• Title/Summary/Keyword: action possibilities

Search Result 54, Processing Time 0.023 seconds

Affordance Perception And Behavior Planning Based on Analytic Hierarchy Process (로봇의 어포던스 지각 과정 및 계층 분석법을 이용한 우선 순위 동작 결정)

  • Lee, Geun-Ho;Kwon, Chul-Min;Ikeda, Akihiro;Chong, Nak-Young
    • The Journal of Korea Robotics Society
    • /
    • v.7 no.3
    • /
    • pp.182-193
    • /
    • 2012
  • This paper presents a new behavior planning scheme for autonomous robots, allowing them to handle various objects used in our daily lives. The key idea underlying the proposed scheme is to use affordance concepts that provide a robot with action possibilities triggered by a relation between the robot and objects around it. Specifically, the robot attempts to find the affordances and to determine the most adequate action among them. Through a series of the perception processes, robot motions can be planned and performed to complete assigned tasks. What is of particular importance from the practical point of view is a decision making capability to determine the best choice by comparing the human's body characteristics and behavioral patterns as criteria with action possibilities as alternatives. For this, the analytic hierarchy process (AHP) technique is employed to systematically evaluate the correlation between the criteria and the alternatives. Moreover, the alternatives arranged in order of priority through the decision making process enable the robot to have redundant solutions for the assigned task, resulting in flexible motion generation. The effectiveness and validity of the proposed scheme are verified by performing extensive simulations using objects of our daily use.

A Volunteer Alcohol Consumption Reduction Campaign: Participatory Action Research among Thai Women in the Isaan Region

  • Jongudomkarn, Darunee
    • Asian Pacific Journal of Cancer Prevention
    • /
    • v.15 no.17
    • /
    • pp.7343-7350
    • /
    • 2014
  • Cancer is one of the leading causes of death in Thailand as well as other countries. Evidences from studies in Asia show that alcohol consumption has been linked to an increased risk for various types of cancer. In the qualitative participatory action research presented here, the possibilities of a volunteer women's movement to reduce harmful alcohol consumption by facilitating the creation of emancipatory knowledge in the Thai-Isaan community was explored. During in-depth interviews with 10 female volunteer participants, the following themes emerged: merit making, developing a sense of personal empowerment, and the experience of participating in an action plan that utilized various strategies. The project activities empowered participants to create and share knowledge which was then applied toward action for change. Adoption of this type of program by local health care providers to reduce health problems and risks related to alcohol misuse in similar contexts and cultures is recommended.

A Study on the Development of the User Behavior Simulation Technology Using a Perceived Action Possibilities (내제된 행위 유발 가능성을 활용하는 사용자 행동 시뮬레이션 기술의 개발에 관한 연구)

  • Lee, Yun-Gil;Park, Chang-Hoon;Im, Dong-Hyuk
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.11
    • /
    • pp.1335-1344
    • /
    • 2014
  • In architectural design, the user is one of the most important factors for the design task as well as the standard for evaluating the value of the built environment after its construction. Recently, accidents, such as fires and breakdowns, in huge and complicated buildings have increased the importance of user behavior simulation. The Korean government has tried to establish a regulation for the prevention of accidents in the built environment. This is regarded as a significant step forward for providing a safer and more appropriate environment for users. However, the existing technologies related to analyzing user behavior only simulate simplified situations. Such simulations are not enough to evaluate accurately the designed alternatives because buildings and spaces contain more complicated information than what we have conventionally considered. Thus, we propose that the advanced agent can interact with the architectural context. It can understand not only the physical situation but also how the users affect this situation. In order to realize this, we adopted the concept of affordances as the perceived action possibilities for the simulation environment.

CLASSIFICATION OF ORDER SIXTEEN NON-SYMPLECTIC AUTOMORPHISMS ON K3 SURFACES

  • Tabbaa, Dima Al;Sarti, Alessandra;Taki, Shingo
    • Journal of the Korean Mathematical Society
    • /
    • v.53 no.6
    • /
    • pp.1237-1260
    • /
    • 2016
  • In the paper we classify complex K3 surfaces with non-symplectic automorphism of order 16 in full generality. We show that the fixed locus contains only rational curves and points and we completely classify the seven possible configurations. If the Picard group has rank 6, there are two possibilities and if its rank is 14, there are five possibilities. In particular if the action of the automorphism is trivial on the Picard group, then we show that its rank is six.

MORSE HOMOLOGY ON NONCOMPACT MANIFOLDS

  • Cieliebak, Kai;Frauenfelder, Urs
    • Journal of the Korean Mathematical Society
    • /
    • v.48 no.4
    • /
    • pp.749-774
    • /
    • 2011
  • Given a Morse function on a manifold whose moduli spaces of gradient flow lines for each action window are compact up to breaking one gets a bidirect system of chain complexes. There are different possibilities to take limits of such a bidirect system. We discuss in this note the relation between these different limits.

Applying Standards of Image Quality: Issues and Strategies

  • Chang, Eunmi;Park, Yongjae
    • Korean Journal of Remote Sensing
    • /
    • v.36 no.5_2
    • /
    • pp.907-916
    • /
    • 2020
  • Images taken from airplanes, satellites and drones have been used in various realms, and the kinds and specifications of images are enlarged gradually. Despite the importance of images on diverse applications, the quality information of the images is controlled by each agency or institute respectively without any principle, or even is neglected, because the application of standards to the final products of image is not easy in Korea. We aim to review necessities and strategies for applying international standards on image and to suggest potential issues and possibilities to make standards in action.

Clinical Application of Gold Nanoparticles for Diagnosis and Treatment

  • Baek, Seung-Kuk
    • Medical Lasers
    • /
    • v.10 no.2
    • /
    • pp.61-67
    • /
    • 2021
  • Advances in nanobiotechnology have presented numerous possibilities of more effective diagnostic and therapeutic options. In particular, gold nanoparticles have demonstrated the potential for application in molecular imaging and treatment of cancers, including drug delivery system of certain target molecules, enhancement of radiation therapy, and photothermal treatment. This review discusses the properties, mechanism of action, and clinical application of gold nanoparticles. Although the safety of nanoparticles is yet to be ascertained, there is no doubt that in the future, nanotechnology will play an important role in the development and enhancement of a wide range of diagnostic and treatment modalities.

Development of Health Promotion Program through IUHPE : Possibilities of Collaboration in East Asia

  • Moriyama, Masaki
    • Korean Journal of Health Education and Promotion
    • /
    • v.22 no.3
    • /
    • pp.97-107
    • /
    • 2005
  • This paper considers the possibilities of health promotion from the following perspectives; (1) IUHPE, (2) socio-cultural similarities, (3) action research, and (4) learning from our past. 1. The IUHPE values decentralized activities through regions, and countries such as Japan, Korea, Hong Kong, Taiwan and China belong to NPWP region. Since IUHPE World Conference was held in Japan in 1995, Japan used to occupy more than 60% of NPWP membership. After 2001, membership is increasing rapidly in Chinese speaking sub-region. The transnational collaboration is still in its beginning phase. 2. Confucianism is one of key points. Confucian tradition should not be seen only as obstacles but as advantages to seek a form of health promotion more acceptable in East Asia. 3 Within the new public health framework, people are expected to create and live their health. However, especially in Japan, the tendency of 'lacking of face-to-face explicit interactions' is still common at health-promotion settings as well as academic settings. Therefore, the author tried participatory approaches such as asking WIFY(interactive questions designed for subjects to review their daily life and environment) and as introducing round table interactions. So far, majority of participants welcome new trials. 4. The following social phenomena are comparatively discussed after Japanese invasion and occupation of Korea ended in 1945; status of oriental medicine, separation of dispensary services, and health promotion specialist as a national license. In contrast to Japanese' tendency of maintaining the status quo and postponing of substantial social change, trend toward rapid and dynamic social changes are more commonly observed in Korea. Although all of above possibilities are still in their beginning stages, they are going to offer interesting directions waiting for further challenges and accompanying researches.

Mechanisms of Russell's Viper Venom Toxicity on Renal Function; Reversal by Antivenom

  • Chaiyabutr, Narongsak;Napathorn, Sophon;Sitprija, Visith
    • Toxicological Research
    • /
    • v.17
    • /
    • pp.117-125
    • /
    • 2001
  • Envenoming by Russells viper causes a broad spectrum of renal impairment. Renal failure is an important complication in patients bitten by Russells viper. Experimental work in animals and in vitro has elucidated pathophysiological mechanisms that contribute to life threatening complications and have suggested possibilities for therapeutic intervention. The evidence in experimental animals regarding mechanisms of venom action in relation to changes in either extrarenal or intrarenal factors is presented. The cardiovascular system and renal hemodynamics are affected by venom. Reductions of renal function including renal hemodynamics are associated directly with changes in general circulation during envenomation. Possible endogenous mechanisms for releasing the hormone inducing renal vasoconstriction after envenomation are evident. Hormonal factor such as the catecholamine, prostaglandin and renin angiotensin systems induce these changes. Direct nephrotoxicity of venom action is studied in the isolated per-fused kidney. Characteristic polarization of the cell membrane, changes of mitochondrial activity and Na-K ATPase in renal tubular cells are observed. Changes in renal function and the cardiovascular system are observed of ter envenomation and are reversed by the administration of Russells viper antivenom (purified equine immunoglobulin, $Fab_2$ fragment). The neutralizing effects are more efficient when the intravenous injection of antivenom is given within 30 min after the envenomation.

  • PDF

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • Journal of the Ergonomics Society of Korea
    • /
    • v.31 no.4
    • /
    • pp.585-591
    • /
    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.