• Title/Summary/Keyword: a collaboration work

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Effect of Creative Thinking through Art Collaboration Class (아트 콜라보레이션 수업을 통한 창의적 사고의 효과)

  • An, Ji-Su;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
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    • v.10 no.7
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    • pp.121-131
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    • 2019
  • Art Collaborative advertising uses creative works that are not related directly to the product and recreates it as a more valuable product. Creative thinking acts as a core value. The purpose of this study is to investigate the effect of creative thinking using mind map and SCAMPER technique in art collaboration class. After analyzing the art collaboration advertisement class for 6 students in middle school, we analyzed characteristics between creative technique and creativity through student activities and work. The results were as follows. First, creative thinking ability of students who experienced art collaboration showed flexibility and originality in SCAMPER, and fluency in mind map. Second, throughout the course, we were able to observe elaboration, which embodied tough ideas and developed depth. This study will contribute to the research related to the improvement of students' creative convergence case by meeting two or more areas and collaborating on each core competency.

Examining the Effects of Perceived Innovation Climate on Job Calling and Extra-Role Behaviors: Mediation Analyses

  • Tan, Hooi Kung;Lee, Sunhee
    • Asian Journal for Public Opinion Research
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    • v.7 no.2
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    • pp.113-140
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    • 2019
  • Experiencing work as a calling has been associated with various positive work-related attitudes and outcomes. Recent studies have examined personal and contextual factors related to job calling; however, gaps remain in the literature on how employees' perception of organizational environment may lead to the formation of employees' job calling. We focused on psychological climate of innovation as the predictor of employees' job calling and further investigated its effect on extra-role behaviors, including innovative work behavior (IWB) and organizational citizenship behavior (OCB). A total of 165 Malaysian employees from diverse industries and organizations participated in a self-reported online questionnaire. We found support for the mediation model in which the association between a psychological climate of innovation and increased extra-role behaviors through increased job calling. Altogether, these findings provided new insights into the important role of innovative climate on employees' job calling and the mediating role of job calling on extra-role behaviors within occupational settings. Theoretical and practical implications are further discussed.

A Collaborative Requirements Elicitation Model For Crowdsourcing Platforms

  • Mukundwa, Chantal;Lee, Seok-Won
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.3
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    • pp.95-104
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    • 2019
  • Crowdsourcing is growing its interests in designing where various designers work independently to a given design task. Recent researchers discovered that collaboration by sharing designs among designers helps to produce high-quality designs. However, design task may still be hard even with that collaboration in case the requirements are not well-defined. Most customers sometimes do not know what they really want and do not know how to clearly define the requirements. Consequently, the lack of requirements creates issues on designers, such as spending much time and effort on collecting requirements alone or from the customers. The designers even end up missing important necessities to complete their tasks. To address this issue, we proposed a collaborative requirements elicitation method that supports designers who are working on the same task. We developed CREFD (Collaborative Requirements Elicitation For Designers and Developers) tool to enable designers collaboratively provide requirements, identify dependencies, add annotations and votes to the provided requirements. We performed the hypothetical and empirical evaluations to test and compare the proposed method with one of the existing elicitation methods, the results show that the proposed method helps in collecting accepted and well-organized requirements better than individual requirements elicitation.

Fostering Students' Statistical Thinking through Data Modelling

  • Ken W. Li
    • Research in Mathematical Education
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    • v.26 no.3
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    • pp.127-146
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    • 2023
  • Statistical thinking has a broad definition but focuses on the context of regression modelling in the present study. To foster students' statistical thinking within the context, teaching should no longer be seen as transfer of knowledge from teacher to students but as a process of engaging with learning activities in which they develop ownership of knowledge. This study aims at collaborative learning contexts; students were divided into small groups in order to increase opportunities for peer collaboration. Each group of students was asked to do a regression project after class. Through doing the project, they learnt to organize and connect previously accrued piecemeal statistical knowledge in an integrated manner. They could also clarify misunderstandings and solve problems through verbal exchanges among themselves. They gave a clear and lucid account of the model they had built and showed collaborative interactions when presenting their projects in front of class. A survey was conducted to solicit their feedback on how peer collaboration would facilitate learning of statistics. Almost all students found their interaction with their peers productive; they focused on the development of statistical thinking with concerted effort.

The role of positive affect in virtual collaboration: a transactive memory system perspective

  • Chae, Seong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.5
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    • pp.99-109
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    • 2016
  • Creative performance has been regarded as the key to the success of an organization in recent years, and is considered essential for the survival of an organization. Organizations must find and develop creative solutions to deal with a variety of business issues. How can organizations become more creative? To develop creativity, organizations must make it easier to connect the knowledge and perspectives of its various members, who may be scattered around the world, by developing a virtual team. Drawing from the transactive memory systems (TMS), which include expertise location, credibility, and coordination, this study investigates how the positive affect of team members influences the development of creative performance during virtual collaboration where face-to-face team activities are limited. The proposed structured model was empirically tested with cross-sectional data from 322 individuals. Results indicated that the positive affect of team members was found to moderate the relationship between TMS and creativity. Through this study, we expect to provide an understanding of the mechanisms involved in developing creativity among team members in a virtual work environment.

CPC Framework for Sharing Product Information Across Enterprises (기업간 제품정보 공유를 위한 협업적 제품거래 프레임워크)

  • Kim, H.;Kim, H.S.;Lee, J.H.;Jung, J.M.;Do, N.C.;Lee, J.Y.
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.4
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    • pp.201-211
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    • 2003
  • Collaborative product commerce (CPC) is a newly emerging technology to support inter-enterprise collaboration through the product life-cycle. From the IT point of view, CPC is software technology to integrate product, process and resources of different enterprises using Web technologies. In this paper, we introduce a CPC framework for integrating product information across enterprises, which being developed as a part of the CPC project by ETRI. The product metadata represented by XML schema, which is compatible with ISO STEP PDM Schema standard, is presented to semantically and schematically integrate distributed product information. The web services technologies are discussed to support the interoperability of application systems related to the product development, such as CAD and PDM, where most of these applications run in a distributed environment. Finally, we implement the frame-work to integrate distributed product information.

A Rationale of Mathematical Problem Solving on a Small Group-Focusing on Collaborative Interaction

  • Lee, Young-suk
    • Research in Mathematical Education
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    • v.5 no.1
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    • pp.77-86
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    • 2001
  • The purpose of this study is to examine a theoretical framework for the interactions of learning in a small group setting of mathematical problem solving. Many researchers already have described the theoretical background for the small group settings in problem solving. However, most of the literatures merely have reported findings of achievement and rising of test scores. They ignored the observation of process taken during the small group work and have not determined how various psychological, social and academic effects are created. As results of the study, two types, mutual collaboration and asymmetric collaboration, of interactions are observed as the interactions of learning, which are conceived as the cores of authentic mathematical activities.

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A Study on the Construction Method of Collaboration Environment for Web (Web에서의 협력 환경 구축 방안 연구)

  • Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.1 no.1
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    • pp.74-81
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    • 1997
  • The World Wide Web (Web) is one of the most popular internet tool on now, In this reason most of common user, they understand the Web is internet and Web content is also important issues on this side. However, commonly Web content created by one of Web content creator and sometime they refer the another document and link. In these kinds of environments cause tile delivery of incorrect information or linking to another Web user. There are lots of way to protect the incorrect information deliveries to Web user and the most famous one is Computer Supported Cooperation Work (CSCW). This supports the multi-user environment on single system environment, but this needs more additional things in the current internet environment Current internet defined as distributed information network not tile traditional client-server environment. Specially, Intranet environments need to support the heterogeneous system environment like several Rinds of database, systems like PC, Mac and UNIX workstation, and etc. In this reason, we need collaboration and this would serve the common user interface to all of Web user. In these paper, we review the current concept of CSCW and grouoware that are major concept of collaboration and definition, classification and problem analysis of the collaboration. Finally, we suggest the construction method of collaboration environment for Web.

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Expression Types and Aesthetic Characteristics of Animal Sculptures Art-pieces by Billie Achilleos in Art Collaboration with Louis Vuitton (Louis Vuitton과 Billie Achilleos의 아트 콜라보레이션에 나타난 동물조각 예술작품의 표현 유형과 미적 특성)

  • Kim, Jang Hyeon;Jun, Yuh-Sun;Kim, Young Sam
    • Fashion & Textile Research Journal
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    • v.16 no.2
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    • pp.196-207
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    • 2014
  • This study considers expression types and aesthetic characteristics by analyzing Animal sculptures by Billie Achilleos in art collaboration with Louis Vuitton. The conclusions of this study are as follows. First, As for expressin type shown in the art collaboration, it is reflected the historical and cultural value peculiar to a country symbolized through animals. As the aesthetic characteristics of symbolism, it reflects historical identity of country by using an image of a symbolic animal representing a state. Second, as the type shown in physical characteristics of animals by utilizing items in Louis Vuitton directly, it is organically expressed a literal type by directly integrating a form having been designed as a commodity itself into the characteristically physical part of an animal. As the aesthetic characteristics according to this is naturality, the motive of the work having borrowed shapes of diverse animals or insects can be said to have been naturally reflected in the primitive natural beauty. Third, through the deconstruction and recombination of a Louis Vuitton item. the amusement of the aesthetic characteristics was expressed in a type having the structurally embodied dynamic movement of an animal, and is expressing visual fun. Fourth, it uses expression type emphasized a specific part of an animal by decorating accessories in Louis Vuitton partly. The aesthetic characteristics is Ornament, the value of craft decoration is being shown by using colorful visual effects by using materials with the colorful textures and patterns of fabrics or mixing embroidery or beads, and belt decoration.

Implementation of Business Integration Platform using Web Services (웹서비스를 이용한 비즈니스 통합 플랫폼의 구현)

  • 김민수;김훈태;김동수
    • The Journal of Society for e-Business Studies
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    • v.9 no.2
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    • pp.183-201
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    • 2004
  • Not only Enterprise Application Integration (EAI) within a company but also business-to-business integration (B2Bi) should be achieved for companies to collaborate seamlessly through the Internet. There have been great efforts in this area of EAI and B2Bi, resulting in lots of solutions in the market. However, EAI and B2Bi systems have been designed and operated in independent platforms and environments causing a serious problem of integrating EAI and B2Bi systems. In this paper we have proposed a business integration platform for connecting EAI and B2Bi systems in a uniform architecture and also coping with changes in business environments. In the integration platform proposed in this work, collaboration processes between B2B companies can be performed using Web Services technology widely considered as B2B integration platform. Especially, we have defined basic business execution elements based on a thorough analysis of various business integration standards and developed an efficient and extensible business process engine for B2B collaboration process management. A Web-based order processing system is developed for validation of our integration platform. It is expected that the level of B2B collaboration can be enhanced using the integration platform and furthermore it will contribute to more collaborative B2B commerce.

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