• Title/Summary/Keyword: Wave simulation

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NUMERICAL SIMULATIONS OF FULLY NONLINEAR WAVE MOTIONS IN A DIGITAL WAVE TANK (디지털 파랑 수조 내에서의 비선형 파랑 운동의 수치시뮬레이션)

  • Park, J.C.;Kim, K.S.
    • Journal of computational fluids engineering
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    • v.11 no.4 s.35
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    • pp.90-100
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    • 2006
  • A digital wave tank (DWT) simulation technique has been developed by authors to investigate the interactions of fully nonlinear waves with 3D marine structures. A finite-difference/volume method and a modified marker-and-cell (MAC) algorithm have been used, which are based on the Navier-Stokes (NS) and continuity equations. The fully nonlinear kinematic free-surface condition is implemented by the marker-density function (MDF) technique or the Level-Set (LS) technique developed for one or two fluid layers. In this paper, some applications for various engineering problems with free-surface are introduced and discussed. It includes numerical simulation of marine environments by simulation equipments, fully nonlinear wave motions around offshore structures, nonlinear ship waves, ship motions in waves and marine flow simulation with free-surface. From the presented simulations, it seems that the developed DWT simulation technique can handle various engineering problems with free-surface and reliably predict hydrodynamic features due to the fully-nonlinear wave motions interacting with such marine structures.

Optimal Wave Source Position Determination Based on Wave Propagation Simulation (전자파 영향 평가를 통한 최적의 전파 기지국 위치 결정 방법)

  • 박성헌;박지헌
    • Korean Management Science Review
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    • v.18 no.1
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    • pp.41-54
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    • 2001
  • In this paper, we proposed a method to determine optimal wave source for mobile telephone communication. The approach is based on wave propagation simulation. Given a wave source we can determine wave propagation effects on every surfaces of wave simulation environment. The effect is evaluated as a cost function while the source’s position x, y, z work as variables for a parameter optimization. Wave propagated 3 dimensional space generates reflected waves whenever it hits boundary surface, it receives multiple waves which are reflected from various boundary surfacers in space. Three algorithms being implemented in this paper are based on a raytracing theory. If we get 3 dimensional geometry input as well as wave sources, we can compute wave propagation effects all over the boundary surfaces. In this paper, we present a new approach to compute wave propagation. First approach is tracing wave from a source. Source is modeled as a sphere casting vectors into various directions. This approach has limit in computing necessary wave propagation effects on all terrain surfaces. The second approach proposed is tracing wave backwards : tracing from a wave receiver to a wave source. For this approach we need to allocate a wave receiver on every terrain surfaces modeled, which requires enormous amount of computing time. But the second approach is useful for indoor wave propagation simulation. The last approach proposed in this paper is tracing sound by geometric computation. We allow direct, 1-relfe tion, and 2-reflection propagation. This approach allow us to save in computation time while achieving reasonable results. but due to the reflection limitaion, this approach works best in outdoor environment.

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NUMERICAL SIMULATION OF TWO-DIMENSIONAL FREE-SURFACE FLOW AND WAVE TRANSFORMATION OVER CONSTANT-SLOPE BOTTOM TOPOGRAPHY

  • DIMAKOPOULOS AGGELOS S;DIMAS ATHANASSIOS A
    • Proceedings of the Korea Water Resources Association Conference
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    • 2005.09b
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    • pp.842-845
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    • 2005
  • A method for the numerical simulation of two-dimensional free-surface flow resulting from the propagation of regular gravity waves over topography with arbitrary bottom shape is presented. The method is based on the numerical solution of the Euler equations subject to the fully nonlinear free-surface boundary conditions and the appropriate bottom, inflow and outflow conditions using a hybrid finite-differences and spectral-method scheme. The formulation includes a boundary-fitted transformation, and is suitable for extension to incorporate large-eddy simulation (LES) and large-wave simulation (LWS) terms for turbulence and breaking wave modeling, respectively. Results are presented for the simulation of the free-surface flow over two different bottom topographies, with constant slope values of 1:10 and 1:20, two different inflow wave lengths and two different inflow wave heights. An absorption outflow zone is utilized and the results indicate minimum wave reflection from the outflow boundary. Over the bottom slope, lengths of waves in the linear regime are modified according to linear theory dispersion, while wave heights remain more or less unchanged. For waves in the nonlinear regime, wave lengths are becoming shorter, while the free surface elevation deviates from its initial sinusoidal shape.

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Numerical Simulation of a Near shore Tsunami Using a Digital Wave Tank Simulation Technique (디지털 수치수조 기법에 의한 연안 Tsunami의 수치 시뮬레이션)

  • 박종천;전호환
    • Journal of Ocean Engineering and Technology
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    • v.17 no.6
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    • pp.7-15
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    • 2003
  • A Digital Wave Tank simulation technique, based on a finite-difference method and a modified marker-and-cell (MAC) algorithm, is applied in order to investigate the characteristics of nonlinear Tsunami propagations and their interactions with a 2D sloping beach, Ohkushiri Island, and to predict maximum wove run-up around the island. The Navier-Stokes (NS) and continuity equation are governed in the computational domain, and the boundary values are updated at each time step, by a finite-difference time-marching scheme in the frame of the rectangular coordinate system. The fully nonlinear, kinematic, free-surface condition is satisfied by the modified marker-density function technique. The near shore Tsunami is assumed to be a solitary wave, and is generated from the numerical wave-maker in the developed Digital Wave Tank. The simulation results are compared with the experiments and other numerical methods, based on the shallow-water wave theory.

Numerical Simulation of Nearshore Tsunami Using a Digital Wave Tank Simulation Technique (디지털 수치수조 기법에 의한 연안 Tsunami의 수치 시뮬레이션)

  • Park, Jong-Chun;Chun, Ho-Hwan
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2003.05a
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    • pp.231-239
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    • 2003
  • A Digital Wave Tank simulation technique based on a finite-difference method and a modified marker-and-cell (MAC) algorithm is applied to investigate the characteristics of nonlinear Tsunami propagations and their interactions with a 2D sloping beach and Ohkushiri island, and to predict maximum wave run-up around the island. The Navier-Stokes (NS) and continuity equation are governed in the computational domain and the boundary values updated at each time step by a finite-difference time-marching scheme in the frame of rectangular coordinate system. The fully nonlinear kinematic free-surface condition is satisfied by the modified marker-density function technique. The Nearshore Tsunami is assumed to be a solitary wave and generated from the numerical wavemaker in the developed Digital Wave Tank. The simulation results are compared with the experiments and other numerical methods based on the shallow-water wave theory.

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Higher-order Spectral Method for Regular and Irregular Wave Simulations

  • Oh, Seunghoon;Jung, Jae-Hwan;Cho, Seok-Kyu
    • Journal of Ocean Engineering and Technology
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    • v.34 no.6
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    • pp.406-418
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    • 2020
  • In this study, a nonlinear wave simulation code is developed using a higher-order spectral (HOS) method. The HOS method is very efficient because it can determine the solution of the boundary value problem using fast Fourier transform (FFT) without matrix operation. Based on the HOS order, the vertical velocity of the free surface boundary was estimated and applied to the nonlinear free surface boundary condition. Time integration was carried out using the fourth order Runge-Kutta method, which is known to be stable for nonlinear free-surface problems. Numerical stability against the aliasing effect was guaranteed by using the zero-padding method. In addition to simulating the initial wave field distribution, a nonlinear adjusted region for wave generation and a damping region for wave absorption were introduced for wave generation simulation. To validate the developed simulation code, the adjusted simulation was carried out and its results were compared to the eighth order Stokes theory. Long-time simulations were carried out on the irregular wave field distribution, and nonlinear wave propagation characteristics were observed from the results of the simulations. Nonlinear adjusted and damping regions were introduced to implement a numerical wave tank that successfully generated nonlinear regular waves. According to the variation in the mean wave steepness, irregular wave simulations were carried out in the numerical wave tank. The simulation results indicated an increase in the nonlinear interaction between the wave components, which was numerically verified as the mean wave steepness. The results of this study demonstrate that the HOS method is an accurate and efficient method for predicting the nonlinear interaction between waves, which increases with wave steepness.

QualNet based Linked Simulation Method for WAVE Physical Layer (QualNet 기반의 WAVE 물리계층 연동 시뮬레이션 방안)

  • Kwak, Jae-Min;Park, Kyung-Won
    • Journal of Advanced Navigation Technology
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    • v.13 no.3
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    • pp.351-357
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    • 2009
  • In this paper, we studied an efficient inter-working method in which QualNet network simulator can import WAVE channel model and physical layer simulation module pre-designed by Matlab tool. At first, we investigated physical layer and communication medium simply designed in QualNet, then we suggested practical method for QualNet network simulator to adopt different type of physical layer simulation module in which detailed multi-path fading channel model and IEEE802.11p communication modem are designed. This work should be applied to linked simulation between upper layer and lower physical layer for total simulation from higher layer to lower physical layer related to next generation DSRC/WAVE specification.

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Generation of Freak Waves in a Numerical Wave Tank and Its Validation in Wave Flume (수치파 수조에서의 극치파 생성과 수조실험을 통한 검증 연구)

  • Jeong, Seong-Jae;Park, Seong-Wook
    • Journal of the Society of Naval Architects of Korea
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    • v.46 no.5
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    • pp.488-497
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    • 2009
  • The freak wave, also known as New-Year-Wave in the north Atlantic, is relatively large and spontaneous ocean surface wave that can sink even large ships and destroy maritime structures. To understand oceanic conditions that develop freak waves, we simulated and generated two versions of scale-downed waves (1:64 and 1:42) in a numerical wave tank and compared the results with the experiment in wave flume. Both of the breaking and non-breaking waves were generated in the simulation. The numerical simulation was implemented based on the finite volume method and a genetic optimization algorithm. Random values were assigned as the initial values for the parameter in the control function, which produced signals representing the motion of wave-maker. The same signal obtained from the optimization process was used for both of the simulation and the experiment. By varying the object function and restrictions of the simulation, a best profile of design wave was selected based on the characteristics, height and period of simulated waves. Results showed that the simulation and experiment with the scale of 1:42 agreed better with freak waves in the natural condition. The presented simulation method will contribute to saving the time and cost for conducting subsequent response analyses of motion under freak waves in the course of the model test for ship and maritime structure.

A Study on the Analysis and Simulation of WAVE Channel for IEEE802.11p Communication Systems (IEEE802.11p 통신 시스템을 위한 WAVE 채널 분석과 시뮬레이션 연구)

  • Kwak, Jae-Min
    • Journal of Advanced Navigation Technology
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    • v.13 no.2
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    • pp.214-223
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    • 2009
  • In this paper, we analysed and simulated the high speed mobile wireless channel for IEEE802.11p WAVE/DSRC standard draft. IEEE802.11p working group measured and suggested 6 channel model for WAVE/DSRC systems which is used for vehicle to vehicle or vehicle to infra communication. However, the models only provides numerical model, it did not provide Computer based software simulation model. So it can not be used directly for performance estimation of WAVE system. In this paper we suggested simulation technique of WAVE channel simulation which is developed S/W based WAVE channnel simulator. The simulation results for PSD, LCR, and AFD are also obtained, which can be used for performance estimation of IEEE802.11p based vehicular communication system.

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Estimation of Design Wave Height for the Waters around the Korean Peninsula

  • Lee, Dong-Young;Jun, Ki-Cheon
    • Ocean Science Journal
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    • v.41 no.4
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    • pp.245-254
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    • 2006
  • Long term wave climate of both extreme wave and operational wave height is essential for planning and designing coastal structures. Since the field wave data for the waters around Korean peninsula is not enough to provide reliable wave statistics, the wave climate information has been generated by means of long-term wave hindcasting using available meteorological data. Basic data base of hindcasted wave parameters such as significant wave height, peak period and direction has been established continuously for the period of 25 years starting from 1979 and for major 106 typhoons for the past 53 years since 1951 for each grid point of the North East Asia Regional Seas with grid size of 18 km. Wind field reanalyzed by European Center for Midrange Weather Forecasts (ECMWF) was used for the simulation of waves for the extra-tropical storms, while wind field calculated by typhoon wind model with typhoon parameters carefully analyzed using most of the available data was used for the simulation of typhoon waves. Design wave heights for the return period of 10, 20, 30, 50 and 100 years for 16 directions at each grid point have been estimated by means of extreme wave analysis using the wave simulation data. As in conventional methodsi of design criteria estimation, it is assumed that the climate is stationary and the statistics and extreme analysis using the long-term hindcasting data are used in the statistical prediction for the future. The method of extreme statistical analysis in handling the extreme vents like typhoon Maemi in 2003 was evaluated for more stable results of design wave height estimation for the return periods of 30-50 years for the cost effective construction of coastal structures.