• Title/Summary/Keyword: War-game

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Design and Implementation of Real-Time Parallel Engine for Discrete Event Wargame Simulation (이산사건 워게임 시뮬레이션을 위한 실시간 병렬 엔진의 설계 및 구현)

  • Kim, Jin-Soo;Kim, Dae-Seog;Kim, Jung-Guk;Ryu, Keun-Ho
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.111-122
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    • 2003
  • Military wargame simulation models must support the HLA in order to facilitate interoperability with other simulations, and using parallel simulation engines offer efficiency in reducing system overhead generated by propelling interoperability. However, legacy military simulation model engines process events using sequential event-driven method. This is due to problems generated by parallel processing such as synchronous reference to global data domains. Additionally. using legacy simulation platforms result in insufficient utilization of multiple CPUs even if a multiple CPU system is under use. Therefore, in this paper, we propose conversing the simulation engine to an object model-based parallel simulation engine to ensure military wargame model's improved system processing capability, synchronous reference to global data domains, external simulation time processing, and the sequence of parallel-processed events during a crash recovery. The converted parallel simulation engine is designed and implemented to enable parallel execution on a multiple CPU system (SMP).

Drone Tech Industry Education for Elderly Workers Linking with Jobs (고령층 일자리연계를 위한 드론테크산업 교육에 관한 연구)

  • Kim, Ki-hyuk;Ahn, Gwi-Im;Lim, Hwan-Seob;Jung, Deok-Gil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2181-2186
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    • 2016
  • Recently, the drone industry rapidly rises to the surface as the new market leading the future, and it seems that the hot UAV drone market shows the similar trend to that of the smartphone. It is expected that the individual application of the drone is quickly diffused as the smartphone roles of camera and game player with the communication medium. For example, the drone is developed mainly as war weapons, but now it is getting close to our real life as the toy or tool for the aerial photography. In this paper, we studied the education for how to bring the aging population to the drone industry. Previously, the controlling skill and taking aerial photography seemed to have nothing to do with citizen seniors. However, we develop the education for try to show any positive relationship between those, in this paper, thus creating more job opportunities for them.

A Study on the Interoperability of ROK Air Force Virtual and Constructive Simulation (공군 전투기 시뮬레이터와 워게임 모델의 V-C 연동에 대한 연구)

  • Kim, Yong Hwan;Song, Yong Seung;Kim, Chang Ouk
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.169-177
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    • 2019
  • LVC(Live-Virtual-Constructive) training system is drawing attention due to changes in battlefield situation and the development of advanced information and communication technologies. The ROKAF(Republic of Korea Air Force) plans to construct LVC training system capable of scientific training. This paper analyzes the results of V-C interoperability test with three fighter simulators as virtual systems and a theater-level wargame model as a constructive system. The F-15K, KF-16, and FA-50 fighter simulators, which have different interoperable methods, were converted into a standard for simulation interoperability. Using the integrated field environment simulator, the fighter simulators established a mutually interoperable environment. In addition, the Changgong model, which is the representative training model of the Air Force, was converted to the standard for simulation interoperability, and the integrated model was implemented with optimized interoperability performance. Throughput experiments, It was confirmed that the fighter simulators and the war game model of the ROKAF could be interoperable with each other. The results of this study are expected to be a good reference for the future study of the ROKAF LVC training system.

A Phenomenological Study on the Meaning and Essence of the Experience of Elderly Men Living Alone in Public Rental Housing (임대주택 거주 남성 독거노인의 홀로 사는 삶의 의미와 본질에 관한 현상학적 연구)

  • Kim, Seo Hyun
    • 한국노년학
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    • v.38 no.4
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    • pp.1015-1033
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    • 2018
  • The purpose of this study was to examine the meaning and essence of the life of elderly men living alone in public rental housing. Among the phenomenological study methods, the present study used the analysis method proposed by Giorgi(2009). The study participants included 10 elderly men living alone in public rental housing who were recruited through network sampling. The research data were collected through in-depth interviews conducted twice for each person. The results showed that living alone as an elderly man is likened to standing against cold wind out in the wilderness of the world, with living alone deemed a power game between life and death. For the participants, public rental housing is a fence that separates them from the world-the final station of a wandering life. For common people, public rental housing is a stable fence, but for the participants, it is the location of a double-edged solitary life out in the wilderness where the instincts for survival and death play a tug of war. Based on the study findings, the researcher discussed and provided suggestions for psychological housing stability, the disparagement of the elderly in mass media, and countermeasures against psychological isolation.

Research on how IoT can be taken into account when start encouraging Startups for the elderiy (고령층 일자리연계를 위한 드론테크산업 교육에 관한 연구)

  • Kim, Ki-hyuk;Ahn, Gwi-Im;Lim, Hwan-Seob;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.430-432
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    • 2016
  • It seems that the hottest UAV drone market shows a similar move to that of smartphone. Depart from a communication medium, smartphone incorporates the role of cameras and game players. Likewise, drone will be versatile in the future. For example, drone was developed as war weapons but now it is getting close to our real life as toy or tool for aerial photography. In this paper, we studied how to bring the aging population to drone industry. Previously, controlling skills and taking aerial photography seemed to have nothing to do with citizen seniors. However, we try to show any positive relationship between those, thus creating more job opportunities in this paper.

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A Study on Vulnerability of Cyber Electronic Warfare and Analysis of Countermeasures for swarm flight of the NBC Reconnaissance Drones (화생방 정찰 드론의 군집비행 시 사이버전자전 취약점 및 대응방안 분석)

  • Kim, Jee-won;Park, Sang-jun;Lee, Kwang-ho;Jung, Chan-gi
    • Convergence Security Journal
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    • v.18 no.2
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    • pp.133-139
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    • 2018
  • The 5 Game changer means the concepts of the army's operation against the enemy's asymmetric threats so that minimize damage to the public and leads to victory in war in the shortest time. A study of network architecture of Dronebot operation is a key study to carry out integrated operation with integrated C4I system by organically linking several drones battle groups through ICT. The NBC reconnaissance drones can be used instead of vehicles and humans to detect NBC materials and share situations quickly. However, there is still a lack of research on the swarm flight of the NBC reconnaissance drones and the weaknesses of cyber electronic warfare. In this study, we present weaknesses and countermeasures of CBRNs in swarm flight operations and provide a basis for future research.

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A Study on the Analysis Method of the Operations Effectiveness of the Joint Coastal Guard System Against Small Targets (소형표적에 대한 합동 해안경계시스템 작전효과 분석방법 연구)

  • Kim, Taeho;Han, Hyun Jin;Lee, Byeong-Ho;Shin, Young-Tae
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.2
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    • pp.59-66
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    • 2022
  • The Joint Coastal Guard System is composed of a maritime surveillance system and a anti-coastal infiltration system, and is a system in which the Navy is mainly responsible for the maritime and the Army is responsible for the coast. We analyzed the operations effectiveness of the joint coastal guard system, in which various weapon systems of the army and navy are operated in a complex way, to the extent to which successful operation is possible against small targets. The operations effectiveness analysis was conducted by defining the operations effectiveness by operation type, configuring the simulation environment using METT-T elements, establishing the assumptions of the simulation scenario, conducting the simulation and analyzing the simulation results by weather condition. The simulation tools used were NORAM and EADSIM. As a result of the operations effectiveness analysis, the joint coastal guard system currently in operation showed a significant difference in operational success depending on the size of the target and weather conditions. This research can be used as useful data for establishing an effective joint coastal guard system and conducting systematic guard operations.

A Case Study on FPV Drone Combats of the Ukrainian Forces (우크라이나군의 FPV드론 전투 사례 연구)

  • Kang-Il Seo;Sang-Keun Cho;Sang-Hyuk Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.263-270
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    • 2023
  • The Ukraine-Russia war is a testing ground for High-Tech weapons and the first full-scale drone warfare. The Ukrainian military has been aggressively deploying a variety of reconnaissance and attack drones on the battlefield, and more recently, FPV drones, also known as racing drones, have been fitted with bombs as a game-changer in small-unit combat. To better understand these FPV drones, this article reviews their definition, aircraft components, and key characteristics, and draws implications from the Ukrainian military's FPV combat experience. In the future, the combination of artificial intelligence and swarming technology will make FPV drones even more lethal. Accordingly, the need to develop FPV drones suitable for the future operational environment on the Korean Peninsula is increasing, and follow-up research is needed to specify fighting methods and optimize related technologies.

The Development of Artificial Intelligence-Enabled Combat Swarm Drones in the Future Intelligent Battlefield (지능화 전장에서 인공지능 기반 공격용 군집드론 운용 방안)

  • Hee Chae;Kyung Suk Lee;Jung-Ho Eom
    • Convergence Security Journal
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    • v.23 no.3
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    • pp.65-71
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    • 2023
  • The importance of combat drones has been highlighted through the recent outbreak of the Russia-Ukraine war. The combat drones play a significant role as a a game changer that alters the conventional wisdom of traditional warfare. Many pundits expect the role of combat swarm drones would be more crucial in the future warfare. In this regard, this paper aims to analyze the development of artificial intelligence-enabled combat swarm drones. To transform the human-operated swarm drones into fully autonomous weaponry system our suggestions are as follows. Developments of (1) AI algorithms for optimized swarm drone operations, (2) decentralized command and control system, (3) inter-drones' mission analysis and allocation technology, (4) enhanced drone communication security and (5) set up of ethical guideline for the autonomous system. Specifically, we suggest the development of AI algorithms for drone collision avoidance and moving target attacks. Also, in order to adjust rapidly changing military environment, decentralized command and control system and mission analysis allocation technology are necessary. Lastly, cutting-edging secure communication technology and concrete ethical guidelines are essential for future AI-enabled combat swarm drones.

A Study on Strategy for developing LBS Entertainment content based on local tourist information (지역 관광 정보를 활용한 LBS 엔터테인먼트 컨텐츠 개발 방안에 관한 연구)

  • Kim, Hyun-Jeong
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.151-162
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    • 2007
  • How can new media devices and networks provide an effective response to the world's growing sector of cultural and historically-minded travelers? This study emerged from the question of how mobile handsets can change the nature of cultural and historical tourism in ubiquitous city environments. As wireless network and mobile IT have rapidly developed, it becomes possible to deliver cultural and historical information on the site through mobile handset as a tour guidance system. The paper describes the development of a new type of mobile tourism platform for site-specific cultural and historical information. The central objective of the project was to organize this cultural and historical walking tour around the mobile handset and its unique advantages (i.e. portability, multi-media capacity, access to wireless internet, and location-awareness potential) and then integrate the tour with a historical story and role-playing game that would deepen the mobile user's interest in the sites being visited, and enhance his or her overall experience of the area. The project was based on twelve locations that were culturally and historically significant to Korean War era in Busan. After the mobile tour game prototype was developed for this route, it was evaluated at the 10th PIFF (Pusan International Film Festival). After use test, some new strategies for developing mobile "edutainment content" to deliver cultural historical contents of the location were discussed. Combining 'edutainment' with a cultural and historical mobile walking tour brings a new dimension to existing approaches of the tourism and mobile content industry.

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