• Title/Summary/Keyword: Zoom-in Method

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Ultra-Compact Zoom Lens Design for Phone Camera Using Hybrid Lens System (복합렌즈계를 이용한 폰 카메라용 초소형 줌렌즈 설계)

  • Park, Sung-Chan;You, Byoung-Taek
    • Korean Journal of Optics and Photonics
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    • v.19 no.5
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    • pp.349-359
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    • 2008
  • For an inner-focusing 3-groups zoom lens system, this study suggests a new initial design method which applies the process that changes thin lenses into thick ones effectively and quickly, using the hybrid lens system(thin lens+thick lens). In other words, the hybrid lens system is the semi-automatic design process that makes the thin lens of one group change into a thick one while the other groups are composed of thin lenses. Keeping the total power of the system fixed, the power of each group and the distance between principal planes can be fixed. Of course, the other groups composed of thin lenses could be changed into thick lenses sequentially by this process. This design conception results in the 1/4" 5 M inner-focusing 3-groups 2x zoom lens system satisfying the specifications and performances of zoom lens for phone cameras. Also aspherization on lens elements of glass and plastic material enhanced the resolution and reduced the lens size. As a result, we have an ultra-compact inner-focusing 3-groups 2x zoom lens system for a phone camera, with a slim size with TTL of 9.8 mm.

Effects and Traits of Online Narrative Group Counseling using Videoconferencing Modality : Comparing with face-to-face Group Counseling (화상회의방식을 활용한 이야기치료 온라인 집단상담의 효과와 특성 연구 : 대면 집단상담과의 비교를 중심으로)

  • Oh, Yoonseok;Cho, Eunsuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.401-409
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    • 2020
  • This study aims to identify the effects and traits of narrative online group counseling for college students by comparing them with face-to-face group counseling. For this purpose, 18 college students were assigned as experimental group (videoconferencing method, using "Zoom"), comparison group (face-to-face method), and control group (no treatment). 8 sessions of narrative group counseling program was conducted for two groups. The difference between pre- and post test scores of 'self-identity' and 'relationship' showed significant improvement in 'self-identity' in both experimental and comparison groups, while positive change in 'relationship' was only significant in the experimental group. The traits of online group counseling experience were identified by comparing the post-interview data asking about their counseling experiences. In conclusion, we found that despite the various limitations, the context of online group counseling showed similar effects to face-to-face group counseling, and suggested a direction for the development of online group counseling.

FMCW RADAR SIGNAL PROCESS USING REAL FFT (Real FFT를 이용한 FMCW 레이더 신호처리)

  • Kim, Min-Joon;Cheon, I-Hwan;Kim, Ju-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.12
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    • pp.2227-2232
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    • 2007
  • In this paper, it is presented a Real FFT for the FMCW radar distance measurement with high resolution. The high distance resolution needs the measurement of the accurate beat frequency. To improve the distance resolution, zoom fft, decimation, digital low pass filter and zero padding method are used. The simulation results using the Matlab show ${\pm}5mm$ of distance resolution and the measuring range is up to 35meter.

Super-Resolution Iris Image Restoration using Single Image for Iris Recognition

  • Shin, Kwang-Yong;Kang, Byung-Jun;Park, Kang-Ryoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.2
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    • pp.117-137
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    • 2010
  • Iris recognition is a biometric technique which uses unique iris patterns between the pupil and sclera. The advantage of iris recognition lies in high recognition accuracy; however, for good performance, it requires the diameter of the iris to be greater than 200 pixels in an input image. So, a conventional iris system uses a camera with a costly and bulky zoom lens. To overcome this problem, we propose a new method to restore a low resolution iris image into a high resolution image using a single image. This study has three novelties compared to previous works: (i) To obtain a high resolution iris image, we only use a single iris image. This can solve the problems of conventional restoration methods with multiple images, which need considerable processing time for image capturing and registration. (ii) By using bilinear interpolation and a constrained least squares (CLS) filter based on the degradation model, we obtain a high resolution iris image with high recognition performance at fast speed. (iii) We select the optimized parameters of the CLS filter and degradation model according to the zoom factor of the image in terms of recognition accuracy. Experimental results showed that the accuracy of iris recognition was enhanced using the proposed method.

Development of a Real-time Sensor-based Virtual Imaging System (센서기반 실시간 가상이미징 시스템의 구현)

  • 남승진;오주현;박성춘
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.63-71
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    • 2003
  • In sport programs, real-time virtual imaging system come into notice for new technology which can compose information like team logos, scores. distances directly on playing ground, so it can compensate for the defects of general character generator. In order to synchronize graphics to camera movements, generally two method is used. One is for using sensors attached to camera moving axis and the other is for analyzing camera video itself. KBS technical research institute developed real-time sensor-based virtual imaging system 'VIVA', which uses four sensors on pan, tilt, zoom, focus axis and controls virtual graphic camera in three dimensional coordinates in real-time. In this paper, we introduce our system 'VIVA' and it's technology. For accurate camera tracking we calculated view-point movement occurred by zooming based on optical principal point variation data and we considered field of view variation not only by zoom but also by focus. We developed our system based on three dimensional graphic environment. so many useful three dimensional graphic techniques such as keyframe animation can be used. VIVA was successfully used both in Busan Asian Games and 2002 presidential election. We confirmed that it can be used not only in the field but also in the studio programs in which camera is used within more close range.

Solution method of the uncapacitated facility location problem using GAMS and Benders' decomposition approach (저장능력이 무한대인 장소입지문제에 벤더즈 분해기법과 GAMS의 적용)

  • 이상진
    • Korean Management Science Review
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    • v.12 no.2
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    • pp.63-75
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    • 1995
  • The uncapacitated facility location problem considered here is to determine facility location sites, minimizing the total cost of establishing facilities and serving customer demand points which require primary and back-up services. To solve this problem effectively, we propose two things in this study. First, we propose an idea of Benders' decomposition approach as a solution method of the problem. Second, we implement the problem on GAMS. Using GAMS (general Algebraic Modeling System) can utilize an mixed-integer programming solver such as ZOOM/XMP and provide a completely general automated implementation with a proposed solution method.

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Analysis of Camera Operation in MPEG2 Compressed Domain Using Generalized Hough Transform Technique (일반화된 Hough 변환기법을 이용한 MPEG2 압축영역에서의 카메라의 움직임 해석)

  • Yoo, Won-Young;Choi, Jeong-Il;Lee, Joon-Whoan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11
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    • pp.3566-3575
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    • 2000
  • In this paper, we propose an simple and efficient method to estunate the camera operation by using compressed information, which is extracted diracily from MPEG2 stream without complete decoding. In the method, the motion vector is converted into approximate optical flow by using the feature of predicted frame, because the motion vector in MPEG2 video stream is not regular sequene. And they are used to estimate the camera operation, which consist of pan, and zoom by Hough transform technique. The method provided better results than the least square method for video stream of basketball and socer games. The proposed method can have a reduced computational complexity because the information is directiv abtained in compressed domain. Additionally it can be a useful technology in content-based searching and analysis of video information. Also, the estimatd cameral operationis applicable in searching or tracking objects in MPEG2 video stream without decoding.

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A Study on Adaptable Non-contact Shape Inspection System (적응형 비접촉 형상 검사에 관한 연구)

  • Kang, Young-June;Park, Nak-Gyu;Lee, Dong-Hwan
    • Journal of the Korean Society for Nondestructive Testing
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    • v.25 no.2
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    • pp.74-80
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    • 2005
  • A new dimension measuring method for the measurement of diameter of an object has been developed using laser triangulation. The 3D data of an object was calculated from the 2 dimensional image information obtained by the laser stripe using the laser triangulation. The system that use existing theory can measure the diameter of hole not only in a normal plane but also ill an incline plane. However, in the existing theory, since the lens with fixed feral length was used, the area of measurement was fixed. The simplest way to solve this problem is to change distance between a CCD camera and object. Other way is to use a zoom lens having variable focal length. In this paper, the zoom lens with variable focal length was used. Therefore, we ran experiment with magnification that is optimized according to size of object using zoom lens with variable focal length.

Analysis of learning flow and learning satisfaction according to the non-face-to-face class operation method

  • You-Jung, Kim;Su-Jin, Won;Eun-Young, Choi
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.195-202
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    • 2023
  • This study is a comparative survey study conducted to explore the differences in learners' learning flow and learning satisfaction according to the non-face-to-face class operation methods implemented at universities. After implementing different class management methods for the same subject taught by the same instructor non-face-to-face for 15 weeks, each learning flow and learning satisfaction were compared and analyzed, and the collected data were analyzed with IBM SPSS 21.0. As a result of the study, learning flow was high in the order of lectures using real-time ZOOM and recorded lectures using self-studio(3.41±0.91, 3.28±1.01), and learning satisfaction was high in the order of lectures using real-time ZOOM and lectures using the automatic recording system of classes(3.40±0.80, 3.30±0.74). The item with the lowest score was the PPT audio recording lecture in both areas of learning flow and learning satisfaction(2.72±1.04, 1.73±1.04). Considering that system errors such as sound in the smart lecture environment operated for the first time in this study affected the research results, it is suggested that future research should be conducted by supplementing the corresponding part.

Facial Expression Control of 3D Avatar by Hierarchical Visualization of Motion Data (모션 데이터의 계층적 가시화에 의한 3차원 아바타의 표정 제어)

  • Kim, Sung-Ho;Jung, Moon-Ryul
    • The KIPS Transactions:PartA
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    • v.11A no.4
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    • pp.277-284
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    • 2004
  • This paper presents a facial expression control method of 3D avatar that enables the user to select a sequence of facial frames from the facial expression space, whose level of details the user can select hierarchically. Our system creates the facial expression spare from about 2,400 captured facial frames. But because there are too many facial expressions to select from, the user faces difficulty in navigating the space. So, we visualize the space hierarchically. To partition the space into a hierarchy of subspaces, we use fuzzy clustering. In the beginning, the system creates about 11 clusters from the space of 2,400 facial expressions. The cluster centers are displayed on 2D screen and are used as candidate key frames for key frame animation. When the user zooms in (zoom is discrete), it means that the user wants to see mort details. So, the system creates more clusters for the new level of zoom-in. Every time the level of zoom-in increases, the system doubles the number of clusters. The user selects new key frames along the navigation path of the previous level. At the maximum zoom-in, the user completes facial expression control specification. At the maximum, the user can go back to previous level by zooming out, and update the navigation path. We let users use the system to control facial expression of 3D avatar, and evaluate the system based on the results.