• Title/Summary/Keyword: adjacent vertex search

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Privacy-assured Boolean Adjacent Vertex Search over Encrypted Graph Data in Cloud Computing

  • Zhu, Hong;Wu, Bin;Xie, Meiyi;Cui, Zongmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5171-5189
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    • 2016
  • With the popularity of cloud computing, many data owners outsource their graph data to the cloud for cost savings. The cloud server is not fully trusted and always wants to learn the owners' contents. To protect the information hiding, the graph data have to be encrypted before outsourcing to the cloud. The adjacent vertex search is a very common operation, many other operations can be built based on the adjacent vertex search. A boolean adjacent vertex search is an important basic operation, a query user can get the boolean search results. Due to the graph data being encrypted on the cloud server, a boolean adjacent vertex search is a quite difficult task. In this paper, we propose a solution to perform the boolean adjacent vertex search over encrypted graph data in cloud computing (BASG), which maintains the query tokens and search results privacy. We use the Gram-Schmidt algorithm and achieve the boolean expression search in our paper. We formally analyze the security of our scheme, and the query user can handily get the boolean search results by this scheme. The experiment results with a real graph data set demonstrate the efficiency of our scheme.

Subquadratic Time Algorithm to Find the Connected Components of Circle Graphs (원 그래프의 연결 요소들을 찾는 제곱미만 시간 알고리즘)

  • Kim, Jae-hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1538-1543
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    • 2018
  • For n pairs of points (a,b) on a circle, the line segment to connect two points is called a chord. These chords define a new graph G. Each chord corresponds to a vertex of G, and if two chords intersect, the two vertices corresponding to them are connected by an edge. This makes a graph, called by a circle graph. In this paper, we deal with the problem to find the connected components of a circle graph. The connected component of a graph G is a maximal subgraph H such that any two vertices in H can be connected by a path. When the adjacent matrix of G is given, the problem to find them can be solved by either the depth-first search or the breadth-first search. But when only the information for the chords is given as an input, it takes ${\Omega}(n^2)$ time to obtain the adjacent matrix. In this paper, we do not make the adjacent matrix and develop an $O(n{\log}^2n)$ algorithm for the problem.

A Shortest Bypass Search Algorithm by using Positions of a Certain Obstacle Boundary (임의형태의 장애물 경계정보를 이용한 최소거리 우회경로 탐색 알고리즘)

  • Kim, Yun-Sung;Park, Soo-Hyun
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.129-137
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    • 2010
  • Currently used shortest path search algorithms involve graphs with vertices and weighted edges between each vertex. However, when finding the shortest path with a randomly shaped obstacle(an island, for instance) positioned in between the starting point and the destination, using such algorithms involves high memory inefficiency and is significantly time consuming - all positions in the map should be considered as vertices and every line connecting any of the two adjacent vertices should be considered an edge. Therefore, we propose a new method for finding the shortest path in such conditions without using weighted graphs. This algorithm will allow finding the shortest obstacle bypass given only the positions of the obstacle boundary, the starting point and the destination. When the row and column size of the minimum boundary rectangle to include an obstacle is m and n, respectively, the proposed algorithm has the maximum time complexity, O(mn). This performance shows the proposed algorithm is very efficient comparing with the currently used algorithms.

Development of Cross-sectional Information Conversion System from STL file for Stereolithography (Stereolithography를 위한 STL파일로부터 단면정보 변환시스템의 개발)

  • Choi, Hong-Tae;Kim, Jun-An;Lee, Seok-Hee;Paik, In-Hwan
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.11
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    • pp.140-147
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    • 1995
  • This paper deals with conversion from the STL file to the Slice to the Slice cross-sectional information for Stereolithography. The STL file is widely used for Stereolithography, but it is very difficult to convert STL file into Slice file directly. Because it consists of an ordered list of triangular net without any topological information other than the orientation of each facet. So, The system is accomplished by data flow through several intermediate stages such as Reference. SL1. .SL2L. .SL3. and .SLC file. The data processing is performed in 5 steps: 1) Create a Reference file including common information. 2) Modify STL file within the effective range of SL machine. 3) Calculate a point of intersection between plane equation and line equation. 4) Sort z values in ascending order using quick sort algorithm. 5) Search the adjacent points and formulate a closed loop usingsingly linked linear list. The system is developed by using Borland C++ 3.1 compiler in the environment of Pentium PC, and verified to be satisfactory by making some prototypes of electric household appliances.

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