• Title/Summary/Keyword: Web Collaboration

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An Improvement of User Interface for Design Idea Generation System based on WEB2.0 (WEB2.0 기반 디자인 아이디어 발상 시스템의 사용자 인터페이스 개선)

  • Choi, Eun-Suk;Chung, Seung-Ho;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.37-45
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    • 2010
  • WEB or Internet has given mankind an unprecedented experience in indefinite sharing of online content by original means of digitalized information, but it comes to face an empirical issue of unreasonable informational superfluity as well as a practical issue of collapsed dot.com bubble economy in 2001. Instead, a latest networking concept called 'WEB 2.0' or 'Semantic WEB' becomes embodied as a new approach to entities such as end users and content. The concept of WEB 2.0 for creating a platform on the basis of openness and collaboration has made such a technological setting that we can effectively resolve and manage unreasonable data maintenance and interface inherent in Creative Group Thinking System (CGTS), a WEB-based computer-aided idea generation system developed in 2003. Concerning decreased usability and difficulties with data maintenance due to certain issues of CGTS as a part of WEB R&D platform, such as complex display composition and inefficient data processing system, this study seeks to simplify and streamline data structure by means of AJAX and DOM as WEB2.0-based technologies, and integrate interface structure of WEB platform to focus on end users, so that it can improve interface of conventional CGTS for the purpose of realizing end user's participation through improving usability.

A Trend of Web 2.0 and its Effect on the Field of Geography (웹2.0 환경변화가 지리학 연구에 미치는 영향 고찰)

  • Kang, Young-Ok
    • Journal of the Korean Geographical Society
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    • v.43 no.3
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    • pp.375-391
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    • 2008
  • In this paper I try to analyze the trends of f environments, which changes dramatically, on the center of Web2.0 and Geospatial web, and then investigate how these new technologies can be applied in the field of geography. Nowadays international IT companies have provided the internee map which includes whole world. Also, mashup technology based on internet map has also been applied in the various areas. In the study of geography one can utilize the internet map as a basic data for regional study. In addition, I recognize that the collaborative intellectual of the ordinary people as well as expert can be utilized actively in the regional study. But in Korea, the mashup technology based on the internet map is not fully utilized. It is necessary to study the technologies related to the Geospatial web. For example, the study of the Geocoding technology which can locate the user information on the internet map, the technology that can combine the information of Geospatial attributes among the various information widely dispersed over the internet with the internet map, and the technology that can efficiently visualizing data by using wet-based vector graphic etc, is needed.

Implementation and Adaption of Web-based Collaborative Learning System to Strengthen Learner's Interaction (학습자간의 상호작용 강화를 위한 웹 기반 협동학습의 구현 및 적용)

  • Suh, Wonseok;Kim, Hyeoncheol;Lee, Wongyu
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.1-8
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    • 2002
  • With the development of Internet technology, the construction and spread of network environment increased educational adaption and utilization based on World Wide Web. Learners are educated in the competitive, individual, or collaborative learning structure. Among them, competitive and individual educational methods are criticized for bringing about excessive competition and a lack of cooperation. As a new way of educational method, the interest for the collaborative learning structure was increased. In this perspective, we design and implement a web-based collaborative learning system which is adapted the merit and model of collaboration learning and show that the proposed system improves learning achievement and motivation by experimental study on student groups.

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CFD Analyses on Cactus PSE(Problem Solving Environment) (Cactus PSE의 활용을 통한 전산유체역학 문제 해석)

  • Ko S. H.;Cho K. W.;Na J.;Kim Y. G.;Song Y. D.;Kim C.
    • 한국전산유체공학회:학술대회논문집
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    • 2005.04a
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    • pp.47-50
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    • 2005
  • The Grid'[1] means the collaboration of computing and experimental resources in dispersed organizations by high-speed network. It has been paid much attention for an unlimited number of potential resources available and the easiness to build collaborative environments among multiple disciplines. However, the difficulty in establishing the environments and accessing and utilizing the resources has prevented application scientists from conducting Grid computing. Thus, the present study focuses on building PSE(Problem Solving Environment) which assists application researchers to easily access and utilize the Grid. The Cactus toolkit, originally developed by astrophysicists, is used as a base frame for Grid PSE. Some modules are newly developed and modified for CFD(Computational Fluid Dynamics) analysis. Simultaneously, a web portal, Grid-One portal, is built for remote monitoring/control and job migration. Cactus frame through the web portal service has been applied to various CFD problems, demonstrating that the developed PSE is valuable for large-scaled applications on the Grid.

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A web-based collaborative framework for facilitating decision making on a 3D design developing process

  • Nyamsuren, Purevdorj;Lee, Soo-Hong;Hwang, Hyun-Tae;Kim, Tae-Joo
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.148-156
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    • 2015
  • Increased competitive challenges are forcing companies to find better ways to bring their applications to market faster. Distributed development environments can help companies improve their time-to-market by enabling parallel activities. Although, such environments still have their limitations in real-time communication and real-time collaboration during the product development process. This paper describes a web-based collaborative framework which has been developed to support the decision making on a 3D design developing process. The paper describes 3D design file for the discussion that contains all relevant annotations on its surface and their visualization on the user interface for design changing. The framework includes a native CAD data converting module, 3D data based real-time communication module, revision control module for 3D data and some sub-modules such as data storage and data management. We also discuss some raised issues in the project and the steps underway to address them.

Adoption of Virtual Technology to the Development of a BIM based PMIS

  • Suh, Bong-Gyo;Lee, Ghang;Yun, Seok-Heon
    • Journal of the Korea Institute of Building Construction
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    • v.13 no.4
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    • pp.333-340
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    • 2013
  • As construction projects become bigger, PMIS is being used as a project collaboration tool for project participants, owners, designers, inspectors and contractors. As the data type used in PMIS is usually text and most PMIS have no standard information classification system, there is a problem with data usability, such as the capacity for data search and analysis. BIM uses Objects and Properties, and this information might be used for relating with other construction information. As such, BIM technologies can be used with PMIS to enhance the data usability. The web environment is very convenient for multiple users, but the problem is that the data transfer speed is low for big files such as BIM model files. In this study, we suggested a Virtual Technology (VT) application to enhance the performance of BIM data exchange in PMIS, and tested and analyzed its efficiency when it is used to integrate BIM and PMIS in the web environment. The results of the study showed that VT can be used to enhance the efficiency of BIM data exchange in the web environment.

Ontology Design for Solver Reuse in Web Services Based Model Management Systems

  • Lee, Keun-Woo;Huh, Soon-Young
    • Proceedings of the KAIS Fall Conference
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    • 2003.11a
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    • pp.65-69
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    • 2003
  • As complex mathematical models are increasingly adopted for business decision-making, difficulties arise in reusing solvers (i.e., model solving algorithms) against diverse models and data sets and thus the collaboration among users (model/solver builders and decision makers) in multiple departments becomes very difficult. To facilitate the solver reuse, this paper adopts the Web services technologies as the base technologies for linking the solvers to the models, both of which are created on different modeling paradigms and different system platforms, in unified system architecture. Specifically, this paper focuses on designing an ontology that represents the interfacing semantics of the model-solver interactions in a general and standardized form. By referring to the ontology, a model management system (MMS) can autonomously suggest a set of compatible solvers and apply them to individual models even though the decision makers are not knowledgeable enough about all the details of the models and the solvers. Thus, this Web services based MMS would improve the reusability of the solvers by relieving the decision makers from the risk of erroneous application of a solver to syntactically and semantically incompatible models and the burden of considerable understanding of model and solver semantics.

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Re-engineering Adult Education Programme-an Online Learning Curricular Perspective

  • Mathai, K.J.;Karaulia, D.S.
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.685-697
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    • 2003
  • The Web based multimedia programmes/courses are becoming widely available in recent years. Most of these courses focus on Behaviorist way of learning, which does not promote deep learning in any way. For Adults this approach further incapacitated, as it does not satisfy Andragogical needs. The search for Constructivist way of learning through the web applied to Indian conditions led to need for developing a curriculum development approach that would promote construction of knowledge through web based collaboration. This paper attempts to reengineer existing curriculum development processes and lays out a framework of‘Problem Based Online Learning (PBOL)’curriculum design. In this context, entire curriculum development life cycle is evolved and explained. This is a part of doctoral work (Ph.D), which is in progress and being undertaken by K.James Mathai, and guided of Dr.D.S.Karaulia.

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Developing a Web-Based System for Testing Students' Physics Misconceptions (WEBSYSTEM) and its Implementation

  • Kim, Min-Kee;Choi, Jae-Hyeok;Song, Jin-Woong
    • Journal of The Korean Association For Science Education
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    • v.27 no.2
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    • pp.105-119
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    • 2007
  • Several studies have attempted to test students' misconceptions of physics and to provide teaching strategies in order to repair them. The results from these studies have revealed that the diagnosis of students' misconception is crucial, although they often failed to grasp the practice of its implementation. In terms of being a type of methodology for science education, the Internet allows large-scale surveys and investigations to be carried out in a relatively short period of time. This paper reports the results of the development, implementation, and evaluation of a WEb-based SYStem for TEsting students' Misconceptions in physics (WEBSYSTEM) aimed at three groups (science educational researchers who study students' physics conceptions using the system as a detector, school science teachers who practice it as an instructional material, and students who benefit from it for their self-directed learning). The web-based testing system is based on a review of the instructional development strategies of ADDIE (Gustafson, Branch, 2002; Rha, Chung, 2001). Results showed that WEBSYSTEM could work effectively as a multi-purposed tool for the three target groups with a further partial revision, providing educational researchers with resourceful data to study students' misconceptions in physics. Issues of administrative strategies, reexamination of questionnaires, and international collaboration via WEBSYSTEM are discussed.

Implications of Social Tagging for Digital Libraries: Benefiting from User Collaboration in the Creation of Digital Knowledge (디지털 도서관을 위한 소셜 태깅의 의미: 이용자 협력을 활용한 디지털 지식 생성)

  • Choi, Yun-Seon
    • Journal of the Korean Society for information Management
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    • v.27 no.2
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    • pp.225-239
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    • 2010
  • This study aims to answer whether social tagging through user collaboration could be utilized for the creation of digital knowledge of the web, and whether we could verify the quality and efficacy of social tagging to obtain benefits from it. In particular, this paper examines the inter-indexer consistency of social tagging in comparison to professional indexing. It employs two different similarity measures, both of which are based on the Vector Space Model to deal with numerous indexers. It contributes to the utilization of social tagging in the organization of the web, and encourages to adopt social knowledge in developing suitable vocabularies for resources newly generated in the digital library environment. Furthermore, the comparative analysis with two different measures produced more credible results by illustrating a similar pattern of indexing tendency in both measures.