavior Analysis on Mobile Advertisement

  • Koh, Bong-Sung;Lee, Seok-Won
    • 한국데이터정보과학회:학술대회논문집
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    • 2006.11a
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    • pp.1-8
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    • 2006
  • The headline of advertisements holds the important position in advertisement recognition and receptivity. The mobile advertisements show an immediate reaction of customers because it is possible to do 'one-to-one communication'. And this makes the mobile advertisement as important as any kind of traditional marketing channel, like TV, Radio, Print. In this paper, we classified the headlines as several types and measured the effect of headline types.

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Delay-Optimized Adaptive Multichannel Backoff Mechanism for VANET (VANET을 위한 지연 최적화 적응적 멀티 채널 백오프 메카니즘)

  • Lee, Jung-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.5
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    • pp.837-844
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    • 2019
  • In this paper, we propose the AMBM(: Adaptive Multi-channel Backoff Machisum) -Mac protocol to provide high throughput for non-safety applications in VANET(: Vehicular Ad Hoc Networks) environment. The proposed protocol guarantees the quality of service of non-safety packets by dynamically adjusting CW(: Channel Window) of WSA(: WAVE Service Advertisement) to maximize throughput between non-safety packets of different priority. It also shows that allocating a large amount of time for channel coordination and time slot reservation for SC and dynamically adjusting CW and CCI as nodes increase to reduces transmission delay than IEEE 1609.9, C-MAC(: Coordinated multi-channel MAC, and Q-VCI(: QoS Variable CCH Interval) protocols.

Development of the Real-Time Multiplex Channel Media Player to Heighten the Dramatic Effect of an Advertisement (광고 효과 증대를 위한 실시간 다중 채널 미디어 재생기의 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.50-55
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    • 2011
  • This paper describes methodology which enables user in order to play multiplex channel media at realtime to augment a various advertisement effect efficiently. This method implemented from the computer environment where DirectX SDK, DirectShow and MS Visual Studio 2008 etc. are established. This media player have or hide the menu interface for reads the media. The experimental data which are used in the media player is mostly video. We added the area where has the function of Banner Ticker and GIF Animation in the media player in order augmenting an advertisement effect. All medias come to separate with video and audio by Splitter. Then that respectively execute Decoder and Render. Also the media player are possible video mixing using an alpha channel. This paper used VMR-9 of DirectShow for this. The player which sees to use multiplex channel, to remake the various medias simultaneously. Therefore, this player which sees advertisement effect of the form which is various positively in the users, has the advantage which is the possibility to recognize. This paper use tried the media player using experimental data and compare the existing media player and the media player which proposes from functional differences for an advertisement effect.

A Design of Advertisement Contents System Considering Preference of the User (사용자 선호도를 고려한 광고 콘텐츠 제공 시스템 설계)

  • Lee, Jun-Suk;Kim, Kyoung-Soo;Lee, Kwnag-Ok;Bae, Sang-Hyun
    • Journal of Internet Computing and Services
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    • v.10 no.1
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    • pp.83-91
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    • 2009
  • The advertisement system on TV is categorized into full duplex TV and Internet Protocol Television (IPTV). For the full duplex TV or the IPTV, channel providers need a number of advertisements and pay enormous expenses for them. Therefore, this study proposes how to reduce unnecessary expenses based on users' preferences. The advertisement system based on users' preferences is designed to decrease unnecessary advertisements with less expense. To identify preferences in usual advertisements and animation advertisements is to reduce expenses due to the necessity of a number of advertisements. The proposed system was designed to provide full duplex advertisements for profits of advertisement industry and considered users' disposition based on preferences of broadcasting advertisements, through which users can have advertisement desired and providers can expect less advertisement expenses and more profits.

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A Study on the Effect of Hospital Advertising by Advertising Creative Strategy (병원광고의 크리에이티브 전략에 따른 광고 효과 연구)

  • Ji Eun Jang;Min Ho Ryu
    • Information Systems Review
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    • v.26 no.1
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    • pp.1-17
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    • 2024
  • This study analyzes the effect of SNS Advertising Creative Strategy of Hospital. The research was conducted by two-way ANOVA and multiple regression analysis to analyze the effect of Advertising Creative Strategy, consist of message framing, appeal, and advertising models, on CTR (Click Through Rate). The data used in this research was the actual advertisement results impressed from 2018 to the beginning of 2023 through multiple SNS channel (Kakaotalk Channel, YouTube, Instagram, and Facebook) by a liposuction specialized network hospital with 20 branches in Korea. As a result of this study, different SNS Channel effects on CTR and among 'Message Framing (Positive, Negative)', 'Message Appeal (Rational, Emotional)' and 'Advertisement Models (Character, Ordinary, Professional)', only Advertisement Models had a significant effect on CTR. The result of this study is significant in the point that it analyzed the actual SNS advertisements of hospital and adopted CTR to measure the effect of advertising. Based on those findings, theoretical and practical implications, limitations of this study, and directions for further research were suggested.

A Study on the Marketing Performance Using Social Media -Comparison between Portal Advertisement, Blog, and SNS Channel Characteristics and Performance- (소셜미디어 마케팅 성과에 관한 연구 -포탈 광고, 블로그, SNS 채널의 특징과 성과 비교를 중심으로-)

  • Chang, Yun-Hee
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.119-133
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    • 2012
  • Recent rise of social media channel is changing social and economic paradigm and is being used as an effective communication in marketing. The following research analyzes the most employed social marketing tools such as portal advertisement, blogs, and SNS channels to effectively execute social media marketing from performance indicator and ICSI perspective, analyzes each channel's characteristics and results based on Korea distribution companies' case studies and suggests a framework to effectively use each channel. Portal site advertisements are the most effective channel to draw customers with new information and are thus linked to profit by corporations with excessive budget and workforce. Blogs target a specific range of customers providing quality information and knowledge thus improving a corporation's and its product's trustworthiness, spread the word by allowing customers to scrap the information, form social groups and synthesize ideas, events, new contents and social involvement with loyal customers. SNS channels allow customers to get involved in real time information and events, grow through network by the power of customers, react immediately to customers' needs, and execute real-time market and customer reports. Though national corporations currently rely heavily on portal site advertisements, insightful marketing professionals are showing financial results with blog and SNS. In the future, based on a precise understanding of each channel's benefits and expected results, and with a focus on flexibility, timeliness and integrated use of each channel, a portfolio of dynamic marketing as a maximizing strategy could be synthesized.

DTV Interactive Advertisement Authoring Tool Using Sketch Input and Evaluation Function (사용자 스케치 입력과 평가 함수를 이용한 디지털방송용 양방향광고 생성 도구)

  • Park, Tae-Jin;Choy, Yoon-Chul
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.39-50
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    • 2010
  • Interactive broadcasting service using wired/wireless Internet return channel has strong ripple effect. It allows the audiences to participate actively to the program they are watching, and communicating. This paper develops an authoring tool that makes an object-formed interactive advertisement from extracted areas of the advertising object the user specified in TV programs. In the authoring tool, the advertisement producer specifies the target object subjectively and the selected object keeps moving here and there repeatedly. Therefore, it is hard to make an object-formed interactive advertisement with existing tools. This paper suggests sketch-based interface technique for extracting advertising objects, and also provide evaluation functions to correct any sketch error. This paper also converts the area of object into MPEG-4 BIFS codes for authoring the object-formed interactive advertisement.

A Case Study on Mobile Advertisement Injection (모바일 광고 인젝션 사례 연구)

  • Cho, Sanghyun;Heo, Gyu;Choi, Hyunsang;Kim, Young-Gab
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.5
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    • pp.1049-1058
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    • 2017
  • The rapid evolution of mobile technologies and proliferation of mobile devices have created a new channel for marketing by mobile advertising. As mobile advertising is a close relative to online advertising, it also has similar problems such as advertisement injections (Ad injections). Users are exposed to unwanted advertisements and redundant web traffic by injected ads can cause additional charges of mobile devices. Although mobile ad injection can cause many problems it has been merely studied. In this paper, we analyze ad injection activities by mobile applications that exploit a legitimate application (Naver mobile application). We reverse-engineered 2 mobile applications and find out characteristics of mobile ad injections. We compare mobile ad injections with online ad injections and suggest feasible mitigations.