• Title/Summary/Keyword: a guide for teaching students

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초등학교 컴퓨터과학 교육을 위한 정보통신기술 교육과정 연구 (A Study on the ICT Curriculum for Computer Science Education in Elementary Schools)

  • 이수정;김현배
    • 정보교육학회논문지
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    • 제10권3호
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    • pp.403-412
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    • 2006
  • 7차 교육과정에서 컴퓨터 교육은 정보통신기술 교육과 교과 교육상의 컴퓨터 관련 영역으로 나뉘어 운영되고 있다. 본 연구는 현행 초 중등학교 정보통신기술교육 운영지침(2000. 8)을 기본으로 하여 개발된 부산광역시 초등학교 정보통신기술 교육 교재-'즐거운 컴퓨터'-와 교과 교육의 컴퓨터 관련 영역의 교육과정 및 교재내용을 검토하고, 외국의 컴퓨터 교육 동향과 실태를 조사한다. 또 교사와 학생을 대상으로 컴퓨터 교육에 대한 인식과 요구를 설문조사한다. 연구 내용을 바탕으로 2005년 12월 고시된 정보통신기술교육 운영지침 개정안을 검토하고, 현 교육과정의 내용 체계 및 교사, 학생의 요구와 비교 분석한다.

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초등학교 6학년 과학과에서 프레어모형을 활용한 수업이 학습동기와 학업 성취도에 미치는 영향 (The Effect of Teaching Program with Frayer model on Learning Motive and Learning Achievement of 6th Grade Elementary Science Learning)

  • 양치훈;이석희
    • 대한지구과학교육학회지
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    • 제8권2호
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    • pp.152-163
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    • 2015
  • In this study, to raise the interest and curiosity of students and at the same time to learn science concepts meaningfully for students, the teaching and learning program was developed by applying the Frayer model. The purpose of this study was to find out the Effect of Elementary Science Teaching Program with Frayer model on Learning Motive and Learning Achievement. To this end, the 6th grade classroom of A-elementary school located in Seogwipo-city was selected the experimental group (26 patients). And the other 6th grade classroom in the same school was selected to the comparative group (27 patients). The experimental group was conducted applying the Frayer model. Comparison group has been conducted lesson program in accordance with the general science class teacher guide. Was through a pre-test of science learning motivation and academic achievement level can be assumed in the same group. After completing the experimental treatment by conducting a post-mortem examination was statistically validated. In this study, the following conclusions were obtained. First, elementary science class which applied Frayer model had the effect of to improve the scientific motivation. In particular, attention (p <.01), association (p <.01), confidence (p <.01) in the experimental group were higher than the scores of the comparative group, the difference was significant. Second, the Frayer model applied to elementary science class had a significant effect on improving science achievement. The experimental group which applied Frayer model was higher than the comparative group in science achievement post-test comparison. Between the groups showed a significant difference between the two groups (p <.01). The above findings, Elementary science class which applied Frayer model can be concluded to be effective in science and science achievement motivation. Therefore, applying the Frayer model of elementary science class could be useful in science teaching and learning methods. In addition, when it is determined through the previous study, applying the Frayer model classes will be able to derive a meaningful learning also subjected to a number of fields and areas.

대학교 혁신 창업 교육과 직업 교육의 융합과 공존 경로 연구 (Research on the Integration and Coexistence Path of Innovation and Entrepreneurship Education and Professional Education in Universities)

  • Xiaoyue Song;Jinling Wang
    • 국제교류와 융합교육
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    • 제3권1호
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    • pp.29-50
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    • 2023
  • 국가 혁신 추진 전략에 따라 중국의 경제는 고속 발전 시기에 접어들었고 각 업계에서 기술에 대해 더 많은 요구를 제기하였다. 이러한 새로운 사회 환경에 직면함에 있어, 중국의 대학은 더욱 교육의 질을 높여야 한다. 그러기 위해서는 창업교육을 전문교육과 융합시키면 학생들의 혁신 능력을 더욱 양성할 수 있고, 대학교와 기업의 협력과 교류를 강화할 수 있다. 이에 본 연구는 안휘성에 소속하는 대학교의 교사와 학생을 연구 대상으로 설문조사를 통하여 창업교육과 전문교육의 융합 현황을 파악하는 데 목적을 두고 있다. 이렇게 얻은 설문조사 데이터는 설문조사 설문지의 데이터는 통계 소프트웨어 SPSS26.0을 사용하여 분석하였다. 설문 결과의 신뢰성 분성과 검증을 하였으며, 이에 일원 분산 분석을 하였다. 이를 위해 설문지 작성 시 성별, 학력, 직업배경, 가족기업가정신의 4가지 통제변수를 선정하였다. 또한 회귀 분석을 하여 변수 간의 상관 관계를 확인하였다. 그 연구 결과, 중국의 대학생들은 창업에 대한 인식이 부족하고 교육과정 융합 상황은 이상적이지 않으며 교사팀 구성이 불균형한 것으로 나타났다. 또한 실천 플랫폼의 실행 효과도 좋지 않은 것으로 나타났다. 따라서 이러한 결과를 바탕으로 앞으로 국가 직업교육 발전 계획을 결합하여 관련된 대책을 제언하였다. 또한 이 자료가 직업 교육 발전에 대한 기초 자료로서 대학교의 창업교육과 전문교육의 융합에 새로운 시사점을 제공할 수 있기를 기대한다.

컴퓨터를 활용한 수학학습에서의 사회적 측면 (Social aspects of computer based mathematics learning)

  • 류희찬;권성룡
    • 대한수학교육학회지:수학교육학연구
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    • 제9권1호
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    • pp.263-278
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    • 1999
  • Computer with various powerful functions has profound potential for mathematics instruction and learning. As computer technology progress, its applicability to mathematics education become more comprehensive. Not only its functional development but various psychological positions also changed the way computer technology utilized in mathematics education. In behaviorist's perspective, computer viewed as a teaching machine and constructivist viewed computer as microworld where students could explore various mathematical contents. Both theoretical positions emphasized individual aspect of learning because behaviorist tried to individualize learning using computer and constructivist focused on the process of individual construction. But learning is not only a individual event but also a social event. Therefore we must take social aspect into account. This is especially important when it comes to computer based learning. So far, mathematics loaming with computer weighed individual aspect of loaming. Even in microworld environment, learning should be mediated by teacher and collaborative learning activities. In this aspect, the roles of teacher and peers are very important and socio-cultural perspective sheds light on the computer based learning. In socio-cultural perspective, the idea of scaffold is very important in learning and students gradually internalize the social dimension and scaffolding is gradually faded. And in the zone of proximal development, teacher and more competent peers guide students to formulate their own understanding. In sum, we must take following points into account. First of all, computer should not be viewed as a medium for individualized teaming. That is, interaction with computer should be catalyst for collaborative activities with peers. So, exploration in computer environment has to be followed by small group activities including small group discussion. Secondly, regardless of the role that computer would play, teacher should play a crucial role in computer based learning. This does not mean teacher should direct every steps in learning process. Teacher's intervention should help student construct actively. Thirdly, it is needed to conceptualize computer in learning situation as medium. This would affect learning situation and result in the change of pre-service and in-service teacher training. Computer to be used effectively in mathematics classroom, researches on assessment of computer based learning are needed.

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체육관련학 전공자의 역량과 노동시장 분석 (The competency and employ ability prospects of students majoring in sports & recreation)

  • 조민행;고의석;한건수
    • 한국산학기술학회논문지
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    • 제16권8호
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    • pp.5121-5131
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    • 2015
  • 본 논문의 목적은 체육관련 전공자들의 역량과 노동시장에서의 고용구조를 조사하는데 있다. 대학수학능력시험 성적을 등급으로 공시한 각 학교별 자료를 분석해보면, 대학수학능력 시험의 2등급에 속한 학교는 1개교이며, 3등급에는 11개 학교가, 4등급에는 32개교가, 5등급에 15개교가, 6등급에 5개교가 속하였다. 대학수학능력시험 등급이 우수한 학교의 경우 소재지가 수도권이거나 체육교사의 교원자격증이 부여되는 사범계열학과의 대학수학능력시험 등급이 상대적으로 우수한 것으로 나타났다. 체육계열 대학생의 역량을 세분화 하여 분석한 결과 인지능력 3.30, 신체능력 3.88, 사회성 3.61, 경영능력 3.21, 정서능력 3.52로 나타났다. 국가자격에 의해 고용되는 직종은 생활체육지도자 또는 경기지도자, 스포츠강사, 퍼스널트레이너 등 비정규직의 취약한 고용구조로 연결되었다.

Exploring the Exemplary STEAM Education in the U.S. as a Practical Educational Framework for Korea

  • Yakman, Georgette;Lee, Hyonyong
    • 한국과학교육학회지
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    • 제32권6호
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    • pp.1072-1086
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    • 2012
  • Science, Technology, Engineering, and Mathematics (STEM) education in the U.S. has been identified as a significant national reform in K-16 education and curriculum in order to prepare students for the global economy of the 21st century. Korea has been facing very similar challenges to improve science, technology and mathematics education, in particular, the affective aspect of learning science and mathematics. Science, Technology, Engineering, Arts, and Mathematics (STEAM) education has become a crucial issue in Korean education system. The major purpose of this exploratory study is to inform the exemplary framework of STEAM education in the U.S. for Korea and to provide descriptive and analytical accounts on STEAM teaching and learning as an innovative integrated convergence education. This study integrates the outcomes of research papers on STEM education and recent literature. It employs content analysis methodology qualitatively by analyzing and synthesizing the findings, conclusions, discussions, and recommendations of accumulated research works related to STEM/STEAM education. This study will help gain a stronger sense of the STEAM framework and will guide to develop the educational programs for Korea.

치과위생사 역할중심의 문제중심학습 패키지 개발 (Development of PBL Package - focusing on dental hygienist roles -)

  • 정영란;황윤숙
    • 한국치위생학회지
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    • 제4권1호
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    • pp.119-132
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    • 2004
  • The purpose of this study was to introduce PBL to dental hygienist education in an effort to raise a question about the inauthentic and inappropriate curriculum. PBL is one of learning methods to enhance the problem-solving ability of learners, and it's attempted to develop a PBL package focusing on dental hygienist roles to lay the foundation for producing competent and expert dental hygienists with a good problem- solving ability. The literature concerned was reviewed from November 2002 through January 2003 to determine whether or not PBL was applicable to dental-hygienist course, and that turned out to be effective for dental hygienist education. And then a PBL package was developed to train students to be knowledgeable and have a knowhow and excellent problem-solving skills. The characteristics of the PBL package could be described as follows: First, that focused on dental hygienist roles to serve the purpose of this study to remedy the current unrealistic and improper curriculum and improve the problem-solving skills of learners. Second, time factor was taken into account. In this four-week course for two credits, there are four classes a week, and it's required to take six or eight weeks to apply the PBL package, which is expected to demotivate students. Therefore, it's planned to conduct more weekly classes to make a proper progress. Third, a wide variety of teaching aids were put to use, and learner would be encouraged to be more interactive and utilize teaching aids properly, and eventually, they could have an opportunity to better express themselves. Fourth, online real-time learner discussion would be attended by this researcher. Learners would have a discussion in real time in the Internet cafe chat room, and different discussion time would be allocated to each team. This researcher would take part in each team's discussion once or more. Fifth, learners would prepare one or more journal(s) about four-hour Internet cafe learning. They have to make it twice a week at least, and it would be a good opportunity for learners to look back on themselves and their teams, and their learning effect would be greater. Specific rules were presented to help them make a successful self-examination. Sixth, there are some spaces in the lower part of objective test sheets to have students describe why they make a particular answer choice. They would be asked to depict the reason of their prior evaluation and lecture assessment especially because their responses would be important for more successful discussion and feedback. Seventh, problem-solving approach was designed to attain learning objectives, stimulate the creative thinking of learners and help them share a more systematic discussion. That would serve as a secondhand guide not to make them digress when they discuss by using information they acquire from a scenario presented in class.

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리눅스 기반 프로그래밍 언어의 온라인 학습 시스템 구성에 관한 연구 (A study on the On-line Teaching system for Linux-based Programming Language)

  • 전호익;이현창
    • 한국소프트웨어감정평가학회 논문지
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    • 제17권1호
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    • pp.67-73
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    • 2021
  • 본 논문에서는 리눅스 기반 프로그래밍 언어를 온라인으로 실습할 수 있는 시스템의 구성 방법을 제시하였다. 제시한 시스템은 리눅스 운영체제의 가장 큰 특징인 웹-서버 기능을 활용하며, 방화벽이나 기타 보안적 제약을 받지 않으면서 telnet과 FTP 기능을 모사하여 실제 리눅스 콘솔과 유사한 실습이 가능하다. 이를 위해 웹 상에서 프로그래밍 도구가 가져야 할 기능적 요소들을 분석하고 이를 구현하기 위한 알고리즘을 정립하였으며, 특히 사용자의 실수에 의한 오류 메시지 등이 실재 telnet 화면과 동일한 형태로 나타날 수 있는 방법을 구현하였다. 구현된 학습 시스템을 학생들을 대상으로 수업에 활용한 결과 온라인으로 리눅스 프로그래밍 언어의 실습이 가능함은 물론 교수자가 학습자들의 모든 사항들을 직접 점검하고 지도할 수 있어 학습자의 만족도가 오프라인 수업 때와 유사한 결과를 확인하였다.

초등수학에서 구성주의적 관점에서의 수업 사례연구 (A Case study of Elementary Mathematics Class in a Constructive View)

  • 최창우
    • 대한수학교육학회지:수학교육학연구
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    • 제10권2호
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    • pp.229-246
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    • 2000
  • The purpose of this paper is to compare and analyze the two different teaching methods of elementary mathematics in the traditional method and in the constructive view. To do so, the actual class in the constructive view has been made for about four months using a class of 45 students in the second grade of an elementary school. After the class was finished, we collected diverse data from the class, such as the responses from the children(self-evaluation, mathematics diary, observation by the investigator, daily report), class evaluation report by other teacher and so on. The results of this research are as follows: First, the traditional class reaches at the goal of learning in a unit time because the class is guided by the teacher but the class in the constructive view is a little flexible because it is contextual. Second, in the constructive process of mathematical knowledge we knew that small group activities or discussion without intervention of teacher was often ended in exhaustive argument without arriving at valid social consensus. Third, the attitude in mathematics was changed from the passive one to the self-regulated ones. Fourth, the class in the constructive view could extend not only the ability of mathematical communication but also the ability of self-directed learning of children. Fifth, it was a considerable change the role of teacher, that is, guide of instruction instead of unique specialist in the classroom. Sixth, finally, the evaluation was made after finishing a unit class in the traditional instruction but it was integrated in a class in a constructive view.

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창의성 신장을 위한 초등컴퓨터 재량 활동 교재 개발 -5, 6학년을 중심으로- (Development of Materials for Improvement of Creativity about Computer Discretion Activity in Elementary School)

  • 김종훈;김종진;문기열
    • 한국콘텐츠학회논문지
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    • 제7권10호
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    • pp.69-79
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    • 2007
  • 현재 초등학교에서는 각 학년에 재량활동 시간을 활용하여 매주 1시간씩 34시간이상을 정보통신기술교육 시간으로 배정하고 있다. 그러나 시대의 변화에 발맞추어 요구되고 있는 창의성과 문제해결력을 키워줄 수 있는 컴퓨터 교재가 개발되어 있지 않아서 시대에 맞는 정보통신기술교육을 하고 있지 못하다. 그리하여 교육인적자원부가 발표한 정보통신기술교육 운영지침을 분석하여 창의성과 문제해결력을 증진시킬 수 있고 현장에서 쓰일 수 있는 5,6학년용 교재를 개발하였다.