• Title/Summary/Keyword: adaptive algorithm

Search Result 4,664, Processing Time 0.032 seconds

Adaptive Dynamic Load Balancing Strategies for Network-based Cluster Systems (네트워크 기반 클러스터 시스템을 위한 적응형 동적 부하균등 방법)

  • Jeong, Hun-Jin;Jeong, Jin-Ha;Choe, Sang-Bang
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.28 no.11
    • /
    • pp.549-560
    • /
    • 2001
  • Cluster system provides attractive scalability in terms of compution power and memory size. With the advances in high speed computer network technology, cluster systems are becoming increasingly competitive compared to expensive MPPs (massively parallel processors). Load balancing is very important issue since an inappropriate scheduling of tasks cannot exploit the true potential of the system and can offset the gain from parallelization. In parallel processing program, it is difficult to predict the load of each task before running the program. Furthermore, tasks are interdependent each other in many ways. The dynamic load balancing algorithm, which evaluates each processor's load in runtime, partitions each task into the appropriate granularity and assigns them to processors in proportion to their performance in cluster systems. However, if the communication cost between processing nodes is expensive, it is not efficient for all nodes to attend load balancing process. In this paper, we restrict a processor that attend load balancing by the communication cost and the deviation of its load from the average. We simulate various models of the cluster system with parameters such as communication cost, node number, and range of workload value to compare existing load balancing methods with the proposed dynamic algorithms.

  • PDF

Binarization and Stroke Reconstruction of Low Quality Character Image for Effective Character Recognition (효과적인 문자 인식을 위한 저 품질 문자 영상의 이진화 및 획 재구성 방법)

  • Kim, Do-Hyeon;Cha, Eui-Young
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.11 no.3
    • /
    • pp.608-618
    • /
    • 2007
  • Image binarization is an important preprocessing to identify the object of interest by dividing pixels into the background and object. We proposes efficient binarization method and a stroke reconstruction method of the low quality character image for an effective character recognition. First, the character image is binarized by using the both advantages of local and global thresholding method and then the noise elimination around the character stroke and the hole filling on the stoke by the analysis of the binarized stroke image are performed to enhance the quality of the character stroke. Proposed binarization algorithm for character image achieved an efficiency of both processing speed and performance by the adaptive threshold selection. Moreover, We could get a high qualify binary image by a stroke reconstruction of the step-by-step denoising process.

Cloud Detection and Restoration of Landsat-8 using STARFM (재난 모니터링을 위한 Landsat 8호 영상의 구름 탐지 및 복원 연구)

  • Lee, Mi Hee;Cheon, Eun Ji;Eo, Yang Dam
    • Korean Journal of Remote Sensing
    • /
    • v.35 no.5_2
    • /
    • pp.861-871
    • /
    • 2019
  • Landsat satellite images have been increasingly used for disaster damage analysis and disaster monitoring because they can be used for periodic and broad observation of disaster damage area. However, periodic disaster monitoring has limitation because of areas having missing data due to clouds as a characteristic of optical satellite images. Therefore, a study needs to be conducted for restoration of missing areas. This study detected and removed clouds and cloud shadows by using the quality assessment (QA) band provided when acquiring Landsat-8 images, and performed image restoration of removed areas through a spatial and temporal adaptive reflectance fusion (STARFM) algorithm. The restored image by the proposed method is compared with the restored image by conventional image restoration method throught MLC method. As a results, the restoration method by STARFM showed an overall accuracy of 89.40%, and it is confirmed that the restoration method is more efficient than the conventional image restoration method. Therefore, the results of this study are expected to increase the utilization of disaster analysis using Landsat satellite images.

Efficient Controlling Trajectory of NPC with Accumulation Map based on Path of User and NavMesh in Unity3D

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.4
    • /
    • pp.55-61
    • /
    • 2020
  • In this paper, we present a novel approach to efficiently control the location of NPC(Non-playable characters) in the interactive virtual world such as game, virtual reality. To control the NPC's movement path, we first calculate the main trajectory based on the user's path, and then move the NPC based on the weight map. Our method constructs automatically a navigation mesh that provides new paths for NPC by referencing the user trajectories. Our method enables adaptive changes to the virtual world over time and provides user-preferred path weights for smartagent path planning. We have tested the usefulness of our algorithm with several example scenarios from interactive worlds such as video games, virtual reality. In practice, our framework can be applied easily to any type of navigation in an interactive world.

Simulation of Sustainable Co-evolving Predator-Prey System Controlled by Neural Network

  • Lee, Taewoo;Kim, Sookyun;Shim, Yoonsik
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.9
    • /
    • pp.27-35
    • /
    • 2021
  • Artificial life is used in various fields of applied science by evaluating natural life-related systems, their processes, and evolution. Research has been actively conducted to evolve physical body design and behavioral control strategies for the dynamic activities of these artificial life forms. However, since co-evolution of shapes and neural networks is difficult, artificial life with optimized movements has only one movement in one form and most do not consider the environmental conditions around it. In this paper, artificial life that co-evolve bodies and neural networks using predator-prey models have environmental adaptive movements. The predator-prey hierarchy is then extended to the top-level predator, medium predator, prey three stages to determine the stability of the simulation according to initial population density and correlate between body evolution and population dynamics.

Adaptive Wavelet Transform for Hologram Compression (홀로그램 압축을 위한 적응적 웨이블릿 변환)

  • Kim, Jin-Kyum;Oh, Kwan-Jung;Kim, Jin-Woong;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
    • /
    • v.26 no.2
    • /
    • pp.143-154
    • /
    • 2021
  • In this paper, we propose a method of compressing digital hologram standardized data provided by JPEG Pleno. In numerical reconstruction of digital holograms, the addition of random phases for visualization reduces speckle noise due to interference and doubles the compression efficiency of holograms. Holograms are composed of completely complex floating point data, and due to ultra-high resolution and speckle noise, it is essential to develop a compression technology tailored to the characteristics of the hologram. First, frequency characteristics of hologram data are analyzed using various wavelet filters to analyze energy concentration according to filter types. Second, we introduce the subband selection algorithm using energy concentration. Finally, the JPEG2000, SPIHT, H.264 results using the Daubechies 9/7 wavelet filter of JPEG2000 and the proposed method are used to compress and restore, and the efficiency is analyzed through quantitative quality evaluation compared to the compression rate.

Adaptive depth control algorithm for sound tracing (사운드 트레이싱을 위한 적응형 깊이 조절 알고리즘)

  • Kim, Eunjae;Yun, Juwon;Chung, Woonam;Kim, Youngsik;Park, Woo-Chan
    • Journal of the Korea Computer Graphics Society
    • /
    • v.24 no.5
    • /
    • pp.21-30
    • /
    • 2018
  • In this paper, we use Sound-tracing, a 3D sound technology based on ray-tracing that uses geometric method as auditory technology to enhance realism. The Sound-tracing is costly in the sound propagation stage. In order to reduce the sound propagation cost, we propose a method to calculate the average effective frame number of previous frames using the frame coherence property and to adjust the depth according to the space based on the calculated number. Experimental results show that the path loss rate is 0.72% and the traversal & Intersection test calculation amount is decreased by 85.13% and the frame rate is increased by 4.48% when the sound source is indoors, compared with the result of the case without depth control. When the sound source was outdoors, the path loss was 0% and the traversal & Intersection test calculation amount is decreased by 25.01% and the frame rate increased by 7.85%. This allowed the rendering performance to be increased while minimizing the path loss rate.

Recognition Performance Improvement of QR and Color Codes Posted on Curved Surfaces (곡면상에 부착된 QR 코드와 칼라 코드의 인식률 개선)

  • Kim, Jin-soo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.3
    • /
    • pp.267-275
    • /
    • 2019
  • Currently, due to the widespread use of a smartphone, QR codes allow users to access a variety of added services. However, the QR codes posted on curved surfaces tend to be non-uniformly illuminated and bring about the decline of recognition rate. So, in this paper, the block-adaptive binarization policy is adopted to find an optimal threshold appropriate for bimodal image like QR codes. For a large block, its histogram distribution is found to get an initial threshold and then the block is partitioned to reflect the local characteristics of small blocks. Also, morphological operation is applied to their neighboring boundary at the discontinuous at the QR code junction. This paper proposes an authentication method based on the color code, uniquely painted within QR code. Through a variety of practical experiments, it is shown that the proposed algorithm outperforms the conventional method in detecting QR code and also maintains good recognition rate up to 40 degrees on curved surfaces.

A Study on BIM Implementation Process Model through Importing Vertex Coordinate Data for Customized Curtain Wall Panel - Focusing on importing Vertex Coordinate data to Revit from Rhino - (맞춤형 커튼월 패널의 꼭짓점 좌표데이터 전이를 통한 BIM 형태 구축 프로세스 모델 연구 - 라이노에서 레빗으로의 좌표데이터 전이를 중심으로 -)

  • Ko, Sung Hak
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.35 no.11
    • /
    • pp.69-78
    • /
    • 2019
  • The purpose of this study is to propose a modeling methodology through the exchange of coordinate data of a three-dimensional custom curtain wall panel between Rhino and Revit, and to examine the validity of the model implemented in the drawing. Although the modeling means and method are different, a fundamental principle is that all three-dimensional modeling begins by defining the position of the points, the most primitive element of geometry, in the XYZ coordinate space. For the BIM modeling methodology proposal based on this geometry basic concept, the functions and characteristics associated with the points of Rhino and Revit programs are identified, and then BIM implementation process model is organized and systemized through the setting of the interoperability process algorithm. The BIM implementation process model proposed in this study is (1) Modeling and panelizing surface into individual panels using Rhino and Grasshopper; (2) Extraction of vertex coordinate data from individual panels and create CSV file; (3) Curtain wall modeling through Adaptive Component Family in Revit and (4) Automatic creation of Revit curtain wall panels through API. The proposed process model is expected to help reduce design errors and improve component and construction quality by automatically converting general elements into architectural meaningful information, automating a set of processes that build them into BIM data, and enabling consistent and integrated design management.

A Study on Kernel Size Adaptation for Correntropy-based Learning Algorithms (코렌트로피 기반 학습 알고리듬의 커널 사이즈에 관한 연구)

  • Kim, Namyong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.2
    • /
    • pp.714-720
    • /
    • 2021
  • The ITL (information theoretic learning) based on the kernel density estimation method that has successfully been applied to machine learning and signal processing applications has a drawback of severe sensitiveness in choosing proper kernel sizes. For the maximization of correntropy criterion (MCC) as one of the ITL-type criteria, several methods of adapting the remaining kernel size ( ) after removing the term have been studied. In this paper, it is shown that the main cause of sensitivity in choosing the kernel size derives from the term and that the adaptive adjustment of in the remaining terms leads to approach the absolute value of error, which prevents the weight adjustment from continuing. Thus, it is proposed that choosing an appropriate constant as the kernel size for the remaining terms is more effective. In addition, the experiment results when compared to the conventional algorithm show that the proposed method enhances learning performance by about 2dB of steady state MSE with the same convergence rate. In an experiment for channel models, the proposed method enhances performance by 4 dB so that the proposed method is more suitable for more complex or inferior conditions.