• Title/Summary/Keyword: Wrist Motion

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A study for measurement of radial artery oxygen saturation system using photoelectric plenthysmography (광전용적맥파를 이용한 요골동맥 산소포화도 측정 시스템의 연구)

  • Kim, Kyung-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.3
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    • pp.11-18
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    • 2010
  • In this study, the pulse of radial artery and oxygen saturation are detected using photoelectric plethysmograph method. Using our device designed reflection type, we can detect the reflected light by radial artery and by switching circuit, we can also separate to 625nm band signal and 940nm band signals. The separated signals are converted as a pulse data by the pulse signal processing circuit. In this study, the reflection type of oxygen saturation calculation method is applied instead of the transmission type because of the reflection type sensor is used to measure the radial artery. As a result, we can detect about 97% accuracy of the oxygen saturation compare with the conventional method. For the accurate signals, the wrist band with sensor was designed and fixed on the radial artery. As a result, this wrist band type sensor was applicable to prevent position errors from motion artifact and could increase the accuracy during the measuring.

Design of an Economic Service Robot Hand Based on Biomimetics and TRIZ (생체 모방학과 트리즈를 이용한 보급형 서비스 로봇 핸드의 설계)

  • Ko, Hun-Keon;Cho, Chang-Hee;Kim, Kwon-Hee
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.11
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    • pp.1741-1747
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    • 2010
  • This work presents a study on the design of an economic service robot hand for tele-presence manipulators. The conceptual design of new robot hand is derived from biomimetics approach. Guided by the analysis of human arm' musculoskeletal structure, the fingers are actuated by cables and actuators in the forearm. High tension in the cables is achieved by screw-nut mechanism driven by DC motors. A set of combination springs is incorporated in each of the screw-nut mechanism for easy control of gripping force. The first prototype revealed difficulties with finger control and coupling problem between gripping force and wrist movement. The solutions to these problems have been derived from the contradiction analysis of TRIZ. The second design has been verified by tests on various objects with different weight and shape for full range of wrist motion.

Improvement of Ammunition Box by Ergonomic Evaluation

  • Lee, Kyung-Sun;Kim, Sung-Hoon;Seo, Song-Won;Jung, Myung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.1
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    • pp.1-10
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    • 2015
  • Objective: The purpose of this paper is to evaluate old and newly designed ammunition boxes from an ergonomic point of view. Background: The ammunition boxes made of wood, which are currently used by the military, have some difficulties such as corrosion and damage of ammunition, environmental pollution, and stock management. Also, damages to the wooden ammunition boxes take place frequently, because soldiers carry them manually. Method: Sixteen participants volunteered to randomly perform lifting, carrying, and side-by-side moving tasks with 4 different old and new boxes, respectively for the ammunitions of 5.56mm, 60mm, 81mm, and 105mm in diameter. The old boxes are made of wood and are currently used in the military, while the new boxes are made of plastics. The joint moments of the elbow, shoulder, back, and knee were measured by using a motion analysis system and force platforms. In addition, an electromyographic system was used to measure the forces of hand and wrist muscles. Results: In most tasks, new boxes caused less joint moments at the elbow and shoulder than old boxes, because the new boxes were lighter and smaller than the old boxes. New boxes also derived less hand and wrist muscle forces due to the provision of fixed hard handles rather than string handles. Conclusion: The ergonomically designed new boxes could reduce the physical stresses of soldiers manually handling ammunitions and be helpful for storage and reuse. Application: This study shows an ergonomic application example for product development and evaluation.

Spontaneous Rupture of the Extensor Pollicis Longus Tendon in a Rhythm Gamer: A Case Report (리듬게이머에서 발생한 자발적 장무지신전건파열: 증례보고)

  • Yang, Seokwon;Yoon, Sung-Hyun;Kim, Sung-Hyun;Kwon, Soon-Min;Kim, Jong-Pil
    • Archives of Hand and Microsurgery
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    • v.24 no.1
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    • pp.63-67
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    • 2019
  • Spontaneous rupture of the extensor pollicis longus (EPL) tendon can occur in the 3rd extensor compartment after a distal radius fracture involving Lister's tubercle, steroid injections, or rheumatoid arthritis. We report a case of spontaneous rupture of the EPL tendon in a 26-year-old male patient who played a rhythm game, which requires repetitive wrist motions to play the drums. We also provide a comprehensive literature review along with the case report. From the authors' point of view, excessive and repetitive motion of the wrist, as shown in our case, can be a potential cause of spontaneous rupture of the EPL tendon.

Sensor-based Recognition of Human's Hand Motion for Control of a Robotic Hand (로봇 핸드 제어를 위한 센서 기반 손 동작 인식)

  • Hwang, Myun Joong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.9
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    • pp.5440-5445
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    • 2014
  • Many studies have examined robot control using human bio signals but complicated signal processing and expensive hardware are necessary. This study proposes a method to recognize a human's hand motion using a low-cost EMG sensor and Flex sensor. The method to classify movement of the hand and finger is determined from the change in output voltage measured through MCU. The analog reference voltage is determined to be 3.3V to increase the resolution of movement identification through experiment. The robotic hand is designed to realize the identified movement. The hand has four fingers and a wrist that are controlled using pneumatic cylinders and a DC servo motor, respectively. The results show that the proposed simple method can realize human hand motion in a remote environment using the fabricated robotic hand.

Biomechanical Analysis of a Bowling Swing (볼링 투구동작의 운동역학적 연구)

  • Lee, Hae-Myeong;Lee, Sang-Cheol;Lee, Hae-Dong
    • Korean Journal of Applied Biomechanics
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    • v.16 no.3
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    • pp.53-63
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    • 2006
  • The general objective of this study was to investigate biomechanical characteristics of bowling swing using three-dimensional cinematography. This study focused specifically on movements of the upper body segments during a bowling swing. Eight elite female bowling players participated in this study. Subjects performed bowling swing and their performance was sampled at 60 frame/sec using two high-speed video cameras with a synchronizer. After digitizing images from two cameras, the two-dimensional coordinates were used to produce three-dimensional coordinates of the 12 body segments (20 joint reference makers). The obtained three-dimensional coordinates were fed to a custom-written kinematic and kinetic analyses program (LabView 6.1, National Instrument, Austin, TX, USA). The analyses determined the linear and angular kinematic variables of the body segments with which joint force and torque of the lower and upper trunks and the shoulder were estimated based on the Newton-Euler equations. It was found that during the bowling swing the peak linear velocities of the body segments were reached in sequence the trunk, the shoulder, the elbow, the wrist, and the bowl. This result indicates that linear momentum of the lower body and the trunk transmits to the arm segment during the bowling swing. The joint torques of the torso and the arm occurred almost simultaneously, indicating that bowling swing seem to be a push-like motion, rather than a proximal-distal sequence motion in which many of throwing motions are categorized. The ultimate objective of the bowling swing is to release a heavy-weight bowl with power and consistency. Therefore, the bowling swing observed in this study well agrees with that bowlers use the stepping to increase the linear velocity of the bowl, the simple pendulum system and the push-like segmental motion in the torso and the arm segment to enhance the power at the release of the bowl.

Appropriate Ease of Men's Snowboard Upper Wear (남성 스노보드 상의의 여유량 설정에 관한 연구)

  • Park, Kil-Soon;Ryu, Sin-A
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.2
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    • pp.254-266
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    • 2005
  • The purpose of this study were to develop snow-board upper wear with improved functionality. The study consisted of figure out appropriate ease amount of snow-board upper wear and make products by applying it to pattern design. The results of this study were as follows : First, The results of examined the difference between naked body measurements of and basic wear. According to motion, chest circumference(4.7cm, 5.1%), back width(8.9cm, 20.7%), and waist back length(8.0cm, 18.3%) increased. Around the elbow the length increased by 4.4cm(21.9%) when it was bent 90 degrees, while it increased by 6.0cm(29.8%) when it was bent to the full(145 degree). Second, 3 snow-board upper wear were selected and evaluated their appearance, comforts, and functionality, and that of the biggest margin proved to be the best. Eases necessary for motion proved to be insufficient especially in neck, arm and wrist parts of upper clothing. Third, on the basis of the analysis of snow-board upper wear on market, 2 pieces of experimental snowboard upper wear were designed, produced, and evaluated the patterns of with different ease, and snowboard upper wear B for experiment was proved to be better, Fourth, Snowboard upper wear was produced and evaluated for experiment 2 by giving additional ease to specific parts. Therefore experiment 2 was presented pattern, ease, and size of snowboard upper wear for with snowboard upper wear with improved functionality.

The Effect of Gait Exercise Using a Mirror on Gait for Normal Adult in Virtual Reality Environment: Gait Characteristics Analysis (가상현실환경에서 정상성인의 거울보행이 보행특성에 미치는 영향)

  • Lee, Jae-Ho
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.3
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    • pp.233-246
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    • 2022
  • Purpose : The study aims to determine the effects of virtual and non-virtual realities in a normal person's mirror walk on gait characteristics. Methods : Twenty male adults (Age: 27.8 ± 5.8 years) participated in the study. Reflection markers were attached to the subjects for motion analysis, and they walked in virtual reality environments with mirrors by wearing goggles that showed them the virtual environments. After walking in virtual environments, the subjects walked in non-virtual environments with mirrors a certain distance away after taking a 5 min break. To prevent the order effect caused by the experiential difference of gait order, the subjects were randomly classified into groups of 10 and the order was differentiated. During each walk, an infrared camera was used to detect motion and the marker positions were saved in real time. Results : Comparison between the virtual and non-virtual reality mirror walks showed that the movable range of the leg joints (ankle, knee, and hip joints), body joints (sacroiliac and atlantoaxial joints), and arm joints (shoulder and wrist joints) significantly differed. Temporal characteristics showed that compared to non-virtual gaits, the virtual gaits were slower and the cycle time and double limb support time of virtual gaits were longer. Furthermore, spacial characteristics showed that compared to non-virtual gaits, virtual gaits had shorter steps and stride lengths and longer stride width and horizontally longer center of movement. Conclusion : The reduction in the joint movement in virtual reality compared to that in non-virtual reality is due to adverse effects on balance and efficiency during walking. Moreover, the spatiotemporal characteristics change based on the gait mechanisms for balance, exhibiting that virtual walks are more demanding than non-virtual walks. However, note that the subject group is a normal group with no abnormalities in gait and balance and it is unclear whether the decrease in performance is due to the environment or fear. Therefore, the effects of the subject group's improvement and fear on the results need to be analyzed in future studies.

Treatment of Carpal Scaphoid Fracture (주상골 골절의 수술적 치험례)

  • Beck, Won-Jin;Seo, Jae-Sung;Ahn, Jong-Chul;Ihn, Joo-Chul
    • Journal of Yeungnam Medical Science
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    • v.3 no.1
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    • pp.361-366
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    • 1986
  • Fracture of the carpal scaphoid bone is the most common fracture of the carpus. Unfortunately. nonunion are common since the symptoms do not alert patients to seek early medical treatment and the diagnosis is easily missed. Fracture of the scaphoid is a common condition whose management remains controversial. The conservative treatment has many complications, these include inability to work while in plaster, stiffness of the wrist afterwards, muscle wasting, weakness and malunion. So various operative treatments of scaphoid fracture have been developed. Open reduction by use of screws suggested by Maclaughlin first in 1954. In 1984 a new and simple operative technique has been developed to provide rigid internal fixation for all types of fractures of the scaphoid by T.J. Herbert. This involves the use of a double-treaded bone screw which provides good fixation that, after operation, a plaster cast is rarely required and most patients are able to return to work within a few weeks. Authors have experienced 10 cases of scaphoid fracture and accomplished good result in all cases by internal fixation using Herbert screw. The results are as follows : Of these 10 fractures, 2 were fresh fractures and 8 were non unions of scaphoid fracture. In nonunion cases, the time interval between fracture and operation was from 5 months to 5 years. The postoperative immobilization period was average of 4 weeks. Short period of immobilization achieved early functional recovery of the wrist. The bony unions in roentgenogram were seen from 3 months to 9 months after operation. In 2 cases the fracture gap was seen after 9 months. But in these cases the symptoms such as pain and range of motion of wrist were improved.

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Motion Artifacts reduction from the PPG based on the Improved PMAF for the U-Healthcare System (U-헬스케어 시스템을 위한 개선된 PMAF 기반의 PPG 신호의 동잡음 제거)

  • Lee, Han-Wook;Lee, Ju-Won;Jeong, Won-Geun;Jun, Jae-Chul;Lee, Gun-Ki
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.5
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    • pp.28-34
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    • 2008
  • The real-time biomedical signal monitoring is a very important factor to realize the ubiquitous healthcare environment. Most of these devices for monitoring the biomedical information get the PPG signal from the user, and these signals are utilized for monitoring their health. It is inconvenient to get the PPG because the user should wear the finger probe with his finger for measuring the PPG signal. Also it is difficult to get the PPG correctly, because of the motion artifacts from the movement of the user. In this paper, we develop the watch type biomedical signal monitoring system without the finger probe, and propose the new algorithm for reducing the motion artifacts from the PPG signal. We designed the system which gets the PPG from the sensor on the wrist band strip. As compared with the finger probe type, this system we proposed is more affected by the motion artifacts. So to filter this motion artifacts, we propose the new method; the improved PMAF(Periodic Moving Average Filter) method.