• Title/Summary/Keyword: World Language

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A Study on the Changing Direction of Korean Education in the Age of the Fourth Industrial Revolution -focusing on Using the Mobile device-

  • Hwang, Shung-Eun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.7
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    • pp.91-97
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    • 2018
  • This study has an ultimate purpose to find some change direction of education in the Korean language education field, that is, in and out of the Korean language classroom keeping up with social changes. Especially, this study will investigate progressive educational ways in terms of not only developing software, but also grafting hardware relating to mobile technologies. For this, this study will classify the cases of teaching and learning happened in and out of Korean language classrooms and to introduce practical ways of education to apply mobile technologies according to the each case. As a concrete method, this paper proposed a change plan of classroom change that incorporates 'Miracast' and 'smart phone' and a change plan out of the classroom using mesh. This study can be meaningful in that the teaching and learning are linked more organically through the smart phone and the education is called 'IoT world' so that both teachers and learners can easily access education.

Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • Journal of Distribution Science
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    • v.13 no.6
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

Network-based Language Teaching and Learning - The Internet and Classroom -

  • Hong, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.175-182
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    • 2006
  • The Internet is now of the fastest growing areas of telecommunications and of Computer Assisted Language Learning. It is rapidly becoming more integrated into society and accessible to people form around the world. A number of educators believe there is potential for language teaching and learning opportunities through the Internet, and have already developed uses and resources for this purpose. The range of what is available is growing continually. The purpose of this study is to research CMC via the Internet and other long-distance networks, to investigate the analyse best and worst things about studying English on the internet and to suggest some findings from the comparison between internet and classroom learning by means of questionnaire.

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Improving English listening comprehension by using animation (애니메이션을 활용한 영어 듣기능력 향상 방안)

  • Im, Byung-Bin;Ahn, Hee-Seong
    • English Language & Literature Teaching
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    • v.8 no.2
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    • pp.197-218
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    • 2003
  • The purpose of this study is to help the students in middle school improve their English listening comprehension by presenting effective teaching and learning techniques using animation. A good animation provides a self-contained world with language expressed in a virtual context. A few animation such as "Mulan", "The Emperor's New Clothes", and "Gulliver's Travel" are presented. The materials are primarily for English listening comprehension, enhance awareness of American culture and life-styles, and to encourage students' active role in learning English. It is suggested that their use with content-based instruction, where animation provides relevant schema background, makes language relevant and comprehensible. Practical aspects of classroom instruction are discussed, focusing on the adaption of pre-viewing, while-viewing, and post-viewing activities to the selected animation. It is concluded that careful animation selection, purposeful lesson planning, and the integration of pre-viewing, while-viewing, and post-viewing activities into the content-based lesson encourage natural language skills, especially the listening comprehension and students' interest in English.

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Implementation of a SMIL(Synchronized Multimedia Integration Language) editor supporting Template and Preview Facility (탬플릿과 미리보기 기능을 지원하는 SMIL 저작도구의 구현)

  • 송준홍;김세영;원덕재;신동규;신동일
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.394-396
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    • 2001
  • 인터넷 상에서의 다양한 멀티미디어 응용 및 정보 서비스의 요구가 급증하게 되고, 이에 따른 효율적인 운영 및 서비스에 대한 표준 기술의 개발 또한 활발히 진행되게 되었다. 이에 1998년 W3C(World Wide Web Consortium)에서 웹 기반 동기화 된 멀티미디어 통합 언어인 SMIL이 제안되었다. 선언적 마크업 언어인 XML(eXtended Markup Language)에 기반을 둔 SMIL은 웹 상에서의 멀티미디어 프리젠테이션을 위한 다양한 기능들을 제공하지만, SMIL 또한 HTML(HyperText Language)과 같은 태그 기반 마크업 언어이므로 각 태그의 사용법을 숙지하여 텍스트 편집기를 이용한 비효율적인 저작에 치중되어 있었다. 이에 SMIL 응용업무에서의 효율적 활용을 위한 SMIL 전용 저작도구의 필요성이 대두되었고, 국내외에서의 활발한 연구 개발이 진행되고 있다. 본 논문에서는 UML(Unified Modeling Language) 표기법에 기반 한 객체지향 모델링 툴을 사용하여 체계적인 소프트웨어 설계에 따른 SMIL 저작도구를 구현하였다. 템플릿 기능의 지원으로 효율적이고 편리한 SMIL 컨텐츠 생성을 위하여 인턴넷 망(network)의 대역폭에 따른 저작이 가능하도록 구현되었으며, 미리 보기 기능을 활용한 멀티미디어 데이터의 직관적이 운영을 지원하도록 구현하였다.

A Reconsideration of Asymmetries of Bracketing Paradoxes in English Derivation: a Corpus-based Approach

  • Kim, Jin-hyung
    • Journal of English Language & Literature
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    • v.55 no.3
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    • pp.475-495
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    • 2009
  • In this paper, I discuss some asymmetries of bracketing paradoxes from a corpus-based perspective. Through a critical examination of previous analyses of bracketing paradoxes, it is demonstrated that the cases of apparent asymmetries of bracketing paradoxes are consistently accounted for when combined with the frequency-based parsability in morphological processing. Based on the relative frequency, this paper argues that bracketing paradoxes are well-atttested when their immediate bases are frequent and productive enough to be accessed as a unit and stored as such in memory. This is an extension of Hay 2002 which conducted a comprehensive survey of differential frequency effects in suffix pairs. A frequency-based approach to bracketing paradoxes adopted in this paper can be a challenge to the conventional formal theory by assuming a major role of language use and have the potential to significantly advance our understanding of the asymmetries observed in the real language world.

$\cdot$일양국 수사의 어원구명

  • 이재숙
    • JOURNAL OF ELECTRICAL WORLD
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    • no.3 s.8
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    • pp.18-22
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    • 1976
  • This essay will introduce that how the Korean and Japanese numerals have been developed from the same ancient original words. It would be a big interest for many people who have interested in knowing the origin of Japanese language of which many Japanese

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Agreement Target Situations

  • Ishikawa, Kiyoshi
    • Proceedings of the Korean Society for Language and Information Conference
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    • 1995.02a
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    • pp.29-38
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    • 1995
  • We analyze number agreement in English in the version of Situation Semantics I put forth in [1]. We propose two theoretical notions, agreement target situations and relevance of situations. We propose that structural constraints shift the former in a way governed by the latter. Our analysis shows that number agreement reflects our knowledge about the structure of the world and the speaker's interests in the discourse.

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Development of a task level automatic programming system for arc welding automation (아아크 용접 자동화를 위한 태스크 레벨 자동 프로그래밍 시스템 개발)

  • 박현자;이범희
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1396-1399
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    • 1996
  • With the progress in process automation, it becomes necessary that a robot should have various sophisticated capabilities. A robot programming language is a tool that can give a robot such capabilities without any change in robot architecture. Especially a task level automatic programming system enables a robot able to perform a job intelligently. Therefore anyone who is not an expert on welding or robot programming can easily use it. In this research, basic automatic welding program is combined with workspace information, which makes users do an arc welding job automatically.

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Semantic Features of Countability in Korean

  • Kwak, Eun-Joo
    • Language and Information
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    • v.13 no.1
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    • pp.21-38
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    • 2009
  • Since countability is a grammatical notion, the distinction between count and mass nouns may not reflect countability in the real world. Based on this, Chierchia (1998a; 1998b) provides a typological study of plurality and genericity, which does not account for countability in Korean. Nemoto (2005) revises Chierchia's analysis to deal with count and mass nouns in Korean and Japanese. This study discusses problems with the previous analyses and proposes that the semantic feature of humanness is the main criterion for countability in Korean.

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