• Title/Summary/Keyword: Web TV

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(<디지털 미디어 환경에서의 모션그래픽의기본적 요소에 대한 연구>)

  • Jang, Tae-Soo
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.370-376
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    • 2006
  • 산업 전반에 걸친 활발한 디지털로의 진전은 영상산업의 전통적인 방법을 변화시키며 새로운 형태로 발전하고 있다. 이러한 영상산업의 발전 중에서도 모션그래픽(Motion graphic)의 활용도와 중요성은 비약적으로 발전하고 있다. 컴퓨터 그래픽은 그 짧은 기간의 역사에도 불구하고 다른 예술분야의 특성을 차용하여 예술의 한 장르로 빠르게 진화하고 있다. 특히 빠른 시간 발전하는 국내의 미디어 환경 속에서 모션그래픽은 전통적인 디자인 영역과 새로운 영역의 디자인에서도 모두 관심을 모으는 부분일 것이다. 짧은 시간 동안 모션그래픽은 영화, 광고, 뮤직비디오, TV, web 등의 모든 분야에서 활용되는 매체로 성장하였다. 그러나 이러한 장르로서의 모션그래픽이 등장한 시점은 얼마 되지 않았으며, 디자이너들이 이러한 영상에 자유로운 기법이나 실험성을 가지게 된 것도 극히 최근의 일이다. 이에 본 논문의 목적은 이러한 발전하는 디지털기반의 영상 제작 환경에서 영상의 한 요소로써의 모션 그래픽의 기본적 요소를 고찰함으로, 이 개념을 정립하려고 한다. 그 요소로는 공간, 모션 그래픽의 객체들의 시간개념과 움직임, 색체와 사운드를 규정하고, 이를 여러 디지털적인 환경에서 규정한다.

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A Design of Web Browser for Real Time OS (실시간 OS용 웹 브라우저의 설계)

  • 조수선;김경일;신규상
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.531-533
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    • 1999
  • 실시간 OS용 웹 브라우저는 TV 셋탑 박스를 실행 환경으로 하므로 일반 데스크 탑용 웹 브라우저와 비교할 때 몇몇 주요한 특징을 가진다. 우선 실행시 상주되는 메모리 크기가 작아야 하며 신속한 웹 사이트 접근 및 적절한 형태로의 HTML 문서 변환이 필요하다. 이 특징들은 신속, 정확, 경량으로 실행되어야 하는 실시간 OS 응용의 특징에서 비롯된 것이다. 이러한 실시간 OS용 웹 브라우저를 효과적으로 구현하기 위해서는 프락시 서버를 도입하여 분산 구조로 설계하는 것이 바람직하다. 본 논문에서는 일반 웹 브라우저와는 구별되는 성격을 지닌 실시간 OS용 웹 브라우저에 대한 제약 사항 및 기능적 요구 사항을 정리하고 분산 구조에 기초한 시스템의 설계를 소개하고자 한다.

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Design and Implementation of a JAVA-based Synchronized Multimedia (자바기반의 SMIL 동작기의 설계 및 구현)

  • 김상국;신화종;신동일;신동규;송상훈
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.433-435
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    • 1999
  • The Synchronized Multimedia Integration Language (SMIL) is a recommendation from the W3C that makes authoring of TV-like multimedia presentations on the Web easier. It uses the eXtensible Markup Language (XML) to define a set of markup tags to synchronize the timing and positioning relationships between multimedia objects. We present the design and implementation of JAVA-based SMIL player, SSP(Sejong SMIL Player). SSP processes different types of media objects using multiple threads. Moreover, its cache engine detects the mediatype and allocates the proper cache memory for the corresponding media object.

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A Study on Migration of a Web-based Convergence Service (웹 기반 융합 서비스의 이동성 연구)

  • Song, Eun-Ji;Kim, Su-Ra;Choi, Hun-Hoi;Kim, Geun-Hyung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1129-1131
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    • 2011
  • 최근 스마트폰, 태블릿 PC, 스마트 TV 와 같이 디스플레이 크기, OS, H/W 성능이 다양한 특징을 갖는 인터넷 커넥트 단말의 종류가 증가하고 하고 있으며, 웹 서비스 업체들은 기존의 각종 콘텐츠와 서비스를 융합하여 새로운 웹 서비스를 제공하고 있다. 개인 소유의 단말과 서비스가 증가함에 따라 사용자 단말간에 융합된 서비스를 자유롭게 이동할 수 있는 기술이 요구되었다. 하지만 서로 다른 특징을 같은 단말간에 seamless 한 서비스 이동이 어렵기 때문에, 이를 극복하기 위해 단말 제조업체, 통신 사업자들은 자사의 단말 또는 플랫폼 기반의 N-Screen 서비스를 제공하고 있다. 본 논문은 단말간 웹 서비스 이동에 있어 이동 가능한 객체를 정의하였으며, 서로 다른 특징을 갖는 단말과 플랫폼 기반에 구애 받지 않고 웹 기반의 서비스 이동을 위해 HTML5 의 Websocket 기술을 활용하여 사용자 단말간 서비스 이동이 가능함을 보였다.

Boy Power: Soft Power and Political Power in the Circulation of Boys Love (BL) Narratives from South Korea, Thailand, and the Philippines

  • Miguel Antonio N. Lizada
    • SUVANNABHUMI
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    • v.16 no.1
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    • pp.81-101
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    • 2024
  • This paper examines the complexities and creative opportunities brought about by the transnational circulation of texts specifically in the areas of transmission, consumption, and adaptation. The circulation of texts and along with it creative elements such as generic forms, tropes, and frameworks for consumption form an integral part in the production and advancement of any form of popular culture. In the process of such circulation, adaptation becomes a form of social and political process necessary for domestic palatability. In this paper, I examine how these complexities can be illustrated in the circulation of one emerging popular form in East and Southeast Asia: Boys Love (BL) television and web series. Using the transnational movement of the BL genre from South Korea, Thailand, and the Philippines, I examine how the circulation and adaptations are inflected by considerations related to regional geopolitics and domestic issues concerned with the creative praxis of representing gender and sexuality.

Web Search Behavior Analysis Based on the Self-bundling Query Method (웹검색 행태 연구 - 사용자가 스스로 쿼리를 뭉치는 방법으로 -)

  • Lee, Joong-Seek
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.2
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    • pp.209-228
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    • 2011
  • Web search behavior has evolved. People now search using many diverse information devices in various situations. To monitor these scattered and shifting search patterns, an improved way of learning and analysis are needed. Traditional web search studies relied on the server transaction logs and single query instance analysis. Since people use multiple smart devices and their searching occurs intermittently through a day, a bundled query research could look at the whole context as well as penetrating search needs. To observe and analyze bundled queries, we developed a proprietary research software set including a log catcher, query bundling tool, and bundle monitoring tool. In this system, users' daily search logs are sent to our analytic server, every night the users need to log on our bundling tool to package his/her queries, a built in web survey collects additional data, and our researcher performs deep interviews on a weekly basis. Out of 90 participants in the study, it was found that a normal user generates on average 4.75 query bundles a day, and each bundle contains 2.75 queries. Query bundles were categorized by; Query refinement vs. Topic refinement and 9 different sub-categories.

The Design and Implementation of a Platform Analyzer Model for Supporting Multi-platform Environment (다중 플랫폼 환경을 지원하기 위한 플랫폼 분석기 모델 설계 및 구현)

  • Chang, Byoung-Chol;Jung, Ho-Young;Lee, Yoon-Soo;Kim, Han-Il;Cha, Jae-Hyuk
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.225-233
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    • 2008
  • Rapid advancement information and communication technologies has introduced various dimension of e-Learning environment such as u-learning(ubiquitous learning), m-learning(mobile learning) and t-learning(television learning). These technologies enabled learners to access learning contents through variety of devices with more flexibility and consistency. In order to implement learning through these multiple environments, basically it is necessary to acquire and process the platform information that contains properties and status of the web-accessing devices. In this study, we introduce the design and implementation of a Platform Analyzer Model which is essential for learning systems that support multi-platform environment. We also present a Interactive DTV-Centered multi-platform learning environment framework using PC, PDA or Mobile phone. Finally, we will discuss the possibility of the multi-platform learning environment with sample scenario and contents.

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The study on the visualization of paralinguistic phonetic information for creative motion typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park, Sun-Mi;Yoon, Young-Doo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.267-272
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    • 2006
  • The motion-graphic have been a more important factor in image illustration and typography since the development of visual culture was advanced. Therefore the visualized case of intented content with the creative typography is easily seen in television CF, movies and web pages. They suggest that variable factors such as language, time, shape, motion, color and sound should be applied and produced to motion typogaraphy. But the physiologic features as sex, age, health status, illness and physical size have an important effect in the communication process. So, the more effective result were gained than the fast-developing other mass media if these features were applied to the motion typography with semi-language speciality.

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A Study on Impact of Media Use Characteristics/Evaluation for Guide Channel on Intention to use VOD provided by Multichannel Service Provider (유료방송 서비스 이용자의 미디어 이용특성과 가이드 채널에 대한 평가가 VOD 이용의사에 미치는 영향에 관한 연구)

  • Joh, Seong Je;Lee, Yeong Ju
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.210-218
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    • 2016
  • In this study VOD usage patterns(VOD use and paid amount) of IPTV users were investigated reflecting the level of media use characteristics such as TV viewing time, star preference, and genre preference. Also the impact of media using characteristics and the evaluation of guide channel on the intention to use VOD was analyzed. The web survey was conducted against the respondents who have used VOD and guide channel. The results are as follows. Among the media usage characteristics, star preference has the impact on the VOD use, while genre preference has relation to the willingness to pay for VOD. Secondly, the intention to view the guide channel, entertainment of the channel, and the users' genre preference have significant impacts on the intention to use VOD. Therefore, it is necessary to raise the viewing rate of guide channel by providing the customized promotion strategy and diverse events based on the analysis of VOD usage.

A Study on the Visualization of Paralinguistic Phonetic Information for Creative Motion Typography (창의적 모션 타이포그라피를 위한 준 음성정보의 시각화 연구)

  • Park Sun-Mi;Nam Yong-Hyun
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.61-69
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    • 2006
  • Along with advance in visual culture, the importance of motion graphic has been increasingly emphasized day by day, which can maximize information delivery using image illustration and typography, graphic factors of images. In addition, we can easily see increasing cases where what a designer intends is visualized using creative typography in diverse mass media such as TV commercials, movies or web. Thanks to the effects of this trend, various ways of manufacturing works have been proposed in the field of motion typography by applying diverse factors including verbal ones, time, form, motion, colors, and sound for the purpose of expressing formless semantic notions through visual form of typography. However, physiological features such as sex, age, health status, pathological conditions, and body size can have a bigger effect on the process of real communication. Therefore, if property of quasi-verbal sound can be reflected appropriately in motion typography where communication is expressed only by visual form, it can enable people to understand what a designer intends faster and more exactly.

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