• Title/Summary/Keyword: Workflow Engine

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Resource Entity Modelling for Run-Time Integration of Workflow Engine (워크플로 엔진의 런 타임 통합을 위한 Wf-XML 리소스 엔티티 모델링)

  • Jeong, Hye-Jin;Shin, Myung-Ju;Kim, Yong-Sung
    • Annual Conference of KIPS
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    • 2007.05a
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    • pp.218-221
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    • 2007
  • 고객과 공급업체 그리고 비즈니스 파트너들 간의 협업과 정보 공유를 수행하는 일련의 비즈니스 프로세스(Business Process)는 전자상거래에서 흔히 찾아 볼 수 있으며, 이는 Wf-XML을 기반으로 하고 있다. Wf-XML(workflow-XML)은 비동기 웹서비스 프로토콜로 워크플로 엔진의 상호연동을 위해 제안된 XML기반 프로토콜을 정의한 언어이다. 본 논문에서는 서로 다른 워크플로 엔진의 상호연동을 위하여 Wf-XML에서 제공하는 리소스 모델을 UML 다이어그램으로 모델링하여 기업들간의 상호연동과 협업을 위한 업무 흐름 파악을 용이하게 하는 모델을 제안한다.

Realistic Visualization of Car Configurator Based On Unreal Engine 4(UE4)

  • Zhong, Yiming;Yun, Tae Soo;Lee, Byung Chun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.105-115
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    • 2022
  • The platform for displaying cars has been changing with the times. From the popularity of paper media to the rise of computer graphics, the improvement of technology has brought more space and possibilities to the automotive industry. Yiming Zhong proposed the workflow of car configurator through Unreal Engine 4 to implement the basic functions of configuration in 2021, according to Yiming Zhong's final presentation, there is still room to improve the realism of graphics and functionality of the car configurator. Therefore, in this paper we propose to upgrade the car shaders and lighting environments according to the real-world physics and add multi-scenes switching function to car configurator. However the multi-scenes switching function also brings a large amount of data, which leads to the problem of display lag. At the end of the paper, we use the level of details(LOD) process to reduce the amount of data for real-time computing in Unreal Engine 4 and the increase of frames per second(FPS) values verifies the feasibility of our optimization solution.

Using Design Patterns in the Development of Object-Oriented Workflow Management System Engine (디자인 패턴을 사용한 객체지향 워크플로우 관리 시스템 엔진 개발)

  • 이승일;심재용;한동수
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.537-539
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    • 1999
  • jFlow는 OMG에 의해서 표준으로 제정된 워크플로우 관리 시스템이다. 이 표준안은 객체지향 패러다임으로 설계되어져 있으나 효과적인 표현 방법을 사용하지 않아서 제정된 시스템에 대한 이해가 용이하지 않다. 본 논문에서는 표준안인 jFlow의 내용을 수용하는 객체지향 워크플로우 관리 시스템 설계와 구현에 있어서 디자인 패턴이 효율적인 접근 방법임을 보인다. 이를 위해서 본 논문에서는 디자인 패턴을 이용하여 설계되고 구현하고 있는 한우리/TFlow 워크플로우 관리 시스템을 간단히 소개하고 프로세스 생성과 변경등에서의 jFlow와 한우리/TFlw 시스템의 클래스 구성방식을 비교 분석한다.

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Web-base integrated BPM system framework for the new product development of automotive suppliers (자동차 부품업체를 위한 웹 기반 통합 신제품 개발 BPM 시스템 Framework)

  • 유석규;최병규;황현철;사공극
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.34-37
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    • 2003
  • This paper proposes a BPM(Business Process Management) system framework for the NPD(New Product Development) of automotive suppliers. Recently many enterprises change their organization from function-oriented to process-oriented through BPR (Business Process Reengineering). Especially, based on quality systems like QS9000, it is required to documented business processes and continuously improve these processes for customer satisfaction. NPD, the most significant function for industrial competition, is reinforced by the best practices business process to satisfy the requirements of quality systems. The main objective of the paper is the development of the information system that supports the best practices process management. For this, first, we define the requirements of BPM system for NPD based on the viewpoint analysis, and then propose a DES (Design Execution System) framework based on dynamic workflow engine. The DES is addressed in the characteristics of a NPD business process, integrated project management, and process execution. A prototype DES system has been developed in the web environment. Its validity is demonstrated by applying it to an automotive supplier.

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The Design of Automated System for Ubiquitous Healthcare Examination (유비쿼터스 기반의 건강진단 자동화 시스템의 설계)

  • Kung, Sang-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.3
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    • pp.541-548
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    • 2007
  • The workflow, one of core features for modern business operation, models common elements and their relationships in business processes. The research is focused on how to adapt the workflow model to the healthcare examination which becomes popular these days. Especially, we intend to have fully automated process for healthcare examination by providing customers with PDA with RFTD chip. In order to realize this goal, this paper proposes the design of software architectures the class structures, and the definition of messages used for the system interactions. In other word, the paper shows the analysis of healthcare application in terms of service scenario and the design of workflow engine ant ubiquitous healthcare application under the Object-Oriented programming environment. the The result of the study may also enable the unmanned healthcare examination as well as ubiquitous based healcare examination sooner or later.

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Construction Business Automation System (건설사업 자동화 시스템)

  • Lee, Dong-Eun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.95-102
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    • 2007
  • This paper presents the core technology of Construction Business Process Automation to model and automate construction business processes. Business Process Reengineering (BPR) and Automation (BPA) have been recognized as one of the important aspects in construction business management. However, BPR requires a lot of efforts to identify, document, implement, execute, maintain, and keep track thousands of business processes to deliver a project. Moreover, existing BPA technologies used in existing Enterprise Resource Planning (ERP) systems do not lend themselves to effective scalability for construction business process management. Application of Workflow and Object Technologies would be quite effective in implementing a scalable enterprise application for construction business processes by addressing how: 1) Automated construction management tasks are developed as software components, 2) The process modeling is facilitated by dragging-and dropping task components in a network, 3) Raising business requests and instantiating corresponding process instances are delivered, and 4) Business process instances are executed by using workflow technology based on real-time simulation engine. This paper presents how the construction business process automation is achieved by using equipment reservation and cancellation processes simplified intentionally.

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Creating and Utilization of Virtual Human via Facial Capturing based on Photogrammetry (포토그래메트리 기반 페이셜 캡처를 통한 버추얼 휴먼 제작 및 활용)

  • Ji Yun;Haitao Jiang;Zhou Jiani;Sunghoon Cho;Tae Soo Yun
    • Journal of the Institute of Convergence Signal Processing
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    • v.25 no.2
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    • pp.113-118
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    • 2024
  • Recently, advancements in artificial intelligence and computer graphics technology have led to the emergence of various virtual humans across multiple media such as movies, advertisements, broadcasts, games, and social networking services (SNS). In particular, in the advertising marketing sector centered around virtual influencers, virtual humans have already proven to be an important promotional tool for businesses in terms of time and cost efficiency. In Korea, the virtual influencer market is in its nascent stage, and both large corporations and startups are preparing to launch new services related to virtual influencers without clear boundaries. However, due to the lack of public disclosure of the development process, they face the situation of having to incur significant expenses. To address these requirements and challenges faced by businesses, this paper implements a photogrammetry-based facial capture system for creating realistic virtual humans and explores the use of these models and their application cases. The paper also examines an optimal workflow in terms of cost and quality through MetaHuman modeling based on Unreal Engine, which simplifies the complex CG work steps from facial capture to the actual animation process. Additionally, the paper introduces cases where virtual humans have been utilized in SNS marketing, such as on Instagram, and demonstrates the performance of the proposed workflow by comparing it with traditional CG work through an Unreal Engine-based workflow.

Character Generation and Storytelling using Modeling Tool and Game Engine (모델링 툴과 게임엔진을 이용한 캐릭터 구현 및 스토리텔링)

  • Lee, Sola;Jun, Suin;Park, Mihye;Park, Sui;Choi, Jongin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.620-622
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    • 2021
  • With the rise of the game industry, the importance of the game's storytelling is also increasing. Delivering a specific world view of a game has a tremendous effect on the immersion of the game, so the method of delivering a story needs to be studied continuously. In this study, the character was implemented using 3D modelling tool, and the initial story of the game was delivered through a dialogue window using a game engine. Through the research, we were able to establish a workflow for telling stories using a character and understand each process in depth, which we expect to be the basis for more sophisticated game character development and smooth storytelling in the future.

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A Study on Object-Oriented of Workflow Engine in Product Data Management Using Object Modeling Technique (객체지향방법론을 이용한 제품정보관리시스템에서의 워크플로우설계)

  • 최종윤;안병하
    • Proceedings of the CALSEC Conference
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    • 1997.11a
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    • pp.127-132
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    • 1997
  • 본 논문의 연구방향은 객체지향방법론을 이용하여 PDM에서의 워크플로우를 재설계하는 것이다. 기존의 방법론들은 워크플로우 엔진과 작업자 사이의 흐름에 중점을 두었으나 본 논문에서는 프로세스와 작업에 중점을 두고 이를 각각의 객체로 설계하는 방안을 연구하고자 한다. 시스템의 설계를 위하여 Rumbaugh의 OMT(Object Modeling Technique) 방법론을 기본모델링 방법론으로 사용한다. 연구내용은 object model을 통한 정적 구조 설계, dynamic model을 이용한 시간에 따른 동적 구조 설계, 그리고 functional model에서의 데이터의 전이 및 시스템간의 연계의 설계이다. 특히 object model에서의 작업설계 및 dynamic model에서의 상태변화에 중점을 두고 DCOM(Distributed Component Object Model)을 사용하여 작업(task)을 중심으로 한 분산환경을 구현한다.

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Design of Task Allocation Algorithm for Workflow Engine (워크플로우 엔진을 위한 태스크할당 알고리즘의 설계)

  • Lee, Heon;Park, Kyoo-Seok
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.82-84
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    • 2001
  • 워크플로우 시스템에서 중요한 기능은 정의된 규칙, 절차 및 조건에 의한 작업흐름을 자동화하는 것으로 정보처리의 이동성을 고려하여야 한다. 특히, 최근에는 웹 환경의 확대에 따라 분산시스템에 대한 관심이 높으며, 분산시스템에서의 워크플로우 프로세스는 다른 노드에서도 태스크 처리가 가능해야 하고 실시간 처리가 요구된다. 또한 분산시스템을 구성하는 노드에서의 결함 발생은 전체 작업처리 효율을 저하시키므로 결합이 허용되는 분산 시스템에 적합한 워크플로우 엔진이 필요하다. 본 논문은 워크플로우 시스템이 분산시스템 환경에서 수행될 때, 결함을 허용하며 작업을 자동으로 처리하여 전체 프로세스의 처리율을 향상시킬 수 있는 태스크 할당 알고리즘을 설계하고, 태스크의 수행 보증율을 통해 분석한다.

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