• Title/Summary/Keyword: Window Mobile

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A Simple Model for TCP Loss Recovery Performance over Wireless Networks

  • Kim, Beomjoon;Lee, Jaiyong
    • Journal of Communications and Networks
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    • v.6 no.3
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    • pp.235-244
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    • 2004
  • There have been a lot of approaches to evaluate and predict transmission control protocol (TCP) performance in a numerical way. Especially, under the recent advance in wireless transmission technology, the issue of TCP performance over wireless links has come to surface. It is because TCP responds to all packet losses by invoking congestion control and avoidance algorithms, resulting in degraded end-to-end performance in wireless and lossy systems. By several previous works, although it has been already proved that overall TCP performance is largely dependent on its loss recovery performance, there have been few works to try to analyze TCP loss recovery performance with thoroughness. In this paper, therefore, we focus on analyzing TCP's loss recovery performance and have developed a simple model that facilitates to capture the TCP sender's behaviors during loss recovery period. Based on the developed model, we can derive the conditions that packet losses may be recovered without retransmission timeout (RTO). Especially, we have found that TCP Reno can retransmit three packet losses by fast retransmits in a specific situation. In addition, we have proved that successive three packet losses and more than four packet losses in a window always invoke RTO easily, which is not considered or approximated in the previous works. Through probabilistic works with the conditions derived, the loss recovery performance of TCP Reno can be quantified in terms of the number of packet losses in a window.

A study of game player's satisfaction in mobile game base (모바일게임기반에서의 게임머 고객만족에 관한 연구)

  • Park, Young-Kyun;Suh, Jung-Seok
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.102-111
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    • 2001
  • The purpose of this study is to empirically test developed on the basis of the literature review regarding customer satisfaction management and gamer's satisfaction factor To analyze the date collected from 1999 respondents. Frequency Corsstabs Oneway ANOVA analysis was performed with SPSS/PC+ Window 7.5. The results can be sumarized as follows. First, Dissatisfaction factor of game service is game possible area, game being cut off and game use charge. Second, Solution suvject is 'no service' in underground area/big size crowed area and game being cut of. Finally, The most impotant aspects when a customer visits Korea Movement Technology are the friendly attitude of the employee, problem-solving and papid pesponse to inquirce.

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A Study of efficient Wireless TCP Transmission Using Consecutive Packet Loss and Zero Window Control (연속적인 패킷 손실 제어와 제로 윈도우 제어를 이용한 무선 TCP 전송 성능 향상 연구)

  • Kim, Sung-Chan;Jun, Moon-Seog
    • The KIPS Transactions:PartA
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    • v.13A no.7 s.104
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    • pp.573-580
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    • 2006
  • The conventional transport layer protocol TCP is designed to work under condition of packet loss is due to the network congestion, so that it's suitable in the traditional wired network with fixed hosts but it's inefficient on the wireless network where the environment of fading, noise, and transmission error comes from interference. This result from the needless transmission control of the bit error is due to treats the packet loss as a packet congestion control in the wireless network. In this paper, we propose the advanced SNOOP protocol with the consecutive packet loss and TCP window control to avoid the needless congestion management algorithm in wireless network for the wireless TCP packet transmission enhancement. We verify the performance of the advanced module from the simulation experiment result.

A TCP Performance Enhancement Scheme in Wireless Mesh Networks (무선 메쉬 네트워크에서 TCP 성능 향상 기법)

  • Lee, Hye-Rim;Moon, Il-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1139-1145
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    • 2010
  • Wireless mesh network is similar to ad-hoc network, so when transferred to the data packet in the wireless environment, interfered factor arise. When TCP(Transport Control Protocol) was created, however as it was design based on wired link, wireless link made more transmission error than wired link. It is existent problem that TCP unfairness and congestion collapse over wireless mesh network. But packet losses due to transmission errors are more frequent. The cause of transmission error in wireless ad-hoc network may be inexactly regarded as indications of network congestion. And then, Congestion Control Algorithm was running by this situation causes the TCP performance degradation. In this paper, proposed TCP can adaptively regulate the congestion window through moving node in the Wireless Mesh Network. And it enhanced the performance.

Maxillary complete denture rehabilitation in flabby tissue patient fabricated by no-pressure impression technique with individual tray replicated treatment denture through 3D printing: A case report (3D 프린팅으로 치료 의치를 복제한 개인 트레이를 이용한 무압 인상을 통해 제작한 flabby tissue 환자의 상악 총의치 수복 증례)

  • Hong, Jun-Pyo;Bae, Jung-Yoon
    • The Journal of Korean Academy of Prosthodontics
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    • v.60 no.3
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    • pp.246-253
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    • 2022
  • Flabby tissue is not rare for denture wearers. Mucostatic impression technique is necessary due to compromised retention and stability of denture resulting from distortion of mobile flabby tissue. In this report, individual tray was fabricated by model-scanning and 3D printing treatment denture. And then, mucostatic impression for flabby tissue was obtained by using individual tray modified with window technique. Definitive denture was fabricated based on information of treatment denture including incisal pontic arrangement, jaw relationship and occlusion.

A Message Broadcast Scheme using Contention Window in Vehicular Ad-hoc Network (차량 애드혹 네트워크에서 경쟁윈도우를 이용한 메시지 브로드캐스트 기법)

  • Kim, Tae-Hwan;Hong, Won-Kee;Kim, Hie-Cheol
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.423-434
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    • 2007
  • Vehicular ad-hoc network (VANET), a kind of mobile ad-hoc network (MANET), is a key technology for building intelligent transportation system (ITS). VANET is automatically and temporarily established through vehicle-to-vehicle communication without network infrastructure. It has the characteristics that frequent changes of network topology and node density are occurred and messages are disseminated through several relay nodes in the network. Due to frequent change of network topology and node density, however, VANET requires an effective relay node selection scheme to disseminate messages through the multi-hop broadcast. In this paper, we propose a contention window based multi-hop broadcast scheme for VANET. Each node has an optimized contention window and competes with each other for a relay node. The experimental results show that the proposed scheme has a better performance than the distance-based deterministic broadcast scheme in terms of message propagation delay and network traffic.

Adaptation Latency and Throughput of TCP Congestion Control Schemes on Vertical Handoff (이기종망간의 핸드오프에 대한 TCP 적응성능 분석연구)

  • Seok, Woo-Jin;Lee, Gil-Jae;Kwak, Jai-Seung;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.2B
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    • pp.124-132
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    • 2007
  • Where a wireless LAN and a cellular network coexist, a mobile node has to experience vertical handoffs to move between them. Immediately after the vertical handoffs, TCP must need adaptation latency to adjust its congestion window to the proper size at a newly arrived network to use full of a new end-to-end available bandwidth. Even though SACK TCP has the best performance among other regular TCPs in the previous studies, it still cannot use full of the new available bandwidth quickly due to its inefficient increasing way of congestion window. BIC TCP, that becomes a popular TCP in long fat networks, has great feature working well against vertical handoffs by increasing congestion window exponentially with TCP connection sustained. In this paper, we derive adaptation latency of SACK TCP and BIC TCP numerically, and verify them by simulations. We also find that the shorter adaptation latency of BIC TCP produces higher throughput than SACK TCP on vertical handoffs. Consequently, to get higher performance on vertical handoff situations, we propose to use BIC TCP.

Scheduling Method of Real-Time Mobile Transaction Manager considering Value of Transactions and Validity of Real-Time Data (트랜잭션의 중요도와 데이터의 유효성을 고려한 실시간 이동 트랜잭션 관리자의 스케줄링 기법)

  • Jo, Suk-Gyeong;Kim, Gyeong-Bae;Lee, Sun-Jo;Bae, Hae-Yeong
    • The KIPS Transactions:PartD
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    • v.8D no.5
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    • pp.533-542
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    • 2001
  • In this paper, we present a scheduling method for real-time mobile transaction manager in mobile computing environment. The proposed method checks whether a transaction is executable or not. It is able to by considering not only the deadline of real-time data in mobile hosts. And then, it schedules the real-time mobile transactions by making optimal execution window based on the priority queue, while considering transaction value and deadline. Disconnection with mobile hosts is monitored in selecting the transaction for execution. Using the proposed method reduces the number of restarting times after transaction aborts which is caused by the violation of the validity constraints of real-time data. And in has merits of maximizing the sum of values of real-time mobile transactions which meet the deadline. The performance evaluation demonstrates that the number of committed real-time transactions within the deadline is improved by 20%. This method can be used in real-time mobile transaction manager is such environments as cellular communications, emergency medicine information system and so on.

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Mobile Energy Shelter House(MeSH) for victims when a disaster occurs - Focused on Indoor Thermal Environmental Performance - (재난·재해 시 이재민을 위한 이동형 에너지 셜터하우스 (MeSH) 계획 -실내 온열환경 성능을 중심으로-)

  • Shin, Hwayeon;Kim, Jeonggook;Kim, Jonghun;Jeong, Hakgeun;Jang, Cheolyong;Hong, Wonhwa
    • KIEAE Journal
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    • v.14 no.6
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    • pp.75-80
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    • 2014
  • Development of temporary housing for victims whose house damaged is required. In this study is to plan temporary house space 'Mobile Energy Shelter House ; MeSH' that can be inhabited for a long time. And measure the indoor Environmental performance. 'Mobile Energy Shelter House : MeSH' was made by reflecting Passive Design, Universal Design. Also, thermal insulation that meets the 'Korea standard insulation' for use low energy. Winter season, measuring temperature, humidity, air velocity and radiation temperature when floor heating that temperature controllers ware installed is used. Confirmed the data for the 8:00pm to 8:00am because evening hours are expected as residents live. Average outdoor temperature was $-11.3^{\circ}C$ and Indoor temperature was from $16.09^{\circ}C$ to $20.63^{\circ}C$. Calculated the TDRi of the window surface for checked condensation risk. TDRi value was 0.185. Furthermore, PMV value was -0.08 to -0.85. It was satisfied to ISO comfort criterion ranged.

A Concurrency Control Method for Data Broadcasting in Mobile Computing Environment (이동 컴퓨팅 환경에서 데이타 방송을 위한 동시성 제어 기법)

  • 윤혜숙;김영국
    • Journal of KIISE:Databases
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    • v.31 no.2
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    • pp.140-149
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    • 2004
  • Data broadcast has received much attention as a very efficient method for disseminating data items in mobile environment with large number of mobile clients. In this approach, a database server periodically and continuously broadcasts data items through wireless channels and clients perform read-only transactions by accessing necessary data items from the air. While broadcasting, the server must also process update transactions on the database, which raises an obstacle for client's accessing consistent data. In this research, we propose a new algorithm SCDSC(Serialization Checking with DirtySet on Commit) which is an alternative for solving the concurrency control problem efficiently. The SCDSC is a kind of optimistic concurrency control in that a client checks the consistency of data using a DirtySet as a part of data broadcast when it commits its transaction. In each broadcast cycle, the server updates and disseminates the DirtySet with newly changed data items for last few cycles in the sliding window approach. We perform an analysis and a simulation study to evaluate the performance of our SCDSC algorithm in terms of data consistency and data currency.