• Title/Summary/Keyword: Weapon

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The Development Methodology of Korea Command and Control Information Exchange Model (한국 지휘통제 정보교환모델 개발 방법론 연구)

  • Park, Gyudong;Kim, Kunyoung;Kim, Jongmo;Jeon, Hocheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1412-1422
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    • 2022
  • The importance of interoperability between weapon systems is continuously increasing. Usually it is implemented by data exchange. The existence of information heterogeneities between systems decreases the efficiency and quality of the implementations enterprise-widely. Many other developed countries increase the efficiency and quality of the implementations by using information exchange model commonly. However, Korean military is still not aware of the importance and necessity of the model. This study explains the necessity of development and adaptation of the Korea command and control information exchange model(KC2IEM), and presents the methodology for the development of the model, and verifies and improves it through a prototype model development. The completion of the information exchange model could not be possible by academic research, therefore this study contributes as a motivation and a stepping stone for the following developments.

A Study on the Verification of Integrity of Message Structure in Naval Combat Management System

  • Jung, Yong-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.209-217
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    • 2022
  • Naval CMS(Combat Management System) is linked to various sensors and weapon equipment and use DDS(Data Distribution Service) for efficient data communication between ICU(Interface Control Unit) Node and IPN(Information Processing Node). In order to use DDS, software in the system communicates in an PUB/SUB(Publication/Subscribe) based on DDS topic. If the DDS messages structure in this PUB/SUB method does not match, problems such as incorrect command processing and wrong information delivery occur in sending and receiving application software. To improve this, this paper proposes a DDS message structure integrity verification method. To improve this, this paper proposes a DDS message structure integrity verification method using a hash tree. To verify the applicability of the proposed method to Naval CMS, the message integrity verification rate of the proposed method was measured, and the integrity verification method was applied to CMS and the initialization time of the existing combat management system was compared and the hash tree generation time of the message structures was measured to understand the effect on the operation and development process of CMS. Through this test, It was confirmed that the message structure verification method for system stability proposed in this paper can be applied to the Naval CMS.

A Study on AI-Enabled Combat Cases of Ukrainian Armed Forces in the RMA (Revolution in Military Affairs) Aspect (군사혁신(RMA) 측면에서 바라본 우크라이나군의 지능화 전투사례 연구)

  • Sang Keun Cho;Andrii Zhytko;Ki Won Kim;In Keun Son;Sang Hyuk Park
    • The Journal of Korea Robotics Society
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    • v.18 no.3
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    • pp.308-315
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    • 2023
  • Russia invaded Ukraine in February 2022. Many military experts predicted that Russia could defeat Ukraine within a week, but the Ukraine-Russia War has not been going as expected. Indeed, Ukraine military has been defending well and seems to fight more efficiently than Russian military. There are many reasons for this unexpected situation and one apparent thing is due to artificial intelligence (AI) technologies. This study focused on AI-enabled combats that the Armed Forces of Ukraine has carried out around Siverskyi Donets River, the Crimean Peninsula, and suburbs of Kyiv. For more systematic analysis, the revolution in military affairs (RMA) theory was applied. There are four significant implications inferred by studying current Ukraine-Russia War. First, AI technologies are effective even in the current status and seems to be more influential. Second, hyper-connected network by satellite communications must be needed to enhance the AI weapon effects. Third, military AI technologies should be based on the civil-military cooperation to keep up with pace of technological innovation. Fourth, AI ethics in military should be seriously considered and established in the use of AI technologies. We expect that this study could help ROK Armed Forces to be modernized in the revolutionary fashion, especially for manned and unmanned teaming (MUM-T) system.

The Combat Effectiveness Analysis of Attack Helicopter Using Simulation and AHP (시뮬레이션 및 AHP기법을 이용한 공격헬기 전투효과 분석)

  • Lee, Jae-Moon;Jung, Chi-Young;Lee, Jae-Yeong
    • Journal of the Korea Society for Simulation
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    • v.19 no.3
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    • pp.63-70
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    • 2010
  • The purpose of this paper is to propose a methodology that can measure the combat effectiveness of attack helicopter which Korea army will be operating in the near future. To measure the combat effectiveness, firstly, we use a wargame model, AAsim (Army Aviation simulation), as a analytic simulation model which is used to analyze DOTMLPF and operation in army aviation field, secondly we use an Analytic Hierarchy Process by opinion of experts. For simulation and AHP, we consider anti armored corps operation reflecting attack helicopter's combat effectiveness. As a result of this study, the combat effectiveness per each attack helicopter can be measured and this combat effectiveness is useful for reasonable decision making such as selection helicopter type, quantity when acquiring new weapon system.

Applying Fractals and Agent-Based Simulation to Explore the Role of Terrain in Combat Effectiveness (프랙탈 차원과 에이전트 기반 시뮬레이션을 이용한 지형이 전투효과에 미치는 영향 연구)

  • Cho, Sung-Jin;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.21-28
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    • 2009
  • In the past, most of battle occurred in flatland and simple military force size gave a big influence in combat result. However, after the World War I, most of battles took place at the various terrain features such as forest, downtown, jungle and many others. Therefore, terrain factor exerts big influence on battle with weapon system in the ground warfare. However, effect of terrain has been explained only by quantitative manner in the battle. Furthermore, combat simulation and modeling applied a method that lower the combat capability of battle factors. In this paper, we present instrumentation that evaluate impact of terrain using fractal dimension. We determine the fractal dimension value by the "box counting dDimension" and density to calculate impact of terrain. Furthermore, we analyzed correlation with fractal dimension and density for battle result that obtained from the EINSTein model which is an agent-based simulation. We compare with 'Stalingrad battle' result out of battle example and analyzed. This study presented a method combat effectiveness that effect of terrain calculate quantitatively using fractal dimension.

Design of the Agent-based Network-Centric Warfare Modeling System (에이전트 기반의 NCW 전투모델링 시스템 설계)

  • Park, Se-Youn;Shin, Ha-Yong;Lee, Tae-Sik;Choi, Bong-Wan
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.271-280
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    • 2010
  • While the future warfare is expected to be appeared as network-centric, effect-based, and coordinated cooperative, most current M&S systems reflect only the unit behaviors and interactions of each weapon system. There are limitations to analyze the behaviors of managing weapons cooperatively and sharing the situational awareness over the networks of distributed sensors, C2, and shooters using them. Therefore, we introduce the new design of the networkcentric warfare modeling system using the agent-based modeling and simulation approach. We have developed a system for engagement-level warfare models and tested with multi-platform battleship warfare. In this paper, we propose the method to design battle agents, environments, and networks for network centric warfare modeling.

Development of Simulation Architecture Framework for Simulation Based Acquisition (모의기반획득을 위한 시뮬레이션 아키텍처 프레임워크 개발)

  • Cho, Kyu-Tae;Shim, Jun-Yong;Lee, Yong-Heon;Lee, Seung-Young;Kim, Sae-Hwan
    • Journal of the Korea Society for Simulation
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    • v.19 no.3
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    • pp.81-89
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    • 2010
  • Recent modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and simulation architecture framework which provides easily reusable and interoperability is needed. Through reusability and interoperability, the costs of constructing the integrated collaborate environment for simulation based acquisition can be minimized. In this study, we define requirements, issues for enhancing reusability and interoperability, and propose simulation framework as a solution of the problem including structural design. Proposing simulation framework provides common functions for producing simulator as reusable units and easily changeable structure on user's purpose. In addition, we provide the result for applying simulation framework to our project.

A study on the three-dimensional display of onboard training for Naval Combat System. (함정 전투체계 모의훈련 시나리오 3차원 전시방안 연구)

  • Lee, SuHoon;Ahn, JinSu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.62-65
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    • 2022
  • NCS(Naval Combat System) is a system that maximizes the combat effectiveness for the naval ships by providing track detection, tracking, thereat analysis, engagement, hit assessment and many other capabilities using ship integrated heterogeneous sensor and weapon systems. In order to achieve the purpose of the NCS, every crew is require to be proficient in the operation of NCS. In accordance with the goal, NCS provides a onboard training function, and the crew conducts system operation proficiency and teamwork training on the ship. Training instructors for control training should have a high standard of training environment control and monitoring capabilities, which need to be studied. This paper studies a 3D display method for visualizing the training situation of training instructors.

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A Study on the Development Trend of MUMT System of Military Advanced Countries (군사 선진국의 유·무인 복합체계 개발동향 연구)

  • Sang-Keun Cho;Eui-chul Shin;Jun-Woo Kim;In-Chan Kim;Ki-Won Kim;Sang-Hyuk Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.413-418
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    • 2023
  • This study presents the direction of the Republic of Korea Army in the future by examining the Manned and Unmanned Teaming(MUMT) Systems of the Military Advanced Countries of the United States, Israel, and France. In this study, the current status of the U.S. Ground Forces' 'Squad-X' program, the Israeli Ground Forces' Digital Army Program (DAP), and the French Army's Scorpion program were examined. Next, it was followed by a discussion of The Combat concept, a way of fighting in the future battlefield, with the development trend of a complex Combat system with various weapon systems supporting it. Finally, based on this, the direction of the development of MUMT system, which the Republic of Korea Army should engage in in the future, was presented as a conclusion. Since such MUMT system of advanced military forces are being developed in a secret manner, continuous longitudinal research needs be conducted.

A Reconfigurable Integration Test and Simulation Bed for Engagement Control Using Virtualization (가상화 기반의 재구성 용이한 교전통제 통합시험시뮬레이션 베드)

  • Kilseok Cho;Ohkyun Jeong;Moonhyung Yoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.1
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    • pp.91-101
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    • 2023
  • Modeling and Simulation(M&S) technology has been widely used to solve constraints such as time, space, safety, and cost when we implement the same development and test environments as real warfare environments to develop, test, and evaluate weapon systems for the last several decades. The integration and test environments employed for development and test & evaluation are required to provide Live Virtual Construction(LVC) simulation environments for carrying out requirement analysis, design, integration, test and verification. Additionally, they are needed to provide computing environments which are possible to reconfigure computing resources and software components easily according to test configuration changes, and to run legacy software components independently on specific hardware and software environments. In this paper, an Integration Test and Simulation for Engagement Control(ITSEC) bed using a bare-metal virtualization mechanism is proposed to meet the above test and simulation requirements, and it is applied and implemented for an air missile defense system. The engagement simulation experiment results conducted on air and missile defense environments demonstrate that the proposed bed is a sufficiently cost-effective and feasible solution to reconfigure and expand application software and computing resources in accordance with various integration and test environments.