• Title/Summary/Keyword: Web-based learning

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An Opinionated Document Retrieval System based on Hybrid Method (혼합 방식에 기반한 의견 문서 검색 시스템)

  • Lee, Seung-Wook;Song, Young-In;Rim, Hae-Chang
    • Journal of the Korean Society for information Management
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    • v.25 no.4
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    • pp.115-129
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    • 2008
  • Recently, as its growth and popularization, the Web is changed into the place where people express, share and debate their opinions rather than the space of information seeking. Accordingly, the needs for searching opinions expressed in the Web are also increasing. However, it is difficult to meet these needs by using a classical information retrieval system that only concerns the relevance between the user's query and documents. Instead, a more advanced system that captures subjective information through documents is required. The proposed system effectively retrieves opinionated documents by utilizing an existing information retrieval system. This paper proposes a kind of hybrid method which can utilize both a dictionary-based opinion analysis technique and a machine learning based opinion analysis technique. Experimental results show that the proposed method is effective in improving the performance.

Web based Customer Power Demand Variation Estimation System using LSTM (LSTM을 이용한 웹기반 수용가별 전력수요 변동성 평가시스템)

  • Seo, Duck Hee;Lyu, Joonsoo;Choi, Eun Jeong;Cho, Soohwan;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.4
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    • pp.587-594
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    • 2018
  • The purpose of this study is to propose a power demand volatility evaluation system based on LSTM and not to verify the accuracy of the demand module which is a core module, but to recognize the sudden change of power pattern by using deeplearning in the actual power demand monitoring system. Then we confirm the availability of the module. Also, we tried to provide a visualized report so that the manager can determine the fluctuation of the power usage patten by applying it as a module to the web based system. It is confirmed that the power consumption data shows a certain pattern in the case of government offices and hospitals as a result of implementation of the volatility evaluation system. On the other hand, in areas with relatively low power consumption, such as residential facilities, it was not appropriate to evaluate the volatility.

Web Information of General Radiography an Cervical Vertebrae Fracture in Patients (경추골절 환자에서 방사선촬영 영상의 웹 정보화)

  • Park, Byung-Rae
    • Journal of radiological science and technology
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    • v.28 no.2
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    • pp.123-128
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    • 2005
  • It is necessary to obtain images of high diagnosis worth based on ability and skill of radiological technologist in case of acquisition of medical radiologaphy information. In addition, we need the various kinds of education considering individual radiological technologist variation and the organization of clinical education according to the large amount of learning and more expensive knowledge of radiology. In this paper, we implement CAI system for cervical vertebrae fracture radiograph with multimedia authoring tools on web environments. The CAI system can train a new radiological technologist and study a lot of radiological technologist on the cervical vertebrae fracture radiography acquisition based on more objective and systematical data in radiography room. The proposed CAI system is also expected as a useful program which can help to cure patients based on accurate diagnosis as well as obtain radiography more quickly using a technology of radiography acquisition for cervical vertebrae fracture.

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A Study on the Application of Graphic Metaphor to the Web Interface - concentrating on the homework supporting domains for higher classes in the elementary schools- (웹 인터페이스에서의 그래픽 메타포 활용에 관한 연구 -초등학교 고학년 숙제도우미 영역을 중심으로-)

  • 이미경;김혜경
    • Archives of design research
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    • v.16 no.4
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    • pp.385-394
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    • 2003
  • An investigation by KRNIC (Korea Network Information Center) on the real state of usage of internet has shown that 96.9% of children investigated had experiences of using internet. Especially the firstly ranked item that had been answered by children as a necessity of internet was 'Studying to solve tasks' rated by 83.9%. As seen from the research result, the need as a homework sonics is actually so dominant that it cannot be ignored when considering the profitability at the area of education contents, but any profound research has not been accomplished yet. Internet has been positioned as a more effective and fruitful learning tool, and also all activities done by users for exploring informations and choosing learning items under the on-line circumstances are based on the successive mutual reactions between users and computers. Up to now much of the web based learning circumstances has been introducing the User Interface using metaphor, and the same is found dominantly from the sites for children. But in spite of the availability of metaphor mentioned above the current status is much lack of profound researches about metaphor interface; and what is more, in the case of the site for elementary school students the gap of the ability recognizing metaphor is very large between lower classes and higher classes according to the degree of mental growth but that is used to be simply ignored, then a common concept is adapted to interface for all grades of classes and moreover for infant and kindergarten without any objections. Based on foregoing problems this research has put the main focus on the groping and presenting desirable directions on the prospect design of interface for children-oriented sites by analyzing the status of practical usage of metaphor interface in the field of the sites for children-oriented learning sites with concentration upon homework supporting domains.

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KONG-DB: Korean Novel Geo-name DB & Search and Visualization System Using Dictionary from the Web (KONG-DB: 웹 상의 어휘 사전을 활용한 한국 소설 지명 DB, 검색 및 시각화 시스템)

  • Park, Sung Hee
    • Journal of the Korean Society for information Management
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    • v.33 no.3
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    • pp.321-343
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    • 2016
  • This study aimed to design a semi-automatic web-based pilot system 1) to build a Korean novel geo-name, 2) to update the database using automatic geo-name extraction for a scalable database, and 3) to retrieve/visualize the usage of an old geo-name on the map. In particular, the problem of extracting novel geo-names, which are currently obsolete, is difficult to solve because obtaining a corpus used for training dataset is burden. To build a corpus for training data, an admin tool, HTML crawler and parser in Python, crawled geo-names and usages from a vocabulary dictionary for Korean New Novel enough to train a named entity tagger for extracting even novel geo-names not shown up in a training corpus. By means of a training corpus and an automatic extraction tool, the geo-name database was made scalable. In addition, the system can visualize the geo-name on the map. The work of study also designed, implemented the prototype and empirically verified the validity of the pilot system. Lastly, items to be improved have also been addressed.

A Knowledge-Based Intelligent Information Agent for Animal Domain (동물 영역 지식 기반의 지능형 정보 에이전트)

  • 이용현;오정욱;변영태
    • Korean Journal of Cognitive Science
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    • v.10 no.1
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    • pp.67-78
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    • 1999
  • Information providers on WWW have been rapidly increasing, and they provide a vast amount of information in various fields, Because of this reason, it becomes hard for users to get the information they want. Although there are several search engines that help users with the keyword matching methods, it is not easy to find suitable keywords. In order to solve these problems with a specific domain, we propose an intelligent information agent(HHA-la : HongIk Information Agent) that converts user's q queries to forms including related domain words in order to represent user's intention as much as it can and provides the necessary information of the domain to users. HHA-la h has an ontological knowledge base of animal domain, supplies necessary information for queries from users and other agents, and provides relevant web page information. One of system components is a WebDB which indexes web pages relevant to the animal domain. The system also supplies new operators by which users can represent their thought more clearly, and has a learning mechanism using accumulated results and user feedback to behave more intelligently, We implement the system and show the effectiveness of the information agent by presenting experiment results in this paper.

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A Design and Implementation of W-SET system for enhancing Self-Concept (자아개념 증진을 위한 W-SET 시스템의 설계 및 구현)

  • Choi, Jong-Hong;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.6 no.3
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    • pp.288-297
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    • 2002
  • The paradigm of education has changed with the progress of the information and communication technology. In school, there has been developing and animately discussing many data and ways of using web-practicality for teaching and learning. On the other hand, relatively, there are negligent faces about web-practicality for extension of emotion and will of our children. The common points of pre-studies about the increase of self-concept show that it is difficult to join all of the information because the work is off-line, therefore limiting it's advance so that the program is improved. This study has designed and embodied the system of web based self-expression training program. The result of application of this system has showed the positive effect on formation of self-concept of Cheongju elementary school students.

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Visual Tactility in Web-based Digital Contents (웹기반 디지털 콘텐츠에서의 시각적 촉각성 연구)

  • Kim, Hyo-Joong;Park, Soo-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.121-131
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    • 2011
  • Visual tactility implies feelings of touch through sight. To be exact, the eyes are doing the touch rather than the body and the subject concerned will experience the sensation of touch by looking at an object similar to that of physical touch. This is quasi tactility to put it simply and it can be defined as to touch with the eyes. This can not only provide opportunities to experience something close to reality but also another completely different form of modern experience. Experiencing visual tactility through the use of the web permits lavish communication between the user and the designer. This paper has reorganize the concept of visual tactility, characteristic and way to use in digital contents. Visual tactility stimulates the users' emotion as such. If it was to be utilized to develop edutainment contents or web sites will foster children's capability to develope problem solving skills and raise efficiency in creative learning, and prolong the period of concentration in order to encourage revisits to the place and extend the time of stay.

Comparative Usefulness of Naver and Google Search Information in Predictive Models for Youth Unemployment Rate in Korea (한국 청년실업률 예측 모형에서 네이버와 구글 검색 정보의 유용성 분석)

  • Jung, Jae Un
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.169-179
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    • 2018
  • Recently, web search query information has been applied in advanced predictive model research. Google dominates the global web search market in the Korean market; however, Naver possesses a dominant market share. Based on this characteristic, this study intends to compare the utility of the Korean web search query information of Google and Naver using predictive models. Therefore, this study develops three time-series predictive models to estimate the youth unemployment rate in Korea using the ARIMA model. Model 1 only used the youth unemployment rate in Korea, whereas Models 2 and 3 added the Korean web search query information of Naver and Google, respectively, to Model 1. Compared to the predictability of the models during the training period, Models 2 and 3 showed better fit compared with Model 1. Models 2 and 3 correlated different query information. During predictive periods 1 (continuous with the training period) and 2 (discontinuous with the training period), Model 3 showed the best performance. During predictive period 2, only Model 3 exhibited a significant prediction result. This comparative study contributes to a general understanding of the usefulness of Korean web query information using the Naver and Google search engines.

User Centered Interface Design of Web-based Attention Testing Tools: Inhibition of Return(IOR) and Graphic UI (웹 기반 주의력 검사의 사용자 인터페이스 설계: 회귀억제 과제와 그래픽 UI를 중심으로)

  • Kwahk, Ji-Eun;Kwak, Ho-Wan
    • Korean Journal of Cognitive Science
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    • v.19 no.4
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    • pp.331-367
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    • 2008
  • This study aims to validate a web-based neuropsychological testing tool developed by Kwak(2007) and to suggest solutions to potential problems that can deteriorate its validity. When it targets a wider range of subjects, a web-based neuropsychological testing tool is challenged by high drop-out rates, lack of motivation, lack of interactivity with the experimenter, fear of computer, etc. As a possible solution to these threats, this study aims to redesign the user interface of a web-based attention testing tool through three phases of study. In Study 1, an extensive analysis of Kwak's(2007) attention testing tool was conducted to identify potential usability problems. The Heuristic Walkthrough(HW) method was used by three usability experts to review various design features. As a result, many problems were found throughout the tool. The findings concluded that the design of instructions, user information survey forms, task screen, results screen, etc. did not conform to the needs of users and their tasks. In Study 2, 11 guidelines for the design of web-based attention testing tools were established based on the findings from Study 1. The guidelines were used to optimize the design and organization of the tool so that it fits to the user and task needs. The resulting new design alternative was then implemented as a working prototype using the JAVA programming language. In Study 3, a comparative study was conducted to demonstrate the excellence of the new design of attention testing tool(named graphic style tool) over the existing design(named text style tool). A total of 60 subjects participated in user testing sessions where their error frequency, error patterns, and subjective satisfaction were measured through performance observation and questionnaires. Through the task performance measurement, a number of user errors in various types were observed in the existing text style tool. The questionnaire results were also in support of the new graphic style tool, users rated the new graphic style tool higher than the existing text style tool in terms of overall satisfaction, screen design, terms and system information, ease of learning, and system performance.

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