• Title/Summary/Keyword: active learning

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EFL 상황에서의 프로젝트 학습법 활용 방안 (Using a project-based learning approach in Korean EFL classrooms)

  • 김남순
    • 영어어문교육
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    • 제11권1호
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    • pp.57-76
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    • 2005
  • This study provides a rationale for using project-based learning with Korean students of English in Korea; in addition, it describes the process of creating and implementing project-based learning in the classroom and gives examples of how this unique teaching and learning method has been used successfully to teach learners with different levels of English proficiency. The first two chapters of the study examine the nature of project-based learning by comparing it with related fields of study, such as language teaching syllabi and methods, cognitive psychology, constructivists' views and interaction theory. The latter part of the study deals with issues related to applying project-based learning in Korean English classes. It emphasizes the importance not only of motivating active group effort and participation, but also in creating a trusting, cooperative relationship between group members in order to have a successful accomplishment of a project. The study concludes with implications for future studies.

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웹기반 교수·학습자료 개발과 활용에 관한 연구 (A Study on the Development and Utilization of Web-Based Learning Materials)

  • 박종운;배점부
    • 수산해양교육연구
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    • 제15권2호
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    • pp.184-192
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    • 2003
  • When the present Learning System for Computer-Related Subjects Using WBI is implemented on the Web with the above characteristics to help students to study computer subjects without any limitations of time or space, they can easily attain the goals of learning, have computer-utilizing abilities or information capacity, and enhance their capabilities for self-initiative learning. This system enables the learners to carry out 'plan-do-see' for the contents of learning initiatively. The learners can study the practice part of the curriculum using multi-media, such as motion pictures, voices, images, and sound effects, vividly with a sense of actual presence. It helps the students to have an active attitude toward leaning afterward. without meeting the teacher or without any storage media, the leaners can submit their assignments or materials for performance evaluation via the Internet.

스마트러닝 환경에서 모바일 콘텐츠가 학습자의 학습만족도에 미치는 영향 (The Influence of Mobile Contents on the learner's learning satisfaction in the Smart Learning Environment)

  • 김창희
    • 디지털산업정보학회논문지
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    • 제9권4호
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    • pp.177-188
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    • 2013
  • Since the world entered the age called "Smart Revolution", there has also been a lot of changes in the field of education. In educational environment, there is a growing interest in smart learning based on mobile contents, with the development of Smart Devices and ubiquitous technology. This paper is about a research on what effects smart learning has on leaner side when learners make active use of mobile contents in this age of Smart Revolution. First, we embodied teaching plans for some practical classes in forms of mobile contents using M-bizmaker. After the learning process based on the embodied contents for students, we analyzed the survey results on 4 sections-their use of apps, screen composition, technical support, interactions. We also studied the results of a questionnaire on 4 sections-contents, information offering, feedback systems, learner assessment-to evaluate their satisfaction. The research suggests that learner satisfaction can be improved with smart learning based on mobile contents embodied for leaners.

Development of Problem-Based Learning in an English-Mediated College Science Course: Design-Based Research on Four Semesters Instruction

  • LAHAYE, Rob;LEE, Sang-eun
    • Educational Technology International
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    • 제19권2호
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    • pp.229-254
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    • 2018
  • Universities in Korea have driven universities' new attempts to adopt more learner-centered and active learning in English. Problem-based Learning (PBL) is one of the well-known constructive teaching and learning methodologies in higher education. Our research goal was to design and develop the optimal PBL practices for a college physics course taught in English to promote learning and course satisfaction. For four semesters, we have tried and adjusted PBL components, and looked at the trend of the exam scores and group work achievement in each semester. We found that the number of problems and the duration of problem solving are the critical factors that influence the effect of PBL in a college physics course taught in English by going through iterative implementation. The iterative process of applying, designing, and constructing PBL to physics classes was meaningful not only in that we have found the optimal PBL model for learning a college physics course, but also in that we have been reflecting on the continuous interaction with learners during the course.

베이지언 문서분류시스템을 위한 능동적 학습 기반의 학습문서집합 구성방법 (An Active Learning-based Method for Composing Training Document Set in Bayesian Text Classification Systems)

  • 김제욱;김한준;이상구
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제29권12호
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    • pp.966-978
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    • 2002
  • 기계학습 기법을 이용한 문서분류시스템의 정확도를 결정하는 요인 중 가장 중요한 것은 학습문서 집합의 선택과 그것의 구성방법이다. 학습문서집합 선택의 문제란 임의의 문서공간에서 보다 정보량이 큰 적은 양의 문서집합을 골라서 학습문서로 채택하는 것을 말한다. 이렇게 선택한 학습문서집합을 재구성하여 보다 정확도가 높은 문서분류함수를 만드는 것이 학습문서집합 구성방법의 문제이다. 전자의 문제를 해결하는 대표적인 알고리즘이 능동적 학습(active learning) 알고리즘이고, 후자의 경우는 부스팅(boosting) 알고리즘이다. 본 논문에서는 이 두 알고리즘을 Naive Bayes 문서분류 알고리즘에 적응해보고, 이때 생기는 여러 가지 특징들을 분석하여 새로운 학습문서집합 구성방법인 AdaBUS 알고리즘을 제안한다. 이 알고리즘은 능동적 학습 알고리즘의 아이디어를 이용하여 최종 문서분류함수룰 만들기 위해 임시로 만든 여러 임시 문서분류함수(weak hypothesis)들 간의 변이(variance)를 높였다. 이를 통해 부스팅 알고리즘이 효과적으로 구동되기 위해 필요한 핵심 개념인 교란(perturbation)의 효과를 실현하여 문서분류의 정확도를 높일 수 있었다. Router-21578 문서집합을 이용한 경험적 실험을 통해, AdaBUS 알고리즘이 기존의 알고리즘에 비해 Naive Bayes 알고리즘에 기반한 문서분류시스템의 정확도를 보다 크게 향상시킨다는 사실을 입증한다.

지구계교육 프로그램의 적용에 따른 학습자의 반응 - 지구 기후 게임을 중심으로 - (Reaction of Student for the Field Application of ESE Program - Focusing on the Global Climate Game -)

  • 강현아;조규성
    • 한국지구과학회지
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    • 제23권4호
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    • pp.299-308
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    • 2002
  • 통합과학교육으로의 다양한 시도가 이루어짐에 따라, 이 연구에서는 지구계를 중심으로 과학교육을 통합하려는 시도이며 자연을 탐구하는 보다 전체론적인 접근법을 제시하는 지구계 교육 중 그 활동 프로그램의 하나인 '지구 기후게임' 수업 모형을 현장에 적용하여 학생들의 반응을 알아보고자 하였다. 연구의 결과, 교과서 중심의 획일화된 주입식 교수-학습 방법에서 탈피한 학생이 중심이 되는 토의식 협력학습, 역할극 수업모형 등 다양한 수업 모형의 적용을 가능하게 한다. 이 연구에 적용된 ‘지구 기후 게임'은 지구계를 구성하고 있는 기권, 수권, 암권, 생물권의 상호작용에 대한이해를 도모하기에 적합한 주제였다. 지구계 교육에 대한 학생들의 반응은 정의적인 영역에서 긍정적인 변화를 보였고, 지구계 교육 활동 프로그램은 전통적인 수업 방법보다 학생들의 과학에 대해 긍정적인 태도 변화를 보여주었으며, 장기적으로 ESE 활동 프로그램은 과학적 태도 형성에 좋은 영향을 줄 것이라고 생각한다. ESE 활동 프로그램의 적용은 단원에 따라 부분적으로 선택하여 적용되는 것이 바람직하며, 이러한 교수-학습 방법은 과학을 생활에 응용하는데 매우효과가 있을 것으로 기대된다.

학습자의 경험 분석을 통한 플립 러닝의 재해석 (Reconstructing the Meaning of Flipped Learning by Analyzing Learners' Experiences)

  • 이예경;윤순경
    • 공학교육연구
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    • 제20권1호
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    • pp.53-62
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    • 2017
  • This paper explored how university students viewed flipped learning from their own perspectives. Using qualitative research methods, 5 students from a Computer Graphics course at a mid-scale university in Seoul were interviewed for this purpose. Researchers collected data about their learning experiences, emotions, and reflections about flipped learning in general and its components such as online materials, in-class activities, and instructor guidance. Research findings indicated that students were not so much conscious about the unfamiliarity of the class, the increased work load, nor the online lectures. They rather prioritized 'what they could actually learn' from the course, and thus defined flipped learning as a method which enabled students to constantly check and fill in the gaps in their learning through team-based activities and prompt feedback from the professor. A combination of students' positive attitude and active participation in team-based activities, the overall atmosphere of the department which supported interactivity and collaboration, the professor's emphasis on learning-by-doing and student-centered learning appeared to form their notions of flipped learning. The use of technology did not appear to heavily impact students' conceptions of flipped learning. Researchers suggest that pedagogical beliefs of the professor, culture surrounding the learner, and the good match between the course content and instructional strategies are central for designing a successful flipped learning class.

AI 쳇봇을 활용한 플립러닝 기반의 대학교육의 변화 (A study on the Change of University Education Based on Fliped Learning Using AI)

  • 김옥분;조영복
    • 한국정보통신학회논문지
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    • 제22권12호
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    • pp.1618-1624
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    • 2018
  • 플립러닝을 기반으로 학부중심 학사 구조가 4차 산업혁명시대 대학교육의 변화를 통해 학생들은 문제 해결능력을 기반으로 가치창출 능력을 배양하는 필수화 과정이 되어야 한다. 이를 위해 창안된 프로젝트기반 학습법(Project Based Learning)과 MOOC를 결합한 거꾸로 학습법(Flipped Learning)을 과감하게 도입 및 확산하고, 날로 고도화되어 가는 AI기반의 학습컨설팅(E-Advisor)의 도입과 확산에 따라 4차 산업혁명에 부합하는 "개인 맞춤교육"으로의 전환이 이루어져야 한다.

Predicting Learning Achievements with Indicators of Perceived Affordances Based on Different Levels of Content Complexity in Video-based Learning

  • Dasom KIM;Gyeoun JEONG
    • Educational Technology International
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    • 제25권1호
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    • pp.27-65
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    • 2024
  • The purpose of this study was to identify differences in learning patterns according to content complexity in video-based learning environments and to derive variables that have an important effect on learning achievement within particular learning contexts. To achieve our aims, we observed and collected data on learners' cognitive processes through perceived affordances, using behavioral logs and eye movements as specific indicators. These two types of reaction data were collected from 67 male and female university students who watched two learning videos classified according to their task complexity through the video learning player. The results showed that when the content complexity level was low, learners tended to navigate using other learners' digital logs, but when it was high, students tended to control the learning process and directly generate their own logs. In addition, using derived prediction models according to the degree of content complexity level, we identified the important variables influencing learning achievement in the low content complexity group as those related to video playback and annotation. In comparison, in the high content complexity group, the important variables were related to active navigation of the learning video. This study tried not only to apply the novel variables in the field of educational technology, but also attempt to provide qualitative observations on the learning process based on a quantitative approach.

일개 간호대학생의 학습유형과 자기주도적 학습 (Learning Style and Self-directed Learning of Nursing Students at One University)

  • 박지원;방경숙
    • Perspectives in Nursing Science
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    • 제7권1호
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    • pp.36-42
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    • 2010
  • Purpose: This study was done to identify the preferences for learning style and the degree of self-directed learning and influencing factors on it among nursing students working on a Bachelor of Science in a nursing program at Suwon. Methods: The study sample included 156 nursing students. A self-report questionnaire was used to assess the data. The data was analyzed using the SPSS/WIN program for descriptive and inferential statistics. Results: Most of the students preferred lectures rather than discussion or team projects as a teaching method. Students preferred deliberating, sensing, and the use of visuals for their learning style. In addition, they favored sequential learning over comprehensive learning. Self directed learning had better outcomes in 3rd and 4th year students than 1st or 2nd year students. Additionally, active learners and high achievers who had a good GPA showed higher self directed learning than the others. Conclusion: In order to maximize students' self-directed learning, study guidance will be necessary for freshmen and for some who experience difficulties in studying nursing courses. Nursing faculty members should pay close attention to facilitate student's self directed learning, and encourage more discussions in the classes.

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