• Title/Summary/Keyword: Web Animation

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Development of an authoring tool for multimedia animation lectures (멀티미디어 동영상 강의 저작 도구 개발)

  • Ha, Yan;Jeong, Seon-Ho;Lee, Seung-Gun
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.513-520
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    • 2004
  • The proposed authoring tool with user's friendly interface provides to author multimedia animation lectures which can support the efficient environments of cyber educations. Coping with difficulties of merging and editing of each multimedia data provided to convert from multimedia generation properties to SMIL(Synchronized Multimedia Language) files. The tool also helps lecturers to author the animation lectures easily. Futhermore, it can be easily transferred from multimedia contents to web page.

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A Development of Animation Technology for wearing the Inner-wear on the Virtual Reality (가상현실을 통한 Inner-wear 착용 Animation 기술 개발)

  • 안찬식;정동암;이영숙;김순협
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.11a
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    • pp.155-159
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    • 2000
  • 현재 Inner-wear매장에서 판매되어지는 제품을 소비자가 구매하려고 할 때 제품을 선택할 수 있는 범위에는 많은 제한적인 요소들이 따른다. 제품의 특성과 매장의 사정에 따라 직접 입어보지 못하는 경우가 비일비재하다. 이런 경우 소비자는 색상과 디자인만으로 제품을 선택할 수밖에 없으며 자신의 신체 Size와는 좀 거리가 먼 상품을 구입할 수 있다. 이러한 현실적 제약으로부터 벗어난, 현재 존재하지 않는 미래의 상황을 연출하고 미리 볼 수 있는 가상현실을 이용하여 입체적으로 연출되는 Inner-wear 상품을 구입 할 수 있도록 하고자 한다. 인터넷상에서 만들어지는 자신의 신체를 직접 확인해 볼 수 있도록 하고 자신이 구매하고자 하는 제품을 골라 가상공간에서 자신의 신체에 직접 입혀보며 자신의 신체에 얼마나 잘 맞는지 확인해 본 후에 구매 할 수 있도록 하는 것이다. 이 시스템은 Web상에서 구동 할 수 있도록 구현되어 일반 소비자들이 어디서나 사이트에 접속하여 구매 할 수 있도록 할 것이다.

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Learning Effects of Animation-based Learning Program Related to Alien Animals and Plants in Environmental Education (외래 생물 관련 애니메이션 환경교육 프로그램의 학습 효과)

  • Shim, Kew-Cheol;So, Keum-Hyun;Yeau, Sung-Hee
    • Hwankyungkyoyuk
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    • v.20 no.2
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    • pp.25-35
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    • 2007
  • The purpose of this study was to investigate the effect on the achievement of knowledge by animation-based learning program(ALP) in environmental education. The topic covered by ALP was "meaning and kinds of alien animals and plants". Four classes were selected and divided into two groups. The one was control group, and the other was treatment. 121 female the eighth graders(60 control and 61 ALP students) were piloted. Whereas control students learned using Powerpoint presentation-based materials, ALP students learned using web-based flash animations and animated database with images and movie clips. The score of knowledge achievement of ALP students was compared to control group students using ANCOVA, and then the score of ALP students was significantly higher than that of control group students(p<0.05). The ALP using animations and animated database was effective on the understanding of the alien animals and plants.

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A study on real-time internet comment system through sentiment analysis and deep learning application

  • Hae-Jong Joo;Ho-Bin Song
    • Journal of Platform Technology
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    • v.11 no.2
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    • pp.3-14
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    • 2023
  • This paper proposes a big data sentiment analysis method and deep learning implementation method to provide a webtoon comment analysis web page for convenient comment confirmation and feedback of webtoon writers for the development of the cartoon industry in the video animation field. In order to solve the difficulty of automatic analysis due to the nature of Internet comments and provide various sentiment analysis information, LSTM(Long Short-Term Memory) algorithm, ranking algorithm, and word2vec algorithm are applied in parallel, and actual popular works are used to verify the validity. If the analysis method of this paper is used, it is easy to expand to other domestic and overseas platforms, and it is expected that it can be used in various video animation content fields, not limited to the webtoon field

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Study on the Representation Modes and Reality of Web Documentaries (웹다큐멘터리의 재현양식과 리얼리티에 관한 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
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    • s.45
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    • pp.259-282
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    • 2016
  • Documentaries are being recreated into a new genre and the Web Documentary is the typical case. Web Documentaries are the documentaries those comprise creators and users and they are the novel type of text that the interaction with users is absolute. In this research, two Web Documentaries and are analyzed for examining how Web utilizes its features as expressive media inducing users to experience reality. Web Documentaries have dual and spatial structure that allows user interaction and make users to face with various information and knowledge about reality by its encyclopedic characteristics. Also, Web Documentaries give the role of progressing documentary and expanding text to users and that is, they stimulate users' consciousness reminding that they are the ones who explore through reality. In this process, users of Web Documentaries get potentiality of critically examining the reality suggested by documentaries and grasping the meanings beneath it. These features make Web Documentaries special contrast to traditional documentaries not only with their way of pursuing the reality but also with their meanings. This makes the innovative position of Web Documentaries phenomenon clear, issuing the necessity of the discussion about Web Documentaries more strongly. Web Documentaries are not just new media technological phenomenon, and they have their significance as a fundamental challenge toward traditional documentaries.

Application of Authoware for the Oceanography Learning System Based on WBI (오소웨어를 이용한 해양학습교육매체의 제작에 관한 연구)

  • Cho, In-Seok;Lee, Byung-Gul
    • Journal of the Korean earth science society
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    • v.21 no.6
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    • pp.655-662
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    • 2000
  • According to the development of internet with Web, WBI has greatly influence on the present educational society. However, it is difficutly to design the web of the dynamic motions of graphics or animation using general programming technique based on high or low level language. Recently, Mecromedia Company supported a tool that is called Authoware which is the leading visual rich-media authoring solution for creating Web and online learning applications, to solve the problem easily. In the paper, using the the Authoware we tried to develop a web page about tidal variations due to sea level change and intertidal zone variations using the Authorware 5.1. To do this, we used the ocean survey data of Iho beach and the tidal level data based on Tidal Tables of Cheju harbor. The results showed that the Authorware was very useful to construct the simulation of tidal phenomena on web. Therefore, the Authorware can be applied to the simulation related with animation and dynamic motions for the other WBI objective.

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A Study on the Web-Based Instruction Using Flash (플래시를 이용한 웹기반 수업에 관한 고찰)

  • Kim, Min-Sung;Park, Sung-Hoon
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.225-234
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    • 2010
  • Web-based instruction is being developed as a new study model getting out of the traditional standardized education method. It is a new education tool which promotes learner-centered and cooperative study. Flash, as one of the most powerful web authoring tool can maximize the effectiveness of learning using computer graphic, animation, sounds and video. In this paper, we will look at developing and distributing education materials using flash and the efficient web-based instructions.

A Study on Representation Environment of Architectural Interior Design on Web - A Study on the Presentation and Web 3D - (웹을 이용한 실내건축 설계 표현 모형 구축에 관한 연구 - 프리젠테이션과 Web3D를 중심으로 -)

  • 이종석;이혁준
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.257-264
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    • 2001
  • To propose the construction of architectural interior design and communication using graphic, web3D, it was studied the kind and character of various representation methods that can be embodied in an architectural interior design on the web, and looks into whether these ways can be adapted to an architectural interior design process. Especially, the use of the current techniques on graphic and CAD data give the most suitable effect by using the integrated data such as vector animation, an interaction of object VR(Virtual Reality), a high quality of panorama VR, and data treatment and its interaction of drawing of cad data. As a result, the single data format shows not only one image representation but also a stream of continuous operation through a change into another format. But this desired study expects that another next studies will go on interaction and integration of digital format with increase of transmission speed expected in the future, and a digital model and its practical methods.

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VR Worlds on the Web - Another Culture in Cyberspace (웹에서의 3차원 가상현실 세계 - 사이버스페이스의 새로운 문화)

  • Yoon, So-Yeon
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.44-45
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    • 1999
  • The term ′multimedia′ has been one of the most pervasively used terms for the last a few years. Dyrli and Kinnaman(1995) define multimedia as "the seamless digital integration of text, graphics, animation, audio, still image, and motion video in a way that provides individual users with high levels of control and interaction".(omitted)

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Extraction and Implementation of MPEG-4 Facial Animation Parameter for Web Application (웹 응용을 위한 MPEC-4 얼굴 애니메이션 파라미터 추출 및 구현)

  • 박경숙;허영남;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.8
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    • pp.1310-1318
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    • 2002
  • In this study, we developed a 3D facial modeler and animator that will not use the existing method by 3D scanner or camera. Without expensive image-input equipments, we can easily create 3D models only using front and side images. The system is available to animate 3D facial models as we connect to animation server on the WWW which is independent from specific platforms and softwares. It was implemented using Java 3D API. The facial modeler detects MPEG-4 FDP(Facial Definition Parameter) feature points from 2D input images, creates 3D facial model modifying generic facial model with the points. The animator animates and renders the 3D facial model according to MPEG-4 FAP(Facial Animation Parameter). This system can be used for generating an avatar on WWW.