• Title/Summary/Keyword: Wireless service

Search Result 2,740, Processing Time 0.03 seconds

Implementation and Verification of Channel Adaptive Private Broadcasting System Based on USRP (USRP기반 채널 적응형 개인방송시스템 구현 및 검증)

  • Yoo, Sinwoo;Oh, Hyukjun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.5
    • /
    • pp.694-702
    • /
    • 2022
  • This paper shows a small and low-powered wireless communication system based on the ATSC broadcasting system using the ISM frequency band that can be used as a PBS(Personal Broadcasting System). It is designed to demonstrate a channel-adaptive CR(Cognitive Radio) system to provide a better service quality in the unlicensed band where co-channel interference exists. And it achieved very reliable communications by a closed-loop active phased array antenna. This ATSC-based personal broadcasting platform can be modified easily with given flexibility by using GNU Radio as an open-source signal processing platform based on USRP and implementing additional functions in FPGA. In addition, the chosen communication frequency resource can be managed and controlled by the return channel that transmits the channel status and communication parameters between transmission and reception in real-time.

A Study on Improvement of 5G In-Building Quality using Antenna Orientation Principle (안테나 지향성 원리를 이용한 5G 건물 내 품질향상에 관한 연구)

  • Lee, Byung-Chan;Lee, Sung-Hwa;Kim, Jin-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.22 no.4
    • /
    • pp.41-48
    • /
    • 2022
  • This study is a study that designed in-building antennas with improved orientation to improve 5G quality in buildings as 5G is stabilized and more and more traffic is expected to occur in buildings. Instead of applying the forward arrangement of antenna elements, which is the Yagi antenna propagation orientation principle, the antenna design method of vertical arrangement applied to the base station antenna was proposed, and it was confirmed through experiments that antenna orientation increased. According to the experimental results, the directivity did not increase significantly within 10m of the separation distance from the antenna, but the directivity increased by about 3dB at the distance separated by more than 10m. Considering that the wireless environment in the building has various variables such as structure of internal structure, materials such as concrete and glass, closed space, and walls, it is expected that antenna with improved orientation can expand the scope of 5G quality improvement and maintain stable communication service in the building.

Editorial for Vol. 30, Issue 3 (편집자 주 - 30권 3호)

  • Kim, Young Hyo
    • Korean journal of aerospace and environmental medicine
    • /
    • v.30 no.3
    • /
    • pp.83-85
    • /
    • 2020
  • In commemoration of Vol. 30, Issue 3, our journal prepared five review articles and one original paper. The global outbreak of COVID-19 in 2020 has impacted our society, and especially the aviation and travel industries have been severely damaged. Kwon presented the aviation medical examination regulations related to COVID-19 announced by the Ministry of Land, Infrastructure, and Transport of the Republic of Korea. Lim summarized various efforts of airlines to overcome the crisis in the aviation industry. He also discussed the management of these aircraft as the number of airplanes landing for long periods increased. Finally, he suggested various quarantine guidelines at airports and onboard aircraft. COVID-19 has had a profound impact on mental health as well as physical effects. Kim investigated the impact of COVID-19 on mental health and suggested ways to manage the stress caused by it. The Internet of Things (IoT) refers to a technology in which devices communicate with each other through wired or wireless communication. Hyun explained the current state of the technology of the IoT and how it could be used, especially in the aviation field. In the area of airline service, various situations arise between passengers and crew. Therefore, role-playing is useful in performing education to prepare and respond to passengers' different needs appropriately. Ra introduced the conceptual background and general concepts of role-playing and presented the actual role-play's preparation process, implementation, evaluation, and feedback process. For a fighter to fly for a long time and perform a rapid air attack, air refueling is essential, which serves refueling from the air rather than from the aircraft base. Koo developed a questionnaire based on the HFACS (Human Factors Analysis and Classification System) model and used it to conduct a fighter pilot survey and analyze the results.

The Study on the Improvement Policy of the Pre and Post Regulation System of Radio Station (무선국 관리 사전규제 개선과 사후관리 효율화 방안에 대한 연구)

  • Kim, Ho-Yeong
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.17 no.5
    • /
    • pp.745-758
    • /
    • 2022
  • As the unlimited natural source of a country, radio waves are widely being used in the daily life toward knowledge based information society. Therefore it is necessary to provide a long term policy of radio waves management policies based on market situation to cope with rapidly changing wireless technology and effective use of radio resources. Literary survey and analysis were accomplished for the rules and regulations in the radio station approval system and post-approval policies for mobile communication service. In conclusion, this study propose an blanket radio approval policy as well as self declaration of conformity(SDoC) of radio waves technical regulation and advanced radio inspection procedure. This study has significance in providing reference for introducing deregulation policy in the radio communication imdustry.

CNN-based Adaptive K for Improving Positioning Accuracy in W-kNN-based LTE Fingerprint Positioning

  • Kwon, Jae Uk;Chae, Myeong Seok;Cho, Seong Yun
    • Journal of Positioning, Navigation, and Timing
    • /
    • v.11 no.3
    • /
    • pp.217-227
    • /
    • 2022
  • In order to provide a location-based services regardless of indoor or outdoor space, it is important to provide position information of the terminal regardless of location. Among the wireless/mobile communication resources used for this purpose, Long Term Evolution (LTE) signal is a representative infrastructure that can overcome spatial limitations, but the positioning method based on the location of the base station has a disadvantage in that the accuracy is low. Therefore, a fingerprinting technique, which is a pattern recognition technology, has been widely used. The simplest yet widely applied algorithm among Fingerprint positioning technologies is k-Nearest Neighbors (kNN). However, in the kNN algorithm, it is difficult to find the optimal K value with the lowest positioning error for each location to be estimated, so it is generally fixed to an appropriate K value and used. Since the optimal K value cannot be applied to each estimated location, therefore, there is a problem in that the accuracy of the overall estimated location information is lowered. Considering this problem, this paper proposes a technique for adaptively varying the K value by using a Convolutional Neural Network (CNN) model among Artificial Neural Network (ANN) techniques. First, by using the signal information of the measured values obtained in the service area, an image is created according to the Physical Cell Identity (PCI) and Band combination, and an answer label for supervised learning is created. Then, the structure of the CNN is modeled to classify K values through the image information of the measurements. The performance of the proposed technique is verified based on actual data measured in the testbed. As a result, it can be seen that the proposed technique improves the positioning performance compared to using a fixed K value.

Mobile Proxy Architecture and Its Practice: Mobile Multimedia Collaboration System (모바일 기기를 위한 프록시 구조와 모바일 멀티미디어 협업 시스템 적용예)

  • Oh, Sang-Yoon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.7
    • /
    • pp.123-132
    • /
    • 2009
  • The perforrnance and portability of mobile applications can be greatly increased by adopting proxy modiles which exists between the conventional system and the device. When mobile devices collaborate with the conventional computers, there are problems to address: a battery life problem, limited input and output methods, and intermittent wireless connection. Those issues are magnified in the multimedia collaboration environment since it works in a real-time condition and the size of the message in the system is big in many cases. Additionally, because multimedia collaboration system softwares are too heavy and complex for mobile devices, it is veη hard to integrate them with conventional systems. In this paper, we describe our design and its implementation of a novel approach to map events (i.e. messages) using a proxy for mobile applications. We adopt a proxy to provide a content adaptation (i.e. transcoding) where the message contents are customized. Also, we design a mobile version publish/subscribe system to provide communication service for mobile device in loosely coupled and flexible manner. We present our empirical results which show that our design can be efficiently implemented and integrated with a conventional multimedia collaboration system.

A Study of Vehicle Diagnostic Data Processing using Diagnostic Communications (진단 통신을 활용한 차량 진단데이터 처리 연구)

  • Chang, Moon-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.05a
    • /
    • pp.267-270
    • /
    • 2021
  • In order to diagnose a vehicle, it is achieved by collecting diagnostic data within the ECU or between ECUs and managing the diagnostic data by utilizing various communication methods through an electronic device composed of an ECU(Electronic Control Unit), which is an automotive electronic device. As communication methods, LIN, CAN, FlexRay are mainly used. Recently, wired/wireless communication is being used based on Ethernet. In order to perform vehicle diagnosis, it is necessary to know the diagnosis code generated by the ECU and to collect diagnosis data using diagnosis communication. In addition, diagnostic data can be managed from the ECU only when the application software required for vehicle diagnosis is configured. If many automobile manufacturers are manufacturing ECUs based on the AUTOSAR standard, which is an automotive electronic standard, the software structure is also configured to be applied according to the standard. In this paper, we understand the vehicle diagnosis communication method of the AUTUSAR standard, study the configuration and processing method of diagnosis data, and study the contents of software components, diagnosis communication, and diagnosis event processing.

  • PDF

Analyses of Security Issues and Requirements Under Surroundings of Internet of Things (사물인터넷 환경하에서 보안 이슈 및 요구사항 분석)

  • Jung Tae Kim
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.639-647
    • /
    • 2023
  • A variety of communications are developed and advanced by integration of wireless and wire connections with heterogeneous system. Traditional technologies are mainly focus on information technology based on computer techniques in the field of industry, manufacture and automation fields. As new technologies are developed and enhanced with traditional techniques, a lot of new applications are emerged and merged with existing mechanism and skills. The representative applications are IoT(Internet of Things) services and applications. IoT is breakthrough technologies and one of the innovation industries which are called 4 generation industry revolution. Due to limited resources in IoT such as small memory, low power and computing power, IoT devices are vulnerable and disclosed with security problems. In this paper, we reviewed and analyzed security challenges, threats and requirements under IoT service.

A Study on the Causes of Security Vulnerability in 'Wall Pads' ('월패드'의 보안 취약 원인에 관한 고찰)

  • Kim Sang Choon;Jeon Jeong Hoon
    • Convergence Security Journal
    • /
    • v.22 no.2
    • /
    • pp.59-66
    • /
    • 2022
  • Recently, smart home technology has been developed with a great response due to the convenience of home automation. Smart home technology provides various services by connecting various Internet of Things (IoT) and sensors to a home network through wired/wireless networks. In addition, the smart home service easily and conveniently controls lighting, energy, environment, and door cameras through a wall pad. However, while it has become a social issue due to the recent hacking accident of wall pads, personal information leakage and privacy infringement are expected. Accordingly, it is necessary to prepare preventive and countermeasures against security vulnerability factors of wall pads. Therefore, this study expects that it can be used as basic data for future smart home application and response technology development by examining the weak causes and countermeasures related to wall pads.

Analysis of Presence and Immersion Elements of VR Game (VR게임의 실재감과 몰입감 요소 분석)

  • Kim, Tae-Gyu;Jang, Woo-Seok
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.8
    • /
    • pp.69-76
    • /
    • 2019
  • Backed by the fourth industrial revolution as the background of the research, VR, AR and MR have increased interest and wireless Oculus Quest is releasing, creating hardware recall and continuing virtual reality devices, and game software develop or service VR games using such devices. As a result, it is expected that VR game markets will continue to grow in the future. For this purpose, we understand the technical factors of presence and immersion that appear in virtual reality games and should be able to apply them when we produce VR games. Through the process, we analyzed elements of VR game concept, immersion, and presence and analyzed three games that were commercialized. As a suggestion, we need to take into account presence and immersion characteristics when developing and experiencing virtual reality games in the future.