• Title/Summary/Keyword: Wireless access network

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An Enhanced WLAN MAC Protocol for Directional Broadcast (지향성 브로드캐스트를 위한 무선 LAN MAC 프로토콜)

  • Cha, Woo-Suk;Cho, Gi-Hwan
    • Journal of KIISE:Information Networking
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    • v.33 no.1
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    • pp.16-27
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    • 2006
  • The wireless transmission medium inherently broadcasts a signal to all neighbor nodes in the transmission range. Existing asynchronous MAC protocols do not provide a concrete solution for reliable broadcast in link layer. This mainly comes from that an omni-directional broadcasting causes to reduce the network performance due to the explosive collisions and contentions. This paper proposes a reliable broadcast protocol in link taller based on directional antennas, named MDB(MAC protocol for Directional Broadcasting). This protocol makes use of DAST(Directional Antennas Statement Table) information and D-MACA(Directional Multiple Access and Collision Avoidance) scheme through 4-way handshake to resolve the many collision problem wit]1 omni-directional antenna. To analyze its performance, MDB protocol is compared with IEEE 802.11 DCF protocol [9] and the protocol 2 of reference [3], in terms of the success rate of broadcast and the collision rate. As a result of performance analysis through simulation, it was confirmed that the collision rate of the MDB protocol is lower than those of IEEE 802.11 and the protocol 2 of reference [3], and that the completion rate of broadcast of MDB protocol is higher than those of IEEE 802.11 and the protocol 2 of reference [3].

An Intelligent Land Vehicle Information System for CDMA-based Wireless Remote Diagnosis and Management (CDMA기반 무선 원격진단 및 관리를 위한 지능형 차량 정보 시스템)

  • Kim, Tae-Hwan;Lee, Seung-Il;Hong, Won-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.2
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    • pp.91-101
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    • 2006
  • Researches on services of vehicles have been mainly focused on how to provide useful information and entertainment for an in-vehicle driver. However, the needs are appreciably increased for more advanced services that help drivers to check and manage their vehicles conveniently, without requiring drivers to attach to their vehicles. It is a sort of ubiquitous computing, providing an intelligent interactive services for human at any time and any where. In this paper, we present an intelligent vehicle information system to enable a driver to remotely diagnose and control a vehicle via CDMA communication network connected to the Internet. The system improves mobility for diagnosis and control of vehicle by implementing a cut and call back mechanism, which allows the vehicle terminal to have access to the information server on the Internet via CDMA call. No matter where the driver is, he can obtain the remote diagnosis and control services on the web browser without any additional application installation. Design methodology is introduced and evaluation results are analyzed for the CDMA-based intelligent vehicle information system. The experimental results show that the response time of the vehicle terminal to a web client request is 10.302 seconds at the beginning and 646.44ms thereafter. The average response time of CAN sensor node to a vehicle terminal request is 6.669ms.

Elimination of the Redundant Sensor Data using the Mobile Agent Middleware (이동 에이전트 미들웨어를 이용한 중복 센서 데이터 제거)

  • Lee, Jeong-Su;Lee, Yon-Sik
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.27-36
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    • 2011
  • The sensor nodes of sensor network system are capable of wireless communication with sink nodes. They also acquire and transmit sensor data in broad region where people cannot access easily. However, the transmission of redundant data from sensor nodes reduces the lifetime of the entire system and substantial amount of resulted data needs to be resorted before implementing them to the specific applications. In this paper, the mobile agent middleware to eliminate the redundant sensor data is designed and implemented. In the proposed system, the mobile agent visits the destination sensor nodes according to the migration list offered by the meta table in the name space of the naming agent, eliminates the redundant sensor data corresponding to user condition, and acquires and transmits sensor data according to the purpose and needs. Thus, the excess transmission of the sensor data is avoided and the lifetime of the entire system can be extended. Moreover, the experiments using the mobile agent middleware with the conditions and limitations that are possible in real situation ore done to verify the successful elimination of the redundant sensor data and the efficiency of the data acquisition. Also, we show the potential applicability of the mobile agent middleware in various active sensor networks through the active rule based mobile agent middleware or the interaction with the active rule system.

A Guidance Methodology Using Ubiquitous Sensor Network Information in Large-Sized Underground Facilities in Fire (대형 지하시설물에서 화재발생 시 USN정보를 이용한 피난 유도 방안)

  • Seo, Yonghee;Lee, Changju;Jung, Jumlae;Shin, Seongil
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.4D
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    • pp.459-467
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    • 2008
  • Because of the insufficiency of ground space, the utilization of underground is getting more and more in these days. Moreover, underground space is being used not only buildings but multipurpose space for movement, storage and shopping. However, ground space has vital weakness for fire compared to ground space. Especially in case of underground shopping center, there are various stuffs to burn and poisonous gas can be exposed on this count when the space is burned. A large number of casualties can be also occurred from conflagration as underground space has closed structures that prevent rapid evacuation and access. Therefore, this research proposes the guidance methodology for evacuation from conflagration in large-sized underground facilities. In addition, suggested methodology uses high technology wireless sensor information from up-to-date ubiquitous sensor networks. Fire information collected by sensors is integrated with existing underground facilities information and this is sent to guidance systems by inducing process. In the end, this information is used for minimum time paths finding algorithm considering the passageway capacity and distance. Also, usefulness and inadequacies of proposed methodology is verified by a case study.

SANET-CC : Zone IP Allocation Protocol for Offshore Networks (SANET-CC : 해상 네트워크를 위한 구역 IP 할당 프로토콜)

  • Bae, Kyoung Yul;Cho, Moon Ki
    • Journal of Intelligence and Information Systems
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    • v.26 no.4
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    • pp.87-109
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    • 2020
  • Currently, thanks to the major stride made in developing wired and wireless communication technology, a variety of IT services are available on land. This trend is leading to an increasing demand for IT services to vessels on the water as well. And it is expected that the request for various IT services such as two-way digital data transmission, Web, APP, etc. is on the rise to the extent that they are available on land. However, while a high-speed information communication network is easily accessible on land because it is based upon a fixed infrastructure like an AP and a base station, it is not the case on the water. As a result, a radio communication network-based voice communication service is usually used at sea. To solve this problem, an additional frequency for digital data exchange was allocated, and a ship ad-hoc network (SANET) was proposed that can be utilized by using this frequency. Instead of satellite communication that costs a lot in installation and usage, SANET was developed to provide various IT services to ships based on IP in the sea. Connectivity between land base stations and ships is important in the SANET. To have this connection, a ship must be a member of the network with its IP address assigned. This paper proposes a SANET-CC protocol that allows ships to be assigned their own IP address. SANET-CC propagates several non-overlapping IP addresses through the entire network from land base stations to ships in the form of the tree. Ships allocate their own IP addresses through the exchange of simple requests and response messages with land base stations or M-ships that can allocate IP addresses. Therefore, SANET-CC can eliminate the IP collision prevention (Duplicate Address Detection) process and the process of network separation or integration caused by the movement of the ship. Various simulations were performed to verify the applicability of this protocol to SANET. The outcome of such simulations shows us the following. First, using SANET-CC, about 91% of the ships in the network were able to receive IP addresses under any circumstances. It is 6% higher than the existing studies. And it suggests that if variables are adjusted to each port's environment, it may show further improved results. Second, this work shows us that it takes all vessels an average of 10 seconds to receive IP addresses regardless of conditions. It represents a 50% decrease in time compared to the average of 20 seconds in the previous study. Also Besides, taking it into account that when existing studies were on 50 to 200 vessels, this study on 100 to 400 vessels, the efficiency can be much higher. Third, existing studies have not been able to derive optimal values according to variables. This is because it does not have a consistent pattern depending on the variable. This means that optimal variables values cannot be set for each port under diverse environments. This paper, however, shows us that the result values from the variables exhibit a consistent pattern. This is significant in that it can be applied to each port by adjusting the variable values. It was also confirmed that regardless of the number of ships, the IP allocation ratio was the most efficient at about 96 percent if the waiting time after the IP request was 75ms, and that the tree structure could maintain a stable network configuration when the number of IPs was over 30000. Fourth, this study can be used to design a network for supporting intelligent maritime control systems and services offshore, instead of satellite communication. And if LTE-M is set up, it is possible to use it for various intelligent services.

The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

Analysis and Evaluation of Frequent Pattern Mining Technique based on Landmark Window (랜드마크 윈도우 기반의 빈발 패턴 마이닝 기법의 분석 및 성능평가)

  • Pyun, Gwangbum;Yun, Unil
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.101-107
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    • 2014
  • With the development of online service, recent forms of databases have been changed from static database structures to dynamic stream database structures. Previous data mining techniques have been used as tools of decision making such as establishment of marketing strategies and DNA analyses. However, the capability to analyze real-time data more quickly is necessary in the recent interesting areas such as sensor network, robotics, and artificial intelligence. Landmark window-based frequent pattern mining, one of the stream mining approaches, performs mining operations with respect to parts of databases or each transaction of them, instead of all the data. In this paper, we analyze and evaluate the techniques of the well-known landmark window-based frequent pattern mining algorithms, called Lossy counting and hMiner. When Lossy counting mines frequent patterns from a set of new transactions, it performs union operations between the previous and current mining results. hMiner, which is a state-of-the-art algorithm based on the landmark window model, conducts mining operations whenever a new transaction occurs. Since hMiner extracts frequent patterns as soon as a new transaction is entered, we can obtain the latest mining results reflecting real-time information. For this reason, such algorithms are also called online mining approaches. We evaluate and compare the performance of the primitive algorithm, Lossy counting and the latest one, hMiner. As the criteria of our performance analysis, we first consider algorithms' total runtime and average processing time per transaction. In addition, to compare the efficiency of storage structures between them, their maximum memory usage is also evaluated. Lastly, we show how stably the two algorithms conduct their mining works with respect to the databases that feature gradually increasing items. With respect to the evaluation results of mining time and transaction processing, hMiner has higher speed than that of Lossy counting. Since hMiner stores candidate frequent patterns in a hash method, it can directly access candidate frequent patterns. Meanwhile, Lossy counting stores them in a lattice manner; thus, it has to search for multiple nodes in order to access the candidate frequent patterns. On the other hand, hMiner shows worse performance than that of Lossy counting in terms of maximum memory usage. hMiner should have all of the information for candidate frequent patterns to store them to hash's buckets, while Lossy counting stores them, reducing their information by using the lattice method. Since the storage of Lossy counting can share items concurrently included in multiple patterns, its memory usage is more efficient than that of hMiner. However, hMiner presents better efficiency than that of Lossy counting with respect to scalability evaluation due to the following reasons. If the number of items is increased, shared items are decreased in contrast; thereby, Lossy counting's memory efficiency is weakened. Furthermore, if the number of transactions becomes higher, its pruning effect becomes worse. From the experimental results, we can determine that the landmark window-based frequent pattern mining algorithms are suitable for real-time systems although they require a significant amount of memory. Hence, we need to improve their data structures more efficiently in order to utilize them additionally in resource-constrained environments such as WSN(Wireless sensor network).

A Minimum Energy Consuming Mobile Device Relay Scheme for Reliable QoS Support

  • Chung, Jong-Moon;Kim, Chang Hyun;Lee, Daeyoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.618-633
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    • 2014
  • Relay technology is becoming more important for mobile communications and wireless internet of things (IoT) networking because of the extended access network coverage range and reliable quality of service (QoS) it can provide at low power consumption levels. Existing mobile multihop relay (MMR) technology uses fixed-point stationary relay stations (RSs) and a divided time-frame (or frequency-band) to support the relay operation. This approach has limitations when a local fixed-point stationary RS does not exist. In addition, since the time-frame (or frequency-band) channel resources are pre-divided for the relay operation, there is no way to achieve high channel utilization using intelligent opportunistic techniques. In this paper, a different approach is considered, where the use of mobile/IoT devices as RSs is considered. In applications that use mobile/IoT devices as relay systems, due to the very limited battery energy of a mobile/IoT device and unequal channel conditions to and from the RS, both minimum energy consumption and QoS support must be considered simultaneously in the selection and configuration of RSs. Therefore, in this paper, a mobile RS is selected and configured with the objective of minimizing power consumption while satisfying end-to-end data rate and bit error rate (BER) requirements. For the RS, both downlink (DL) to the destination system (DS) (i.e., IoT device or user equipment (UE)) and uplink (UL) to the base station (BS) need to be adaptively configured (using adaptive modulation and power control) to minimize power consumption while satisfying the end-to-end QoS constraints. This paper proposes a minimum transmission power consuming RS selection and configuration (MPRSC) scheme, where the RS uses cognitive radio (CR) sub-channels when communicating with the DS, and therefore the scheme is named MPRSC-CR. The proposed MPRSC-CR scheme is activated when a DS moves out of the BS's QoS supportive coverage range. In this case, data transmissions between the RS and BS use the assigned primary channel that the DS had been using, and data transmissions between the RS and DS use CR sub-channels. The simulation results demonstrate that the proposed MPRSC-CR scheme extends the coverage range of the BS and minimizes the power consumption of the RS through optimal selection and configuration of a RS.

Real-Time Traffic Information and Road Sign Recognitions of Circumstance on Expressway for Vehicles in C-ITS Environments (C-ITS 환경에서 차량의 고속도로 주행 시 주변 환경 인지를 위한 실시간 교통정보 및 안내 표지판 인식)

  • Im, Changjae;Kim, Daewon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.55-69
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    • 2017
  • Recently, the IoT (Internet of Things) environment is being developed rapidly through network which is linked to intellectual objects. Through the IoT, it is possible for human to intercommunicate with objects and objects to objects. Also, the IoT provides artificial intelligent service mixed with knowledge of situational awareness. One of the industries based on the IoT is a car industry. Nowadays, a self-driving vehicle which is not only fuel-efficient, smooth for traffic, but also puts top priority on eventual safety for humans became the most important conversation topic. Since several years ago, a research on the recognition of the surrounding environment for self-driving vehicles using sensors, lidar, camera, and radar techniques has been progressed actively. Currently, based on the WAVE (Wireless Access in Vehicular Environment), the research is being boosted by forming networking between vehicles, vehicle and infrastructures. In this paper, a research on the recognition of a traffic signs on highway was processed as a part of the awareness of the surrounding environment for self-driving vehicles. Through the traffic signs which have features of fixed standard and installation location, we provided a learning theory and a corresponding results of experiment about the way that a vehicle is aware of traffic signs and additional informations on it.

Design of CPW-Fed Printed Monopole Antenna for CDMA/WLAN (CDMA/WLAN 겸용 CPW 급전 인쇄형 모노폴 안테나 설계)

  • Nam, Ju-Yeol;Song, Won-Ho;Lee, Young-soon
    • Journal of Advanced Navigation Technology
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    • v.19 no.6
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    • pp.623-629
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    • 2015
  • In the present study, a coplanar waveguide (CPW)-fed printed monopole antenna with an inverted n-shaped slot is newly proposed for dual band operations which cover bandwidths of CDMA (1.85~2.025 GHz) and WLAN (2.4~2.484 GHz) as well as implementation of omnidirectional radiation pattern. For enhancement of impedance bandwidth ($S11{\leq}10dB$) in 2.4 GHz WLAN frequency band, an inverted n-shaped slot instead of the previous n-shaped slot is etched on the printed radiating monopole. The proposed antenna is designed and fabricated on one side of FR4 substrate with dielectric constant of 4.4, thickness of 1.6 mm, and size of $50{\times}25mm^2$. It has been observed that the measured impedance bandwidths are 280 MHz (1.84~2.12 GHz) in frequency band of CDMA and 420 MHz (2.38~2.8 GHz) in WLAN frequency band respectively. It is noticeable that impedance bandwidth in 2.4 GHz frequency band of WLAN is enlarged to three times due to use of inverted L-shaped slot in comparison with impedance bandwidth 140 MHz (2.39~2.53 GHz) obtained by use of the previous n-shaped slot. In addition, good omnidirectional radiation patterns have been observed over the entire frequency band of interest.