• Title/Summary/Keyword: Web-based Simulator

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Development of Ship-Handling Simulator Web Framework (선박운항 시뮬레이터용 웹 프레임워크 개발에 관한 연구)

  • Kim, Hye-Jin;Oh, Jaeyong;Park, Sekil
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.23 no.2
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    • pp.146-152
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    • 2017
  • This paper proposes the ship-handling simulator framework using web technology to solve the complexity and non-scalability problems of a common simulator system. We analyze the essential functions of the existing simulator system, and selects web technologies to replace them. Based on this framework, we implemented core technologies for server and client system, and integrated a prototype of a ship-handling simulator system that can be accessed from a web browser. The prototype has verified that the simulation service can be used by multiple users at the same time without being restricted by time and place through the evaluation test, and it is hoped that it can be applied to various simulation fields in the future.

A Web-based Distance Learning System for Robotics (웹기반 로봇 원격 교육시스템)

  • Hong Soon-Hyuk;Jeon Jae Wook
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.583-589
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    • 2004
  • In robotics classes, various types of materials about robotics are still needed for helping students to understand concepts easily, and it is difficult for all students to perform actual experiments because of the lack of the real robots. In order to solve these problems, this paper develops a web-based distance learning system for robotics, which consists of multimedia content sand a 3-dimensional robot simulator. Students can easily get multimedia contents and understand concepts about robots. Also, they can use a 3-dimensional robot simulator to Perform virtual robot experiments and connection experiments with real robots.

The Performance Evaluation of New Web Caching with Related Content using Colored Petri Net Simulation

  • Abdullaev, Sarvar;Ko, Franz I.S.
    • The Journal of Society for e-Business Studies
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    • v.13 no.3
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    • pp.67-83
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    • 2008
  • Web caching server is one of the important components of any web site, as it makes the access of users to web content much faster while balancing the network and server load. There are many caching approaches proposed in order to solve this problem. Classically, we know several caching algorithms like FIFO, LRU, LRU-min and etc. Most of them have their advantages and disadvantages based on specific context. The purpose of this paper is to introduce the new concept of caching objects along with their related content and test the performance of the proposed caching method using CPN Tools simulator program. It is generally known that the use of Colored Petri Nets(CPNs) for modeling the simulation of new idea is one of the popular methods of system evaluation throughout software development projects. Moreover it could be very handy in describing the overall logic of the system. The CPN Tools is one of the most robust simulator programs which supports all necessary tools and functions to build and run the simulation model for CPN. Therefore in this paper, we will use CPN Tools software in order to build a simulator for our innovative caching approach named as web caching with related content. Then we will analyze the results derived from the simulation of our model and will make corresponding conclusions.

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Development of the Educational Simulator for the Electricity Spot Market in Korea (교육용 현물전력시장 모의 시뮬레이터)

  • Yang, Kwang-Min;Lee, Ki-Song;Park, Jong-Bae;Shin, Joong-Rhin
    • Proceedings of the KIEE Conference
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    • 2004.11b
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    • pp.94-96
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    • 2004
  • This paper discusses the development of the educational simulator for the electricity spot market in korea. The interaction between lectures and users can be much enhanced via the web-based programs which result in the student's teaming effectiveness on an electricity spot market. However the difficulties for developing web-based application programs are that there can be the numerous unspecified users to access the application programs. To overcome the aforementioned multi-users problem and to develope the educational simulator, we have revised the system architecture, the modeling of application programs, and database which efficiently and effectively manages the complex data sets related to an electricity spot market. The developed application program is composed of the physical three tiers where the middle tier is logically divided into two kinds of application programs. The divided application programs are interconnected by using the Web-service based on XML (Extended Markup Technology) and HTTP (Hyper Text Transfer Protocol) which make it possible the distributed computing technology.

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Wargame Simulator using Semantic Web Service (시멘틱 웹서비스를 이용한 워게임 시뮬레이터 제작)

  • Kim, Byoung-Chul;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.183-189
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    • 2008
  • The next-generation war game simulators need a technique that reuses resources disperse on the web, and reorganizes federates on the fly based on the various events in real time. So far, HLA-based federates limit their interoperability to military networks, and in syntax-level. Web services techniques are widely used in enterprise applications and provide many proven practices to extend interoperability between WAN resources in semantic level. Two problems are met in order to utilize web services into war-game simulator : 1) How to achieve semantic-level interoperability between federates disperse on WAN, 2) How to interoperate web-based federates and RTI-based federates. In this paper, we provide solutions to the problems and highlight advantages using web-based federates with an example of ASuW(Anti-Surface Warfare).

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Development of 4MW Class High Voltage Inverter System (4MW급 고압 인버터 시스템 개발)

  • 박영민;한기준;최세경;정명길;이세현
    • The Transactions of the Korean Institute of Power Electronics
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    • v.6 no.5
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    • pp.432-437
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    • 2001
  • This paper describes a new developed 3.3KV/4MW class three-level Voltage Source Inverter(VSI), which is equipped with IIMS(Inverter Information Management System) based on the world wide web and with the Virtual operation simulator. The algorithm for motor control is the stator oriented Direct Torque Control(DTC), which works without speed sensor and gives the physically fastest dynamic response. The IIMS have the functions of operation monitoring and data managements. Virtual operation simulator can analyze and tune the system characteristics without main power. Now, this system is under the field test to verify the confidence.

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Design and Implementation of a Web-based educational CPU Scheduling Simulator (웹 기반의 교육용 CPU 스케줄링 시뮬레이터의 설계 및 구현)

  • Koh, Jeong-Gook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1653-1659
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    • 2015
  • Operating Systems is a discipline which handles abstract concepts and techniques. However, most of OS courses have been textbook-oriented theoretical classes. Theoretical classes lead to the decline in the understanding of a lecture and hurt their concentration. Many instructors have tried various ways to help students understand lectures and arouse interests. This paper describes the design and implementation of a web-based educational CPU scheduling simulator which enables learners to set up various situations and simulate scheduling processes using a web browser or a smart-phone. After utilizing the implemented simulator for the class, the survey result for 2014's students shows that it is useful as an educational tool which enhances the understanding of a lecture and develops their problem solving skills.

Development of System Architecture and Method to Reprocess Data for Web Service of Educational Power Flow Program (교육용 전력조류계산 프로그램의 웹 서비스를 위한 시스템 구성 및 데이터 재가공 방법론 개발)

  • 양광민;이기송;박종배;신중린
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.6
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    • pp.324-333
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    • 2004
  • This paper discusses the development of an educational web-based power flow program for undergraduate students. The interaction between lectures and users can be much enhanced via the web-based programs which result in the student's learning effectiveness on the power flow problem. However the difficulties for developing web-based application programs are that there can be the numerous unspecified users to access the application programs. To overcome the aforementioned multi-users problem and to develope the educational web-based power flow program, we have revised the system architecture, the modeling of application programs, and database which efficiently and effectively manages the complex data sets related to the power flow analysis program. The developed application program is composed of the physical three tiers where the middle tier is logically divided into two kinds of application programs. The divided application programs are interconnected by using the Web-service based on XML (Extended Markup Technology) and HTTP (Hyper Text Transfer Protocol) which make it possible the distributed computing technology Also, this paper describes the method of database modeling to handle effectively when the numerous users change the parameters of the power system to compare the results of the base case.

Server and Client Simulator for Web-based 3D Image Communication

  • Ko, Jung-Hwan;Lee, Sang-Tae;Kim, Eun-Soo
    • Journal of Information Display
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    • v.5 no.4
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    • pp.38-44
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    • 2004
  • In this paper, a server and client simulator for the web-based multi-view 3D image communication system is implemented by using the IEEE 1394 digital cameras, Intel Xeon server computer and Microsoft's DirectShow programming library. In the proposed system, two-view image is initially captured by using the IEEE 1394 stereo camera and then, this data is compressed through extraction of its disparity information in the Intel Xeon server computer and transmitted to the client system, in which multi-view images are generated through the intermediate views reconstruction method and finally display on the 3D display monitor. Through some experiments it is found that the proposed system can display 8-view image having a grey level of 8 bits with a frame rate of 15 fps.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.