• Title/Summary/Keyword: Web 3.0 technologies

Search Result 51, Processing Time 0.03 seconds

Analysis of Research Trends in Monitoring Mental and Physical Health of Workers in the Industry 4.0 Environment (Industry 4.0 환경에서의 작업자 정신 및 신체 건강 상태 모니터링 연구 동향 분석)

  • Jungchul Park
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.27 no.3
    • /
    • pp.701-707
    • /
    • 2024
  • Industry 4.0 has brought about significant changes in the roles of workers through the introduction of innovative technologies. In smart factory environments, workers are required to interact seamlessly with robots and automated systems, often utilizing equipment enhanced by Virtual Reality (VR) and Augmented Reality (AR) technologies. This study aims to systematically analyze recent research literature on monitoring the physical and mental states of workers in Industry 4.0 environments. Relevant literature was collected using the Web of Science database, employing a comprehensive keyword search strategy involving terms related to Industry 4.0 and health monitoring. The initial search yielded 1,708 documents, which were refined to 923 journal articles. The analysis was conducted using VOSviewer, a tool for visualizing bibliometric data. The study identified general trends in the publication years, countries of authors, and research fields. Keywords were clustered into four main areas: 'Industry 4.0', 'Internet of Things', 'Machine Learning', and 'Monitoring'. The findings highlight that research on health monitoring of workers in Industry 4.0 is still emerging, with most studies focusing on using wearable devices to monitor mental and physical stress and risks. This study provides a foundational overview of the current state of research on health monitoring in Industry 4.0, emphasizing the need for continued exploration in this critical area to enhance worker well-being and productivity.

M2M Gateway based on CoAP in SG Environment (SG 환경에서 CoAP 기반 M2M 게이트웨이)

  • Shin, In-Jae;Park, Jee-Won;Lee, Sang-Hoon;Song, Byung-Kwen
    • Proceedings of the KIEE Conference
    • /
    • 2015.07a
    • /
    • pp.47-48
    • /
    • 2015
  • As the power system develops rapidly into a smarter and more flexible state, so must the communication technologies that support it. Machine to machine (M2M) communication in Smart Grid environment has been discussed in European Telecommunications Standards Institute (ETSI). The power system is not easily replaceable, due to system replacement cost. The M2M gateway is required in other to improve interoperability in M2M environment. The Distributed Network Protocol 3.0 (DNP3.0) is the most important standard in the SCADA systems for the power. It has been used for device data collection/control in Substation Systems, Distribution Automation System. If the DNP3.0 data model is combined with a set of contemporary web protocols, it can result in a major shift. We selected Constrained Application Protocol (CoAP) based on RESTful as M2M protocol. It is a specialized web transfer protocol for use with constrained nodes and constrained networks. We have used the OPNET Modeler 17.1 in order to verity the SOAP versus CoAP. In this paper, we propose the CoAP-based M2M Gateway to Distribution Automation system using DNP3.0 in Smart Grid Environment.

  • PDF

Applying RSS Marketing on Internet Shopping Malls Based on AISAS Model (인터넷 쇼핑몰을 위한 AISAS 모델 기반의 RSS 마케팅 활용방안에 관한 연구)

  • Chae, Hyuk-Gi;Park, Sang-Un;Kang, Ju-Young
    • The Journal of Society for e-Business Studies
    • /
    • v.13 no.3
    • /
    • pp.21-49
    • /
    • 2008
  • The area of the internet shopping mall heavily relies on new emerging information technologies, and it essentially requires delicate marketing model to support consumer behavior. RSS, which is one of the representative Web 2.0 technologies, is the system that distributes digital contents without any Web browser. RSS is expected not only to be very useful in online marketing but also to become actively applied on various areas such as online newspapers and blogs. AISAS model was proposed to complement the AIDMA model that did not cover the new changing customer behaviors of online commerce environment such as search and share. In this research, we propose a marketing model which utilizes RSS based on the AISAS model to support internet shopping malls. With our marketing model, internet shopping malls are expected to provide required services to the customers at every AISAS step. Moreover, it can provide integrated services by connecting all service components of each step. We utilized RSS in our model to implement those services because RSS has many advantages on supporting search and share of product information.

  • PDF

Application of OGC WPS 2.0 to Geo-Spatial Web Services (공간정보 웹 서비스에서 OGC WPS 2.0 적용)

  • YOON, Goo-Seon;LEE, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.19 no.3
    • /
    • pp.16-28
    • /
    • 2016
  • Advancing geo-spatial web technologies and their applications require compatible and interoperable heterogeneous browsers and platforms. Reduction of common or supporting components for web-based system development is also necessary. If properly understood and applied, OGC-based standards can be utilized as effective solutions for these problems. Thus, OGC standards are central to the design and development of web-based geo-spatial systems, and are particularly applicable to web services, which contain data processing modules. However, the application for OGC WPS 2.0 is at an early stage as compared with other OGC standards; thus, this study describes a test implementation of a web-based geo-spatial processing system with OGC WPS 2.0 focused on asynchronous processing functionality. While a binary thresholding algorithm was tested in this system, further experiments with other processing modules can be performed on requests for many types of processing from multiple users. The client system of the implemented product was based on open sources such as jQuery and OpenLayers, and server-side running on Spring framework also used various types of open sources such as ZOO project, and GeoServer. The results of geo-spatial image processing by this system implies further applicability and extensibility of OGC WPS 2.0 on user interfaces for practical applications.

Identifying the Facilitating Factors for Web-based Trading: A Case Study of Blockchain & Cryptocurrency

  • Sang Hoon Lee;Hyun-Seok Hwang;Su-Yeon Kim
    • Journal of Web Engineering
    • /
    • v.21 no.6
    • /
    • pp.1767-1792
    • /
    • 2022
  • Blockchain, which is spotlighted as one of the core technologies in the Web 3.0 era, is being used as a tool for high security and decentralization. In addition, blockchain has been positioned as a core technology for services such as cryptocurrency, NFT, De-Fi, and metaverse, and has already provided high-quality services. In particular, cryptocurrency has shown rapid growth and has been receiving worldwide attention. Cryptocurrency is a web technology and has the property that it can be an investment target, and it is expected to develop further in the future. In this research, we analyzed factors influencing the intention to use cryptocurrency and structural causalities among the factors. We considered personal characteristics, characteristics of cryptocurrency itself, and social characteristic, and a research model has been established for an empirical study. In addition, a multi-group analysis was performed to identify differences between users and non-users. As a result of the analysis, it was found that some of the personal characteristics and cryptocurrency characteristics affect the intention to use. And in the case of non-users, it was found that not only personal and cryptocurrency characteristics, but also social characteristic influence their intention to use. The results of this research are expected to provide implications for cryptocurrency service providers and users, as well as institutions that establish related policies.

A Study on the Development of Game Platform in Web 3.0: Focused on P2E, C2E Models (웹 3.0에서의 메타버스 플랫폼 발전 방향에 대한 연구: P2E, C2E 모델을 중심으로)

  • Hyo Won Moon;Seon Bin Lim;Hee Dong Yang
    • Journal of Information Technology Services
    • /
    • v.22 no.1
    • /
    • pp.75-93
    • /
    • 2023
  • The game industry has grown not only by combining them with various technologies also introducing new types of business models such as P2P, F2P, and P2W. Furthermore, games which implemented X2E model with blockchain technology are recently in the spotlight of the public attention. As domestic game companies have also prospect the blockchain games feasible, they are seeking ways to expand their global market share by strengthening the X2E model. Hence, by carrying this new business model out, it is expected to diversify their global revenue stream, which was previously confined to Asia region. This study analyzed the case of companies that have implemented the P2E and C2E models in order to suggest the direction of development for the game platform in Web 3.0 era. The cases of P2E game platform, which constitute of Axie Infinity and Mir 4, encompass the compensation structure, the stabilization mechanism of the in-game token economy, and future strategies regarding blockchain gaming. Likewise, the platform structure, business model, and future growth potential was discussed in terms of C2E scheme, focusing on the ZEPETO and Roblox cases. Based on the above case analysis, this study attempted to provide information on the current limitations and development directions of the P2E and C2E platforms. The current limitations in legal and industrial aspects should be addressed to facilitate the blooming of blockchain and P2E game industry. In addition, the necessity of not only social support also improvement on the technology and social stigma of full-time creators is ought to be emphasized in an effort to encourage the development of C2E platforms.

Design and Implementation of Automatic Linking Support System for Efficient Generating and Retrieving Integrated Documents Based on Web (웹 통합문서의 효율적 생성과 검색을 위한 자동링크지원 시스템의 설계 및 구축)

  • Lee, Won-Jung;Jung, Eun-Jae;Joo, Su-Chong;Lee, Seung-Yong
    • The KIPS Transactions:PartA
    • /
    • v.10A no.2
    • /
    • pp.93-100
    • /
    • 2003
  • With the advent of distributed computing and Web service technologies, lots of users have been requiring services that can conveniently obtain and/or support well-assembled information based on Web. For this reason, we are to construct Automatic Linking Support Systems for generating Web-based integrated information and supporting retrieval information according to user's various requirements. Our system organization is based on client/server system. A server environment consisted of automatic linking engine that can provide lexical analyzing, query processing and integrated document generating functions, and databases that are made of dictionaries, image and URL contents. Also, client environments consisted of Web editor that can generate integrated documents and Web helper that can retrieve them via automatic linking engine and databases. For client's user-friendly interfaces, web editor and helper programs can directly execute by down leading from a server without setup them before inside clients. For reducing server's overheads, Parts of server's executing modules are distributed to clients on which they can be executing. As an implementation of our system, we use the JDK 1.3, SWING for user interfaces like Web editor and helper, RMI mechanism for interaction between clients and a server, and SQL server 7.0 for database development, respectively. Finally, we showed the access procedures of automatic document linking engine and databases from Web editor or Web helper, and results appearing on their screens.

Machine Learning-based Detection of HTTP DoS Attacks for Cloud Web Applications (머신러닝 기반 클라우드 웹 애플리케이션 HTTP DoS 공격 탐지)

  • Jae Han Cho;Jae Min Park;Tae Hyeop Kim;Seung Wook Lee;Jiyeon Kim
    • Smart Media Journal
    • /
    • v.12 no.2
    • /
    • pp.66-75
    • /
    • 2023
  • Recently, the number of cloud web applications is increasing owing to the accelerated migration of enterprises and public sector information systems to the cloud. Traditional network attacks on cloud web applications are characterized by Denial of Service (DoS) attacks, which consume network resources with a large number of packets. However, HTTP DoS attacks, which consume application resources, are also increasing recently; as such, developing security technologies to prevent them is necessary. In particular, since low-bandwidth HTTP DoS attacks do not consume network resources, they are difficult to identify using traditional security solutions that monitor network metrics. In this paper, we propose a new detection model for detecting HTTP DoS attacks on cloud web applications by collecting the application metrics of web servers and learning them using machine learning. We collected 18 types of application metrics from an Apache web server and used five machine learning and two deep learning models to train the collected data. Further, we confirmed the superiority of the application metrics-based machine learning model by collecting and training 6 additional network metrics and comparing their performance with the proposed models. Among HTTP DoS attacks, we injected the RUDY and HULK attacks, which are low- and high-bandwidth attacks, respectively. As a result of detecting these two attacks using the proposed model, we found out that the F1 scores of the application metrics-based machine learning model were about 0.3 and 0.1 higher than that of the network metrics-based model, respectively.

A Study on Mobile Web App Quiz Contents Authoring Model based on Gamification (게이미피케이션 기반 모바일 웹 앱 퀴즈 콘텐츠 저작 모형 연구)

  • Lee, Jae-Won;Kim, Hyun-Suk
    • Journal of Digital Contents Society
    • /
    • v.19 no.7
    • /
    • pp.1253-1262
    • /
    • 2018
  • In this study, we propose a development environment for authoring quiz contents, which is based on the concept of "Gamification", which is the principle of Engagement and Reward. Future Services As a platform for authoring and composing technology, and also for educational contents authoring, I have reviewed key features and implications of HTML5 (CSS3.0, Java Script, etc.) along with key technologies. These features are key technologies for building a true smart learning environment. Based on this, a case of applying the gamification technique to enhance the educational effect was proposed through the quiz contents model.

A Study on the Factors Affecting the Use and Satisfaction of Internet Ticketing Systems (인터넷 티켓팅 시스템의 사용과 만족에 영향을 미치는 요인)

  • Woo, Sung-Hwa;Kim, Kyung-Kyu;Chang, Hang-Bae;Shin, Ho-Kyoung
    • Asia pacific journal of information systems
    • /
    • v.17 no.3
    • /
    • pp.1-24
    • /
    • 2007
  • With the development of information technology (IT), various information systems (IS) such as Web-based systems and mobile systems have appeared utilizing different technologies. However, recent studies on IS use and user satisfaction rarely account for technological differences among IS and environmental characteristics where IS are intended to be used. The purpose of this research is to investigate the determinants of the use of Web-based ticketing systems for cultural activities and to empirically validate their relationships. Environmental psychology suggests that human beings respond to external stimuli from environments with their emotions, and their emotional states influence human actions, e.g., IS use in this research. Applying environmental psychology to the use of Web-based systems in the culture and entertainment industry, we propose that web site characteristics first influence a user's internal state of mind (i.e., flow) and then the flow state influences the IS use. Studies related to the state of flow collectively affirm the key role played by the flow construct in shaping individual attitudes and behaviors toward IS. Users' flow states are captured by their shopping enjoyment, perceived behavioral control, and the level of concentration on the IS use. Referring to social presence theory, we have included such web site characteristics as content quality, context of web site, and community quality. In our research model, a second order construct is utilized to represent web site quality, because flow theory suggests that holistic experiences with web-based systems (rather than individual characteristics of the web site) are important in explaining the IS use. Further, we have included trust as another important factor influencing the IS use since business transactions on the web encompass higher uncertainty comparing to offline transactions. In order to test our hypotheses, we have conducted an online survey which results in 1,141 valid responses in the final sample. The data were collected from respondents who have experiences in Internet ticketing systems. Although it was a convenient sample, the sample represents a wide variety of user demographics. Validity and reliability of the research instrument were tested and research hypotheses were examined using PLS Graph 3.0. The results indicate that web site characteristics significantly influence the level of user concentration, user's enjoyment in shopping, and perceived behavioral control. Further, the use of Internet ticketing systems is influenced by users' flow states and trust in the web channel. User satisfaction is turned out to be affected by the use of Internet ticketing systems. Unlike extant research on the relationship between web site characteristics and its use, our study has found that, in the culture and entertainment industry, the impact of web site characteristics on IS use is mediated by a user's flow state. This finding has a practical implication that web site design should include as many features that enhance shopping enjoyment and concentration. Other practical implications of these findings and future research implications are also discussed.