• Title/Summary/Keyword: Walking terrain

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A Study on Walking Stabilization and Path Tracking of Biped Robot Using RFID (이족 보행 로봇의 보행 안정화 및 RFID를 이용한 경로 추종에 관한 연구)

  • Park, Jong-Han;Kim, Yong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.1
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    • pp.51-56
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    • 2013
  • In order to apply a biped robot in real world, the robot requires a robust walking and a function of localization, path planning and navigation. Recently, localization and path planning using RFID of mobile robot has been studying. However, when the biped robot walks, it has unstability and tends to leave the path. In the paper we propose a method of walking stabilization using FSR(Force Sensing Resistor), Gyro and accelerometer for the real biped robot. Also a path tracking algorithm using RFID sensor attached in robot's foot is proposed based on localization of the robot. The proposed algorithm is verified from walking experiments using real biped robot on uneven terrain and path tracking experiments on the RFID environments.

Fault Tolerant Gaits of a Hexapod Robot with a Foot Trajectory Adjustment (다리 궤적을 조정하는 육각 보행 로봇의 내고장성 걸음새)

  • Yang Jung-Min
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.3 s.303
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    • pp.1-10
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    • 2005
  • This paper proposes a novel fault-tolerant gait planning of a hexapod robot considering kinematic constraints. The failure concerned in this paper is a locked joint failure for which a joint in a leg cannot move and is locked in place. It is shown that the conventional fault-tolerant gait of a hexapod robot for forward walking on even terrain may be fallen into deadlock, depending on the configuration of the failed leg. For coping with such deadlock situation, a novel fault-tolerant gait planning is proposed. It can avoid deadlock by adjusting the position of the foot trajectory, and has the same leg sequence and stride length as those of the conventional fault-tolerant gait. To demonstrate the superiority of the proposed scheme, a case study is presented in which a hexapod robot, having walked over even terrain before a locked joint failure, could avoid deadlock and continue its walking by the proposed fault-tolerant gait planning.

The Study on Applying Ankle Joint Load Variable Lower-Knee Prosthesis to Development of Terrain-Adaptive Above-Knee Prosthesis (노면 적응형 대퇴 의족개발을 위한 발목 관절 부하 가변형 하퇴 의족 적용에 대한 연구)

  • Eom, Su-Hong;Na, Sun-Jong;You, Jung-Hwun;Park, Se-Hoon;Lee, Eung-Hyuk
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.883-892
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    • 2019
  • This study is the method which is adapted to control ankle joint movement for resolving the problem of gait imbalance in intervals where gait environments are changed and slope walking, as applying terrain-adaptive technique to intelligent above-knee prosthesis. In this development of above-knee prosthesis, to classify the gait modes is essential. For distinguishing the stance phases and the swing phase depending on roads, a machine learning which combines decision tree and random forest from knee angle data and inertial sensor data, is proposed and adapted. By using this method, the ankle movement state of the prosthesis is controlled. This study verifies whether the problem is resolved through butterfly diagram.

Generation of Humanoid Walking Motion Adapted to the Ground's Sliding Properties (지면의 미끄러운 정도에 따른 캐릭터의 걷기 동작 생성)

  • Lee KumHee;Song MiYoung;Cho HyungJe
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.157-166
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    • 2005
  • In 3D virtual environment the description of character' s movement that has utilized the conventional key-frame technique is gradually being developed toward the application of motion control method to generate more realistic and natural motion. Even the motion control method, however, has the limitation for expression of character's motion adapted to the ground properties of virtual world. That is, the walking motions of character are not only, for the most part, so uniform simple and repeated often as to feel to be tedious, but also the unnatural motion in which the tips of the toes soak through a plane or float in the air discording with the conditions of terrain lowers the semblance of reality. This paper proposes an adaptive motion control method for human figure locomotion in virtual environments or games, in which the walking motion is dynamiccally adapted to the ground's sliding properties. We compute an optimal parameters for one cycle of walking motion adapted to the ground properties by combining the coefficient of friction and centripetal force, and therefrom we induce a set of nonskid speed corresponding to various sliding properties of the ground.

Interactive Locomotion Controller using Inverted Pendulum Model with Low-Dimensional Data (역진자 모델-저차원 모션 캡처 데이터를 이용한 보행 모션 제어기)

  • Han, KuHyun;Kim, YoungBeom;Park, Byung-Ha;Jung, Kwang-Mo;Han, JungHyun
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1587-1596
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    • 2016
  • This paper presents an interactive locomotion controller using motion capture data and inverted pendulum model. Most of the data-driven character controller using motion capture data have two kinds of limitation. First, it needs many example motion capture data to generate realistic motion. Second, it is difficult to make natural-looking motion when characters navigate dynamic terrain. In this paper, we present a technique that uses dimension reduction technique to motion capture data together with the Gaussian process dynamical model (GPDM), and interpolates the low-dimensional data to make final motion. With the low-dimensional data, we can make realistic walking motion with few example motion capture data. In addition, we apply the inverted pendulum model (IPM) to calculate the root trajectory considering the real-time user input upon the dynamic terrain. Our method can be used in game, virtual training, and many real-time applications.

Gait Programming of Quadruped Bionic Robot

  • Li, Mingying;Jia, Chengbiao;Lee, Eung-Joo;Feng, Yiran
    • Journal of Multimedia Information System
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    • v.8 no.2
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    • pp.121-130
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    • 2021
  • Foot bionic robot could be supported and towed through a series of discrete footholds and be adapted to rugged terrain through attitude adjustment. The vibration isolation of the robot could decouple the fuselage from foot-end trajectories, thus, the robot walked smoothly even if in a significant terrain. The gait programming and foot end trajectory algorithm were simulated. The quadruped robot of parallel five linkages with eight degrees of freedom were tested. The kinematics model of the robot was established by setting the corresponding coordinate system. The forward and inverse kinematics of both supporting and swinging legs were analyzed, and the angle function of single leg driving joint was obtained. The trajectory planning of both supporting and swinging phases was carried out, based on the control strategy of compound cycloid foot-end trajectory planning algorithm with zero impact. The single leg was simulated in Matlab with the established kinematic model. Finally, the walking mode of the robot was studied according to bionics principles. The diagonal gait was simulated and verified through the foot-end trajectory and the kinematics.

Development of Multi-rotational Prosthetic Foot for Lower Limb Amputee (하지 절단자를 위한 다축 회전이 가능한 인공발의 개발)

  • Shin, Hyunjun;Park, Jin-Kuk;Cho, Hyeon-Seok;Ryu, Jei-Cheong;Kim, Shin-Ki
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.10 no.4
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    • pp.305-313
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    • 2016
  • Movements of the lower limb are important for normal walking and smooth oscillation of the center of gravity. The ankle rotations such as dorsi-flexion, plantar-flexion, inversion and eversion allows the foot to accommodate to ground during level ground walking. Current below knee (B/K) prostheses are used for replacing amputated ankle, and make it possible for amputees to walk again. However, most of amputees with B/K prostheses often experience a loss of terrain adaptability as well as stability because of limited ankle rotation. This study is focused on the development of multi-rotational prosthetic foot for lower limb amputee. Our prosthesis is possible for amputees to easily walk in level ground by rotating ankle joint in sagittal plane and adapt to the abnormal terrain with ankle rotation in coronal plane. The resistance of ankle joint in the direction of dorsi/plantar-flexion can be manually regulated by hydraulic damper with controllable nozzle. Furthermore, double layered rubber induce the prosthesis adapt to irregular ground by tilting itself in direction of eversion and inversion. The experimental results highlights the potential that our prosthesis induce a normal gait for below knee amputee.

Lunar Exploration Employing a Quadruped Robot on the Fault of the Rupes Recta for Investigating the Geological Formation History of the Mare Nubium (4족 보행 로봇을 활용한 달의 직선절벽(Rupes Recta)의 단층면 탐사를 통한 구름의 바다(Mare Nubium) 지역의 지질학적 형성 연구)

  • Hong, Ik-Seon;Yi, Yu;Ju, Gwanghyeok
    • Journal of Space Technology and Applications
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    • v.1 no.1
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    • pp.64-75
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    • 2021
  • On the moon as well as the earth, one of the easiest ways to understand geological formation history of any region is to observe the stratigraphy if it is available, the order in which the strata build up. By analyzing stratigraphy, it is possible to infer what geological events have occurred in the past. Mare Nubium also has an unique normal fault called Rupes Recta that shows stratigraphy. However, a rover moving with wheels is incompetent to explore the cliff since the Rupes Recta has an inclination of 10° - 30°. Therefore, a quadruped walking robot must be employed for stable expedition. To exploration a fault with a four-legged walking robot, it is necessary to design an expedition route by taking account of whether the stratigraphy is well displayed, whether the slope of the terrain is moderate, and whether there are obstacles and rough texture in the terrain based on the remote sensing data from the previous lunar missions. For the payloads required for fault surface exploration we propose an optical camera to grasp the actual appearance, a spectrometer to analyze the composition, and a drill to obtain samples that are not exposed outward.

Locomotion Control of 4 Legged Robot Using HyperNEAT (HyperNEAT를 이용한 4족 보행 로봇의 이동 제어)

  • Jang, Jae-Young;Hyun, Soo-Hwan;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.132-137
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    • 2011
  • The walking mobility with stability of 4 legged robots is the distinguished skills for many application areas. Planning gaits of efficient walking for quadruped robots is an important and challenging task. Especially, autonomous generation of locomotion is required to manage various robot models and environments. In this paper, we propose an adaptive locomotion control of 4 legged robot for irregular terrain using HyperNEAT. Generated locomotion is executed and analysed using ODE based Webots simulation for the 4 legged robot which is built by Bioloid.

Optimal Force Distribution for Compliance Control of Multi-legged Walking Robots (다각 보행로보트의 순응 제어를 위한 힘의 최적 분배)

  • Ra, In-Hwan;Yang, Won-Young;Chung, Tae-Sang
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.874-876
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    • 1995
  • Force and compliance control has been used in the control of legged walking vehicles to achieve superior terrain adaptability on rough terrains. The compliance control requires distribution of the vehicle load over the supporting legs. However, the constraint equations for ground reaction forces of supporting legs are generally underdetermined, allowing an infinite number of solutions. Thus, it is possible to apply an optimization criteria in solving the force setpoint problem. It has been observed that the previous force setpoint optimization methods sometimes cause a system stability problem and/or the load distribution among supporting legs is not well balanced due to a memory effect on the solution trajectory, This paper presents an iterative force setpoint method to solve this problem using an interpolation technique. By simulation it was shown that an excessive load unbalance among supporting legs and the memory effect in the force trajectory are alleviated much with the proposed method.

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