• 제목/요약/키워드: Wearable computer

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유비쿼터스 환경에서 웨어러블 컴퓨터를 위한 패션디자인 (Fashion Designs for Wearable Computer in Ubiquitous Environment)

  • 김지희
    • 한국의류산업학회지
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    • 제10권4호
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    • pp.464-472
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    • 2008
  • Wearable computer focuses on functional aspects of fashion to respond to and satisfy needs for daily availability of ubiquitous environment owing to ever-developing digital technologies. The purpose of this study is to examine in possible developmental direction of wearable computer and thereby explore more promising directions of wearable computer to enhance its adaptability to future advanced ubiquitous environment and also satisfy both esthetical and functional needs. Now the wearable computer can be classified broadly into 3 types in the aspect of functionality, i.e. computer containing 'integratability', 'convertibility' and 'interactability'. Beyond simple portability concepts based on digital devices attached on body, it will be necessary that follow-up studies on wearable computer satisfy needs for enhanced digital functionality to comply with ubiquitous environment as well as emotional needs inherent in clothing. It is expected that possibility of future wearable computer will be extended via collaborative relationships between design and functionality, and should be implemented through possible points of contact among computer, telecommunication, design and fashion. Based on the findings of this study, it is expected that follow-up researches and developments for wearable computer to meet both functionality and esthetical values in the aspect of 'fashion design combined with electronic products' will help assure the variety of fashion designs for wearable computer contributing to better life quality of human in future ubiquitous environment.

패션으로 만나는 컴퓨터 (Wearable Computer)

  • 안영모
    • 패션비즈니스
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    • 제11권4호
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    • pp.173-182
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    • 2007
  • The concept of wearable computer says to be able to connect to network freely without restrict of place and time through the garment that contain the wire and circuit. Thereby we can realize the ubiquitous circumstances. Wearable computer plays a role of center in controlling the electronic equipments under the ubiquitous circumstances and also it will become the main stream of the future computer development. The current wearable computer displays ugly appearance by attaching the parts of computer on the garment instead of installing them in the box. However, as size of computer components are minimized and it's speed is getting faster, it is certain that wearable computer will evolve as fashionable computer, still retaining garment's original purpose such as fitting and fasion even though the computer is being installed to the clothing. This study reviewed about components, future market share, developed goods, human-being becoming cyborg, application area, restrict and on-going research of wearable computer.

확장된 혁신기술수용모델을 이용한 웨어러블 컴퓨터의 수용에 관한 연구 (A Study on the Acceptance of Wearable Computers based on the Extended Technology Acceptance Model)

  • 이현미
    • 복식문화연구
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    • 제17권6호
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    • pp.1155-1172
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    • 2009
  • Wearable computers can be defined as next generation clothing integrated with various digital functions and devices. Unlike existing computers, they are viewed as human-centric computers customized for information utilization and other specific human needs. This study is intended to discover how consumers are accepting wearable computers, which are different from existing computers, based on Technology Acceptance Model(TAM) and to extend the model by adding variable regarding acceptance of wearable computers. A total of 683 copies of questionnaires, distributed to those aged 19 and older, both male and female, were collected online. The data was statistically analyzed for this study using the extended TAM. In order to test hypotheses, the structural equation model using the Lisrel 8.30 version was performed. For analyzing constructs(or traits) of research model, exploratory factor was conducted and the measurement model was assessed from the result. Reliability was assessed through confirmatory factor analysis and the calculation of Cronbach's alpha coefficients. Overall, model fit was assessed by statistical indexes: Chi-square value, GFI, AGFI, and RMR. This study analyzed the process of acceptance of wearable computers with the extended TAM that includes a variable, perceived value, on the basis of previous studies. The results of the analysis revealed that attitude toward wearable computer was directly influenced by perceived usefulness and perceived value but indirectly influenced by perceived ease of use. Acceptance intention of the wearable computer was directly influenced by perceived value and attitude toward wearable computer. To be more specific, perceived usefulness was significantly correlated with both attitude toward wearable computer and acceptance intention of the wearable computer. Perceived value was also significantly correlated with both attitude toward wearable computer and acceptance intention of the wearable computer. The results of this study also suggested that perceived ease of use was actually a causal antecedent to perceived usefulness and perceived value. This research revealed that extended TAM to investigate the acceptance of wearable computer was appropriate. This study is intended to provide a theoretical framework for adoption of wearable computer and suggest empirical analysis that can serve as a guide for wearable computer.

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Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • 대한인간공학회지
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    • 제34권5호
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    • pp.531-540
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    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

웨어러블 컴퓨터용 장갑형 손동작 입력 시스템의 보정 (Calibration of Glove-Like Hand Input System for Wearable Computer)

  • 박용수;이상헌;백윤수
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.209-216
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    • 2000
  • Recently, Wearable Computers have been applied to medical equipments, inspection system, military and various fields of industries. To support the various application of wearable computer, many researches into the input device for wearable computer have been executed. This paper describes the glove-like hand input system for wearable computer. the characteristics of sensed values, and coupling effects between each sensor. Using these characteristics and coupling effects, the general relation between flexion angles of joints and the values from sensors are proposed as exponential functions. Also, the error range of sensed values is proposed and the glove-like hand input system is calibrated as well by the experiments.

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웨어러블 컴퓨터와 휴대폰의 상호작용에 대한 연구 (A Study on Interaction Service of Wearable Computer and Cell Phone)

  • 채병창;최동민;정일용
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2008년도 춘계종합학술대회 A
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    • pp.861-864
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    • 2008
  • 언제 어디서나 네트워크에 접속할 수 있는 유비쿼터스 환경에서 웨어러블 컴퓨터는 다양한 서비스를 제공할 수 있어야 한다. 사용자의 요구가 다양해지는 만큼 웨어러블 컴퓨터를 이용한 다양한 서비스의 필요성이 증대되고 있다. 본 논문에서는 웨어러블 컴퓨터 장비들 간의 상호작용을 통한 서비스뿐만 아니라 휴대폰과의 상호작용을 통해 더 나은 서비스를 제공하는 방식을 제안한다.

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A Hierarchical MAC Protocol for QoS Support in Wireless Wearable Computer Systems

  • Hur, Kyeong
    • Journal of information and communication convergence engineering
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    • 제12권1호
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    • pp.14-18
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    • 2014
  • A recent major development in computer technology is the advent of wearable computer systems. Wearable computer systems employ a wireless universal serial bus (WUSB), which refers to a combination of USB with the WiMedia wireless technical specifications. In this study, we focus on an integrated system of WUSB over wireless body area networks (WBANs) for wireless wearable computer systems. However, current WBAN MACs do not have well-defined quality of service (QoS) mapping and resource allocation mechanisms to support multimedia streams with the requested QoS parameters. To solve this problem, we propose a novel QoS-aware time slot allocation method. The proposed method provides fair and adaptive QoS provisioning to isochronous streams according to current traffic loads and their requested QoS parameters by executing a QoS satisfaction algorithm at the WUSB/WBAN host. The simulation results show that the proposed method improves the efficiency of time slot utilization while maximizing QoS provisioning.

웨어러블 컴퓨터(Wearable Computer) 개념(槪念)을 기반(基盤)으로 한 디지털 패션상품(商品)의 디자인 가능성(可能性) 탐색(探索) I (An Exploratory Research for Design of Digital Fashion Product Based on the Concept of "Wearable Computer" I)

  • 박선형;이주현
    • 패션비즈니스
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    • 제5권3호
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    • pp.111-128
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    • 2001
  • The purpose of part I of this research was to study the definition of the wearable computer, the influential factors which led to its advent, the history of its progress and to prospect the figure of future research in fashion field of it. A qualitative analysis was applied to fulfill the research purpose, in which academic reports, professional journals, newspapers, magazines, books and sites were reviewed and analyzed in depth. The wearable computer which has been developed as a type of the portable hardware for computing during the first period, 1960s-1980s, has progressed into apparently softer and technologically advanced prototypes during the 2nd period, early-mid 1990s. From the beginning of the 3rd period since late 1990s, 'really wearable' prototypes were developed as the results of efforts to invent the more comfortable and interactive 'wearcomp' Based on the result of the analysis, the meaning of wearable computer in fashion field was interpreted in this study, as a reflection of converged demand and tendency of this era. New issues for future research of the wearable computer were suggested in the viewpoint of fashion design.

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웨어러블 컴퓨터 미들웨어에서의 이동성 지원 컴포넌트 개발 (The Component Development for Mobility Supports in Middleware of Wearable Computing Environment)

  • 박래영;이영석
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2006년도 춘계종합학술대회
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    • pp.159-162
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    • 2006
  • 언제 어디서나 네트워크에 접속할 수 있는 유비쿼터스 환경에서 웨어러블 컴퓨터들은 자주네트워크의 접속점을 변경하게 된다. 이에 따라, 웨어러블 컴퓨터가 이동 중에 네트워크의 접속점이 변경되더라도 웨어러블 컴퓨터의 네트워크 구성에 대한 변경 없이 기존의 서비스를 계속할 수 있도록 해주는 이동성 지원 서비스의 요구가 증대되고 있다. 본 논문에서는 컴포넌트 기반 웨어러블 컴퓨터용 미들웨어 상에서 이동성 지원을 위한 컴포넌트를 설계하고 이동성 지원 서비스 방식을 제안한다. 제안된 방식은 웨어러블 컴퓨터가 다른 네트워크로 이동하더라도 Mobile IP를 이용하여 웨어러블 컴퓨터에게 기존의 데이터를 터널링 할 수 있도록 이동성 지원 컴포넌트를 웨어러블 컴퓨터 미들웨어 상에 동적으로 재구성한다.

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An Energy-Efficient MAC Protocol for Wireless Wearable Computer Systems

  • Beh, Jounghoon;Hur, Kyeong;Kim, Wooil;Joo, Yang-Ick
    • Journal of information and communication convergence engineering
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    • 제11권1호
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    • pp.7-11
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    • 2013
  • Wearable computer systems use the wireless universal serial bus (WUSB), which refers to USB technology that is merged with WiMedia physical layer and medium access control layer (PHY/MAC) technical specifications. WUSB can be applied to wireless personal area network (WPAN) applications as well as wired USB applications such as PAN. WUSB specifications have defined high-speed connections between a WUSB host and WUSB devices for compatibility with USB 2.0 specifications. In this paper, we focus on an integrated system with a WUSB over an IEEE 802.15.6 wireless body area network (WBAN) for wireless wearable computer systems. Due to the portable and wearable nature of wearable computer systems, the WUSB over IEEE 802.15.6 hierarchical medium access control (MAC) protocol has to support power saving operations and integrate WUSB transactions with WBAN traffic efficiently. In this paper, we propose a low-power hibernation technique (LHT) for WUSB over IEEE 802.15.6 hierarchical MAC to improve its energy efficiency. Simulation results show that the LHT also integrates WUSB transactions and WBAN traffic efficiently while it achieves high energy efficiency.