• 제목/요약/키워드: Watching TV

검색결과 423건 처리시간 0.023초

초등학교 고학년에서 간식 선호도, 간식구매행동, 간식섭취와의 관련성 - 성별과 TV시청시간을 중심으로 - (Interrelations Among Snack Preference, Purchasing Behaviors and Intake in Upper Grade Elementary School Students - Compared by the Gender and TV Watching Time -)

  • 허은실
    • 대한지역사회영양학회지
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    • 제18권5호
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    • pp.429-441
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    • 2013
  • This study was conducted to examine the interrelations among snack preference, purchasing behavior and intake of fifth and sixth grade students in elementary schools in Gyeongnam province. Frequency of snack intake was the highest in those who reported 'once a day' (45.6%) snack habit. Longer-time television viewers also showed higher frequency of snack intake than shorter-time viewers. Thirty-three percent of students purchased snacks by themselves and the frequency of snack purchasing had a significant positive relationship with TV watching time (p < 0.01). The main reason, place and time of eating snacks were 'hunger' (79.2%), their home environment (50.9%) and 'after school hours' (89.7%). The favorite snack was 'ice cream' and, this snack habit was significantly different by gender of the child (p < 0.01) and TV watching time (p < 0.01). 'Milk and dairy products' scored highest (3.47) in snack intake frequency among longer-time TV viewers (> 2hr) compared to shorter-time TV viewers and this difference was statistically significant (p < 0.001). The snack preference score was correlated positively (r = 0.454) with the intake frequency for snack and its explanation power ($R^2$) was 20.5%. With regard to snack purchase behaviors, the scores of 'checking the expiration date' and 'comparing the price with similar products' were high (in what group?). Female students (p < 0.001) and shorter-time TV viewers (< 2hr) (p < 0.01) had a more reasonable purchasing behavior. The total score of preference was significantly higher (p < 0.05) in shorter-timeTV viewers (< 2hr). In the correlation between snack purchasing behaviors and intake frequency, attractiveness (r = 0.208, p < 0.001) and preference (r = 0.330, p < 0.001) showed significant positive correlations. The result of regression analysis, preference only was selected ($R^2$= 0.108).

거실 거주자의 주요 행위에 적합한 조명환경 평가 실험 (Experimental Evaluation of the Lighting Environment for Main Activities of the Residents in Living Room)

  • 김현지;우성준;김훈
    • 조명전기설비학회논문지
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    • 제27권9호
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    • pp.6-14
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    • 2013
  • The position of the light source, illuminance distribution, and color temperature were evaluated in each lighting environment for the three main activities in a living room - 'watching TV,' 'reading' and 'relaxing.' In 'watching TV', the experiment was done to estimate the degree of comfort felt by the subjects when they watch static video and moving video, respectably, with different ambient brightness, with or without partial lighting above the TV set, and with different color temperatures. In 'reading', the comfortableness was estimated by the illuminance ratio of the ambient lighting to the lighting for reading and by the difference in color temperature. And in 'relaxing', the comfortableness was estimated by means of the ambient brightness, use/no use of a relaxing lamp, and color temperature. This experiment determined the general satisfaction for each visual act and the optimum lighting environment to reduce glare.

Raising Critical Awareness of Watching American TV Cartoons in an ESL Context

  • Suh, Young-Mee;Jung, Yoosun
    • 영어어문교육
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    • 제18권3호
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    • pp.223-242
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    • 2012
  • The study focused on exploring the ways that young ESL learners can cultivate media literacy by asking critical questions about the messages embedded in popular American TV cartoons. The participants in the study were five Korean children who came from three different families that had been living in a Midwestern college-town in the U. S. for less than two years. Research methods include analysis of interviews, video-taped sessions and photos of children's drawings. The children were asked about their American cartoon viewing habits as well as critical questions after watching two episodes of their favorite cartoons-Pok$\acute{e}$mon and SpongeBob. The analysis revealed that on one hand popular culture played an important role in helping children to adjust to a new culture and in motivating them to learn English. Further, the children believed that watching American cartoons was helping them improve their English skills. On the other hand, it appeared that they were not accustomed to being asked critical questions and thinking critically while watching American cartoons. Participation in the study increased the children's familiarity with critical questions and critical thinking to varying degrees. Pedagogical implications and suggestions for teachers are discussed.

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TV 시청 패턴을 고려한 채널 필터링 시스템 설계 및 구현 (Design and Implementation of Channel Filtering System Based on TV Watching Patterns)

  • 박우람;박태근
    • 한국멀티미디어학회논문지
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    • 제13권10호
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    • pp.1413-1422
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    • 2010
  • 디지털 방송의 출현으로 시청자는 다양한 TV 채널들을 제공 받을 수 있게 되었다. 하지만, 많은 TV 채널들의 제공으로 시청자가 자신이 원하는 방송프로그램을 찾는 것이 어려워졌다. 이러한 어려움을 해소하기 위하여, TV 서비스 제공 업체에서는 EPG(Electronic Program Guide)로 시청자에게 TV 채널들의 정보를 제공하고 있다. 하지만 TV 채널과 방송프로그램 수의 증가로 인해 EPG는 정보의 홍수(Information Overload) 문제와 사용할 때에 긴 지연시간(Time-consuming)을 발생시켰다. 따라서 본 논문에서는 시청 패턴에 기반하여 시청자가 선호하는 방송프로그램이 현재 방영되고 있는 채널만 걸러내어 추천해주는 채널 필터링 시스템(Channel Filtering System, CFS)을 설계하고 구현한다. 구현된 시스템은 사용중인 TV 또는 셋탑박스의 교체를 요구하지도 않을 뿐만 아니라, 시청자가 업/다운 버튼만 누르면 사용자가 선호하는 방송 프로그램이 방영되고 있지 않은 채널은 자동적으로 지나치게 함으로써, 시청자의 사용 편의성을 증대하도록 하였다.

중국 소비자의 한국 TV드라마 속 간접광고 상품에 대한 구매의도 (Chinese Consumers' Purchase Intention of the Goods inside Korean TV Dramas Product Placement)

  • ;이승신
    • Human Ecology Research
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    • 제53권4호
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    • pp.341-350
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    • 2015
  • This study explored the determinant variables influence of Chinese consumers' purchase intention towards products featured in Korean TV dramas vis-$\grave{a}$-vis product placement (PPL). We invited 248 Chinese adult consumers who had watched Korean TV dramas in last twelve months to participate in this survey. Data analyses were conducted by Cronbach's ${\alpha}$ reliability test, confirmatory factor analysis, t -test, analysis of variance and hierarchical multiple regression with SPSS ver. 21.0 and AMOS ver. 21.0. We chose PPL effects, product quality perceptions, and product trust as main independent variables. The empirical analysis results demonstrate that female (versus male) and frequency of (or longer time) watching dramas resulted in higher perceived consumer PPL effects, product quality, trust and purchase intention. The positive effects of the product quality and product trust on purchase intentions were confirmed. There are additional mediation effects of product quality perceptions and trust on the relationship between consumer demographic characteristics (gender), TV drama watching conditions (frequency and time) and purchase intention. This research can help Korean corporations produce effective advertising by indicating how PPL affects Chinese consumer consumption behavior. The results are useful for the Chinese government and consumer organizations to improve the domestic consumption environment by developing effective TV drama PPL policies.

TV 광고 효과 향상을 위한 차세대 모바일 광고서비스 효과 연구 (A Study on the Effect of Next-Generation Mobile Advertising Service for TV Advertising Effectiveness)

  • 최민경;이욱
    • 한국인터넷방송통신학회논문지
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    • 제18권3호
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    • pp.17-22
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    • 2018
  • 본 연구는 'TV 광고 시청 중에 스마트폰을 더 많이 이용하지 않을까? 그러면 분산된 집중으로 인해 TV 광고효과는 감소되지 않을까?'에서 출발하였다. 사전 조사 결과, TV 광고 시청 중에 약 63%가 스마트폰을 함께 이용하는 것으로 확인되었다. 이에 본 연구에서는 고주파 기술 기반의 TV 광고 연동형 모바일 광고서비스의 효과를 실험 및 분석하여 새로운 모바일 광고서비스의 가능성을 제안하고자 한다. 실험 결과, 동일한 콘텐츠의 광고를 TV 광고 연동형으로 제공했을 때, 일반 모바일 광고에 비해 고객 반응률이 약 9배 이상 향상됨을 확인하였다. 이는 TV 광고 송출 시점에 TV 앞에 있는 고객 대상으로 동일한 콘텐츠의 광고를 제공하는 것이 꽤 효과적임을 확인할 수 있었다. 이에 향후 TV 광고의 효과 감소를 보존해줄 새로운 광고서비스로 고주파 기술 기반의 다양한 서비스가 활성화될 것으로 전망한다.

혈액형에 따른 여가활동 유형 -대구보건대학 보건계열 및 비보건계열 학생들을 중심으로- (The Relationship between Types of Leisure Activity and Blood Types - Focus on Collegians of Public Health Departments and Non-Public Health Departments of DHC -)

  • 윤인숙;김혜정
    • 대한임상검사과학회지
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    • 제38권1호
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    • pp.65-71
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    • 2006
  • We examined the relationship between the basic characteristics and types of leisure activities according to blood types. It was based on questionnaires answered by 441 collegians in public health departments and 282 in non-public health departments in Daegu Health College in March, 2005. The frequency of leisure activity of once or twice a week or less during weekdays was the most common.: The most common frequencies for all blood types were between 1 and 2 hours on weekdays and between 3 and 5 hours on the weekends or holidays. As far as the type of leisure activities during the weekdays was concerned, in the case of public health departments, blood type A was interested in computer games and then watching TV, blood type B was attracted to watching TV and listening to music, blood type AB was into watching TV, computer games, and listening to music, and blood type O was keen on watching TV and computer games in that order. The type of leisure activity according to blood types in public health departments was shown to be significantly different (p<0.05). The type of future leisure activity was shown to be significantly different between public health departments and non-public health departments (p<0.05). The type of present leisure activity preferred by collegians, according to the study, was entertainment such as computer games for most blood types. The type of future leisure activities was related to the field of tourism and sports. The collegians need to have more advanced and positive leisure activities.

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잠재고객의 OSMU(One Source Multi Use) 콘텐츠 수용에 대한 탐색적 분석 : 영화, 드라마를 중심으로 (An Exploratory Analysis on Adoption of Potential Customers in Transmedia Storytelling : Emphasis on Korean TV Drama and Movie)

  • 박봉원;이건창
    • 경영과학
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    • 제27권2호
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    • pp.81-95
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    • 2010
  • There is an increasing interest in contents such as movie, drama and game using transmedia storytelling. It includes Le Grand Chef, The War of Flower, Dae Jang Geum, The Matrix, Harry Potter and The Lord of the Rings. However, transmedia contents have not always been successful. To study the factors affecting possible outcomes of transmedia storytelling, we analyzed the intention on transmedia of potential consumers who have not been exposed to transmedia contents before. To this end, we investigated two different cases : first, potential customer intention to watch dramas which will be produced after launching comic-based movies; second, potential customer intention to see movies which will be made after broadcasting comic-based TV dramas. In each case, we analyzed the outcomes from potential customers by applying several variables including gender, exposure to the original and components of contents (plot, quality of act and music etc). Our study showed that potential customers prefer movies or TV dramas with quality of acting, directing, casting and storylines. Interestingly, the quality of acting is more important in dramas than in movies and casting is an appealing factor to potential customers in movies. In TV drama cases, potential customers have high watching intentions when they read the original content. Among them, male potential customer have low watching intentions on TV drama when they did not read the original content. However, female potential customers have high watching intentions on TV drama regardless of the previous exposure to the originals. In movie cases, female potential customers have higher intentions on seeing movies than male. These results suggest that one needs to consider several factors such as casting, acting and gender for generating transmedia contents with a high probability of success.

가족의 커뮤니케이션 유형이 아동의 미디어 이용에 미치는 영향에 관한 연구 (Study on the impact of each family communication type on children's use of media)

  • 이우현;임상호
    • 디지털융복합연구
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    • 제11권1호
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    • pp.173-179
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    • 2013
  • 본 연구는 초등학생을 대상으로 설문조사를 실시하여 가족커뮤니케이션 유형에 따라 미디어 이용은 어떤 차이를 보이는지를 알아봄으로써 효과적인 미디어 활용방안을 모색하고자 하였다. 연구결과 TV(F=6.719, p<.05), PC(F=7.713, p<.05), 휴대전화(F=6.404, p<.05)이용시간에서 유의미한 차이가 있는 것으로 나타났다. 순응지향형인 권위형은 TV 이용에서는 이용시간이 많고 오락적 프로그램을 선호하며, PC 이용에서는 오락적 프로그램을 선호하였다. 대화지향인 협의형은 TV 이용에서는 교양, 정보 프로그램을 선호하였으며, PC 이용에서는 정보적 프로그램을 선호하였다. 이 같은 연구 결과를 통해 아동의 효과적인 미디어 활용방안을 모색할 수 있는 시사점을 제시하였다는데 본 연구의 의의가 있다.