• Title/Summary/Keyword: active motion

Search Result 921, Processing Time 0.03 seconds

Pedestrians Action Interpretation based on CUDA for Traffic Signal Control (교통신호제어를 위한 CUDA기반 보행자 행동판단)

  • Lee, Hong-Chang;Rhee, Sang-Yong;Kim, Young-Baek
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.20 no.5
    • /
    • pp.631-637
    • /
    • 2010
  • In this paper, We propose a method of motion interpretation of pedestrian for active traffic signal control. We detect pedestrian object in a movie of crosswalk area by using the code book method and acquire contour information. To do this stage fast, we use parallel processing based on CUDA (Compute Unified Device Architecture). And we remove shadow which causes shape distortion of objects. Shadow removed object is judged by using the hilbert scan distance whether to human or noise. If the objects are judged as a human, we analyze pedestrian objects' motion, face area feature, waiting time to decide that they have intetion to across a crosswalk for pdestrians. Traffic signal can be controlled after judgement.

Virtual Environments and Haptics for Ankle Rehabilitation (발목재활을 위한 가상환경 및 햅틱스)

  • 류제하;송현식;윤정원;최형진;차종은;임길병;나영무;이기석;김현빈
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.9 no.8
    • /
    • pp.577-584
    • /
    • 2003
  • Traditional ankle rehabilitation procedures are tedious, repetitive, and require therapist's help. Therefore, they do not provide patients with good motivation to actively participate in the rehabilitation exercises. In addition, objective diagnosis and evaluation of the treatment progress have been difficult because records of exercise history are made by passive instruments from time to time. The virtual reality technology can make these procedures more fun so that patients can perform everyday rehabilitation exercises more actively. Moreover, haptics technology can give active resistance to the patients ankle motion to improve strength of muscles as well as can record ankle's motion and force histories for objective diagnosis and evaluation. This paper summarizes development of a virtual environment fur reforming the conventional ankle rehabilitation procedures. First of all, conventional rehabilitation procedures have been summarized. Secondly, haptic design and control, user interface design, virtual environment contents design are described. Lastly, mutual cooperation among many developers including medical doctors and therapists and future works are commented.

A Case Report on the Treatment of Acute Anterior Disc Displacement without Redution in TMJ Disorders by Direct Trauma (직접외상에 의한 급성 비정복성 관절원판 변위의 치험례)

  • 조수현;고명연
    • Journal of Oral Medicine and Pain
    • /
    • v.23 no.3
    • /
    • pp.281-288
    • /
    • 1998
  • The authors treated a 30-years old female patient who visited the Department of Oral Medicine, PNUH due to the chief complaint of limitation of mouth opening. The magnetic resonance imaging following clinical examination was used for establishing an accurate and reliable diagnosis and the patient was diagnosed as having anterior disc displacement without reduction in the right joint and anterior disc displacement with reduction in the left joint. For managing acute anterior disc displacement without reduction, mandible manipulation was applied first focusing on pain control and then stabilization appliance was used for maintenance of joint stabilization. With time, the sign and symptom was remarkably reduced and an active exercise program was recommended to maintain of normal muscle length, increase joint range of motion and develop normal coordination arthrokinematics. As a result of treatment, the patient did not complain discomfort of normal daily activities and it was difficult to consider that the displace disc was not reduced completely, but the improvement in range of motion and joint mobility were remarkably found. Therefore, an exercise program should be considered to maintain joint mobility and be effective as a self-care.

  • PDF

APPARENT INWARD MOTION OF THE PARSEC-SCALE JET IN THE BL LAC OBJECT OJ287 DURING THE 2011-2012 γ-ray FLARES

  • SAWADA-SATOH, S.;AKIYAMA, K.;NIINUMA, K.;NAGAI, H.;KINO, M.;D'AMMANDO, F.;KOYAMA, S.;HADA, K.;ORIENTI, M.;HONMA, M.;SHIBATA, K.M.
    • Publications of The Korean Astronomical Society
    • /
    • v.30 no.2
    • /
    • pp.429-432
    • /
    • 2015
  • We present a kinematic study of the parsec-scale radio jet in OJ 287, one of the most studied BL Lac objects, during ${\gamma}$-ray flares, to explore the relation between parsec-scale radio jet activity and ${\gamma}$-ray emission. The 22-GHz light curve of OJ 287 show three obvious flare events around 2011 May, 2011 October, and 2012 March. The second radio flare occurred during the ${\gamma}$-ray flaring period, and the third radio flare seemed to precede the ${\gamma}$-ray flare by one month. One jet component moved outward with respect to the core component with an apparent superluminal speed (~ 11c) from 2010 November to 2011 November. Then it changed direction, moving apparently inward in 2011 November, when the ${\gamma}$-ray flare occurred. The observed apparent inward motion of the jet at 22 GHz could be caused by a new jet component, unresolved at 22 GHz, in the innermost region.

A Study on the Development of Multi-User Virtual Reality Moving Platform Based on Hybrid Sensing (하이브리드 센싱 기반 다중참여형 가상현실 이동 플랫폼 개발에 관한 연구)

  • Jang, Yong Hun;Chang, Min Hyuk;Jung, Ha Hyoung
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.3
    • /
    • pp.355-372
    • /
    • 2021
  • Recently, high-performance HMDs (Head-Mounted Display) are becoming wireless due to the growth of virtual reality technology. Accordingly, environmental constraints on the hardware usage are reduced, enabling multiple users to experience virtual reality within a single space simultaneously. Existing multi-user virtual reality platforms use the user's location tracking and motion sensing technology based on vision sensors and active markers. However, there is a decrease in immersion due to the problem of overlapping markers or frequent matching errors due to the reflected light. Goal of this study is to develop a multi-user virtual reality moving platform in a single space that can resolve sensing errors and user immersion decrease. In order to achieve this goal hybrid sensing technology was developed, which is the convergence of vision sensor technology for position tracking, IMU (Inertial Measurement Unit) sensor motion capture technology and gesture recognition technology based on smart gloves. In addition, integrated safety operation system was developed which does not decrease the immersion but ensures the safety of the users and supports multimodal feedback. A 6 m×6 m×2.4 m test bed was configured to verify the effectiveness of the multi-user virtual reality moving platform for four users.

Behavior Pattern Prediction Algorithm Based on 2D Pose Estimation and LSTM from Videos (비디오 영상에서 2차원 자세 추정과 LSTM 기반의 행동 패턴 예측 알고리즘)

  • Choi, Jiho;Hwang, Gyutae;Lee, Sang Jun
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.17 no.4
    • /
    • pp.191-197
    • /
    • 2022
  • This study proposes an image-based Pose Intention Network (PIN) algorithm for rehabilitation via patients' intentions. The purpose of the PIN algorithm is for enabling an active rehabilitation exercise, which is implemented by estimating the patient's motion and classifying the intention. Existing rehabilitation involves the inconvenience of attaching a sensor directly to the patient's skin. In addition, the rehabilitation device moves the patient, which is a passive rehabilitation method. Our algorithm consists of two steps. First, we estimate the user's joint position through the OpenPose algorithm, which is efficient in estimating 2D human pose in an image. Second, an intention classifier is constructed for classifying the motions into three categories, and a sequence of images including joint information is used as input. The intention network also learns correlations between joints and changes in joints over a short period of time, which can be easily used to determine the intention of the motion. To implement the proposed algorithm and conduct real-world experiments, we collected our own dataset, which is composed of videos of three classes. The network is trained using short segment clips of the video. Experimental results demonstrate that the proposed algorithm is effective for classifying intentions based on a short video clip.

Structural optimal control based on explicit time-domain method

  • Taicong Chen;Houzuo Guo;Cheng Su
    • Structural Engineering and Mechanics
    • /
    • v.85 no.5
    • /
    • pp.607-620
    • /
    • 2023
  • The classical optimal control (COC) method has been widely used for linear quadratic regulator (LQR) problems of structural control. However, the equation of motion of the structure is incorporated into the optimization model as the constraint condition for the LQR problem, which needs to be solved through the Riccati equation under certain assumptions. In this study, an explicit optimal control (EOC) method is proposed based on the explicit time-domain method (ETDM). By use of the explicit formulation of structural responses, the LQR problem with the constraint of equation of motion can be transformed into an unconstrained optimization problem, and therefore the control law can be derived directly without solving the Riccati equation. To further optimize the weighting parameters adopted in the control law using the gradient-based optimization algorithm, the sensitivities of structural responses and control forces with respect to the weighting parameters are derived analytically based on the explicit expressions of dynamic responses of the controlled structure. Two numerical examples are investigated to demonstrate the feasibility of the EOC method and the optimization scheme for weighting parameters involved in the control law.

Staged Tendon Repair to Improve Range of Motion in Tamai Zone 4 Replantation: Two Case Reports

  • Takeo Matsusue
    • Archives of Plastic Surgery
    • /
    • v.51 no.1
    • /
    • pp.118-125
    • /
    • 2024
  • Tamai zone 4 replantation, defined as the replantation at a level proximal to the flexor digitorum superficialis' insertion and distal to where the common digital artery branches into the proper digital artery, has poor functional results because making orthosis and rehabilitation protocols that protect the bone and the flexor and extensor tendons simultaneously difficult. Two cases of Tamai zone 4 replantation are presented: one case of an index finger replantation at the proximal phalanx and a case of ring finger replantation at the proximal interphalangeal joint. The author did not repair the flexor tendon intentionally in the primary replantation and performed two-stage flexor tendon reconstruction later. The total active motions (TAMs) at the last follow-up were 215 and 180 degrees, respectively, with the latter distal interphalangeal joint being an arthrodesis. Both cases had no extension lag in the proximal interphalangeal joint. These results were much better than those in previous reports, in which the mean TAM was 133 degrees or less. The good results appeared to be mainly due to the reasonable and clear postoperative rehabilitation protocols made by the proposed procedure. This procedure may be useful for obtaining reproducible functional results even in Tamai zone 4 replantation.

Following media development, a Study about the convergence of comics and multimedia (매체발달에 따른 만화의 멀티미디어와의 융합에 관한 연구)

  • Kim, Bo-Hyun;Hong, Nan-Ji
    • Journal of Digital Contents Society
    • /
    • v.13 no.1
    • /
    • pp.119-127
    • /
    • 2012
  • In this study, it was witnessed that a variety of tests are implemented in a type of convergence of multimedia such as photos, sounds, and videos as well as letters and drawings, components of existing traditional comics as comics are digitalized and are converted to various devices. Therefore, we studied the concept of multimedia comics as a basis of this study by judging that new barometer to comics lies in convergence with such multimedia. After recognizing components of multimedia comics which are currently emerging, we categorized them into three types depending on how to use these elements. First, convergence type webtoon has a very similar format with existing vertical scrolling webtoon and has characteristics that background & effects sounds are added to emphasize the features of webtoon, or photos or videos are inserted in part, and there is no function to control these elements; Second, motion comic, a medium format between comic and animation has a characteristic that sound, video, paging are auto-played like watching animation but it keeps the format of comics within one frame; Third, interactive comic has a characteristic that effects sound, motion, and story are made by active participation of viewers. As a result of analyzing comics which having above multimedia characteristics, its implications are as followings: First, multimedia elements should be used depending on genre, age, and media; Second, high level of control technology considering the features of comic-viewers is needed. In other words, in continuously evolving media environments, comic contents being proper to targets and use purposes of viewers should be developed. For this, multimedia elements of comics should be used in order that comic-viewers can have active & interactive communication with contents.

Surgical treatment of Mallet finger deformity with Hook plate (고리 금속판을 이용한 망치 손가락의 수술적 치료법)

  • Choi, Seok Min;Jung, Sung Gyun;Shin, Ho Seong;Park, Eun Soo;Kim, Yong Bae
    • Archives of Plastic Surgery
    • /
    • v.36 no.3
    • /
    • pp.318-321
    • /
    • 2009
  • Purpose: The bony mallet finger injury is generally managed by conservative treatments, but operative treatments are needed especially when the fractures involve above 30% of articular surface or distal phalanx is accompanied by subluxation in the volar side. This is the reason they often result in chronic instability, articular subluxation and unsatisfactory cosmetic. In this report, We describe new method using the hook plate as an operative treatment of Mallet finger deformity. Methods: Among 13 patients with Mallet finger deformity who came from February 2006 to February 2008, six patient were included in surgical indication. Under local anesthesia, H or Y type incision was made at the DIP joint area. After the DIP joint extension, the hook plate was put on the fracture line, and one self tapping screw was used for fixation. 2 hole plate which was one of the holes in 1.5 mm diameter was cut in almost half and bended through approximately $100^{\circ}$. Results: In all six cases which applied the hook plate, complications such as loss of reduction or nail deformity were not seen. In only one patient, hook pate was removed due to inflammatory reaction after surgery. At 2 weeks after operation, active motion of DIP joint was performed. The result was satisfactory not only cosmetically but also functionally. At 6 weeks after operation, the range of motion of DIP joint was average $64^{\circ}$. Conclusion: The purpose of the operative treatment for mallet finger deformity using the hook plate is to provide anatomical reduction with rigid fixation and to prevent contracture at the DIP joint. While other operations take 6 weeks, the operation using the hook plate begins an active motion at 2 weeks after operation. Complication rate was low and the method is rather simple. Thus, the operation using the hook plate is recommended as a good alternative method of the mallet finger deformity treatment.