• 제목/요약/키워드: Work reality

검색결과 701건 처리시간 0.022초

활선 작업을 위한 원격 조종 인터페이스 개발 (Systemic Development of Tele-Robotic Interface for the Hot-Line Maintenance)

  • 김민성;이주장;김창현
    • 제어로봇시스템학회논문지
    • /
    • 제10권12호
    • /
    • pp.1217-1222
    • /
    • 2004
  • This paper describes the development of tele-robotic interface for the hot-line maintenance robot system. One of main issues in designing human-robot interface for the hot-line maintenance robot system is to plan the control procedure for each part of the robotic system. Another issue is that the actual degree of freedom (DOF) in the hot-line maintenance robot system is much greater than that of available control devices such as joysticks and gloves in the remote-cabin. For this purpose, a virtual simulator, which includes the virtual hot-line maintenance robot system and the environment, is developed in the 3D environment using CAD data. It is assumed that the control operation is done in the remote cabin and the overall work process is observed using the main-camera with 2 DOFs. For the input device, two joysticks, one pedal, two data gloves, and a Head Mounted Display (HMD) with tracker sensor were used. The interface is developed for each control mode. Designed human-interface system is operated using high-level control commands which are intuitive and easy to understand without any special training.

여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구 (A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras)

  • 전찬모;이주연;노상도
    • 한국CDE학회논문집
    • /
    • 제21권1호
    • /
    • pp.9-19
    • /
    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

대표근육 자극을 통한 EMS 기반 역감 제어방법론 제안 (EMS based Force Feedback Methodology through Major Muscle Group Activation)

  • 김효민;권재성;오용환;양우성
    • 로봇학회논문지
    • /
    • 제12권3호
    • /
    • pp.270-278
    • /
    • 2017
  • The electrical muscle stimulator (EMS) based human machine interface (HMI) free to mechanical constraint and muscle fatigue problems are proposed for force feedback in a virtual reality. The device was designed to provide force feedback up to 4.8 N and 2.6 N each to the thumb and forefingers. The main objective of the HMI is to make unnecessary mechanical structures to attach on the hand or fingers. It employs custom EMSs and an interface arranged in the forearm. In this work, major muscle groups such as extensor pollicis brevis (EPB), extensor indicis proprius (EIP), flexor pollicis longus (FPL) and flexor digitorum profundus (FDP) are selected for efficient force feedback and controlled individually. For this, a human muscular-skeletal analysis was performed and verified. The validity of the proposed multi-channel EMS based HMI was evaluated thorough various experiments with ten human subjects, interacting with a virtual environment.

정체성 위협: 임상실습 중 간호대학생의 무례함 경험에 관한 근거이론적 접근 (Threats to Identity: A Grounded Theory Approach on Student Nurses' Experience of Incivility during Clinical Placement)

  • 강지연;정연진;공경란
    • 대한간호학회지
    • /
    • 제48권1호
    • /
    • pp.85-95
    • /
    • 2018
  • Purpose: This qualitative study aimed to explore the experience of incivility among nursing students. Methods: Sixteen nursing students who had experienced incivility during their clinical placement were invited for one-on-one interviews until the point of theoretical saturation. The grounded theory approach of Corbin and Strauss was adopted to analyze transcribed interview contents. Results: Incivility occurred in the context of a hierarchical organizational culture, due to nursing students' position as outsiders, non-systematic clinical education, and poor nursing work environment. The experience of incivility was identified as "being mistreated as a marginal person," and nursing students responded to this phenomenon in the following three steps: reality shock, passive action, and submissive acceptance. This process caused students to lose self-esteem and undergo role conflict. Furthermore, nursing students' experience of incivility could eventually lead to workplace bullying in nurses. Conclusion: The results of this study suggest that nursing students' experience of incivility can be a process that threatens their identity. It is necessary to develop educational programs and provide appropriate counseling services so that nursing students can actively cope with the incivility. In addition, institutional plans are needed to ensure safe and supportive clinical learning environments.

간호교육에서 프로그램 학습의 적용에 관한 고찰 (On the Application of Programmed Instruction to Nursing Education)

  • 김애실
    • 대한간호학회지
    • /
    • 제3권1호
    • /
    • pp.5-12
    • /
    • 1972
  • Programmed instruction has recent]y advanced greatly thinks to extensive world-wide research. Many countries including the United States have increasingly applied the method not only to education, but to such fields as the armed forces and business circles, too. The author has paid great attention to the programmed instruction of other countries and its application to nursing education in Korea. The author studied the matter mainly through descriptive research and has come conclusions as follows: 1) The nursing education in Korea is confronted with the great challenge of how to provide more effective learning for increased learners. Programmed instruction could meet the challenge partially and improve the general quality of student nurse. 2) Programmed instruction could reduce the required study hours by one-third so that the current excessive school credit system could be rearranged properly. 3) Programmed instruction could provide teachers and professors with more free hours to spend with students and give them advice on a kind of tutorial basis. This could bridge the gaps among the students so the improvement of the average quality of learners could be attained. There are, however, many unsolved problems in applying the programmed instruction to nursing education in Korea. Further research should be made to work out a more effective programmed instruction fit to the reality of Korea's nursing education.

  • PDF

Preisach 모델과 Stoner-Wholfarth 모델을 결합한 벡터 모델링 기법에 관한 연구 (A study on vector modeling using Preisach and Stoner-Wholfarth Model)

  • 이정우;박관수;한송엽
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 1996년도 하계학술대회 논문집 A
    • /
    • pp.62-64
    • /
    • 1996
  • Two current approaches for modeling the vector magnetic hysteretic process are the vector Preisach models and those models based on a system of noninteracting pseudo-particles. The pseudo-particles are intended to mimic the average behavior of real media particles. The simplest switching mechanisms of pseudoparticles is the Stoner-Wholfarth model. The Preisach models are quite precise in specifying the experimental input to the models. The vector properties of the Preisach models are, however, inadequate. This is partly because of the questionable assumptions used in coupling the various vector hysteresis components. Also these models do not include reversible magnetization changes. Unlike Preisach counterpart, the Stoner-Wholfarth model is inherently vector in nature. This is because spatial distribution and switching mechanisms are imposed on the system of pseudo-particles, so they come closer to representing the physical reality. The lack of interaction between pseudo-particles exclude the usefulness of the Stoner-Wholfarth model for small fields when the medium is traversing minor loops. The present work is an attempt at combining the advantages of above two models into one composite model, including the effect of particle interaction.

  • PDF

촉각시스템용 제어기의 출력특성연구 (A Study of Controller's Output Characteristics for Hatic Interface System)

  • 김영수;김아현;배철;강원찬;김영동
    • 전력전자학회:학술대회논문집
    • /
    • 전력전자학회 2003년도 춘계전력전자학술대회 논문집(1)
    • /
    • pp.410-414
    • /
    • 2003
  • In this paper, the virtual-reality system is tried to developed, which controls not only the sense of sight and hearing but also the sense of touch, In order to develope the sense of touch in this study, the stable tactual transaction-system, based on summing up the basic algorithm and theory, is embodied. The hardware of this system consists of the 6DOF haptic interface, a controller and a driver In the case of the software, the proxy algorithm is applied for the force-transaction and the mopping algorithm is used for graphic transaction. In addition to this, the imaginary-device driver is utilized for controlling the system and manager-class is also included in this system to manage the position-change and the like. Consequently, the proxy algorithm Is applied, which makes the system possible to be more stable and prompt with and imaginary object. Moreover, the impulse-algorithm is applied to work out a problem which the tactual transaction-period is different from the graphic transaction-period.

  • PDF

건설 프로젝트의 DAT (Data Acquisition Technology) 활용현황 및 개선방향 (Application of DAT (Data Acquisition Technology) in the Construction Projects)

  • 서큰솔;정영수
    • 한국건설관리학회:학술대회논문집
    • /
    • 한국건설관리학회 2008년도 정기학술발표대회 논문집
    • /
    • pp.329-333
    • /
    • 2008
  • 최근 건설공사가 대형화 및 복잡화됨에 따라 건설현장에서의 진행관리 중요성은 점점 더 증대되고 있다. 현재 건설 프로젝트 현장에서는 데이터, 정보 기록 및 분석을 현장관리자가 직접 수작업으로 수행하고 있어 상당한 노력과 시간이 소비되고 있으며, 이는 생산성 저하 등 문제점을 있어 야기하고 있다. 이를 개선하기 위한 방안중의 하나로 첨단 DAT(Data Acquisition Technology) 기술 적용이 시도되고 있으며, 본 연구에서는 이러한 DAT의 포괄적 적용 가능성을 분석함으로써 효율적인 프로젝트 진행관리의 방안을 검토하고자 한다.

  • PDF

후기자본주의 사회의 패션에 나타난 혼성모방 (Pastiche in the late Capitalism Fashion)

  • 김민자
    • 복식
    • /
    • 제50권
    • /
    • pp.69-84
    • /
    • 2000
  • Th purpose of this study is three folds: to analyze postmodern fashion through the notion of pastiche to enhance an understanding of uncertain and confused situation in the late 1990s and to suggest a way of approach to creativity and originality in recent fashion design. The results can be summarized as follows: 1. Pastiche is an art work that borrows some parts of other artists authentic works and recombines them thus imitating their style technique or motifs selfconciously. 2. Pastiche is based onthe Deconstruction theory: the end of art as a result of deconstruction of the subject the collapse of the meaning the loss of history: the late Capitalism in which reality becomes chage into images or simulacre. 3. Pastiche represented by the death of author which means the exhaustion of creativity is shown in the fashion borrowing subculture styles and art works or religious images. Pastiche fashion which is equal to the play of signifiers floated as image is shown as graffiti and objects Time and space pastiche fashion can be explained by historical eclectism and ethnic looks, Finally pastiche means not the fixed aspect but the open concept of indeterminate condition which includes " anything goes" through the coesistence of various style in pastiche fashion.

  • PDF

현실환경과 가상 환경을 연동하는 맥락 인식 기반 U-VR 시뮬레이터 (Context-aware U-VR Simulator for Linking Real and Virtual Environments)

  • 오유수;강창구;우운택
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2009년도 학술대회
    • /
    • pp.310-314
    • /
    • 2009
  • 본 논문에서는 유비쿼터스 가상 현실 개념에 기반하여 맥락 정보를 이용하여 현실과 가상 환경을 이음매 없이 연결하는 U-VR 시뮬레이터를 제안한다. U-VR 시뮬레이터는 스마트 홈 환경을 시뮬레이션 할 수 있고, 센서, 액추에이터, 서비스와 같은 새로운 가상 개체들을 기존의 실제 개체에 추가할 수 있게 한다. 제안된 시뮬레이터는 기존의 장치와 시뮬레이션 할 장치를 동시에 활용함으로써 빠른 개발과 비용 절감의 효과가 있다. 또한, 제안된 시뮬레이터는 어플리케이션 개발자들이 유비쿼터스 가상 현실 응용을 쉽고 빠르게 개발하고, 적절한 도메인으로 확장하게 한다. 추후 연구로는 제안된 시뮬레이터가 현실 환경에 가상의 개체들을 지능적으로 증강하도록 확장할 것이다.

  • PDF