• 제목/요약/키워드: a creative design resource

검색결과 19건 처리시간 0.023초

창의적 인재 양성을 위한 IT & 디자인 분야의 융합 교육 연구 (A Study on Convergence Education of IT & Design for Training Creative Talent)

  • 권효정
    • 한국멀티미디어학회논문지
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    • 제17권11호
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    • pp.1354-1362
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    • 2014
  • In order to solve the complicated problems faced by the spread of diversified information devices and changes in the user environment in recent years, the importance of training creative talent as well as the need for interdisciplinary convergent approach have emerged. As a future technology development project, convergence education with the design sector for training creative talent in the IT field is also urgent. In this study, we recognized the importance and problems of the convergent approach between IT and design sector by examining the convergence theory and cases with a focus on effective creativity development and sought a new direction for convergence education in the future by investigating the awareness on the convergent approach of college students and analyzing the results. This will be able to have significance as a basic study for discovering creative and innovative convergent talent in the IT and design sector in the future and strengthening basic competence.

가방을 적용한 상의의류 디자인 연구 - 18세에서 24세 여대생을 중심으로 - (A Study of Jacket and Blouse with Bag Attached - Focused on Female College Students between 18 and 24 Years Age -)

  • 안혜진;이인성
    • 복식
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    • 제55권6호
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    • pp.82-96
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    • 2005
  • This study focuses on the bag design as a creative design resource rather than on typical bag design as shown in previous research. 1'he purpose of this study is to develop creative and harmonious upper garments in good combination of bags and the sides of clothing. This study was performed with female college students whose age are front 18 to 24. The results of this study are as follows. First, bags are ideal for creative fashion in respect that they reflect modern trend. Second, ornamental materials such as string, chain, and buckle, which used to be details of clothing, are useful to present the characteristics of bags more effectively. This result has shown that details of bags are important determinant of entire fashion details. Third, it expands the sphere of expression of the bag, so the possibility of expansion to a distinguished expression of fashion design is recognized. From the study, we understood the structural characteristics and changes of detail of bags, proposing that the bags take important part in fashion design developments.

Study on Capstone Design Program in Fashion Major

  • Park, HyeSook
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.6-11
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    • 2020
  • In today's world, the design industry is becoming more complex, with the development of networks such as the internet and revolutionary changes in information and telecommunications. As the demand for designers to cope with various situations occurring in these industrial sites or solve problems in practice promptly is required, a capstone design program was developed in collaboration with the industry. Capstone design classes have positive effects on creative problem solving ability, academic achievement and learning satisfaction by allowing students to think and experience the practical problems of the industrial field. It is also effective in improving communication, creative thinking and critical thinking. The purpose of this study is to search for talent training methods needed in the fashion industry and to develop effective programs through capstone design class studies conducted in the fourth grade of fashion design majors from 2017 to 2019 (6 semesters). Through these studies, the aim is to search for talent training methods needed in the fashion industry and to develop effective programs. If the capstone design learning method is used as a method of solving problems through close communication between the company and the educational field as an industry-academia cooperation system, it is expected to be positioned as a field-type human resource education method that is required in the industrial field.

Individual Control over the Physical Work Environment to Affect Creativity

  • Samani, Sanaz Ahmadpoor;Rasid, Siti Zaleha Binti Abdul;Sofian, Saudah Bt
    • Industrial Engineering and Management Systems
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    • 제14권1호
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    • pp.94-103
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    • 2015
  • The purpose of this paper is to provide a review of the background information regarding to the impact of personal control over the physical work environment on satisfaction with work environment and creativity at work. Today creativity has a significant and special place in business especially in innovative organizations which need creative people to generate new, and useful ideas for produce new products, services, work methods, systems etc. Moreover the design and appearance of workspace and individual ability to control the ambient conditions of the workplace have significant effect on their behavior, satisfaction and overall outcome including creativity. So the result of this study will contribute towards enhancing the understanding of the effect of office design to enhance employees' creativity.

폐자원을 활용한 업사이클링 패션디자인 연구 (A Study on Fashion Design for Up-cycled Waste Resources)

  • 박주희;김윤희
    • 복식
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    • 제64권8호
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    • pp.138-154
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    • 2014
  • The purpose of this study was to propose up-cycling fashion designs, based on guidelines derived from up-cycling fashion brand products and their required elements of the design. The study thus categorized required elements into environment, significance, economy, function, design, and material, then extracted a set of design guidelines. The guidelines for waste resource-based up-cycling fashion design include the followings: First, authenticity, taking mutual environmental relations into account. Second, rarity of products beyond the domain of standardized ready-made goods thanks to manual operation. Third, storytelling, reflecting the consumer history. Fourth, sustainability to signify the circulation of matters. Fifth, experimental characteristic to fulfill creative innovation. Sixth, changeability through interactions with wearers. The investigator decided design concepts based on them and created up-cycling design works with waste plastic bags, shirts, stockings, neckties, outdoor mats, and backpacks in a variety of formative expressive techniques.

이족의 전통문양을 활용한 가방디자인 개발 연구: 패브릭 패턴 디자인을 중심으로 (The Development of a Bag Design Using the Yi Tribe's Traditional Patterns: Focusing on the Fabric Pattern Design)

  • 이목결;조진숙
    • 패션비즈니스
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    • 제19권2호
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    • pp.149-170
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    • 2015
  • The purpose of this study is to link the Yi tribe's traditional patterns to bag design. Yi tribe is a minor ethic group in China, whose traditional pattern has a high artistic value in that its shapes are diverse and each one has peculiar elegance. Traditional patterns are also indicative of spiritual dept or symbolic stories, rather than being indicative of simple formative beauty. Thus, reorganizing these patterns and applying them artistically to design- in terms of resource utilization- would be significant. Out of all of the Yi tribe's traditional patterns, the cherry blossom_(马樱花), water wave_(水波), sky father and earth mother_(天父地母), pomegranate blossom, triangle, sheep' horn, wisteria vine_(藤条), square and diaper_(四角菱形) and the zigzag_(曲折) patterns were chosen for use during the development of a bag design. This study is based upon document study, including research papers and internet web sites, the point of which was to investigate the form of the traditional patterns, and the creative design process. The design procedure includes these sub-processes: selection, arrangement and color-scheme. In the selection process, the form of the pattern was edited using Adobe Photoshop. The pattern was freely arranged to reflect various emotions. In terms of the color-scheme of the patterns, the colors used by Henri Matisse(1869-1954) in his work were selected and adapted when dyeing the patterns. Subsequently, the final design resulting from these design development processes was applied to the actual production of the bag by using canvas fabric and leather, after which the bag image was proposed using computer simulation. In conclusion, six bag designs were created using traditional patterns from the Yi tribe. Through the processes explained above, this study confirmed that traditional patterns could be widely applied as design motifs and that more sophisticated, modern, and creative designs could be developed based on traditional patterns.

마케팅 부서의 조절초점과 신제품 개발 창의성: 창의성 증진수단의 조절효과 (Marketing Organization's Regulatory Focus and NPD Creativity: The Moderating Role of Creativity Enhancement Tools)

  • 강성호;손정민
    • 유통과학연구
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    • 제14권7호
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    • pp.71-81
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    • 2016
  • Purpose - Because creativity, which is an intangible resource embedded within the company, can offer a competitive advantage, most companies have an interest in promoting creativity among their employees and division(e.g., marketing organization). Creativity renders a sustainable competitive advantage to a firm because it is a strategic resource that is valuable, flexible, rare, and imperfectly imitable or substitutable. Although most companies broadly recognize the importance of creativity, the methods for developing creativity remain elusive. Therefore, the present study investigates how to structure incentives to motivate employees to be more creative and how to develop tools to facilitate creativity. In detail, the present study aimed to examine the relationship between the regulatory focus of marketing organizations(e.g., promotion focus vs prevention focus) and creativity of marketing organizations. In addition, the present study set out to examine the moderating role of interaction of financial reward and creative training in addition to investigating the direct relationship between creativity and regulatory focus in New Product Development(NPD) context. Research design, data, and methodology - The data used to test the hypotheses are drawn from a survey of full time NPD project members(including project manager, designer, engineer, and marketer). The present study utilized data obtained mainly from a database compiled by the Korea Investors Service-Financial Analysis System which provides comprehensive corporate and financial information on firms listed on the Korea Stock Exchange. A study population comprising 1,000 South Korean firms was obtained from this database. We selected 864 firms from the database, and the firms have experiences of new product development project. We collected a total of 162 responses, for a 18.8% response rate. After we excluded 14 questionnaire because of incomplete responses, a total of 148 questionnaire remained(final response rate: 17.1%). Working with a sample of 148 responses in South Korea, hierarchical moderated regression is employed to test research hypotheses(

    The relationship between promotion focus and creativity of marketing organization,

    The relationship between prevention focus and creativity of marketing organization,

    The moderating effect of joint influences(interaction between financial rewards and creativity training) on the relationship between promotion focus creativity of marketing organization,

    The moderating effect of joint influences(interaction between financial rewards and creativity training) on the relationship between prevention focus creativity of marketing organization). SPSS 18.0 and AMOS software were used in the data analysis. Results - The empirical study confirmed that promotion focus of marketing organization is positively related to creativity of marketing organization. Also, prevention focus of marketing organization is positively affected to creativity of marketing organization. In addition, the interaction between financial rewards and creativity training moderated the relationship between regularity focus(e.g.), promotion focus vs prevention focus) and creativity of marketing organization. These results suggest that managers can improve the performances of their creative efforts by providing the use of financial rewards and creativity training in combination. Conclusion - Based on results of this study that examine the effects of regulatory focused creative efforts on creativity of marketing organization, promotion focus is helpful with marketing organizations to enhance their service innovation and performance. Prevention focused organization should allow monetary rewards and creativity training to increase their creativity for innovation of new products.

제주옹기 지역문화자원을 활용한 프린트 문양 및 문화상품 개발 (The Development of Print Patterns and Cultural Products Using the Local Culture Resource of Jeju Onggi as a Design Motif)

  • 김혜성;유희주;홍희숙
    • 한국의류학회지
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    • 제42권4호
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    • pp.689-707
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    • 2018
  • This study reviewed the differences among Onggis made in Jeju and other areas, developed creative textile designs and cultural products, and conducted the consumer evaluation of developed products. First, the 1,063 photos of Onggis made before the first part of the 20th century were collected and the unique differences of Jeju Onggis were confirmed through the observation of collected photos. Second, based on the uniqueness of Jeju Onggis, the eight pieces of Jeju Onggis were selected from the photos and used as pattern design motifs. Nine basic patterns were drawn and ten textile designs were created using the basic patterns. Third, the 16 pieces of textile products were made with cotton fabrics on which the textile designs were printed. Four mugs and four tumblers with printed patterns were also made. Finally, 64 students evaluated the developed products using a 7-point scale. As a result, folksy atmosphere, uniqueness, usage as a Jeju souvenir and at local restaurants, and the role of fostering concern for Jeju Onggi were highly evaluated but aesthetics was rated relatively low. Most of the developed products were highly preferred and recommended as Jeju souvenirs or for local restaurants.

A Workplace to Support Creativity

  • Samani, Sanaz Ahmadpoor;Rasid, Siti Zaleha Binti Abdul;bt Sofian, Saudah
    • Industrial Engineering and Management Systems
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    • 제13권4호
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    • pp.414-420
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    • 2014
  • The purpose of this paper is to provide a review of the background information regarding to the role of workplace on affecting people's performance. In today's industry creativity has a very special and important place because of the dynamic organizational changes and rapid growth of technology. To support these new working styles and specifically, to support creativity within an organization, flexible workplaces are often suggested. Since open-plan office offers more flexibility when compared to completely closed and private ones, they are seen to have more capabilities and are highly valued in today's industry. So the result of this study will contribute towards enhancing the understanding of the effect office design to enhance employees' performance, especially in creative tasks.

디자인서비스 분야의 교육모델 연구 (A research on education model in design service sector)

  • 조규명
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.1070-1075
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    • 2009
  • 국가의 경쟁력을 결정짓는 핵심요소로 인식되고 있는 창의적 산업의 하나인 디자인 분야는 지식 집약형 산업구조로의 변화에 따라 다기능, 차별화 된 디자이너를 필요로 하고 있다. 이 같은 환경변화에 따라 디자인분야도 타 학문과의 교류가 빈번해지고 공동연구를 수행하는 등 사회변화에 동조하고 있다. 그러나 인력양성교육에 있어서는 사회의 변화요구에 미치지 못하여 아직도 조형문제 해결자 중심의 인력교육에 치중하고 있다. 이로 인해 유사인력의 과잉공급 및 수급불균형에 따른 디자이너의 취업난은 가중되고 있다. 따라서 본 연구에서는 현실적 상황 인식을 바탕으로 새로운 산업분야로 자리 잡기 시작한 디자인서비스 분야가 디자이너의 새로운 활동영역으로서의 발전가능성이 있음을 감지하고, 이 분야의 교육필요성과 실무 업무내용에 대해 기술하였다. 또한 디자인서비스분야의 업무내용을 분석하여 단계별로 세분화하여 디자인 전문가 양성교육에 활용할 수 있게 교과내용을 제시하였다.

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