• Title/Summary/Keyword: Work Collaboration

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A Survey on the Work Stress, Interpersonal Conflict Resolution Strategy and Job Satisfaction in Clinical Nurse (임상 간호사의 직무 스트레스, 대인갈등 해결 전략 및 직무 만족도)

  • Yang, Hae-Ju;Park, Jeong-Sook
    • Research in Community and Public Health Nursing
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    • v.9 no.2
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    • pp.533-549
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    • 1998
  • This descriptive study was designed to measure the degrees of work stress and job satisfaction and use interpersonal conflict resolution strategy as an attempt to provide clinical nurses basic data to develop strategies releasing work stress and improving job satisfaction. These data were collected from 367 clinical nurses working in 9 hospitals nation-wide from May 1, to June 30, 1998. A structured questionaire was used for data collection. The questionnaire included Kim and Koo's work stress scale, Lee's interpersonal conflict resolution strategy scale and a Minesota satisfaction questionnaire. Data analysis was done by the use of the SAS computer program with descriptive statistics, t -test, ANOVA, Scheffe test, Pearson Correlation Coefficient and Cronbach - ${\alpha}$. The results were as follows 1. The mean score of work stress for the subjects was 4.34(SD=0.64). The highest scored reasons for work stress were 'inadequate com pensation' 4.93(SD=0.86), 'lack of professional knowledge and skill' 4.70(SD=0.92) and 'unsatisfactory relationship with superior authorities' 4.63(SD=0.97). The lowest scored reasons were 'unsatisfactory relationship with inferior staff' 3.72(SD=1.02), 'inadequate mechanical environment' 3.72(SD=1.11) and 'interpersonal problems' 3.85 (SD=1.06), The work stress in clinical nurses differed significantly depending on the hospital type (F=4.00, p=0.0082). 2. The clinical nurses used compromise(45.1%) as the best interpersonal conflict resolution strategy. The second was collaboration(32.8%), the third accomodation(14.2%), the forth avoidance(4.2%) and the fifth competition(3.6%). 3. The item score of job satisfaction of the subject was 3.00(SD=0.43), The job satisfaction in clinical nurses differed significantly depending on age(F=5.67, p=0.0000), marital status(t= -1.89, p=0.0511), academic career(F=5.84, 0.0001), official position (F=7.38, p=0.0001), and work career(F=6.33, p=0.0001). 4. The result of the analysis of relationship between work stress and job satisfaction was significant(r= -0.34, p=0.0000). In conclusion, it was found that work stress was very high in clinical nurses. They used interpersonal conflict resolution strategies to release their interpersonal problems and to increase their job satisfaction. Therefore, adequate stress management for clinical nurses will provide them with higher job satisfaction and hence lead to more qualitified nursing care.

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A Study on the Effect Factor of End User's Satisfaction for Smart Work System's Success : Focused on P Corporation (스마트워크 시스템 성공을 위한 사용자 만족의 영향요인에 대한 연구 : P그룹사를 중심으로)

  • Jung, Chang Hyun;Hwang, Chan-Gyu;Hong, Soon-Geun
    • Journal of Information Technology Applications and Management
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    • v.20 no.3_spc
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    • pp.259-278
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    • 2013
  • At the center of the repeating evolution of IT industry, there is mobile computing in the ubiquitous environment, and the increasing usage of smart phones contribute more to its growth. P corporation co-developed with Google and implemented smart work system called SWP for the purpose of 'communication and collaboration with co-workers' beyond the general goal of increasing productivity and comfort of employees. The primary objective of this study is to objectively analyze the influence of the effect factor from end user's perspective and user satisfaction on SWP usage, intention for continuous usage and individual performance. To accomplish this research purpose, this study established research models and hypothesis by collective review about information system success models, and tested the research hypotheses using the structural equation modeling technique by data collected from 320 SWP system users of P corporation. Variations for system satisfaction evaluation standard are 1)SW system usage 2) intention for continuous usage 3) individual performance, effect variations are 1) social factors 2) technical factors 3) combination of social and technical factors. Therefore, this study is about influence factors on success of SWP system and how the factors impact the outcome. The test results of this research model is summarized as follows. Firstly, system user's satisfaction had positive impact on all three; SWP system usage, intention for continuous usage and individual performance. Secondly, social factor 'SWP control system' and technical factor 'information quality' and 'system quality' had positive impact on SWP system user satisfaction, while social factor 'shared value' and technical factor 'service quality' did not have significant effect on user satisfaction. Shared value however, had interactive effect with 'information quality' and 'service quality'. This study is expected to contribute to spread of academic research on smart work system by suggesting a model that can show important factors for corporation while explaining the successful implementation of SWP and its continuous usage.

Development of a Machine Control Technology and Productivity Evaluation for Excavator (굴착기 머신 콘트롤 기술 개발 및 생산성 향상 평가)

  • Lee, Min Su;Shin, Young Il;Choi, Seung Joon;Kang, Han Byul;Cho, Ki Yong
    • Journal of Drive and Control
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    • v.17 no.1
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    • pp.37-43
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    • 2020
  • An intelligent excavator can be divided into Machine Guidance (MG), semi-automatic, and unmanned by technology. The MG technology excavator is equipped with a tilt sensor on each link of the excavator and a GPS is installed on the excavator body to inform the user of the position of the excavator bucket end. Machine control (MC) technology that assists the user's work can be divided into semi-automatic and fully automatic technology. The semi-automatic MC equipment has already been commercialized by Komatsu and Caterpillar. The MC excavator is equipped with an electro-hydraulic system, sensors and controllers to control the excavator bucket end according to the user's needs. In this study, the semi-automated excavator modified based on manual excavator, is equipped with an electro-hydraulic system, a controller system, multi-sensors and a control algorithm is developed to assist in excavation work such as leveling and grading. By applying the developed technology, it was possible to confirm productivity improvement compared to manual digging and leveling work. In the future, further research to improve the accuracy of the hydraulic precision control and collaborative work with heterogeneous construction equipment such as dump truck and automated collaboration tasks technology could be developed.

The Graphic Designer's Competency in Convergence of Outsourcing Game Development (융복합적 외주 중심 게임개발 환경에서의 그래픽 디자이너 필요역량)

  • Ahn, Duck-Ki;Kim, Suk-Rae
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.257-265
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    • 2015
  • The outsourcing has become a general part of the convergence in modern game development process for generating a higher profit margin. This study examines and defines the work competences required for the game graphic designers in a collaboration performance of outsourcing. In this study, we introduce the basic concept and advantages of the outsourcing and extend prior work on identifying three work competencies of graphic designers. We conducted in-depth case studies of outsourcing system used by North America's major game developer. The findings from this study offer insights into the essential core competencies expected for graphic designers, providing effective guideline from the practical perspective.

Work and Travel Experiences of Filipino Tourism Students in Selected Universities

  • Carpio, Geneive Joie;Torres, Athena Louise De;Samiran, Rinna;Villera, Kaselyn Joyce;Manguerra-Mahusay, Sharon
    • Asian Journal for Public Opinion Research
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    • v.5 no.2
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    • pp.143-174
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    • 2018
  • A cultural exchange program widens the horizons of students. It gives them the opportunity to associate with other societies and learn their cultures at the same time. This program also serves as a training ground where students enhance their skills, acquire learnings, and gain experiences that will help them in their future careers and make them more competitive than others. Hence, the objective of this study is to come up with an output from a set of guidelines established and gathered from the different "work and travel" experiences of the participants. This study adopted the phenomenological and was conducted in places that are relatively quiet for recording, and suitable and convenient for both the researchers and participants. The researchers gathered data through in-depth interviews of samples gathered through snowball sampling. Cellphones were used to record interviews. At the end of the thematic analysis of information, the researchers came up with three major categories which included: (1) 'having the opportunity to know the industry well and improve one's capability', 'undergoing different cultural exchange experiences for better development', and 'being able to practice intercultural immersion'. Some of the researchers' recommendations would be to institute a feedback mechanism such as personal interviews, monitoring visits, etc. and use the output, a set of guidelines, that would help the future 'work and travel' participants to prepare and anticipate the program they would undergo.

A Study on the Industrial Design in Computer Aided Product Development (컴퓨터 응용 제품개발 환경 하에서의 산업디자인에 관한 연구)

  • 이건표
    • Archives of design research
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    • v.11
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    • pp.84-93
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    • 1995
  • The paper aims to identify major research issues and basic framework of computer supported collaborative work in design through reviewing recent changes in product development which is getting more integrated, collaborative and computerized. At first the importance of collaborative work in design is discussed throughout the development of design process: from blackbox approach in vernacular design to recent Nigel Cross' es Hybrid model. Then Concurrent Engineering and Quality Function Depolyment are reviewed for showing recent phenomena of integration and collaboration in the process of product development. Computer-aided product development is demonstrated with the case of Blackboard system and Computergenerated form development. In order to outline the fundamental approach for computer-supported collaborative work in design, structures and processes of some related projects are introduced. Finally, based on the findings, some research issues for further rJevelopment are proposed.

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Extended Reality-based Simultaneous Multi Presence for Remote Cooperative Work

  • Lee, Jun;Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.23-30
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    • 2021
  • In this paper, we propose an extended reality-based simultaneous multi presence system in a process of remote cooperative work. The proposed system generates a ring-shaped invisible screen which surrounds a user, and it provides position and manipulation of remote workspace and personal workspace. With the proposed system, the user easily navigates the several workspace for the remote collaboration or he/she selects a specific space for immersion. The proposed system also provides manipulation of personal workspace for the user during the remote cooperative work. We conducted a user study to prove effectiveness of the proposed system. According to the results, the proposed system increased understanding spatial information and usage of time during the remote cooperative work.

Analysis on the Current Virtual Workplace Design Trends, and a Proposal for the Design Directions of the Future Virtual Workplace - Based on 12 Current Virtual Workplace Platforms - (가상 업무 공간의 디자인 현황 분석 및 향후 디자인 방법에 관한 제언 - 12개의 현행 사례의 비교분석을 중심으로 -)

  • Cho, Kyung hyun;Eum, Yu jeung;Choi, Hyeok jin;Lee, Seung Hyun;Cha, Seung Hyun
    • Journal of KIBIM
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    • v.12 no.4
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    • pp.80-92
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    • 2022
  • Recently, remote work has arisen due to the social atmosphere and advancement of digital technology. Although effective in premeditated communications such as conferences or meetings, the current technology such as messengers and video chats insufficiently supports impromptu communications like a chance encounter, daily conversation with colleagues, or brief instant meetings. This causes various problems such as a decrease in social belonging and an increase in social isolation. The virtual workplace, which emerged as an alternative to this technology, is merely replicating the workplace layouts in reality with an absence of the proper design guideline. Therefore, this paper aims to establish the foundation for the better design of the virtual workplace for remote-work employees. The research compared 12 current workplace cases with the analysis with 5 categories(Spatial Composition, Scale, Individual & Collaboration Workplace, Socializing Space), and discovered the following results: 1) some design principles of the real workplace can be applied on the virtual workplace design, 2) the architectural components of the virtual workplace can differ from them of the real. Based on the results, the research suggests both the appropriate design methodologies of the virtual workplace considering the design principles of the real office layouts, and the design direction for the future of the virtual workplace. This research will be the foundation for the future design of the virtual workplace.

Memory-saving Real-time Collaborative Editing System using Valid-Time Operational Transformation (유효시간 운영변환을 이용한 메모리 절약형 실시간 협업 편집 시스템)

  • Kwon, Oh-Seok;Kim, Young-Bong;Kwon, Oh-Jun;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.232-241
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    • 2018
  • Operational Transformation (OT) algorithms for real-time collaborative editing systems are becoming increasingly important due to the increased demand for collaborative data processing. The operational transformation algorithm is a technique for real-time concurrency control and consistency maintenance with non-locking technique, and many studies have been conducted to overcome three issues of convergence, causality-prevention, and intention-prevention. However, previous work has the disadvantage of wasting memory by storing all operations that occurred during an edit operation in the history buffer to solve this problem. Therefore, we propose a memory-saving real-time collaborative editing system that maintains a constant memory space and concurrency control through a method of applying the valid-time to each user-generated operation in order to reduce memory waste. This system prevents long-term memory occupation of client-generated operations, thus it reduces the space and time complexity even with low-rate of collaboration work, so that the performance degradation avoids.

A Way to Further Understanding of Basic Engineering Principle by Supervising Junior High School Students through Sets of Science Experiment

  • Naim, Muhamad;Tsuzuki, Shozo;Fujisawa, Shoichiro;Hanabusa, Takao
    • Journal of Engineering Education Research
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    • v.13 no.5
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    • pp.25-28
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    • 2010
  • The objective of this project is to cultivate interest among junior high school students toward Science & Technology. Six simple experiments will be introduced to the participants (junior high school students) of this project which is focusing on the basic principles of engineering including law of motion, free-fall, force, energy, friction and work. Our student team has been assigned to design six set of experiment according to the principles. The experiments are easy to understand and simple to assemble by the students of age 13 to 15. Experimental manuals were written by the members using simple words complete with figure so that all the participants can understand the procedure of each experiment. In order to make sure the manuals are practically working, the experiment sets were tested and the results were compared with actual theory. As a result, we believe that the experiments can be done by the students within less supervision. The students are able to set up the experiments by using some simple equipment around them. By doing this experiments, we can further our understanding and explain better the principles of energy, force and work.

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