• Title/Summary/Keyword: a autostereoscopic

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Auto-Stereoscopic 60 View 3D using Slanted Lenticular Lens Arrays

  • Im, Hee-Jin;Lee, Byung-Joo;Hong, Hyung-Ki;Shin, Hyun-Ho
    • Journal of Information Display
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    • v.8 no.4
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    • pp.23-26
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    • 2007
  • A natural 3D image is considered by many people to be next-step in evolution of displays. This paper introduces autostereoscopic 3D of 60-view number, which is made using slanted lenticular lens array and LCD of 15.1 inch diagonal size and 3200 by 2400 pixel numbers and presents the results of our prototype. Due to its large view number, smooth motion parallax is observed and the visual fatigue is reduced.

A Study on 3D Autostereoscopic Display System with Polarized Step Barrier for Provide Improved 3D Image (향상된 입체 이미지를 제공하는 편광 스텝 배리어 무안경식 3D 디스플레이 시스템에 관한 연구)

  • Han, Sung-Ho;Kim, Jin-Su;Lee, Sang-Hun
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.97-100
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    • 2011
  • 본 논문은 다시점을 갖는 무안경 3D 디스플레이 시스템에 관한 연구이다. 최근 안경식 디스플레이 시스템이 완성 단계에 도달하면서 무안경 3D 디스플레이에 관한 많은 연구가 이루어지고 있다. 다양한 방법들이 제안되고 있지만 아직까지 무안경식 디스플레이 시스템은 많은 연구가 필요한 상황이다. 본 논문에서 제안하는 무안경 3D 디스플레이 시스템은 기존의 패럴랙스 배리어 중 스텝 배리어에 편광자의 빛을 흡수하는 특성을 적용하여 깊이 역전 현상이 발생하는 영역을 제거하므로 관찰자는 더 매끄럽고 자연스러운 입체 영상을 볼 수 있다.

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A Study on 3D Autostereoscopic Display System Using Optical Grating Film and Collimating Lens (광학 격자 필름과 평행 렌즈를 이용한 무안경 3D 디스플레이 시스템 연구)

  • Han, Hyeon-Ho;Hong, Yeong-Pyo;Lee, Sang-Hun
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.25-28
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    • 2011
  • 본 논문은 광학 격자 필름과 평행 렌즈를 이용하여 무안경 3D 디스플레이 시스템을 구현한 연구이다. 기존 패럴랙스 배리어 시스템에서는 시점에 따라 크로스토크가 발생하는 영역과 역 입체시 영역을 갖게 되는데 이는 시청자가 정확한 3D영상을 볼 수 없도록 한다. 이를 평행 렌즈를 이용하여 좌, 우안에 해당하는 영상을 평행하게 이동시켜 설계된 격자 필름의 위치에 맺힐 수 있게 하고 격자 필름으로 빛을 굴절시켜 각 눈에 해당하는 영상만 볼 수 있는 영역을 갖게 하였다. 제안하는 방법을 이용해 크로스토크를 회피하여 보다 정확한 3D영상을 볼 수 있도록 한다.

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Comparison of Subpixel Interlacing Methods for Autostereoscopic Display (무안경 입체 디스플레이를 위한 서브 픽셀 인터레이싱 기법 비교 분석)

  • Hong, Jong-Ui;Ko, Dong-kyun;Choi, Yoo-Joo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.927-928
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    • 2015
  • 무안경 3D 입체 디스플레이 장치는 패럴렉스 배리어(parallax barrier)와 렌티률러 렌즈(Lenticular lens)의 기반의 장치로 구분된다. 무안경 업체 디스플레이 장치를 통하여 입체영상을 디스플레이하기 위해서는 다중 시점(multi-view) 촬영 영상들의 서브픽셀 인터레이싱 방법을 통하여 하나의 영상으로 합성되어야 한다. 본 연구는 렌티큘러 렌즈 기반의 입체 디스플레이 장치에서 렌티큘러 렌즈의 속성에 따라 적응적으로 서브픽셀 인터레이싱 될 수 있는 기법을 제안하기 위한 사전 연구로서 기존에 발표된 서브픽셀 인터레이싱 기법의 종류를 분류하고 각 기법의 특성을 분석하고자 한다.

Study of Three-dimensional Display System Based on Computer-generated Integral Photography

  • Lee, Byoung-Ho;Jung, Sung-Yong;Min, Sung-Wook;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • v.5 no.2
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    • pp.43-48
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    • 2001
  • A three-dimensional (3D) display system based on computer-generated integral photography (CGIP) is proposed and its feasibility is discussed. Instead of the pickup process in conventional If, the elemental images of imaginary objects are computer-generated. Using these images, we observed autostereoscopic 3D images in full color and full parallax. The lateral and depth resolutions of the integrated images are limited by some factors such as the image position, object thickness, the lens width, and the pixel size of display panel.

Study of Three-Dimensional Display System Based on Computer-Generated Integral Photography

  • Lee, Byoung-Ho;Jung, Sung-Young;Min, Sung-Wook;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • v.5 no.3
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    • pp.117-122
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    • 2001
  • A three-dimensional (3D) display system based on computer-generated integral photography (CGIP) is proposed and its feasibility is discussed. Instead of the pickup process in conventional IP, the elemental images of imaginary objects are computer-generated. Using these images, we observed autostereoscopic 3D images in full color and full parallax. The lateral and depth resolutions of the integrated images are limited by some factors such as the image position, object thickness, the lens width, and the pixel size of display panel.

Measuring Visual Fatigue of Glasses-free Interactive 3D System Under Various Viewing Conditions (다양한 시청환경에 따른 무안경식 interactive 3D 시스템의 시각피로도 측정)

  • Kim, Jung-Yul;Li, Hyung-Chul O.;Kim, ShinWoo
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.425-434
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    • 2013
  • Observers usually experience visual fatigue when they watch contents displayed on 3D display. There has been various research on visual fatigue incurred in stereoscopic displays that use 3D glasses, but relatively less studies have been done in the area of autostereoscopic displays. i3D system refers to interactive 3D system that makes it possible for users to interact with contents using their hands. Current research measured visual fatigue that users experience from i3D under various visual environments. We examined the effects of viewing distance, disparities and visual orientation on visual fatigue in i3D. The results indicated that visual fatigue decreased with longer distance and smaller disparity. Visual fatigue increased with angle when 3D fusion was unstable. In addition, there was an interaction effect between angle and distance in which visual fatigue increased with distance under stable 3D fusion but there was no difference in visual fatigue as a function of distance when 3D fusion was unstable. These results would be importantly used to develop autostereoscopic displays that minimize visual fatigue.

Review of ISO Standards on Human-System Interaction Published during 2008-2013

  • Lee, Dhong Ha
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.5
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    • pp.433-452
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    • 2014
  • Objective: The aim of this study is to give ergonomists the brief summary of the recently published ISO standards on human-system interaction and tips for application of the standards. Background: Standard developers did hard work on developing a standard in a concise manner. But most of standards are often bulky in volume. Readers of the standards are difficult to catch key points from the voluminous contents of standards and intermingle among them. Method: Focused on newly developed display/control technology, this study reviewed the 14 ISO standards on human-system interaction published during 2008-2013 and summarized key points from them. Results: Schematic diagrams and tables concisely illustrated the processes, procedures, dimensions, or best practices recommended by the standards concerning conception, design, and usability testing for consumer products. Conclusion: The standards provided the minimum level of requirements on design and evaluation on the physical input devices, electronic displays, and control interfaces based on the current state of technology. But the minimum requirements specified in the standards nowadays become mandatory ergonomic requirements in global trade world. Application: Ergonomists can take a quick and broad view on international standardization activities on newly developed display/control technology from this summary study.

The Development of 42' 2D/3D Switchable Display

  • Kang, Hoon;Jang, Mi-Kyoung;Kim, Kyeong-Jin;Ahn, Byung-Chul;Chung, In-Jae;Park, Tae-Soo;Chang, Jin-Wook;Lee, Kyoung-Il;Kim, Sung-Tae
    • Journal of Information Display
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    • v.8 no.1
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    • pp.22-25
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    • 2007
  • Stereoscopic/autostereoscopic systems have been developed to express 3D images, but have not been successfully use in practise. In order to apply 3D display to promising applications such as advertisements and games, we developed a 42" 2D/3D switchable display. It has characteristics that do not require special glasses for 3D images, uses multi-view technology for improving 3D viewing characteristics, and has a 2D/3D switching function to express dynamic 3D contents as well as conventional 2D contents.

Rigorous Analysis of Viewing Zone for 3D Display with Electric-field-driven Liquid Crystal Lens (액정 전계 렌즈 기반 3차원 디스플레이 장치의 엄정한 시청영역 분석)

  • Kim, Tae-Hyeon;Kim, Bong-Sik;Park, Woo-Sang
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.29 no.8
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    • pp.494-498
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    • 2016
  • In this paper, we proposed the 3-dimenstional (3D) analysis for calculating the optical characteristics of an autostereoscopic display with electric field driven liquid crystal (ELC) lens. From 3D analysis considering the slanting of lens, we calculate the cross-talk of each images and the distortion of viewing zone. Using geometric opics and extended Jones matrix method (EJMM), phase retardation of ELC lens according to position is calcuated and then optical path difference in 3D space considering tilt and azimuth angle of incident light is gotten. Then, intensity distribution is presented in the space. Through camparing the intensity distribution using ideal lens with the ELC lens, we identify the noise and image distortion of ELC lens. As a result, this analysis is expected to provide optimum design conditions for realistic and rigorous 3D display with ELC lens.