• Title/Summary/Keyword: Web Usability Test

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Usability of Augmented Reality Picture Book for Young Children (유아를 위한 증강현실 그림책에 대한 사용성 연구)

  • Hyun, Eun-Ja;Choi, Kyoung;Yeon, Hye-Min
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.182-189
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    • 2011
  • This study was conducted to evaluate the usability of augmented reality (AR) picture book for young children. The participants of this study were 17 five-year-olds attending to M kindergarten in Korea. The measurement of the usability was conducted by observation and interviews during and after children's AR picture book reading 1) usability test score such as task completed that is, reading the AR picturebook successfully, 2) children's behaviors in the process of reading the book, 3) children's response to the questions asking the level of satisfaction with the AR picture book. The result of study showed that most of children could read the AR successfully adjusting the distance and angle of AR picture book to web-camera's location. And children showed verbal and nonverbal expression such as surprise, joy, questions and frustration in reading the book. Children told that AR picture book is fun and easy to read. This study would provide the implications for the interface development and adult-child book reading of AR picture books.

Enhancing User Experience of Web Sites through HCI (HCI를 통한 웹사이트 사용자 경험의 향상 방법)

  • Kim, Jin-Soo
    • Journal of Information Management
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    • v.33 no.2
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    • pp.95-108
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    • 2002
  • Recently, interest in HCI has increased domestically among the workers in the Internet business as Internet has entered into its maturing stage in which the focus has been moved from quantitative expansion of web sites to qualitative improvement. However, answering questions like "how HCI can optimize user experience, generally accepted as the ultimate goal of Internet service" seem still difficult to achieve, because the theories and research methodology of HCI has not been well informed to the Internet-related workers. For HCI to set ground in the actual business sector, its value should be translated into financial terms and the top management should be persuaded to support it. This paper deals with what benefits HCI can give to the Internet companies, how HCI can help user interface design with its research findings, what kind of research method can be applied in the business sector with actual examples.

A Collaborative Design System in Architecture: defining the process and testing its system environment (建築 協業設計 시스템 구축을 위한 프로세스와 環境 試險에 관한 연구)

  • Kim, U.;Kang, M.H.;Choi, J.W.;Kim, S.A.
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.57-65
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    • 2002
  • The purpose of this research is to develop a collaborative architectural design system. Design collaboration requires an extensive use of communication methods as well as the participation of various experts from different domains. Such facts address several issues when the Internet and digital media are able to create a completely new work environment. The building design process was studied, and possible modes of design collaboration were defined. A prototype system is being developed in accordance with the defined collaboration model. The system integrates a set of communication tools and web-based design media. Such media include a synchronous multi-user web CAD tool, a schematic 3D design tool, and a electronic whiteboard. A project database was designed in order to coordinate the project-wide communication which elaborates technologies such as web-based data access. In order to find out the effectiveness of the system, a usability test was performed both in quantitative and qualitative manner. The research will contribute to the development of world-wide design and construction collaboration through the Internet, which is becoming a mainstream building process model.

Public Internet Service and Customer Satisfaction with a Focus on Public Agencies in Korea (정부기관이 제공하는 인터넷 서비스의 고객 만족도 측정 및 평가)

  • Park, Hee-Jun;Son, Seok-Hee;Kim, Hong-Sung
    • Journal of Korean Society for Quality Management
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    • v.39 no.4
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    • pp.565-572
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    • 2011
  • Internet development requires the evaluation of secure Internet service quality. This study evaluated public Internet service quality categories and items based on the eQual program developed by Barnes & Vidgen (2006). Using a questionnaire designed to test Internet service qualities for public websites designed by The Knowledge and Information Resources Management Project, we examined 707 users and then measured the effects of service quality factors on customer satisfaction. In conclusion, we found that information quality, usability, and service interaction had a positive effect on customer satisfaction.

Development of Health Information Program for the Middle Aged Women (중년여성을 위한 건강정보 프로그램 개발과 건강교육 활용에 관한 연구)

  • Park, Hyeoun-Ae;Park, Young-Sook;Oh, Hyo-Sook;Kim, Hoo-Jung
    • Women's Health Nursing
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    • v.8 no.2
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    • pp.165-176
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    • 2002
  • The purpose of the study was to develop a Web site for the middle-aged women and test the usability of the site. Users' need for information were identified via online survey of 189 middle-aged women. It was found that they had various health problems but very few did any health prevention or health promotion activities. A web site for the middle-aged women was developed based on the result of needs assessment. The site includes content on exercise, diet including weight control, osteoporosis, climacteric, aging, breast and cervical cancer. Besides this health information, FAQ on women's health, my health knowledge test, statistics, link to related institutes and web sites, newspaper articles/mass media clips, journal articles, conferences, papers and other educational information were added. The site was developed as a subsystem of the Healthguide(http://healthguide.kihasa.re.kr). As a way of utilizing the homepage, twenty two women aged 40-50 were recruited at a community-based gathering and health promotion education program was conducted. To test the effectiveness of the education, knowledge, attitude and behavior changes of before and after education were compared. There were significant differences of knowledge and behavior in breast cancer, cervical cancer, osteoporosis, menopause and sexual life. It is expected that Web-based women's health information will contribute to women's health promotion and provide an effective learning media for health education.

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A Study on the Development of Digital Library Pathfinders for Fashion Marketing Fields (디지털도서관 정보길잡이 구축에 관한 연구: 패션마케팅 분야를 중심으로)

  • 이란주
    • Journal of the Korean Society for Library and Information Science
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    • v.35 no.4
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    • pp.217-238
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    • 2001
  • As an exploratory study, the purpose of this study was twofold. First, to show the process for developing a pathfinder with for assessing how the end users analyze a pathfinder ("a usability test"). Second, to provide a pathfinder for fashion marketing fields. Organised especially for students of the Fashion Graduate School in Dongduk Women's University, this pathfinder included books, periodicals, Internet web sites, online stores, brands, and apparel organizations. Participants in the test evaluated the pathfinder with medium to high grade in terms of contents, classification, and quantity of resources. In particular, they acknowledged the usefulness of a pathfinder. The results could provide helpful guidelines for the design of pathfinders. In addition, this publication provides additional information that focuses on fashion marketing fields.

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A Study on Process of User Experience Observation for Service Enhancement of Educational Website (교수학습 사이트 서비스 개선을 위한 사용자 경험 관찰 프로세스에 관한 연구)

  • Lee, Kun-Pyo;Lee, Jung-Joo;Seo, Jong-Hwan;Kim, So-Mi
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.474-479
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    • 2006
  • 교수학습 사이트는 교과 교육 지원이라는 특성상 그 서비스 개선에 있어서 사용자 중심적 디자인이 특히 요구된다. 기존 웹사이트 개선 연구는 단순히 웹사이트와 사용자 간의 인터랙션에서 발생하는 문제점에 초점을 맞추어 왔는데 사용자의 근본적인 니즈를 발견하고 만족시키기 위해서는 웹사이트 사용 정황의 이해라는 보다 확대된 개념에서의 접근이 필요하다. 따라서 본 연구에서는 웹사이트의 문제점 발견 및 사용자의 근본적 니즈 파악을 위하여 오프라인과 온라인 환경에 걸친 사용자 경험 관찰 프로세스를 기획하고 교수학습 사이트 서비스 개선을 위해 이를 적용하였다. 사이트 비지팅(Site Visiting), 비디오 에쓰노그라피(Video Ethnography), 사용자 다이어리 및 셀프카메라(User diary and Self camera), 그리고 인터뷰 기법이 현장 조사에서 이용되었으며 원격 사용성 평가 소프트웨어를 활용한 사용성 평가 및 카드소팅 테스트가 온라인 환경에서 진행되었다. 관찰 후 분석을 통해 교수학습 사이트의 새로운 컨텐츠 및 서비스 방향을 도출할 수 있었으며 웹사이트 사용자 경험 관찰 방법론 정립에의 가능성을 제시하였다.

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WEB-BASED CONSTRUCTION KNOWLEDGE MANAGEMENT PORTAL

  • Youjin Jang;Moonseo Park;Hyun-Soo Lee
    • International conference on construction engineering and project management
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    • 2011.02a
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    • pp.487-492
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    • 2011
  • As a knowledge-based economy is emerging, knowledge management (KM) is being rapidly disseminated in both academic circles and the business world. Accordingly, how to effectively manage knowledge is vital to the survival and advance of a company, particularly in project-based industries such as construction. For these reasons, construction companies have adopted IT-based Knowledge management systems (KMS), which is the technology platform and infrastructure that an organization employs to support knowledge management. However, many construction companies have spent resources on developing a KMS that only focus on codification. Furthermore, small and medium-sized companies have limited resources to afford extensive investments. This research addresses the problems found in the current KMS and develops a web-based construction knowledge management portal (CKMP). To achieve these objectives, a case study is conducted and requirements for implementing KM are identified. Based on the identified requirements, this paper builds CKMP using Expert Index (EI), blog, ontology based knowledge retrieval, and wikiblog. The most important functionality of CKMP is their fundamentals to synchronize and support KM process. In order to validate the CKMP, a pilot test with actual users is conducted, and the usability of the system is compared with the current systems. This study is relevant to both the construction industry and academia, as it provides a means of enhancing the performance of KM.

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A Comparison of the Characteristics between Single and Double Finger Gestures for Web Browsers

  • Park, Jae-Kyu;Lim, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.629-636
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    • 2012
  • Objective: The purpose of this study is to compare the characteristics of single and double finger gestures related on the web browser and to extract the appropriate finger gestures. Background: As electronic equipment emphasizes miniaturization for improving portability various interfaces are being developed as input devices. Electronic devices are made smaller, the gesture recognition technology using the touch-based interface is favored for easy editing. In addition, user focus primarily on the simplicity of intuitive interfaces which propels further research of gesture based interfaces. In particular, the fingers in these intuitive interfaces are simple and fast which are users friendly. Recently, the single and double finger gestures are becoming more popular so more applications for these gestures are being developed. However, systems and software that employ such finger gesture lack consistency in addition to having unclear standard and guideline development. Method: In order to learn the application of these gestures, we performed the sketch map method which happens to be a method for memory elicitation. In addition, we used the MIMA(Meaning in Mediated Action) method to evaluate gesture interface. Results: This study created appropriate gestures for intuitive judgment. We conducted a usability test which consisted of single and double finger gestures. The results showed that double finger gestures had less performance time faster than single finger gestures. Single finger gestures are a wide satisfaction difference between similar type and difference type. That is, single finger gestures can judge intuitively in a similar type but it is difficult to associate functions in difference type. Conclusion: This study was found that double finger gesture was effective to associate functions for web navigations. Especially, this double finger gesture could be effective on associating complex forms such as curve shaped gestures. Application: This study aimed to facilitate the design products which utilized finger and hand gestures.

Visualization of web pages for information search and analysis based on data adjacency in Internet Environment (인터넷 환경에서 데이터 인접성에 기반한 정보 검색 및 분석을 위한 웹페이지 시각화)

  • Byeon, Hyeon-Su;Kim, Jin-Hwa
    • Proceedings of the Korea Database Society Conference
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    • 2008.05a
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    • pp.211-224
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    • 2008
  • As a lot of information and media are given to users in Internet space nowadays, users feel disoriented or "lost in space" intensively. So it is suggested that we have the system to reduce information overload and to propose effective and efficient information. In this study we present a visualizing technique which uses fisheye views on data adjacency to combine global context and local details for presentation of many results in limited space. Data Adjacency on graph theory is applied to set up degree of interest which is main focus in fisheye views. Graph theory is useful to solve the problem resulted from various combinational optimization, especially it has advantages to analyze issues in information space like Internet. To test the usability of the proposed visualization technique, we compared the effectiveness of different visualization techniques. Results show that our method is evaluated with respect to less time and high satisfaction for a task accomplishment.

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