• Title/Summary/Keyword: a human-machine interface

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Development of the MVS (Muscle Volume Sensor) for Human-Machine Interface (인간-기계 인터페이스를 위한 근 부피 센서 개발)

  • Lim, Dong Hwan;Lee, Hee Don;Kim, Wan Soo;Han, Jung Soo;Han, Chang Soo;An, Jae Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.8
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    • pp.870-877
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    • 2013
  • There has been much recent research interest in developing numerous kinds of human-machine interface. This field currently requires more accurate and reliable sensing systems to detect the intended human motion. Most conventional human-machine interface use electromyography (EMG) sensors to detect the intended motion. However, EMG sensors have a number of disadvantages and, as a consequence, the human-machine interface is difficult to use. This study describes a muscle volume sensor (MVS) that has been developed to measure variation in the outline of a muscle, for use as a human-machine interface. We developed an algorithm to calibrate the system, and the feasibility of using MVS for detecting muscular activity was demonstrated experimentally. We evaluated the performance of the MVS via isotonic contraction using the KIN-COM$^{(R)}$ equipment at torques of 5, 10, and 15 Nm.

Tactile Sensation Display with Electrotactile Interface

  • Yarimaga, Oktay;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.145-150
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    • 2005
  • This paper presents an Electrotactile Display System (ETCS). One of the most important human sensory systems for human computer interaction is the sense of touch, which can be displayed to human through tactile output devices. To realize the sense of touch, electrotactile display produces controlled, localized touch sensation on the skin by passing small electric current. In electrotactile stimulation, the mechanoreceptors in the skin may be stimulated individually in order to display the sense of vibration, touch, itch, tingle, pressure etc. on the finger, palm, arm or any suitable location of the body by using appropriate electrodes and waveforms. We developed an ETCS and investigated effectiveness of the proposed system in terms of the perception of roughness of a surface by stimulating the palmar side of hand with different waveforms and the perception of direction and location information through forearm. Positive and negative pulse trains were tested with different current intensities and electrode switching times on the forearm or finger of the user with an electrode-embedded armband in order to investigate how subjects recognize displayed patterns and directions of stimulation.

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Trends on Human/Robot Interface Research (휴먼/로봇 인터페이스 연구동향 분석)

  • Im, Chang-Ju;Im, Chi-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.21 no.2
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    • pp.101-111
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    • 2002
  • An intelligent robot, which has been developed recently, is no more a conventional robot widely known as an industrial robot. It is a computer system embedded in a machine and utilizes the machine as a medium not only for the communication between the human and the computer but also for the physical interaction among the human, the computer and their environment. Recent advances in computer technology have made it possible to create several of new types of human-computer interaction which are realized by utilizing intelligent machines. There is a continuing need for better understanding of how to design human/robot interface(HRI) to make for a more natural and efficient flow of information and feedback between robot systems and their users in both directions. In this paper, we explain the concept and the scope of HRI and review the current research trends of domestic and foreign HRL. The recommended research directions in the near future are also discussed based upon a comparative study of domestic and foreign HRI technology.

Development of An Integrated Test Facility (ITF) for the Advanced Man Machine Interface Evaluation

  • Oh, In-Seok;Cha, Kyung-Ho;Lee, Hyun-Chul;Sim, Bong-Sick
    • Proceedings of the Korean Nuclear Society Conference
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    • 1995.10a
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    • pp.117-122
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    • 1995
  • An Integrated Test Facility(ITF) is a human factors experimental environment to evaluate an advanced man machine interface(MMI) design. The ITF includes a human machine simulator(HMS) comprised of a nuclear power plant function simulator, man-machine interface, experiment control station for the experiment control and design, human behavioural data measurement system, and data analysis and experiment evaluation supporting system(DAEXESS). The most important features of ITF is to secure the flexibility and expandibility of Man Machine Interlace(MMI) design to change easily the environment of experiments to accomplish the experiment's objects In this paper, we describe a development scope and characteristics of the ITF such as, hardware and software development scope and characteristics, system thermohydraulic modelling characteristics, and experiment station characteristics for the experiment variables design and control, to be used as an experiment environment for the evaluation of VDU-based control room.

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A Modification of Human Error Analysis Technique for Designing Man-Machine Interface in Nuclear Power Plants (원자력 발전소 주제어실 인터페이스 설계를 위한 인적오류 분석 기법의 보완)

  • Lee, Yong-Hui;Jang, Tong-Il;Im, Hyeon-Gyo
    • Journal of the Ergonomics Society of Korea
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    • v.22 no.1
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    • pp.31-42
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    • 2003
  • This study describes a modification of the technique for human error analysis in nuclear power plants (NPPs) which adopts advanced Man-Machine Interface (MMI) features based on computerized working environment, such as LCOs. Flat Panels. Large Wall Board, and computerized procedures. Firstly, the state of the art on human error analysis methods and efforts were briefly reviewed. Human error analysis method applied to NPP design has been THERP and ASEP mainly utilizing Swain's HRA handbook, which has not been facilitated enough to put the varied characteristics of MMI into HRA process. The basic concepts on human errors and the system safety approach were revisited, and adopted the process of FMEA with the new definition of Error Segment (ESJ. A modified human error analysis process was suggested. Then, the suggested method was applied to the failure of manual pump actuation through LCD touch screen in loss of feed water event in order to verify the applicability of the proposed method in practices. The example showed that the method become more facilitated to consider the concerns of the introduction of advanced MMI devices, and to integrate human error analysis process not only into HRA/PRA but also into the MMI and interface design. Finally, the possible extensions and further efforts required to obtain the applicability of the suggested method were discussed.

Design of a Virtual Walking Machine for Virtural Reality Interface (가상현실 대화용 가상걸음 장치의 설계)

  • 윤정원;류제하
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.11
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    • pp.1044-1051
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    • 2004
  • This paper described a novel locomotion interface that can generate infinite floor for various surface, named as virtual walking machine. This interface allows users to participate in a life-like walking experience in virtual environments, which include various terrains such as plains, slopes and stair ground surfaces. The interface is composed of two three-DOF (X, Y, Yaw) planar devices and two four-DOF (Pitch, Roll, Z, and relative rotation) footpads. The planar devices are driven by AC servomotors for generating fast motions, while the footpad devices are driven by pneumatic actuators for continuous support of human weight. To simulate natural human walking, the locomotion interface design specification are acquired based on gait analysis and each mechanism is optimally designed and manufactured to satisfy the given requirements. The designed locomotion interface allows natural walking(step: 0.8m, height: 20cm, load capability: 100kg, slope:30deg) for various terrains.

HUMAN-MACHINE INTERACTION IN NUCLEAR POWER PLANTS

  • YOSHIKAWA HIDEKAZU
    • Nuclear Engineering and Technology
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    • v.37 no.2
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    • pp.151-158
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    • 2005
  • Advanced nuclear power plants are generally large complex systems automated by computers. Whenever a rare plant emergency occurs the plant operators must cope with the emergency under severe mental stress without committing any fatal errors. Furthermore, The operators must train to improve and maintain their ability to cope with every conceivable situation, though it is almost impossible to be fully prepared for an infinite variety of situations. In view of the limited capability of operators in emergency situations, there has been a new approach to preventing the human error caused by improper human-machine interaction. The new approach has been triggered by the introduction of advanced information systems that help operators recognize and counteract plant emergencies. In this paper, the adverse effect of automation in human-machine systems is explained. The discussion then focuses on how to configure a joint human-machine system for ideal human-machine interaction. Finally, there is a new proposal on how to organize technologies that recognize the different states of such a joint human-machine system.

A Multi Modal Interface for Mobile Environment (모바일 환경에서의 Multi Modal 인터페이스)

  • Seo, Yong-Won;Lee, Beom-Chan;Lee, Jun-Hun;Kim, Jong-Phil;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.666-671
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    • 2006
  • 'Multi modal 인터페이스'란 인간과 기계의 통신을 위해 음성, 키보드, 펜을 이용, 인터페이스를 하는 방법을 말한다. 최근 들어 많은 휴대용 단말기가 보급 되고, 단말기가 소형화, 지능화 되어가고, 단말기의 어플리케이션도 다양해짐에 따라 사용자가 보다 편리하고 쉽게 사용할 수 있는 입력 방법에 기대치가 높아가고 있다. 현재 휴대용 단말기에 가능한 입력장치는 단지 단말기의 버튼이나 터치 패드(PDA 경우)이다. 하지만 장애인의 경우 버튼이나 터치 패드를 사용하기 어렵고, 휴대용 단말기로 게임을 하는데 있어서도, 어려움이 많으며 새로운 게임이나 어플리케이션 개발에도 많은 장애요인이 되고 있다. 이런 문제점들은 극복하기 위하여, 본 논문에서는 휴대용 단말기의 새로운 Multi Modal 인터페이스를 제시 하였다. PDA(Personal Digital Assistants)를 이용하여 더 낳은 재미와 실감을 줄 수 있는 Multi Modal 인터페이스를 개발하였다. 센서를 이용하여 휴대용 단말기를 손목으로 제어를 가능하게 함으로서, 사용자에게 편리하고 색다른 입력 장치를 제공 하였다. 향후 음성 인식 기능이 추가 된다면, 인간과 인간 사이의 통신은 음성과 제스처를 이용하듯이 기계에서는 전통적으로 키보드 나 버튼을 사용하지 않고 인간처럼 음성과 제스처를 통해 통신할 수 있을 것이다. 또한 여기에 진동자를 이용하여 촉감을 부여함으로써, 그 동안 멀티 모달 인터페이스에 소외된 시각 장애인, 노약자들에게도 정보를 제공할 수 있다. 실제로 사람은 시각이나 청각보다 촉각에 훨씬 빠르게 반응한다. 이 시스템을 게임을 하는 사용자한테 적용한다면, 능동적으로 게임참여 함으로서 좀더 실감나는 재미를 제공할 수 있다. 특수한 상황에서는 은밀한 정보를 제공할 수 있으며, 앞으로 개발될 모바일 응용 서비스에 사용될 수 있다.

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EFFECT OF BRAKE PEDAL IMPEDANCE ON BRAKING PERFORMANCE IN EH-BBW SYSTEM

  • PARK S.
    • International Journal of Automotive Technology
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    • v.6 no.4
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    • pp.391-402
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    • 2005
  • Despite its superior braking performance to conventional vehicles on test tracks, the performance of the ABS-equipped car seems disappointing on real highway. The poor braking performance results from questionable design of the human-machine interface(HMI) of the brake system. Force-displacement relation at the brake pedal has a strong effect on the braking performance. Recently developed brake-by-wire (BBW) system may allow us to tailor the force feel at the brake pedal. This study aims at exploring analytical ways of designing human-machine interface of BBW system. In this paper, mathematical models of brake pedal feel for electro-hydraulic BBW (EH-BBW) system are developed, and the braking motion and the characteristics of the driver's leg action are modeled. Based on the dynamic characteristics of the brake pedal and the driver, two new HMI designs for EH-BBW system are proposed. In the designs, BBW system is modeled as a type of master-slave teleoperator. The effectiveness of the proposed designs is investigated using driving simulation.