• 제목/요약/키워드: Zoom-in Audio Method

검색결과 3건 처리시간 0.017초

유효 잡음을 활용한 FTV 입체음향 개선방안 연구 (A Study on Immersive Audio Improvement of FTV using an effective noise)

  • 김종운;조현석;이윤배;여성대;김성권
    • 한국전자통신학회논문지
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    • 제10권2호
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    • pp.233-238
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    • 2015
  • 본 논문에서는 FTV(Free-viewpoint TV) 서비스에서, 몰입도를 향상시킬 수 있는 유효 잡음 이용 입체 음향효과 방법을 제안한다. 농구장에서 초지향성 마이크 및 무선 마이크를 사용하여 선수와 심판의 연속적인 음향 정보를 획득함으로써 주파수 스펙트럼을 관찰하였으며, 스펙트럼을 분석하여 시청자가 Zoom-in을 할 경우, 유효 주파수 여부를 판단하였다. 따라서 FTV 서비스에서 시청자가 피사체를 향해 Zoom-in 시, 제거대상이었던 잡음을 활용할 필요가 있음을 제시하였다. 본 연구는 향후 FTV의 입체 음향 연구에 활용될 것으로 기대된다.

Analysis of learning flow and learning satisfaction according to the non-face-to-face class operation method

  • You-Jung, Kim;Su-Jin, Won;Eun-Young, Choi
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.195-202
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    • 2023
  • This study is a comparative survey study conducted to explore the differences in learners' learning flow and learning satisfaction according to the non-face-to-face class operation methods implemented at universities. After implementing different class management methods for the same subject taught by the same instructor non-face-to-face for 15 weeks, each learning flow and learning satisfaction were compared and analyzed, and the collected data were analyzed with IBM SPSS 21.0. As a result of the study, learning flow was high in the order of lectures using real-time ZOOM and recorded lectures using self-studio(3.41±0.91, 3.28±1.01), and learning satisfaction was high in the order of lectures using real-time ZOOM and lectures using the automatic recording system of classes(3.40±0.80, 3.30±0.74). The item with the lowest score was the PPT audio recording lecture in both areas of learning flow and learning satisfaction(2.72±1.04, 1.73±1.04). Considering that system errors such as sound in the smart lecture environment operated for the first time in this study affected the research results, it is suggested that future research should be conducted by supplementing the corresponding part.

Towards Establishing a Touchless Gesture Dictionary based on User Participatory Design

  • Song, Hae-Won;Kim, Huhn
    • 대한인간공학회지
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    • 제31권4호
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    • pp.515-523
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    • 2012
  • Objective: The aim of this study is to investigate users' intuitive stereotypes on non-touch gestures and establish the gesture dictionary that can be applied to gesture-based interaction designs. Background: Recently, the interaction based on non-touch gestures is emerging as an alternative for natural interactions between human and systems. However, in order for non-touch gestures to become a universe interaction method, the studies on what kinds of gestures are intuitive and effective should be prerequisite. Method: In this study, as applicable domains of non-touch gestures, four devices(i.e. TV, Audio, Computer, Car Navigation) and sixteen basic operations(i.e. power on/off, previous/next page, volume up/down, list up/down, zoom in/out, play, cancel, delete, search, mute, save) were drawn from both focus group interview and survey. Then, a user participatory design was performed. The participants were requested to design three gestures suitable to each operation in the devices, and they evaluated intuitiveness, memorability, convenience, and satisfaction of their derived gestures. Through the participatory design, agreement scores, frequencies and planning times of each distinguished gesture were measured. Results: The derived gestures were not different in terms of four devices. However, diverse but common gestures were derived in terms of kinds of operations. In special, manipulative gestures were suitable for all kinds of operations. On the contrary, semantic or descriptive gestures were proper to one-shot operations like power on/off, play, cancel or search. Conclusion: The touchless gesture dictionary was established by mapping intuitive and valuable gestures onto each operation. Application: The dictionary can be applied to interaction designs based on non-touch gestures. Moreover, it will be used as a basic reference for standardizing non-touch gestures.