• 제목/요약/키워드: Work reality

검색결과 705건 처리시간 0.024초

건설공사 설계도서매뉴얼의 전자화 절차구성 및 실무 적용효과 분석 (Procedure Development for Organizing Electronic Technical Manual of Construction Design Information and Applicability Analysis for Practical Project)

  • 강인석;문현석;곽중민
    • 한국철도학회논문집
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    • 제10권2호
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    • pp.103-111
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    • 2007
  • The existing design materials by document type are restricted in searching and acquiring necessary design information because the materials consist of huge information and various document types. This study suggests a methodology to develop an electronic technical manual that can manage construction design materials by XML-base integrated information system. Electronic technical manual for design materials can provide visualized information through various multimedia tools such as multi-link, virtual reality and animation. Using an integrated electronic manual for construction project can prevent to miss necessary design information. The results of this study includes a data flow diagram to develop an interactive electronic technical manual (IETM) for construction design information. Finally the study suggests some scenarios for practical use and quantitative analysis of application effect analysis by AHP method.

Design of A Force-Reflecting Device and Embedded Controller

  • Kim, Dae-Hyun;Moon, Cheol-Hong;Choi, Han-Soo;Kim, Yeong-Dong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2397-2401
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    • 2005
  • It is well understood that force reflecting coupled with visual display can be an important two-way communication channel in human-computer interaction. In this work, important components for a high-fidelity system bandwidth are force reflecting device and that all the computations including contact determination and response computation have to be performed in less than a millisecond. This paper describes a force-reflecting device and an embedded controller. The realized force-reflecting device is based on a novel serial type mechanical structure, and features compactness, high sustained output force capability, low friction, zero backlash, and enough workspace. The embedded controller reduces software computational load via main processor and simplifies hardware strictures by the time-division control. The device is integrated with existing dynamic simulation algorithms running separate workstation, so that objects can be manipulated in real time and the corresponding forces felt back by the operator.

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실감 게임 인터페이스를 위한 지능형 위치 보정 기법 개발 (Development of Intelligent Position Compensation Scheme for Virtual Game Interface)

  • 김성호;윤성웅
    • 제어로봇시스템학회논문지
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    • 제15권4호
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    • pp.439-444
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    • 2009
  • Recently, a wide range of next-generation's game consoles has been developed by many game makers. Particularly, active interaction between users and games is required more than ever before for giving gamers the fullest pleasure. In this work, an infrared image sensor based position recognition system which can be used for virtual game interface is proposed. Furthermore, two kinds of compensation algorithms and Extended Kalman Filter are utilized to enhance the performance of the proposed system. The proposed system can effectively generate the position of the gamer in the face of the coordinate distortion and noise. To verity the feasibilities of the proposed system, various experiments are carried out.

강구조물 건설에서의 Building Information Modeling(BIM)의 도입 (Application of Building Information Modeling for Steel Structures)

  • 이석주;천진호
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2006년도 정기 학술대회 논문집
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    • pp.192-199
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    • 2006
  • BIM is a collaborative. model-based way to work. Structural BIM is one of the key elements in the building process where the majority of structural information is created. Open BIM interfaces make it possible for all design information to be produced and managed within a single 3D product model. To make structural BIM a reality between owners, general contractors, architects and engineers. the software used need to be open in their communication. We used to Tekla Structures to provide an open environment through standard interfaces and Tekla Open API collaboration. We have developed MCP(machine cutting plan) and PIM(product information management)to provide cutting plan and drawing and manage to B.O.M, Materials, Production, Shipping and Project.

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해양결찰청의 위기상황 가시화 시스템 구축 (Implementing Risk Visualization System of National Maritime Police Agency)

  • 임정빈;구자영
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2000년도 제 25회 정기총회 및 추계학술발표회
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    • pp.45-49
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    • 2000
  • The paper deals with the implementation of prototype Risk Visualization Sytem (RVS). The RVS is one of the sub-system of Risk Management System (RMS) of National Maritime Police Agency in Korea. In this work, prototype RVS was constructed with virtual reality techniques. Using the prototype RVS, we carried out some performance tests for the various environmental conditions at sea. As results from tests, the prototype RVS can provide immersible virtual world. The results gave rise to the user interaction with 3D objects that give realistic reproduction of sear environments. Thus, we found that the prototype RVS should be a immersible visualization system of Risk Management System.

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전력 기기 및 시스템 고장에 대한 VR을 이용한 온라인 가이드 (Online Guide for Power System Troubleshooting Using VR)

  • 정영범;박창현;장길수
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 추계학술대회 논문집 전력기술부문
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    • pp.189-192
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    • 2002
  • When a large scale system and its machinery have a trouble, an inexperienced personnel has a difficulty to find out a countermeasure and to understand the situation quickly. In this paper, a Online Guide Application using 3D Virtual Reality is proposed, and it will be used for operator to work out a countermeasure quickly and to see a trouble situation widely. This application shows possibility of minimizing effects of an incident by presenting effective troubleshooting process. moreover, this is expected to be applied to training program.

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Studying Retailer Strategies through an Integrated E-Business Model: a Multi-Agent Approach

  • Xie Ming;Chen Jian
    • Management Science and Financial Engineering
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    • 제11권3호
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    • pp.1-17
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    • 2005
  • Agent technology has been widely applied in today's electronic business, such as mobile agents, multi-agent information systems, etc. In particular, multi-agent systems have been applied as powerful simulation tools to study complex business networks composed of various self-interested trading firms and/or human beings. In this paper, we build an integrated model that consists of a multi-agent B2C market model and a B2B trade network model, and incorporate more reality than much of prior work. Then with this model, we carry out experimental studies on two different strategies that are common in electronic business - 'loyal' strategy (retailers try to build stable cooperation with suppiers to ensure material supply) and 'cost-saving' strategy (retailers try to reduce cost by choosing suppliers with lower wholesale price).

전화선자 인터텟을 이용한 3차원 원격 모니터링 시스템의 설계 (Design of 3-Dimensional Remote Monitoring System Using Telephone Line and Internet)

  • 양필수;김주환;김성호
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.47-47
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    • 2000
  • Most measuring devices are equipped with RS-232 or GPIB interface for communicating data with computers. If the measuring devices can be accessed by a server computer, the valuable information from the devices can be effectively shared with other computers via internet. But, if the measuring devices and the server computer are too far away, it is difficulty to directly connect them by RS232 interface. PSTN(Public Switched Telephone Network) refers to the world's collection of interconnected voice-oriented public telephone networks. Measuring computer system which is equipped with RS232 interface and modem for PSTN can be introduced to overcome the aforementioned distance problem, In this work, an internet based remote monitoring system which utilizes PSTN and VRML for 3-dimensional GUI is proposed.

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Webber:네트워크상에서의 가상 환경 멀티미디어 시스템

  • 김현준;이헌주
    • 방송과미디어
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    • 제2권3호
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    • pp.32-39
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    • 1997
  • Virtual Reality의 많은 응용 분야 중 중요한 한가지는 collaboration 분야이다. collaboration이란 거리적으로 떨어져 있는 사람들이 네트워크를 통해 상호 작용하고 공동의 작업을 할수 있게 해 주는 것으로, 시스템은 사용자의 의지를 있는 그대로 표출할 수 있도록 다양한 멀티미디어 서비스를 제공해 주어야 한다. 본 논문에서는 다양한 멀티미디어 서비스를 제공하여 네트워크상의 사용자들이 collaboration work을 수행할 수 있게 해주는 시스템인 Webber에 대해서 설명한다. Webber는 서버/클라이언트 구조를 기반으로 구현되었고, 네트워크로 연결된 사용자들이 가상의 환경에서 키보드, 마우스, 펜 입력 장치 또는 마이크를 사용하여 의사소통을 할 수 있는 환경을 제공한다. Webber는 시스템에서 제공되는 서비스를 담당하는 Service-PUP(Processing Unit Plug-in)이라는 서비스 블럭(Service Block과 이들PUP들을 관리하고 이들간의 통신을 담당하는 Framework로 구성되어 있다. 각 ,Service-Pup들은 하나의 기계에 다중 프로세스로 구축되거나 네트워크로 연결된 서로 다른 기계에 분산될 수 있고, 이들 PUP의 독립성으로 인해 서비스의 유지 보수, 새로운 서비스의 추가 삭제가 간편하다.

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기초프로젝트 과목 운영을 통한 컴퓨터.정보공학 분야의 프로젝트 평가 기준 개발 (Development of Criteria for Evaluating Projects through Running of Basic Projet Courses in Computer Science & Information Engineering)

  • 조수선
    • 공학교육연구
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    • 제17권6호
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    • pp.77-83
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    • 2014
  • This paper deals with the practical experience and lessons to develop the criteria for evaluating projects in Computer Science & Information Engineering. In engineering education, project-based learning is different from problem-based learning. Project tasks are closer to professional reality. And self-direction is stronger in project work. In this paper, the development of project evaluation criteria is introduced with consideration of these differences. It is explained through running examples of basic project courses in Computer Science & Information Engineering.