• Title/Summary/Keyword: Y parallex

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Analysis and Improvement of Interior Orientation Accuracy of KOMPSAT-2 PANchromatic Bands (KOMPSAT-2 영상 PAN밴드의 내부표정 정확도 분석 및 개선방안 연구)

  • Kim, Tae-Jung;Jeong, Jae-Hoon;Kim, Deok-In
    • Korean Journal of Remote Sensing
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    • v.26 no.4
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    • pp.439-449
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    • 2010
  • This paper reports experiments and analysis work done to find out the cause of Y parallex for stereo pairs of KOMPSAT-2 images and means to improve the Y parallex problem. We could conclude that the Y parallex problem was caused by resampling errors of KOMPSAT-2 PANchromatic bands, induced by the process of warping PANchromatic band with reference to multispectral bands. We could also conclude that a rigorous warping process could improve resampling of KOMPSAT-2 PANchromatic band and remove the Y parallex problem significantly. We also confirmed that a rigorous warping process could also remove blocky brightness patterns present on KOMPSAT-2 PANchromatic band. Therefore, by implementing more rigorous warping process within KOMPSAT-2 scene generation procedures, KOMPSAT-2 geometric and radiometric quality will be improved.

Spatial realization of a time-varying CGH (시간에 따라 변화하는 CGH의 공간 재구현)

  • 김상혁;정성락;조재철;최상삼;조규만;고성재
    • Korean Journal of Optics and Photonics
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    • v.8 no.3
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    • pp.194-198
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    • 1997
  • We realized CGH display of moving objects with an optical addressed spatial light modulator. CGH was calculated by the horizontal parallex method for saving a calculating time, and calculation speed was improved by making a lookup table of trigonometric function and root calculation. This lookup table was applied to a low resolution SLM, and succeeded in a simultaneous display of the three hologram images by the scanning method.

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Stereo Matching For Satellite Images using The Classified Terrain Information (지형식별정보를 이용한 입체위성영상매칭)

  • Bang, Soo-Nam;Cho, Bong-Whan
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.1 s.6
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    • pp.93-102
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    • 1996
  • For an atomatic generation of DEM(Digital Elevation Model) by computer, it is a time-consumed work to determine adquate matches from stereo images. Correlation and evenly distributed area-based method is generally used for matching operation. In this paper, we propose a new approach that computes matches efficiantly by changing the size of mask window and search area according to the given terrain information. For image segmentation, at first edge-preserving smoothing filter is used for preprocessing, and then region growing algorithm is applied for the filterd images. The segmented regions are classifed into mountain, plain and water area by using MRF(Markov Random Filed) model. Maching is composed of predicting parallex and fine matching. Predicted parallex determines the location of search area in fine matching stage. The size of search area and mask window is determined by terrain information for each pixel. The execution time of matching is reduced by lessening the size of search area in the case of plain and water. For the experiments, four images which are covered $10km{\times}10km(1024{\times}1024\;pixel)$ of Taejeon-Kumsan in each are studied. The result of this study shows that the computing time of the proposed method using terrain information for matching operation can be reduced from 25% to 35%.

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HEVC Tile Grouping for Viewport-dependent 3DoF+ Streaming (사용자 시점 기반 3DoF+ 스트리밍을 위한 타일 그룹 분할 방법)

  • Lee, Soonbin;Jeong, Jong-Beom;Kim, Sungbin;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.256-258
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    • 2019
  • 최근 MPEG-Immersive 표준화 그룹에서는 여러 위치에 존재하는 다수의 360 영상을 취득하고 처리하여 사용자에게 제한적인 화면 전환 이동에 따른 운동 시차(motion parallex)를 제공하는 3 degrees of freedom plus (3DoF+) 기술에 관한 표준화가 진행되고 있다. 이러한 3DoF+ 표준화 기술에서의 압축은 기존의 HEVC 코덱을 사용하나, 현재 존재하는 360 영상 사용자 시점 기반 스트리밍 기법을 3DoF+ 스트리밍에 적용하기 위해서는 기존의 360 영상과 다르게 영상 서로 간의 참조과정으로 인한 의존성으로 문제가 존재한다. 본 논문에서는 해당 문제점을 서술하고, MCTS(Motion-Constrained Tile Set)를 사용하여 보다 적은 디코더와 사용자 시점에 맞게 효율적으로 영상을 전송할 수 있는 MCTS 기반 타일 그룹 분할 방법을 제안한다.

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Change of electroencephalograph during 3-dimensional image load (입체 TV 영상(3D) 주시시의 유발전위)

  • Cho, Am
    • Journal of the Ergonomics Society of Korea
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    • v.9 no.2
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    • pp.29-35
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    • 1990
  • To investigate and analyze of the human brain-wave changes during 3-dimenslonal image load were expected to take not only an important basic information of 3-dimensional TV usage but also 3-dimensional image design. In this experiment, to analyze the difference of visual analyze handing system for which we present the 2- dimensional image having no parallex and 3-dimensional image by visual evoked potentials(VEP). 2-dimensional image and 3-dimensional image displayed on the screen through video. In the test, the time interval was one sec for presentation of stimulus considering united time of visual information of right eye and left eye during watching the 3-dimensional image also display time interval was 200 mesc for each stimulus image. Results are as follow, (1) N190 appears faster 16msec-20msec in the point of Fz, Cz, Pz, Oz when loaded 3D4 angle than 2D3 angle. (2) About of the P300, 3D4 angle(Otherwise, Oz point was reverse) and in the case of no equipment of liquid crystal shutter, there appeared PEAK near the P250. (3) There were 5% significant difference when the liquid crystal shutter was equiped and didn't, Therefore, this phenomenon show the possibility that Liquid crystal shutter influences on Visual Evoked Potentials.

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Face Tracking for Multi-view Display System (다시점 영상 시스템을 위한 얼굴 추적)

  • Han, Chung-Shin;Jang, Se-Hoon;Bae, Jin-Woo;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.2C
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    • pp.16-24
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    • 2005
  • In this paper, we proposed a face tracking algorithm for a viewpoint adaptive multi-view synthesis system. The original scene captured by a depth camera contains a texture image and 8 bit gray-scale depth map. From this original image, multi-view images can be synthesized which correspond to viewer's position by using geometrical transformation such as a rotation and a translation. The proposed face tracking technique gives a motion parallax cue by different viewpoints and view angles. In the proposed algorithm, tracking of viewer's dominant face initially established from camera by using statistical characteristics of face colors and deformable templates is done. As a result, we can provide motion parallax cue by detecting viewer's dominant face area and tracking it even under a heterogeneous background and can successfully display the synthesized sequences.